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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-07-31 06:27:40 +02:00
Figurenbewegung
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@@ -120,7 +120,7 @@ public class BoardAppState extends MonopolyAppState {
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final float x = mx - cos;
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final float y = my - sin;
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final Camera camera = getApp().getCamera();
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camera.setLocation(new Vector3f(0,40,0));
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camera.setLocation(new Vector3f(-30,25,-30));
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camera.lookAt(new Vector3f(0,0, 0),
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Vector3f.UNIT_Y);
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camera.update();
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@@ -36,14 +36,15 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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@Override
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public Spatial visit(Figure figure) {
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final Node node = new Node(FIGURE);
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node.attachChild(createFigure(figure));
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Spatial spatial = createFigure(figure);
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node.attachChild(spatial);
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// Setze die Position basierend auf der Feld-ID
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node.setLocalTranslation(figure.getPos());
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// Setze die Rotation basierend auf der Feld-ID
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node.setLocalRotation(figure.getRot().toQuaternion());
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node.addControl(new FigureControl(figure));
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node.addControl(new FigureControl(spatial, figure, app));
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return node;
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}
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@@ -138,9 +139,4 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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material.setColor(COLOR, color);
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return material;
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}
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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//TODO player move animation
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}
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}
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@@ -2,17 +2,26 @@ package pp.monopoly.client.gui;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.model.Figure;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.UpdatePlayerView;
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public class FigureControl extends AbstractControl {
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public class FigureControl extends AbstractControl implements GameEventListener{
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private final Figure figure;
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private final Spatial spatial;
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private final MonopolyApp app;
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public FigureControl(Figure figure) {
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public FigureControl(Spatial spatial, Figure figure, MonopolyApp app) {
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super();
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this.figure = figure;
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this.app = app;
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this.spatial = spatial;
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app.getGameLogic().addListener(this);
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}
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@Override
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@@ -24,5 +33,15 @@ public class FigureControl extends AbstractControl {
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// No rendering required
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}
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID();
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figure.moveTo(newPos);
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//TODO hier einzelne Punkte der Animation ablkaufen mit figure.setLocalTransLation und jeweils Rotation anpassen
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spatial.setLocalTranslation(figure.getPos());
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}
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}
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