diff --git a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/MonopolyApp.java b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/MonopolyApp.java index 060fbda..6fbda6a 100644 --- a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/MonopolyApp.java +++ b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/MonopolyApp.java @@ -27,7 +27,8 @@ import pp.monopoly.game.client.ServerConnection; import pp.monopoly.model.fields.BoardManager; import pp.monopoly.notification.GameEventListener; import pp.monopoly.notification.InfoTextEvent; -import pp.monopoly.server.MonopolyServer; +import java.util.concurrent.ExecutorService; +import java.util.concurrent.Executors; public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener { @@ -37,13 +38,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga private final MonopolyAppConfig config; private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed); private final DialogManager dialogManager = new DialogManager(this); - private final ExecutorService executor = Executors.newCachedThreadPool(); + private ExecutorService executor; private final Draw draw; private SettingsMenu settingsMenu; private TestWorld testWorld; private boolean isSettingsMenuOpen = false; private boolean inputBlocked = false; - private MonopolyServer monopolyServer; private NetworkSupport networkSupport; private BoardManager boardManager = new BoardManager(); @@ -72,14 +72,35 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga public MonopolyApp() { this.draw = new Draw(assetManager); config = new MonopolyAppConfig(); - networkSupport = new NetworkSupport(this); // Initialize NetworkSupport - serverConnection = networkSupport; + serverConnection = new NetworkSupport(this); // Initialize NetworkSupport logic = new ClientGameLogic(serverConnection); logic.addListener(this); setShowSettings(config.getShowSettings()); setSettings(makeSettings()); } + /** + * Returns the executor service used for handling multithreaded tasks. + * + * @return The {@link ExecutorService} instance. + */ + public ExecutorService getExecutor() { + if (executor == null) + executor = Executors.newCachedThreadPool(); + return executor; + } + + /** + * Stops the application, shutting down the executor service and halting execution. + * + * @param waitFor If true, waits for the application to stop before returning. + */ + @Override + public void stop(boolean waitFor) { + if (executor != null) executor.shutdownNow(); + super.stop(waitFor); + } + @Override public MonopolyAppConfig getConfig() { return config; @@ -202,13 +223,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga setInfoText(event.key()); } - @Override - public void stop(boolean waitFor) { - if (executor != null) executor.shutdownNow(); - serverConnection.disconnect(); - super.stop(waitFor); - } - public DialogManager getDialogManager() { return dialogManager; } @@ -217,10 +231,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga return draw; } - public ExecutorService getExecutor() { - return executor; - } - public void closeApp() { stop(); } @@ -267,23 +277,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga StartMenu.createStartMenu(this); // Zeige das Startmenü erneut } - /** - * Startet den Server in einem neuen Thread. - */ - public void startServer() { - new Thread(() -> { - try { - MonopolyServer.main(new String[0]); // Startet den MonopolyServer - } catch (Exception e) { - errorDialog("Fehler: Server konnte nicht gestartet werden."); - } - }).start(); - } - - public MonopolyServer getMonopolyServer() { - return monopolyServer; - } - public ServerConnection getServerConnection() { return serverConnection; } diff --git a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/NetworkDialog.java b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/NetworkDialog.java deleted file mode 100644 index 23bf5e6..0000000 --- a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/NetworkDialog.java +++ /dev/null @@ -1,146 +0,0 @@ -package pp.monopoly.client; - -import java.lang.System.Logger; -import java.lang.System.Logger.Level; -import java.util.concurrent.ExecutionException; -import java.util.concurrent.Future; - -import com.simsilica.lemur.Button; -import com.simsilica.lemur.Container; -import com.simsilica.lemur.Label; -import com.simsilica.lemur.TextField; - -import pp.dialog.Dialog; -import pp.dialog.DialogBuilder; -import pp.dialog.SimpleDialog; - -/** - * Represents a dialog for setting up a network connection in the Monopoly game. - * Allows users to specify the host and port for connecting to a game server. - */ -class NetworkDialog extends SimpleDialog { - private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); - private static final String LOCALHOST = "localhost"; - private static final String DEFAULT_PORT = "42069"; - private final NetworkSupport network; - private final TextField host = new TextField(LOCALHOST); - private final TextField port = new TextField(DEFAULT_PORT); - private String hostname; - private int portNumber; - private Future connectionFuture; - private Dialog progressDialog; - - /** - * Constructs a new NetworkDialog. - * - * @param network The NetworkSupport instance to be used for network operations. - */ - NetworkDialog(NetworkSupport