added color changes for buttons

This commit is contained in:
Yvonne Schmidt 2024-12-08 18:30:18 +01:00
parent 640665fd29
commit b901323e2f

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@ -13,6 +13,8 @@ import com.simsilica.lemur.HAlignment
import com.simsilica.lemur.Insets3f import com.simsilica.lemur.Insets3f
import com.simsilica.lemur.component.QuadBackgroundComponent import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.component.TbtQuadBackgroundComponent import com.simsilica.lemur.component.TbtQuadBackgroundComponent
import pp.monopoly.client.MonopolyApp
import pp.monopoly.game.server.Player
def bgColor = color(1, 1, 1, 1) def bgColor = color(1, 1, 1, 1)
def buttonEnabledColor = color(0, 0, 0, 1) def buttonEnabledColor = color(0, 0, 0, 1)
@ -343,22 +345,23 @@ selector("selector.item.label", "hover") {
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
} }
def enabledCommandToolbar = new Command<Button>() { def enabledCommandToolbar = new Command<Button>() {
MonopolyApp app // Pass the app instance to access player details
void execute(Button source) { void execute(Button source) {
if (source.isEnabled()){ // Get the current player's color
source.setColor(ColorRGBA.White) Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
def orangeBackground = new QuadBackgroundComponent(color(1, 1, 0, 1)); // Orange background ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
source.setBackground(orangeBackground);
} else{ if (source.isEnabled()) {
source.setColor(ColorRGBA.White) source.setColor(ColorRGBA.White);
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
source.setBackground(playerBackground);
} else {
source.setColor(ColorRGBA.White);
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
source.setBackground(grayBackground); source.setBackground(grayBackground);
} }
} }
} }