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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-28 21:19:44 +01:00
neue modelle + fixing
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@ -7,22 +7,26 @@
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package pp.battleship.client.gui;
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import static java.util.Objects.requireNonNull;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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import static java.util.Objects.requireNonNull;
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import static pp.util.FloatMath.HALF_PI;
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import static pp.util.FloatMath.PI;
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@ -34,7 +38,12 @@ import static pp.util.FloatMath.PI;
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*/
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class SeaSynchronizer extends ShipMapSynchronizer {
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private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
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private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS
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private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS
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private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS
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//private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS
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private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS
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private static final String COLOR = "Color"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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private static final String SHOT = "shot"; //NON-NLS
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@ -101,15 +110,16 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private Geometry createCylinder(Shot shot) {
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final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
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final float height = shot.isHit() ? 1.2f : 0.1f;
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final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
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final Geometry geometry = new Geometry(SHOT, cylinder);
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geometry.setMaterial(createColoredMaterial(color));
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geometry.rotate(HALF_PI, 0f, 0f);
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// compute the center of the shot in world coordinates
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geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
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// compute the center of the shot in world coordinates, with an additional 2f height
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geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f);
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return geometry;
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}
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@ -141,8 +151,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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* @return the spatial representing the battleship
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*/
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private Spatial createShip(Battleship ship) {
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return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
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if (ship.getLength() == 1) {
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return createTie_Fighter(ship);
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} else if (ship.getLength() == 2) {
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return createWing(ship);
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} else if (ship.getLength() == 3) {
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return createTransporter(ship);
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} else if (ship.getLength() == 4) {
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return createBattleship(ship);
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} else {
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return createBox(ship);
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}
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}
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/**
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* Creates a simple box to represent a battleship that is not of the "King George V" type.
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@ -181,20 +203,99 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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}
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/**
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* Creates a detailed 3D model to represent a "King George V" battleship.
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* Creates a detailed 3D model to represent all battleships.
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*
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* @param ship the battleship to be represented
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* @return the spatial representing the "King George V" battleship
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*/
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private Spatial createBattleship(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
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model.scale(1.48f);
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// Berechne den Rotationswinkel
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float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
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model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
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model.rotate(0f, rotationAngle, -HALF_PI);
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model.scale(1.2f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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// Bestimme die Verschiebung basierend auf der Rotation
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Vector3f translation = model.getLocalTranslation();
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// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
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if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
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// Verschiebe auf der Z-Achse und um 2f nach oben
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translation = translation.subtract(0,0,1); // Nach hinten auf der Z-Achse, und um 2f nach oben
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} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
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// Verschiebe auf der X-Achse und um 2f nach oben
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translation = translation.subtract(1,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
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}
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model.setLocalTranslation(translation);
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return model;
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}
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private Spatial createTransporter(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(TRANSPORTER);
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float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f);
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model.scale(0.008f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
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Vector3f translation = model.getLocalTranslation();
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// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
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if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
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// Verschiebe auf der Z-Achse und um 2f nach oben
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translation = translation.add(0,0,1f); // Nach hinten auf der Z-Achse, und um 2f nach oben
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} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
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// Verschiebe auf der X-Achse und um 2f nach oben
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translation = translation.add(1f,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
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}
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model.setLocalTranslation(translation);
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return model;
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}
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private Spatial createWing(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(WING);
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model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
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// Berechne den Rotationswinkel
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float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
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model.rotate(0f, rotationAngle, 0f);
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model.scale(0.0008f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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// Bestimme die Verschiebung basierend auf der Rotation
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Vector3f translation = model.getLocalTranslation();
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// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
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if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
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// Verschiebe auf der Z-Achse und um 2f nach oben
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translation = translation.add(0,0,0); // Nach hinten auf der Z-Achse, und um 2f nach oben
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} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
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// Verschiebe auf der X-Achse und um 2f nach oben
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translation = translation.add(0,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
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}
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model.setLocalTranslation(translation);
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return model;
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}
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private Spatial createTie_Fighter(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER);
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model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f);
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model.scale(0.07f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
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return model;
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}
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/**
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* Calculates the rotation angle for the specified rotation.
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@ -34,11 +34,11 @@ public class ModelExporter extends SimpleApplication {
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*/
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@Override
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public void simpleInitApp() {
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// export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
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// export("Models/TieFighter/Tie_Fighter.obj", "Tie_Fighter.j3o");
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// export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS
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//export("Models/X_Wing/X_Wing.obj", "X_Wing.j3o"); //NON-NLS
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export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS
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export("Models/KingGeorge.obj", "KingGeorge.j3o");//NON-NLS passt
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//export("Models/Wing.obj", "Wing.j3o");
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// export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt
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// export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS
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// export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt
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16605
Projekte/battleship/converter/src/main/resources/Models/KingGeorge.obj
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Projekte/battleship/converter/src/main/resources/Models/KingGeorge.obj
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Projekte/battleship/converter/src/main/resources/Models/TieFighter.obj
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Projekte/battleship/converter/src/main/resources/Models/TieFighter.obj
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Projekte/battleship/converter/src/main/resources/Models/Wing.j3o
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Projekte/battleship/converter/src/main/resources/Models/Wing.j3o
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