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Kamera Teil1
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package pp.monopoly.client.gui;
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import com.jme3.input.InputManager;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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/**
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* Handhabt die Eingaben für die Kamera.
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*/
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public class CameraInputHandler {
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private CameraController cameraController; // Kamera-Controller
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/**
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* Konstruktor für den CameraInputHandler.
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*
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* @param cameraController Der Kamera-Controller, der gesteuert werden soll.
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* @param inputManager Der InputManager, um Eingaben zu registrieren.
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*/
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public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
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if (cameraController == null || inputManager == null) {
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throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein");
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}
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this.cameraController = cameraController;
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// Mappings für Kamerasteuerung
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inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1
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inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2)); // Modus 2
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inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3)); // Modus 3
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// Listener für die Kameramodi
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inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
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}
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/**
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* ActionListener für die Kamerasteuerung.
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*/
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private final ActionListener actionListener = (name, isPressed, tpf) -> {
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if (!isPressed) return;
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// Umschalten der Kamera-Modi basierend auf der Eingabe
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switch (name) {
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case "FocusCurrentPlayer" -> {
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cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
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System.out.println("Kameramodus: Fokus auf aktuellen Spieler");
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}
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case "FocusSelf" -> {
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cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
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System.out.println("Kameramodus: Fokus auf eigene Figur");
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}
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case "FreeCam" -> {
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cameraController.setMode(CameraController.CameraMode.FREECAM);
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System.out.println("Kameramodus: Freie Kamera");
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}
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default -> System.err.println("Unbekannter Kameramodus: " + name);
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}
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};
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}
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