Verschiedene Popups kommentiert und richtig benannt

This commit is contained in:
Simon Wilkening 2024-11-29 07:14:44 +01:00
parent 77da6679ef
commit aef2ef34fb
11 changed files with 79 additions and 124 deletions

View File

@ -124,7 +124,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
//TODO temp for testing
private EventCard eventCard;
private EventCardPopup eventCard;
private BuildingPropertyCard buildingProperty;
private FoodFieldCard foodField;
private GateFieldCard gateField;
@ -274,7 +274,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
private void handleB(boolean isPressed) {
if (isPressed) {
Dialog tmp = new Bankrupt(this);
Dialog tmp = new SellHouse(this);
tmp.open();
}
}

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@ -4,7 +4,7 @@ import java.util.List;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.popups.BuyCard;
import pp.monopoly.client.gui.popups.EventCard;
import pp.monopoly.client.gui.popups.EventCardPopup;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.client.gui.popups.LooserPopUp;
@ -152,6 +152,6 @@ public class TestWorld implements GameEventListener{
@Override
public void receivedEvent(EventCardEvent event) {
new EventCard(app, event.description()).open();
new EventCardPopup(app, event.description()).open();
}
}

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@ -15,7 +15,7 @@ import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
/**
* Bankrupt is a Warning-Popup, which appears, if the balance is negative at the end of a player´s turn // TODO welche menü-Klasse
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
*/
public class Bankrupt extends Dialog {
private final MonopolyApp app;
@ -49,7 +49,7 @@ public class Bankrupt extends Dialog {
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-label")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
@ -67,14 +67,14 @@ public class Bankrupt extends Dialog {
quitButton.addClickCommands(source -> close());
// Zentriere den Container
// Zentriere das Popup
bankruptContainer.setLocalTranslation(
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
8
);
// Zentriere den Container
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,

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@ -16,8 +16,7 @@ import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.model.fields.BuildingProperty;
/**
* TODO Kommentare fixen
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
* BuildingPropertyCard creates the popup for field information
*/
public class BuildingPropertyCard extends Dialog {
private final MonopolyApp app;
@ -46,6 +45,9 @@ public class BuildingPropertyCard extends Dialog {
buildingPropertyContainer = new Container();
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
@ -66,28 +68,14 @@ public class BuildingPropertyCard extends Dialog {
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
/*
// Beenden-Button
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
*/
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
// Zentriere das Popup
buildingPropertyContainer.setLocalTranslation(
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,

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@ -15,7 +15,7 @@ import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
* BuyCard is a popup that appears when a player lands on a field that is still available for purchase.
*/
public class BuyCard extends Dialog {
private final MonopolyApp app;
@ -38,13 +38,16 @@ public class BuyCard extends Dialog {
// Hauptcontainer für die Gebäudekarte
buyCardContainer = new Container();
float padding = 10; // Passt den backgroundContainer an die Größe des buyCardContainers an
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
title.setFontSize(48);
// Text, der auf der Karte steht
// Text, der auf dem Popup steht
// Die Preise werden dynamisch dem BoardManager entnommen
Container propertyValuesContainer = buyCardContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
@ -77,17 +80,14 @@ public class BuyCard extends Dialog {
app.getGameLogic().send(new BuyPropertyResponse());
}));
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
// Zentriere das Popup
buyCardContainer.setLocalTranslation(
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,

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@ -12,7 +12,7 @@ import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.notification.Sound;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
*/
public class ConfirmTrade extends Dialog {
private final MonopolyApp app;
@ -23,26 +23,25 @@ public class ConfirmTrade extends Dialog {
public ConfirmTrade(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
//int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();;
// BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
// Hauptcontainer für das Bestätigungspopup
confirmTradeContainer = new Container();
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("label-Bold"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
// Titel
Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Spieler XXX möchte:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
@ -59,30 +58,26 @@ public class ConfirmTrade extends Dialog {
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
// Ablehnen-Button
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
declineButton.setFontSize(32);
declineButton.addClickCommands(s -> ifTopDialog(() -> {
declineButton.addClickCommands(s -> ifTopDialog(() -> { //TODO Buttonfunktion prüfen
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
// Verhandeln-Button
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
negotiateButton.setFontSize(32);
negotiateButton.addClickCommands(s -> ifTopDialog( () -> { //TODO Buttonfunktion prüfen
app.getGameLogic().playSound(Sound.BUTTON);
}));
// Kaufen-Button
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
// Confirm-Button
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
confirmButton.addClickCommands(s -> ifTopDialog( () -> { //TODO Buttonfunktion prüfen
app.getGameLogic().playSound(Sound.BUTTON);
}));
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
confirmTradeContainer.setLocalTranslation(
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
@ -90,6 +85,7 @@ public class ConfirmTrade extends Dialog {
8
);
// Zentriere das Menü
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,

