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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 23:59:44 +01:00
tweaked camera params
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748226f4ed
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@ -24,10 +24,10 @@ overlay.top.color=1, 1, 1, 1
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settings.show=false
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settings.show=false
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#
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#
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# Specifies the width of the application window in pixels.
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# Specifies the width of the application window in pixels.
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settings.resolution.width=1200
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settings.resolution.width=1920
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#
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#
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# Specifies the height of the application window in pixels.
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# Specifies the height of the application window in pixels.
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settings.resolution.height=800
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settings.resolution.height=1080
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#
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#
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# Determines whether the application runs in full-screen mode.
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# Determines whether the application runs in full-screen mode.
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settings.full-screen=false
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settings.full-screen=false
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@ -51,10 +51,10 @@ public class CameraController {
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}
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}
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private Vector3f fieldIdToVector(int fieldID) {
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private Vector3f fieldIdToVector(int fieldID) {
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if (fieldID <= 10) return new Vector3f(4,height,0);
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if (fieldID <= 10) return new Vector3f(30,height,0);
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if (fieldID <= 20) return new Vector3f(0, height, 4);
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if (fieldID <= 20) return new Vector3f(0, height, 30);
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if (fieldID <= 30) return new Vector3f(-4, height, 0);
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if (fieldID <= 30) return new Vector3f(-30, height, 0);
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if (fieldID <= 40) return new Vector3f(0, height, -4);
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if (fieldID <= 40) return new Vector3f(0, height, -30);
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else throw new IllegalArgumentException();
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else throw new IllegalArgumentException();
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}
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}
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}
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}
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@ -48,7 +48,7 @@ public class TestWorld {
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app.getCamera(), // Die Kamera der App
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app.getCamera(), // Die Kamera der App
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Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
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Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
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4, // Radius des Kreises
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4, // Radius des Kreises
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2, // Höhe der Kamera
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15, // Höhe der Kamera
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0 // Geschwindigkeit der Bewegung
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0 // Geschwindigkeit der Bewegung
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);
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);
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@ -82,7 +82,7 @@ public class TestWorld {
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*/
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*/
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private void createBoard() {
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private void createBoard() {
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// Erstelle ein Quadrat
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// Erstelle ein Quadrat
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Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
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Box box = new Box(10, 0.1f, 10); // Dünnes Quadrat für die Textur
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Geometry geom = new Geometry("Board", box);
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Geometry geom = new Geometry("Board", box);
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// Setze das Material mit Textur
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// Setze das Material mit Textur
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