fixed sounds

This commit is contained in:
Johannes Schmelz 2024-11-25 00:28:42 +01:00
parent a27ac31086
commit a344145732

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@ -228,15 +228,15 @@ public class GameSound extends AbstractAppState implements GameEventListener {
switch (event.sound()) { switch (event.sound()) {
case PASS_START -> passStart(); case PASS_START -> passStart();
case EVENT_CARD -> eventCard(); case EVENT_CARD -> eventCard();
case GULAG -> eventCard(); case GULAG -> gulag();
case DICE_ROLL -> eventCard(); case DICE_ROLL -> diceRoll();
case MONEY_COLLECTED -> eventCard(); case MONEY_COLLECTED -> moneyCollect();
case MONEY_LOST -> eventCard(); case MONEY_LOST -> moneyLost();
case TRADE_ACCEPTED -> eventCard(); case TRADE_ACCEPTED -> tradeAccepted();
case TRADE_REJECTED -> eventCard(); case TRADE_REJECTED -> tradeRejected();
case WINNER -> eventCard(); case WINNER -> winner();
case LOSER -> eventCard(); case LOSER -> looser();
case BUTTON -> eventCard(); case BUTTON -> button();
} }
} }
} }