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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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lobby übergibt figur
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@ -27,6 +27,8 @@ import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerColor;
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import pp.monopoly.game.server.PlayerColor;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.model.Figure;
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import pp.monopoly.model.Rotation;
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import java.util.Set;
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import java.util.Set;
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@ -43,6 +45,7 @@ public class LobbyMenu {
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private PlayerHandler playerHandler; // Reference to PlayerHandler
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private PlayerHandler playerHandler; // Reference to PlayerHandler
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private TextField startingCapital; // Reference to the starting capital input field
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private TextField startingCapital; // Reference to the starting capital input field
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private TextField playerInputField; // Reference to the player name input field
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private TextField playerInputField; // Reference to the player name input field
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private Selector<String> figureDropdown; // Reference to the figure dropdown
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public LobbyMenu(MonopolyApp app) {
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public LobbyMenu(MonopolyApp app) {
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@ -160,10 +163,11 @@ public class LobbyMenu {
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readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
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readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
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readyButton.setFontSize(18); // Adjust font size
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readyButton.setFontSize(18); // Adjust font size
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readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
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readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
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readyButton.addClickCommands(source -> toggleReady(null));// Add functionality
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readyButton.addClickCommands(source -> applyStartingCapital(playerID));
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readyButton.addClickCommands(source -> applyStartingCapital(playerID));
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readyButton.addClickCommands(source -> applyPlayerName(playerID));
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readyButton.addClickCommands(source -> applyPlayerName(playerID));
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readyButton.addClickCommands(source -> applyFigure(playerID));
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lowerRightMenu.addChild(readyButton);
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lowerRightMenu.addChild(readyButton);
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//TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand
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// Position the container near the bottom-right corner
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// Position the container near the bottom-right corner
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lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
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lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
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@ -226,6 +230,21 @@ public class LobbyMenu {
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}
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}
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}
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}
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/**
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* Apply the selected figure to the player.
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*/
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private void applyFigure(int playerID) {
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Player currentPlayer = playerHandler.getPlayerById(playerID);
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String selectedFigure = figureDropdown.getSelectedItem();
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if (selectedFigure != null && !selectedFigure.isEmpty()) {
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currentPlayer.setFigure(new Figure(0, 0, 0, Rotation.RIGHT, "selectedFigure"));
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System.out.println("Player figure set to: " + selectedFigure);
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} else {
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System.err.println("Invalid figure selection.");
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}
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}
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/**
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/**
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* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
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* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
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*/
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*/
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@ -293,14 +312,6 @@ public class LobbyMenu {
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}
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}
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}
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}
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/**
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* Schaltet den "Bereit"-Status um.
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*/
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private void toggleReady(Label playersLabel) {
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// Beispiel-Logik für das Umschalten des Status
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playersLabel.setText("Spielerstatus aktualisiert."); // Beispieltext
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}
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/**
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/**
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* Geht zurück zum CreateGameMenu.
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* Geht zurück zum CreateGameMenu.
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*/
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*/
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