network) { - super(network.getApp().getDialogManager()); - this.network = network; - initializeDialog(); - } - - /** - * Initializes the dialog with input fields and connection buttons. - */ - private void initializeDialog() { - final MonopolyApp app = network.getApp(); - Container inputContainer = new Container(); - - // Titel und Eingabefelder für Host und Port - inputContainer.addChild(new Label("Server-Adresse")); - inputContainer.addChild(host); - - inputContainer.addChild(new Label("Port")); - inputContainer.addChild(port); - - Button connectButton = inputContainer.addChild(new Button("Verbinden")); - connectButton.addClickCommands(source -> connect()); - - Button cancelButton = inputContainer.addChild(new Button("Abbrechen")); - cancelButton.addClickCommands(source -> app.closeApp()); - - app.getGuiNode().attachChild(inputContainer); - } - - /** - * Initiates the connection attempt based on the entered host and port. - */ - private void connect() { - LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port); - try { - hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText(); - portNumber = Integer.parseInt(port.getText()); - openProgressDialog(); - connectionFuture = network.getApp().getExecutor().submit(this::initNetwork); - } catch (NumberFormatException e) { - network.getApp().errorDialog("Port muss eine Zahl sein."); - } - } - - /** - * Opens a progress dialog while connecting. - */ - private void openProgressDialog() { - progressDialog = DialogBuilder.simple(network.getApp().getDialogManager()) - .setText("Verbinde zum Server...") - .build(); - progressDialog.open(); - } - - /** - * Attempts to initialize the network connection. - * - * @throws RuntimeException If an error occurs when creating the client. - */ - private Object initNetwork() { - try { - network.initNetwork(hostname, portNumber); - return null; - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Updates the connection status and handles completion or failure. - */ - @Override - public void update(float delta) { - if (connectionFuture != null && connectionFuture.isDone()) { - try { - connectionFuture.get(); - onSuccess(); - } catch (ExecutionException e) { - onFailure(e.getCause()); - } catch (InterruptedException e) { - LOGGER.log(Level.WARNING, "Connection interrupted.", e); - Thread.currentThread().interrupt(); - } - } - } - - /** - * Handles a successful connection to the game server. - */ - private void onSuccess() { - connectionFuture = null; - progressDialog.close(); - this.close(); - network.getApp().setInfoText("Warte auf einen Gegner..."); - } - - /** - * Handles a failed connection attempt. - * - * @param e The cause of the failure. - */ - private void onFailure(Throwable e) { - connectionFuture = null; - progressDialog.close(); - network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen."); - network.getApp().setInfoText(e.getLocalizedMessage()); - } - -} \ No newline at end of file diff --git a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/NetworkSupport.java b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/NetworkSupport.java index 40897de..da9198f 100644 --- a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/NetworkSupport.java +++ b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/NetworkSupport.java @@ -1,8 +1,11 @@ -package pp.monopoly.client; +//////////////////////////////////////// +// Programming project code +// UniBw M, 2022, 2023, 2024 +// www.unibw.de/inf2 +// (c) Mark Minas (mark.minas@unibw.de) +//////////////////////////////////////// -import java.io.IOException; -import java.lang.System.Logger; -import java.lang.System.Logger.Level; +package pp.monopoly.client; import com.jme3.network.Client; import com.jme3.network.ClientStateListener; @@ -10,12 +13,19 @@ import com.jme3.network.Message; import com.jme3.network.MessageListener; import com.jme3.network.Network; +import pp.monopoly.client.gui.CreateGameMenu; import pp.monopoly.game.client.ServerConnection; import pp.monopoly.message.client.ClientMessage; import pp.monopoly.message.server.ServerMessage; +import java.io.IOException; +import java.lang.System.Logger; +import java.lang.System.Logger.Level; + +import static pp.monopoly.Resources.lookup; + /** - * Manages the network connection for the Monopoly application. + * Manages the network connection for the Battleship application. * Handles connecting to and disconnecting from the server, and sending messages. */ public class NetworkSupport implements MessageListener, ClientStateListener, ServerConnection { @@ -24,28 +34,32 @@ public class NetworkSupport implements MessageListener, ClientStateListe private Client client; /** - * Constructs a NetworkSupport instance for the Monopoly application. + * Constructs a NetworkSupport instance for the given Battleship application. * - * @param app The Monopoly application instance. + * @param app The Battleship application instance. */ public NetworkSupport(MonopolyApp app) { this.app = app; } /** - * Returns the Monopoly application instance. - * - * @return Monopoly application instance + * Return the client connections Id + * @return the client id */ - MonopolyApp getApp() { - return app; - } - public int getId() { if (client == null) return 0; return client.getId(); } + /** + * Returns the Battleship application