mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 23:59:44 +01:00
Resolve merge conflicts
This commit is contained in:
parent
5189c74058
commit
af4b4243ea
@ -55,55 +55,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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setSettings(makeSettings());
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}
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/**
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* Creates and configures application settings from the client configuration.
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*
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* @return A configured {@link AppSettings} object.
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*/
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private AppSettings makeSettings() {
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final AppSettings settings = new AppSettings(true);
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settings.setTitle(lookup("monopoly.name"));
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settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
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settings.setFullscreen(config.fullScreen());
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settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
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settings.setGammaCorrection(config.useGammaCorrection());
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return settings;
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}
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/**
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* Factory method for creating a server connection based on the current
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* client configuration.
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*
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* @return A {@link ServerConnection} instance, which could be a real or mock server.
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*/
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private ServerConnection makeServerConnection() {
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return new NetworkSupport(this);
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}
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/**
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* Returns the dialog manager responsible for managing in-game dialogs.
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*
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* @return The {@link DialogManager} instance.
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*/
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public DialogManager getDialogManager() {
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return dialogManager;
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}
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/**
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* Returns the game logic handler for the client.
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*
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* @return The {@link ClientGameLogic} instance.
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*/
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@Override
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public ClientGameLogic getGameLogic() {
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return logic;
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}
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/**
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* Returns the current configuration settings for the Monopoly client.
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*
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* @return The {@link MonopolyClientConfig} instance.
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*/
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@Override
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public MonopolyAppConfig getConfig() {
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return config;
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@ -243,4 +194,4 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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}
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}
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}
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@ -1,10 +1,3 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import com.jme3.math.ColorRGBA;
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@ -194,4 +187,4 @@ public class MonopolyAppConfig extends MonopolyClientConfig {
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public ColorRGBA getTopColor() {
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return topColor;
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}
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}
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}
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@ -81,4 +81,4 @@ public abstract class MonopolyAppState extends AbstractAppState {
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* Called when the state is disabled. Override to define specific behavior.
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*/
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protected abstract void disableState();
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}
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}
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@ -142,4 +142,5 @@ class NetworkDialog extends SimpleDialog {
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network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
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network.getApp().setInfoText(e.getLocalizedMessage());
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}
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}
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}
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@ -141,4 +141,4 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
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client.send(message);
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}
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}
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}
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}
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@ -1,117 +1,123 @@
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package pp.monopoly.client;
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import com.jme3.asset.TextureKey;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Axis;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Insets3f;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Panel;
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.HAlignment;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.jme3.math.ColorRGBA;
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import com.simsilica.lemur.component.SpringGridLayout;
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import pp.dialog.Dialog;
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import pp.monopoly.client.gui.CreateGameMenu;
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import pp.monopoly.client.gui.SettingsMenu;
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/**
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* Constructs the startup menu dialog for the Monopoly application.
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import pp.monopoly.client.gui.GameMenu;
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import pp.dialog.DialogManager;
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import java.util.prefs.Preferences;
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import static pp.monopoly.Resources.lookup;
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import static pp.util.PreferencesUtils.getPreferences;
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*/
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public class StartMenu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
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private final MonopolyApp app;
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// Buttons for the menu
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private final Button playButton = new Button(lookup("button.play"));
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private final Button quitButton = new Button(lookup("menu.quit"));
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private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
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/**
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* Constructs the StartMenu dialog for the Monopoly application.
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* Constructs the Startup Menu dialog for the Monopoly application.
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*
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* @param app the MonopolyApp instance
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*/
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public StartMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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}
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// Load and display the background image
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TextureKey backgroundKey = new TextureKey("unibw-bib", false);
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Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
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/**
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* Creates and displays the Start Menu with buttons for starting the game,
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* opening settings, and quitting the application.
