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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-28 20:09:45 +01:00
task 10
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c8621e02c6
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@ -272,12 +272,15 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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}
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}
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private void attachGameMusic() {
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private void atttachGameMusic() {
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final GameMusic gameMusic = new GameMusic();
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final GameMusic gameSound = new GameMusic();
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gameMusic.setEnabled(GameMusic.enabledInPreferences());
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gameSound.setEnabled(GameMusic.enabledInPreferences());
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stateManager.attach(gameMusic);
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stateManager.attach(gameSound);
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}
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}
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/**
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/**
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* Attaches the game sound state and sets its initial enabled state.
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* Attaches the game sound state and sets its initial enabled state.
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*
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*
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@ -12,6 +12,8 @@ import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.app.state.AppStateManager;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.ClientGameLogic;
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/**
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/**
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* Abstract class representing a state in the Battleship game.
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* Abstract class representing a state in the Battleship game.
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* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
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* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
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@ -87,7 +87,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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* @param name The name of the sound file.
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* @param name The name of the sound file.
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* @return The loaded AudioNode.
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* @return The loaded AudioNode.
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*/
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*/
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private AudioNode loadSound(Application app, String name) {
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public AudioNode loadSound(Application app, String name) {
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try {
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try {
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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sound.setLooping(false);
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sound.setLooping(false);
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@ -32,7 +32,7 @@ class Menu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(Menu.class);
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private static final Preferences PREFERENCES = getPreferences(Menu.class);
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private static final String LAST_PATH = "last.file.path";
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private static final String LAST_PATH = "last.file.path";
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private final VolumeSlider slider;
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// private final VolumeSlider slider;
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private final BattleshipApp app;
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private final BattleshipApp app;
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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@ -42,13 +42,14 @@ class Menu extends Dialog {
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*
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*
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* @param app the BattleshipApp instance
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* @param app the BattleshipApp instance
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*/
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*/
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public Menu(BattleshipApp app) {
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public Menu(BattleshipApp app) {
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super(app.getDialogManager());
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super(app.getDialogManager());
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this.app = app;
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this.app = app;
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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addChild(new Checkbox(lookup("menu.sound-enabled"),
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addChild(new Checkbox(lookup("menu.sound-enabled"),
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new StateCheckboxModel(app, GameSound.class)));
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new StateCheckboxModel(app, GameSound.class)));
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slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
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// slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
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addChild(loadButton)
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addChild(loadButton)
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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addChild(saveButton)
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addChild(saveButton)
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@ -61,8 +62,7 @@ class Menu extends Dialog {
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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// addChild(slider);
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addChild(slider);
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}
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}
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@ -74,11 +74,15 @@ class Menu extends Dialog {
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loadButton.setEnabled(app.getGameLogic().mayLoadMap());
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loadButton.setEnabled(app.getGameLogic().mayLoadMap());
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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}
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}
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@Override
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public void update(float delta){
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/* @Override
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public void update(float delta) {
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slider.update();
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slider.update();
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}
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}
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*/
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/**
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/**
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* As an escape action, this method closes the menu if it is the top dialog.
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* As an escape action, this method closes the menu if it is the top dialog.
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*/
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*/
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@ -1,12 +1,5 @@
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package pp.battleship.game.client;
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package pp.battleship.game.client;
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import static pp.util.PreferencesUtils.getPreferences;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import com.jme3.app.Application;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.app.state.AppStateManager;
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@ -15,6 +8,12 @@ import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioNode;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import static pp.util.PreferencesUtils.getPreferences;
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public class GameMusic extends AbstractAppState{
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public class GameMusic extends AbstractAppState{
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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@ -43,7 +42,7 @@ public class GameMusic extends AbstractAppState{
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/**
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/**
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* Initializes the sound effects for the game.
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* Initializes the sound effects for the game.
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* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
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* Overrides {@link com.jme3.app.state.AbstractAppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application)}
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*
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*
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* @param stateManager The state manager
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* @param stateManager The state manager
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* @param app The application
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* @param app The application
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@ -51,7 +50,7 @@ public class GameMusic extends AbstractAppState{
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@Override
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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super.initialize(stateManager, app);
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music = loadSound(app, "Sound/DasBootMenu.ogg");
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music = loadSoundb(app, "Sound/Music/My_heart_will_go_on.ogg");
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setVolume(volumeInPreferences());
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setVolume(volumeInPreferences());
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music.setLooping(true);
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music.setLooping(true);
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if (isEnabled() && music != null) {
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if (isEnabled() && music != null) {
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@ -66,7 +65,7 @@ public class GameMusic extends AbstractAppState{
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* @param name The name of the sound file.
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* @param name The name of the sound file.
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* @return The loaded AudioNode.
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* @return The loaded AudioNode.
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*/
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*/
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/* private AudioNode loadSound(Application app, String name) {
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private AudioNode loadSoundb(Application app, String name) {
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try{
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try{
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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sound.setLooping(false);
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sound.setLooping(false);
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@ -79,7 +78,7 @@ public class GameMusic extends AbstractAppState{
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return null;
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return null;
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}
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}
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*/
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/**
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/**
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* Sets the enabled state of this AppState.
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* Sets the enabled state of this AppState.
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