instance. + * + * @return Battleship application instance + */ + public MonopolyApp getApp() { + return app; + } + /** * Checks if there is a connection to the game server. * @@ -62,9 +76,8 @@ public class NetworkSupport implements MessageListener, ClientStateListe */ @Override public void connect() { - if (client == null) { - new NetworkDialog(this).open(); - } + if (client == null) + new CreateGameMenu(this).open(); } /** @@ -75,7 +88,7 @@ public class NetworkSupport implements MessageListener, ClientStateListe if (client == null) return; client.close(); client = null; - LOGGER.log(Level.INFO, "Client connection closed."); + LOGGER.log(Level.INFO, "client closed"); //NON-NLS } /** @@ -86,9 +99,8 @@ public class NetworkSupport implements MessageListener, ClientStateListe * @throws IOException If an I/O error occurs when creating the client. */ public void initNetwork(String host, int port) throws IOException { - if (client != null) { - throw new IllegalStateException("Already connected to the game server."); - } + if (client != null) + throw new IllegalStateException("trying to join a game again"); client = Network.connectToServer(host, port); client.start(); client.addMessageListener(this); @@ -103,10 +115,9 @@ public class NetworkSupport implements MessageListener, ClientStateListe */ @Override public void messageReceived(Client client, Message message) { - LOGGER.log(Level.INFO, "Message received from server: {0}", message); - if (message instanceof ServerMessage serverMessage) { + LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS + if (message instanceof ServerMessage serverMessage) app.enqueue(() -> serverMessage.accept(app.getGameLogic())); - } } /** @@ -116,7 +127,7 @@ public class NetworkSupport implements MessageListener, ClientStateListe */ @Override public void clientConnected(Client client) { - LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client); + LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS } /** @@ -127,9 +138,13 @@ public class NetworkSupport implements MessageListener, ClientStateListe */ @Override public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) { - LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo); + LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS + if (this.client != client) + throw new IllegalArgumentException("parameter value must be client"); + LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS this.client = null; - app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren.")); + disconnect(); + app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server"))); } /** @@ -139,47 +154,10 @@ public class NetworkSupport implements MessageListener, ClientStateListe */ @Override public void send(ClientMessage message) { - LOGGER.log(Level.INFO, "Sending message to server: {0}", message); - if (client == null) { - app.errorDialog("Verbindung zum Server verloren."); - } else { + LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS + if (client == null) + app.errorDialog(lookup("lost.connection.to.server")); + else client.send(message); - } } - public void startServerAndJoin() { - new Thread(() -> { - // Server starten - app.startServer(); - - // Warten, bis der Server tatsächlich betriebsbereit ist - int retries = 5; - while (retries > 0) { - try { - initNetwork("localhost", app.getConfig().getPort()); - app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!")); - return; // Verbindung erfolgreich - } catch (IOException e) { - retries--; - try { - Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen - } catch (InterruptedException ex) { - Thread.currentThread().interrupt(); - break; // Abbrechen, wenn der Thread unterbrochen wird - } - } - } - - // Wenn alle Versuche fehlschlagen - app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.")); - }).start(); - } - - public void connectToServer(String host, int port) { - try { - initNetwork(host, port); // Verbindung initialisieren - app.setInfoText("Erfolgreich mit Server verbunden!"); - } catch (IOException e) { - app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."); - } - } -} \ No newline at end of file +} diff --git a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/StartMenu.java b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/StartMenu.java index 302bd55..e48efe3 100644 --- a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/StartMenu.java +++ b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/StartMenu.java @@ -161,7 +161,7 @@ public class StartMenu extends Dialog { */ private static void startGame(MonopolyApp app) { app.getGuiNode().detachAllChildren(); - new CreateGameMenu(app); + app.getServerConnection().connect(); } /** diff --git a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/CreateGameMenu.java b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/CreateGameMenu.java index b4c0ca0..7a34bce 100644 --- a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/CreateGameMenu.java +++ b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/CreateGameMenu.java @@ -1,151 +1,180 @@ +//////////////////////////////////////// +// Programming project code +// UniBw M, 2022, 2023, 2024 +// www.unibw.de/inf2 +// (c) Mark Minas (mark.minas@unibw.de) +//////////////////////////////////////// + package pp.monopoly.client.gui; -import