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*/
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public static void createStartMenu(MonopolyApp app) {
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int screenWidth = app.getContext().getSettings().getWidth();
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int screenHeight = app.getContext().getSettings().getHeight();
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// Set up the background image
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
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Quad quad = new Quad(screenWidth, screenHeight);
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Geometry background = new Geometry("Background", quad);
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Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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backgroundMaterial.setTexture("ColorMap", backgroundTexture);
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// Create a large Quad for the background
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Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
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Geometry background = new Geometry("Background", backgroundQuad);
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backgroundMaterial.setTexture("ColorMap", backgroundImage);
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background.setMaterial(backgroundMaterial);
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background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
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// Attach the background as the first element
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background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
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app.getGuiNode().attachChild(background);
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// Load and display the Monopoly logo
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TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
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Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
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Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
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// Center container for title and play button
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Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
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Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
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Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
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monopolyLogo.setMaterial(monopolyLogoMaterial);
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monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
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Button startButton = new Button("Spielen");
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startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
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startButton.setFontSize(40); // Set the font size for the button text
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startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
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Panel monopolyLogoPanel = new Panel();
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addChild(monopolyLogoPanel);
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// Set a custom border and background color
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ColorRGBA borderColor = ColorRGBA.Orange; // Example: White border
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ColorRGBA backgroundColor = ColorRGBA.LightGray; // Example: light gray background
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QuadBackgroundComponent backgroundColorSp = new QuadBackgroundComponent(backgroundColor);
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backgroundColorSp.setMargin(2, 2); // Optional: Adjust margin for the border
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backgroundColorSp.setColor(borderColor); // Set border color
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startButton.setBackground(backgroundColorSp);
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// Load and display the university logo
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TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
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Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
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Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
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startButton.addClickCommands(source -> startGame(app));
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centerMenu.addChild(startButton);
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Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
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Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
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universityLogo.setMaterial(universityLogoMaterial);
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universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
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// Position the center container in the middle of the screen
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centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
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screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
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0));
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app.getGuiNode().attachChild(centerMenu);
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Panel universityLogoPanel = new Panel();
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addChild(universityLogoPanel);
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// Lower-left container for "Spiel beenden" button
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Container lowerLeftMenu = new Container();
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lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
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Button quitButton = new Button("Spiel beenden");
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quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
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quitButton.setFontSize(20);
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quitButton.addClickCommands(source -> quitGame());
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lowerLeftMenu.addChild(quitButton);
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app.getGuiNode().attachChild(lowerLeftMenu);
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// Button actions
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playButton.addClickCommands(source -> startGame());
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quitButton.addClickCommands(source -> app.closeApp());
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settingsButton.addClickCommands(source -> openSettings());
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addChild(monopolyLogoPanel);
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addChild(universityLogoPanel);
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addChild(playButton);
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addChild(quitButton);
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addChild(settingsButton);
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// Lower-right container for "Einstellungen" button
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Container lowerRightMenu = new Container();
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lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
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Button settingsButton = new Button("Einstellungen");
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settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
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settingsButton.setFontSize(20); // Increase the font size for the text
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settingsButton.addClickCommands(source -> openSettings(app));
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lowerRightMenu.addChild(settingsButton);
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app.getGuiNode().attachChild(lowerRightMenu);
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}
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private void startGame() {
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System.out.println("Starting game...");
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/**
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* Starts the game by transitioning to the CreateGameMenu.
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*/
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private static void startGame(MonopolyApp app) {
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app.getGuiNode().detachAllChildren();
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new CreateGameMenu(app);
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}
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private void openSettings() {
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app.getDialogManager().close(this);
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app.getDialogManager().open(new GameMenu(app));
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/**
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* Opens the settings menu.
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*/
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private static void openSettings(MonopolyApp app) {
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app.getGuiNode().detachAllChildren();
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new SettingsMenu(app);
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}
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@Override
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public void update() {
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/**
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* Quits the game application.
