added framework for PropertyOverviewMenu

This commit is contained in:
Yvonne Schmidt 2024-11-28 03:00:28 +01:00
parent fed8a3fd2d
commit b4d7349583
3 changed files with 155 additions and 1 deletions

View File

@ -71,6 +71,11 @@ selector("label-Text", "pp") {
color = buttonEnabledColor
}
selector("card-label", "pp") {
insets = new Insets3f(2, 2, 2, 2)
color = ColorRGBA.Black
}
selector("header", "pp") {
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
insets = new Insets3f(2, 2, 2, 2)

View File

@ -0,0 +1,148 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import java.util.ArrayList;
import java.util.List;
/**
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
*/
public class PropertyOverviewMenu extends Dialog {
private final MonopolyApp app;
private final Container mainContainer;
private final Container displayContainer;
private final Slider horizontalSlider;
private final List<Container> cards;
/**
* Constructs the PropertyOverviewMenu dialog.
*
* @param app The Monopoly application instance.
*/
public PropertyOverviewMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Make the menu fullscreen
Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
// Main container for the menu layout
mainContainer = new Container();
mainContainer.setPreferredSize(screenSize); // Make fullscreen
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
// Header label
Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
headerLabel.setFontSize(40);
// Central display container (to hold the "Gebäude" cards)
displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
displayContainer.setLocalTranslation(0, 0, 11);
// Add some placeholder "Gebäude" cards to the display container
cards = new ArrayList<>();
for (int i = 0; i < 10; i++) {
Container card = createGebäudeCard("Gebäude " + (i + 1), 320, 28);
cards.add(card); // Keep track of cards for scrolling
}
// Initially add only visible cards to the displayContainer
refreshVisibleCards(0);
// Horizontal slider for scrolling through cards
horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
horizontalSlider.addControl(new SliderValueChangeListener());
// Add the "Zurück" button at the bottom
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
backButton.setPreferredSize(new Vector3f(200, 60, 0));
backButton.addClickCommands(source -> this.close());
// Attach the main container to the GUI node
app.getGuiNode().attachChild(mainContainer);
mainContainer.setLocalTranslation(
0,
app.getCamera().getHeight(), // Align to the top
10
);
}
/**
* Creates a "Gebäude" card container with the given information.
*
* @param title The title of the card (e.g., "Gebäude 1").
* @param propertyValue The property value.
* @param rent The rent amount.
* @return A styled container representing a "Gebäude" card.
*/
private Container createGebäudeCard(String title, int propertyValue, int rent) {
Container card = new Container();
card.setPreferredSize(new Vector3f(150, 200, 2)); // Increase width and height for better visibility
card.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
card.addChild(new Label(title, new ElementId("card-label"))).setFontSize(14);
card.addChild(new Label("Grundstückswert: €" + propertyValue, new ElementId("card-label"))).setFontSize(12);
card.addChild(new Label("Miete allein: €" + rent, new ElementId("card-label"))).setFontSize(12);
card.addChild(new Label("1 Haus: €50", new ElementId("card-label"))).setFontSize(12);
card.addChild(new Label("Hypothekenwert: €160", new ElementId("card-label"))).setFontSize(12);
return card;
}
/**
* Updates the visible cards in the displayContainer based on the slider value.
*
* @param startIndex The starting index of the visible cards.
*/
private void refreshVisibleCards(int startIndex) {
displayContainer.clearChildren(); // Remove all current children
int maxVisible = 5; // Number of cards to display at once
for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
displayContainer.addChild(cards.get(i));
}
}
/**
* Custom listener for slider value changes.
*/
private class SliderValueChangeListener extends AbstractControl {
@Override
protected void controlUpdate(float tpf) {
// Get the slider's current value and refresh visible cards
int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
refreshVisibleCards(sliderValue);
}
@Override
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
// No rendering logic needed
}
}
/**
* Closes the dialog and detaches it from the GUI node.
*/
@Override
public void close() {
app.getGuiNode().detachChild(mainContainer);
super.close();
}
}

View File

@ -118,7 +118,8 @@ public class Toolbar extends Dialog implements GameEventListener {
propertyMenuButton.setFontSize(30);
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new BuildingAdminMenu(app).open();
// new BuildingAdminMenu(app).open();
new PropertyOverviewMenu(app).open();
}));
return propertyMenuButton;
}