com.jme3.material.Material; -import com.jme3.math.Vector3f; -import com.jme3.scene.Geometry; -import com.jme3.scene.shape.Quad; -import com.jme3.texture.Texture; -import com.simsilica.lemur.Axis; +import java.lang.System.Logger; +import java.lang.System.Logger.Level; +import java.util.concurrent.ExecutionException; +import java.util.concurrent.Future; + import com.simsilica.lemur.Button; import com.simsilica.lemur.Container; import com.simsilica.lemur.Label; import com.simsilica.lemur.TextField; import com.simsilica.lemur.component.SpringGridLayout; -import com.simsilica.lemur.style.ElementId; -import pp.monopoly.client.MonopolyApp; -import pp.monopoly.client.StartMenu; +import static pp.monopoly.Resources.lookup; +import pp.monopoly.client.MonopolyApp; +import pp.monopoly.client.NetworkSupport; +import pp.monopoly.server.MonopolyServer; +import pp.dialog.Dialog; +import pp.dialog.DialogBuilder; +import pp.dialog.SimpleDialog; /** - * CreateGameMenu class represents the menu for creating a new game. + * Represents a dialog for setting up a network connection in the Battleship game. + * Allows users to specify the host and port for connecting to a game server. */ -public class CreateGameMenu { +public class CreateGameMenu extends SimpleDialog { + private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName()); + private static final String LOCALHOST = "localhost"; //NON-NLS + private static final String DEFAULT_PORT = "42069"; //NON-NLS + private final NetworkSupport network; + private final TextField host = new TextField(LOCALHOST); + private final TextField port = new TextField(DEFAULT_PORT); + // private final Button serverButton = new Button(lookup("client.server-star")); + private final Button serverButton = new Button(lookup("client.server-start")); + private String hostname; + private int portNumber; + private Future connectionFuture; + private Dialog progressDialog; - private final MonopolyApp app; - private final Container menuContainer; - private Geometry background; - private Label serverStatusLabel; + /** + * Constructs a new CreateGameMenu. + * + * @param network The NetworkSupport instance to be used for network operations. + */ + public CreateGameMenu(NetworkSupport network) { + super(network.getApp().getDialogManager()); + this.network = network; + host.setSingleLine(true); + host.setPreferredWidth(400f); + port.setSingleLine(true); - public CreateGameMenu(MonopolyApp app) { - this.app = app; + final MonopolyApp app = network.getApp(); + final Container input = new Container(new SpringGridLayout()); + input.addChild(new Label(lookup("host.name") + ": ")); + input.addChild(host, 1); + input.addChild(new Label(lookup("port.number") + ": ")); + input.addChild(port, 1); - // Hintergrundbild laden und hinzufügen - addBackgroundImage(); - - // Hauptcontainer für das Menü - menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); - menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers - - // Titel - Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header"))); - title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")); - title.setFontSize(50); - - - // Eingabefelder-Container - Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); - inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit - inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand - - inputContainer.addChild(new Label("Server-Adresse:")); - TextField playerNameField = inputContainer.addChild(new TextField("localhost")); - playerNameField.setPreferredWidth(400); // Breite des Textfelds - - inputContainer.addChild(new Label("Port:")); - TextField serverAddressField = inputContainer.addChild(new TextField("42069")); - serverAddressField.setPreferredWidth(400); // Breite des Textfelds - - // Button-Container - Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); - buttonContainer.setPreferredSize(new Vector3f(400, 50, 0)); - buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand - - // "Abbrechen"-Button - Button cancelButton = buttonContainer.addChild(new Button("Abbrechen")); - cancelButton.setPreferredSize(new Vector3f(120, 40, 0)); - cancelButton.addClickCommands(source -> goBackToStartMenu()); - - // "Selber hosten"-Button - Button hostButton = buttonContainer.addChild(new Button("Selber hosten")); - hostButton.setPreferredSize(new Vector3f(120, 40, 0)); - hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin()); - - // "Beitreten"-Button - Button joinButton = buttonContainer.addChild(new Button("Beitreten")); - joinButton.setPreferredSize(new Vector3f(120, 40, 0)); - joinButton.addClickCommands(source -> { - try { - String host = playerNameField.getText().trim(); - int port = Integer.parseInt(serverAddressField.getText().trim()); - app.getNetworkSupport().connectToServer(host, port); + DialogBuilder.simple(app.getDialogManager()) + .setTitle(lookup("server.dialog")) + .setExtension(d -> d.addChild(input)) + .setOkButton(lookup("button.connect"), d -> connect()) + .setNoButton(lookup("button.cancel"), app::closeApp) + .setOkClose(false) + .setNoClose(false) + .build(this); - // LobbyMenu öffnen - app.enqueue(() -> { - app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen - new LobbyMenu(app); // LobbyMenu erstellen - }); - } catch (NumberFormatException