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@ -13,11 +13,11 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
*/
public class EventCard extends Dialog {
public class EventCardPopup extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container eventCardContainer;
@ -25,7 +25,7 @@ public class EventCard extends Dialog {
private final String description;
public EventCard(MonopolyApp app, String description) {
public EventCardPopup(MonopolyApp app, String description) {
super(app.getDialogManager());
this.app = app;
this.description = description;
@ -39,19 +39,21 @@ public class EventCard extends Dialog {
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
// Hauptcontainer für die Eventcard
eventCardContainer = new Container();
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
float padding = 10; // Passt den backgroundContainer an die Größe des eventCardContainers an
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
// Die Namen werden dynamisch dem BoardManager entnommen
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
// Die Erklärungsfelder werden automatisch den descriptions der Message entnommen
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
@ -62,17 +64,14 @@ public class EventCard extends Dialog {
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> close());
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
// Zentriere das Popup
eventCardContainer.setLocalTranslation(
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,

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@ -19,7 +19,7 @@ import pp.monopoly.model.fields.FoodField;
import pp.monopoly.notification.Sound;
/**
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
* FoodFieldCard creates the popup for field information
*/
public class FoodFieldCard extends Dialog {
private final MonopolyApp app;
@ -48,7 +48,8 @@ public class FoodFieldCard extends Dialog {
foodFieldContainer = new Container();
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
float padding = 10; // Passt den backgroundContainer an die Größe des foodFieldContainers an
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
@ -86,16 +87,14 @@ public class FoodFieldCard extends Dialog {
app.getGameLogic().send(new BuyPropertyResponse());
}));
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
// Zentriere das Popup
foodFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,

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@ -18,7 +18,7 @@ import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.Sound;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
* GateFieldCard creates the popup for field information
*/
public class GateFieldCard extends Dialog {
private final MonopolyApp app;
@ -47,6 +47,10 @@ public class GateFieldCard extends Dialog {
gateFieldContainer = new Container();
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
// Die Namen werden dynamisch dem BoardManager entnommen
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
@ -80,19 +84,16 @@ public class GateFieldCard extends Dialog {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new BuyPropertyResponse());
close();
}));
}));
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
// Zentriere das Popup
gateFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,

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@ -25,7 +25,7 @@ import java.util.List;
import java.util.stream.Collectors;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
* SellHouse is a popup which appears when a player clicks on the demolish-button in the BuildingAdminMenu
*/
public class SellHouse extends Dialog {
private final MonopolyApp app;
@ -36,59 +36,36 @@ public class SellHouse extends Dialog {
public SellHouse(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
//int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();;
// BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
// Hauptcontainer für das Menü
sellhouseContainer = new Container();
sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
//Unterteilund des sellHouseContainer in drei "Untercontainer"
Container upContainer = sellhouseContainer.addChild(new Container());
Container middleContainer = sellhouseContainer.addChild(new Container());
Container downContainer = sellhouseContainer.addChild(new Container());
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
/*
// Create a VersionedList for the ListBox model
VersionedList<String> checkboxListModel = new VersionedList<>();
for (int i = 1; i <= 10; i++) {
checkboxListModel.add("Option " + i); // Add items to the list
}
// Create a ListBox with the "glass" style and the model
ListBox<String> checkboxListBox = new ListBox<>(checkboxListModel, "glass");
checkboxListBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
// Add the ListBox to the middle container
middleContainer.addChild(checkboxListBox);
// If you need separate checkboxes (optional), render them separately
for (String option : checkboxListModel) {
Checkbox checkbox = new Checkbox(option);
checkbox.setFontSize(16); // Optional: adjust font size
middleContainer.addChild(checkbox); // Add it to the middle container
}
// Add the ListBox to the middle container
middleContainer.addChild(checkboxListBox); */
// Create a VersionedList for the ListBox model
VersionedList<BuildingProperty> listModel = new VersionedList<>();
@ -129,14 +106,14 @@ public class SellHouse extends Dialog {
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
cancelButton.setFontSize(32);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
@ -148,19 +125,14 @@ public class SellHouse extends Dialog {
}
}));
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
// Zentriere das Popup
sellhouseContainer.setLocalTranslation(
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,

View File

@ -52,7 +52,7 @@ public class TimeOut extends Dialog {
backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warining-label")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
@ -68,14 +68,14 @@ public class TimeOut extends Dialog {
quitButton.addClickCommands(source -> close());
// Zentriere den Container
// Zentriere das Popup
timeOutContainer.setLocalTranslation(
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2,
8
);
// Zentriere den Container
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2,