neue modelle + fixing

This commit is contained in:
Luca Puderbach 2024-10-14 03:01:55 +02:00
parent b8cd71120f
commit a6fec62fa0
11 changed files with 47861 additions and 17 deletions

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@ -7,22 +7,26 @@
package pp.battleship.client.gui; package pp.battleship.client.gui;
import static java.util.Objects.requireNonNull;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode; import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder; import com.jme3.scene.shape.Cylinder;
import pp.battleship.client.BattleshipApp; import pp.battleship.client.BattleshipApp;
import pp.battleship.model.Battleship; import pp.battleship.model.Battleship;
import pp.battleship.model.Rotation; import pp.battleship.model.Rotation;
import pp.battleship.model.ShipMap; import pp.battleship.model.ShipMap;
import pp.battleship.model.Shot; import pp.battleship.model.Shot;
import static java.util.Objects.requireNonNull;
import static pp.util.FloatMath.HALF_PI; import static pp.util.FloatMath.HALF_PI;
import static pp.util.FloatMath.PI; import static pp.util.FloatMath.PI;
@ -34,7 +38,12 @@ import static pp.util.FloatMath.PI;
*/ */
class SeaSynchronizer extends ShipMapSynchronizer { class SeaSynchronizer extends ShipMapSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS
private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS
private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS
//private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS
private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS
private static final String COLOR = "Color"; //NON-NLS private static final String COLOR = "Color"; //NON-NLS
private static final String SHIP = "ship"; //NON-NLS private static final String SHIP = "ship"; //NON-NLS
private static final String SHOT = "shot"; //NON-NLS private static final String SHOT = "shot"; //NON-NLS
@ -107,8 +116,9 @@ class SeaSynchronizer extends ShipMapSynchronizer {
geometry.setMaterial(createColoredMaterial(color)); geometry.setMaterial(createColoredMaterial(color));
geometry.rotate(HALF_PI, 0f, 0f); geometry.rotate(HALF_PI, 0f, 0f);
// compute the center of the shot in world coordinates
geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); // compute the center of the shot in world coordinates, with an additional 2f height
geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f);
return geometry; return geometry;
} }
@ -141,9 +151,21 @@ class SeaSynchronizer extends ShipMapSynchronizer {
* @return the spatial representing the battleship * @return the spatial representing the battleship
*/ */
private Spatial createShip(Battleship ship) { private Spatial createShip(Battleship ship) {
return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship); if (ship.getLength() == 1) {
return createTie_Fighter(ship);
} else if (ship.getLength() == 2) {
return createWing(ship);
} else if (ship.getLength() == 3) {
return createTransporter(ship);
} else if (ship.getLength() == 4) {
return createBattleship(ship);
} else {
return createBox(ship);
} }
}
/** /**
* Creates a simple box to represent a battleship that is not of the "King George V" type. * Creates a simple box to represent a battleship that is not of the "King George V" type.
* *
@ -181,7 +203,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
} }
/** /**
* Creates a detailed 3D model to represent a "King George V" battleship. * Creates a detailed 3D model to represent all battleships.
* *
* @param ship the battleship to be represented * @param ship the battleship to be represented
* @return the spatial representing the "King George V" battleship * @return the spatial representing the "King George V" battleship
@ -189,12 +211,91 @@ class SeaSynchronizer extends ShipMapSynchronizer {
private Spatial createBattleship(Battleship ship) { private Spatial createBattleship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(1.48f); // Berechne den Rotationswinkel
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
model.rotate(0f, rotationAngle, -HALF_PI);
model.scale(1.2f);
model.setShadowMode(ShadowMode.CastAndReceive); model.setShadowMode(ShadowMode.CastAndReceive);
// Bestimme die Verschiebung basierend auf der Rotation
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.subtract(0,0,1); // Nach hinten auf der Z-Achse, und um 2f nach oben
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.subtract(1,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
}
model.setLocalTranslation(translation);
return model; return model;
} }
private Spatial createTransporter(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(TRANSPORTER);
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f);
model.scale(0.008f);
model.setShadowMode(ShadowMode.CastAndReceive);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.add(0,0,1f); // Nach hinten auf der Z-Achse, und um 2f nach oben
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.add(1f,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
}
model.setLocalTranslation(translation);
return model;
}
private Spatial createWing(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(WING);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
// Berechne den Rotationswinkel
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.rotate(0f, rotationAngle, 0f);
model.scale(0.0008f);
model.setShadowMode(ShadowMode.CastAndReceive);
// Bestimme die Verschiebung basierend auf der Rotation
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.add(0,0,0); // Nach hinten auf der Z-Achse, und um 2f nach oben
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.add(0,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
}
model.setLocalTranslation(translation);
return model;
}
private Spatial createTie_Fighter(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER);
model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.07f);
model.setShadowMode(ShadowMode.CastAndReceive);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
return model;
}
/** /**
* Calculates the rotation angle for the specified rotation. * Calculates the rotation angle for the specified rotation.

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@ -34,11 +34,11 @@ public class ModelExporter extends SimpleApplication {
*/ */
@Override @Override
public void simpleInitApp() { public void simpleInitApp() {
// export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS export("Models/KingGeorge.obj", "KingGeorge.j3o");//NON-NLS passt
// export("Models/TieFighter/Tie_Fighter.obj", "Tie_Fighter.j3o"); //export("Models/Wing.obj", "Wing.j3o");
// export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS // export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt
//export("Models/X_Wing/X_Wing.obj", "X_Wing.j3o"); //NON-NLS // export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS
export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS // export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt

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