e) { - app.errorDialog("Port muss eine Zahl sein."); + //Add the button to start the sever + addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); + } + + /** + * Handles the action for the connect button in the connection dialog. + * Tries to parse the port number and initiate connection to the server. + */ + private void connect() { + LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS + try { + hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText(); + portNumber = Integer.parseInt(port.getText()); + openProgressDialog(); + connectionFuture = network.getApp().getExecutor().submit(this::initNetwork); + } + catch (NumberFormatException e) { + network.getApp().errorDialog(lookup("port.must.be.integer")); + } + } + + /** + * Creates a dialog indicating that the connection is in progress. + */ + private void openProgressDialog() { + progressDialog = DialogBuilder.simple(network.getApp().getDialogManager()) + .setText(lookup("label.connecting")) + .build(); + progressDialog.open(); + } + + /** + * Tries to initialize the network connection. + * + * @throws RuntimeException If an error occurs when creating the client. + */ + private Object initNetwork() { + try { + network.initNetwork(hostname, portNumber); + return null; + } + catch (Exception e) { + throw new RuntimeException(e); + } + } + + /** + * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically + * updating this dialog. T + */ + @Override + public void update(float delta) { + if (connectionFuture != null && connectionFuture.isDone()) + try { + connectionFuture.get(); + success(); + } + catch (ExecutionException e) { + failure(e.getCause()); + } + catch (InterruptedException e) { + LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS + Thread.currentThread().interrupt(); + } + } + + /** + * Handles a successful connection to the game server. + */ + private void success() { + connectionFuture = null; + progressDialog.close(); + this.close(); + network.getApp().setInfoText(lookup("wait.for.an.opponent")); + } + + /** + * Handles a failed connection attempt. + * + * @param e The cause of the failure. + */ + private void failure(Throwable e) { + connectionFuture = null; + progressDialog.close(); + network.getApp().errorDialog(lookup("server.connection.failed")); + network.getApp().setInfoText(e.getLocalizedMessage()); + } + + /** + * Starts the server in a separate thread. + */ + private void startServerInThread() { + serverButton.setEnabled(false); + Thread serverThread = new Thread(() -> { + try { + MonopolyServer.main(null); + } catch (Exception e) { + serverButton.setEnabled(true); + LOGGER.log(Level.ERROR, "Server could not be started", e); + network.getApp().errorDialog("Could not start server: " + e.getMessage()); } }); - - // Serverstatus-Label - serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet")); - serverStatusLabel.setFontSize(24); - - // Zentrierung des Containers - menuContainer.setLocalTranslation( - (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, - (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, - 1 // Höhere Z-Ebene für den Vordergrund - ); - app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T)); - app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() { - @Override - public void onAction(String name, boolean isPressed, float tpf) { - if (name.equals("OpenTestWorld") && isPressed) { - app.startTestWorld(); // Öffnet die TestWorld - } - } - }, "OpenTestWorld"); - - // TODO später entfernen - - app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B)); - app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() { - @Override - public void onAction(String name, boolean isPressed, float tpf) { - if (name.equals("OpenBuyCard") && isPressed) { - app.startBuyCard(); // Öffnet die TestWorld - } - } - }, "OpenBuyCard"); - - app.getGuiNode().attachChild(menuContainer); - } - - /** - * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu. - */ - private void addBackgroundImage() { - Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); - Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); - background = new Geometry("Background", quad); - Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); - backgroundMaterial.setTexture("ColorMap", backgroundImage); - background.setMaterial(backgroundMaterial); - background.setLocalTranslation(0, 0, -1); // Hintergrundebene - - app.getGuiNode().attachChild(background); - } - - /** - * Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird. - */ - private void goBackToStartMenu() { - app.getGuiNode().detachChild(menuContainer); - app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild - StartMenu.createStartMenu(app); + serverThread.start(); } } diff --git a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/LobbyMenu.java b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/LobbyMenu.java index 74fe0c3..03ce06e 100644 --- a/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/LobbyMenu.java +++ b/Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/LobbyMenu.java @@ -214,7 +214,7 @@ public class LobbyMenu { app.getGuiNode().detachChild(circle); app.getGuiNode().detachChild(lowerLeftMenu); app.getGuiNode().detachChild(lowerRightMenu); - new CreateGameMenu(app); + app.getServerConnection().connect(); } /**