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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 20:29:44 +01:00
send PlayerHandler when starting game
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commit
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@ -5,7 +5,7 @@ import java.lang.System.Logger.Level;
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import java.util.ArrayList;
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import java.util.List;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.message.client.ClientMessage;
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import pp.monopoly.message.server.BuyPropertyResponse;
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import pp.monopoly.message.server.DiceResult;
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@ -51,7 +51,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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/** The current state of the client game logic. */
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private ClientState state = new LobbyState(this);
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private List<Player> players;
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private PlayerHandler playerHandler;
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/**
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* Constructs a ClientGameLogic with the specified sender object.
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@ -83,8 +83,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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state.entry();
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}
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public List<Player> getPlayers() {
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return players;
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public PlayerHandler getPlayerHandler() {
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return playerHandler;
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}
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/**
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@ -243,7 +243,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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*/
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@Override
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public void received(GameStart msg) {
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players = msg.getPlayers();
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playerHandler = msg.getPlayerHandler();
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setInfoText("The game has started! Good luck!");
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setState(new WaitForTurnState(this));
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}
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@ -204,7 +204,7 @@ public class ServerGameLogic implements ClientInterpreter {
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if(playerHandler.allPlayersReady()) {
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playerHandler.setStartBalance(startMoney);
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for (Player p : playerHandler.getPlayers()) {
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send(p, new GameStart(playerHandler.getPlayers()));
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send(p, new GameStart(playerHandler));
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}
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playerHandler.randomOrder();
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send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
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@ -1,19 +1,17 @@
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package pp.monopoly.message.server;
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import java.util.List;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerHandler;
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public class GameStart extends ServerMessage{
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private final List<Player> players;
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private final PlayerHandler ph;
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public GameStart(List<Player> players) {
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this.players = players;
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public GameStart(PlayerHandler ph) {
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this.ph = ph;
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}
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public List<Player> getPlayers() {
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return players;
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public PlayerHandler getPlayerHandler() {
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return ph;
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}
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@Override
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