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*/
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private static void quitGame() {
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System.exit(0);
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}
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@Override
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public void escape() {
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close();
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}
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}
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}
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@ -126,4 +126,4 @@ public class CreateGameMenu {
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}
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}
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}
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@ -5,6 +5,7 @@ import com.jme3.math.ColorRGBA;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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@ -1,10 +1,10 @@
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package pp.monopoly.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Container;
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@ -16,122 +16,80 @@ import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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/**
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* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
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*/
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public class SettingsMenu extends Dialog {
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private final MonopolyApp app;
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private final Geometry overlayBackground;
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private final Container settingsContainer;
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private Geometry blockLayer;
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private final Node savedGuiNodeContent = new Node("SavedGuiNodeContent");
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public SettingsMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Blockierungsebene hinzufügen
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addBlockLayer();
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// Hintergrundbild
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addBackgroundImage();
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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app.getGuiNode().attachChild(overlayBackground);
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// Hauptcontainer für das Menü
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settingsContainer = new Container();
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settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
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// Hintergrundfarbe für das Container-Element setzen, um es undurchsichtig zu machen
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settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.8f))); // Teiltransparent, falls gewünscht
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// Titel "Einstellungen"
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// Titel
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Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
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settingsTitle.setFontSize(48);
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settingsTitle.setColor(ColorRGBA.White);
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// Effekt Sound mit Slider und Checkbox
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// Effekt-Sound: Slider und Checkbox
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Container effectSoundContainer = settingsContainer.addChild(new Container());
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Label effectSoundLabel = effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
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effectSoundLabel.setFontSize(24);
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effectSoundLabel.setColor(ColorRGBA.White);
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effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
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effectSoundContainer.addChild(new Slider());
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effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
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Slider effectSoundSlider = effectSoundContainer.addChild(new Slider());
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effectSoundSlider.setPreferredSize(new com.jme3.math.Vector3f(300, 30, 0));
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Checkbox effectSoundCheckbox = effectSoundContainer.addChild(new Checkbox(""));
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effectSoundCheckbox.setChecked(true);
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// Hintergrund Musik mit Slider und Checkbox
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// Hintergrundmusik: Slider und Checkbox
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Container backgroundMusicContainer = settingsContainer.addChild(new Container());
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Label backgroundMusicLabel = backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
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backgroundMusicLabel.setFontSize(24);
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backgroundMusicLabel.setColor(ColorRGBA.White);
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backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
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backgroundMusicContainer.addChild(new Slider());
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backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
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Slider backgroundMusicSlider = backgroundMusicContainer.addChild(new Slider());
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backgroundMusicSlider.setPreferredSize(new com.jme3.math.Vector3f(300, 30, 0));
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Checkbox backgroundMusicCheckbox = backgroundMusicContainer.addChild(new Checkbox(""));
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backgroundMusicCheckbox.setChecked(true);
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// Beenden Button
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// Beenden-Button
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Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
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quitButton.setFontSize(32);
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quitButton.setColor(ColorRGBA.White);
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quitButton.addClickCommands(source -> app.stop());
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// Zentrieren des Containers
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// Zentriere das Menü
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settingsContainer.setLocalTranslation(
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(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
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1 // Höhere Z-Ebene für den Vordergrund
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1
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);
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app.getGuiNode().attachChild(settingsContainer);
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}
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private void addBlockLayer() {
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// Sichern des aktuellen GUI-Inhalts
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for (var child : app.getGuiNode().getChildren()) {
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savedGuiNodeContent.attachChild(child);
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}
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app.getGuiNode().detachAllChildren();
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// Blockierungsebene erstellen und hinzufügen
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blockLayer = new Geometry("BlockLayer", new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()));
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blockLayer.setMaterial(createTransparentMaterial());
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blockLayer.setLocalTranslation(0, 0, 0); // Platzierung unterhalb des SettingsMenu
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app.getGuiNode().attachChild(blockLayer);
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}
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private com.jme3.material.Material createTransparentMaterial() {
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com.jme3.material.Material material = new com.jme3.material.Material(
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app.getAssetManager(),
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"Common/MatDefs/Misc/Unshaded.j3md"
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);
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material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
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material.getAdditionalRenderState().setBlendMode(com.jme3.material.RenderState.BlendMode.Alpha);
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return material;
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}
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private void addBackgroundImage() {
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
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/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
com.jme3.material.Material backgroundMaterial = new com.jme3.material.Material(
|
||||
app.getAssetManager(),
|
||||
"Common/MatDefs/Misc/Unshaded.j3md"
|
||||
);
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Platzierung hinter dem SettingsMenu
|
||||
app.getGuiNode().attachChild(background);
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
// Entfernt das SettingsMenu und die Blockierungsebene
|
||||
app.getGuiNode().detachChild(settingsContainer);
|
||||
app.getGuiNode().detachChild(blockLayer);
|
||||
|
||||
// Stellt die ursprüngliche GUI wieder her
|
||||
for (var child : savedGuiNodeContent.getChildren()) {
|
||||
app.getGuiNode().attachChild(child);
|
||||
}
|
||||
savedGuiNodeContent.detachAllChildren();
|
||||
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.setSettingsMenuOpen(false);
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,13 @@
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
@ -21,25 +28,6 @@ import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.UpdatePlayerAssets;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
|
Loading…
Reference in New Issue
Block a user