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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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CreateGame fertig für feinschliff (Icon test)
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@ -85,7 +85,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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setupInput();
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setupGui();
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// Erst jetzt StartMenu erstellen, nachdem GuiGlobals initialisiert ist
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// Initialisiere das Startmenü
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StartMenu.createStartMenu(this);
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}
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@ -103,6 +103,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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inputManager.addListener(escapeListener, "ESC");
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}
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private void handleEscape(boolean isPressed) {
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if (isPressed) {
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if (isSettingsMenuOpen && settingsMenu != null) {
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@ -1,70 +1,106 @@
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package pp.monopoly.client.gui;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Axis;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Insets3f;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.style.ElementId;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.StartMenu;
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/**
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* CreateGameMenu class represents the menu for creating a new game.
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*/
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public class CreateGameMenu {
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private final MonopolyApp app;
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private final Container createGameContainer;
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private final Container menuContainer;
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private Geometry background;
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public CreateGameMenu(MonopolyApp app) {
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this.app = app;
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// Hauptcontainer für das Menü mit Innenabstand
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createGameContainer = new Container();
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createGameContainer.setInsets(new Insets3f(10, 10, 10, 10));
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// Hintergrundbild laden und hinzufügen
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addBackgroundImage();
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// Setzt den Titel des Menüs
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Label title = createGameContainer.addChild(new Label("Neues Spiel", new ElementId("title")));
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// Hauptcontainer für das Menü
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menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
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menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
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// Fügt zwei Eingabefelder unter dem Titel hinzu
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TextField inputField1 = createGameContainer.addChild(new TextField("Host"));
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TextField inputField2 = createGameContainer.addChild(new TextField("Port"));
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// Titel
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Label title = menuContainer.addChild(new Label("Neues Spiel"));
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title.setFontSize(48);
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// Erstellt einen Container mit einem Rasterlayout, um die Buttons nebeneinander anzuordnen
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Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
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buttonContainer.setInsets(new Insets3f(5, 5, 5, 5)); // Abstand zwischen den Buttons und dem Rand
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// Eingabefelder-Container
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Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
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inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
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inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
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// Buttons hinzufügen und jeweils einen Innenabstand hinzufügen
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Button button1 = buttonContainer.addChild(new Button("1"));
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button1.setInsets(new Insets3f(5, 5, 5, 5));
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inputContainer.addChild(new Label("Server-Adresse:"));
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TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
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playerNameField.setPreferredWidth(400); // Breite des Textfelds
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Button button2 = buttonContainer.addChild(new Button("2"));
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button2.setInsets(new Insets3f(5, 5, 5, 5));
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inputContainer.addChild(new Label("Port:"));
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TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
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serverAddressField.setPreferredWidth(400); // Breite des Textfelds
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Button button3 = buttonContainer.addChild(new Button("3"));
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button3.setInsets(new Insets3f(5, 5, 5, 5));
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// Button-Container
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Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
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buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
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buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
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// Fügt den Button-Container zum Hauptcontainer hinzu
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createGameContainer.addChild(buttonContainer);
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// "Abbrechen"-Button
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Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
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cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
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cancelButton.addClickCommands(source -> goBackToStartMenu());
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// Setzt die Breite des Hauptcontainers
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createGameContainer.setPreferredSize(new Vector3f(600, 400, 0));
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// "Spiel hosten"-Button
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Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
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hostButton.setPreferredSize(new Vector3f(120, 40, 0));
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// hostButton.addClickCommands(source -> hostGame()); // Placeholder for hosting logic
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// Zentriert den Container auf dem Bildschirm
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createGameContainer.setLocalTranslation(
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(app.getCamera().getWidth() - createGameContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + createGameContainer.getPreferredSize().y) / 2,
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0
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// "Beitreten"-Button
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Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
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joinButton.setPreferredSize(new Vector3f(120, 40, 0));
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// joinButton.addClickCommands(source -> joinGame()); // Placeholder for joining logic
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// Zentrierung des Containers
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menuContainer.setLocalTranslation(
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(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
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1 // Höhere Z-Ebene für den Vordergrund
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);
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// Fügt das Menü zum GUI-Knoten der App hinzu
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app.getGuiNode().attachChild(createGameContainer);
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app.getGuiNode().attachChild(menuContainer);
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}
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/**
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* Schließt das CreateGameMenu.
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* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
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*/
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public void close() {
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app.getGuiNode().detachChild(createGameContainer);
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private void addBackgroundImage() {
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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background = new Geometry("Background", quad);
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Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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backgroundMaterial.setTexture("ColorMap", backgroundImage);
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background.setMaterial(backgroundMaterial);
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background.setLocalTranslation(0, 0, -1); // Hintergrundebene
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app.getGuiNode().attachChild(background);
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}
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/**
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* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
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*/
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private void goBackToStartMenu() {
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app.getGuiNode().detachChild(menuContainer);
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app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
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StartMenu.createStartMenu(app);
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}
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}
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BIN
Projekte/monopoly/client/src/main/resources/icons/test.ico
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Projekte/monopoly/client/src/main/resources/icons/test.ico
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