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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-25 03:29:44 +01:00
added game sound logic
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@ -0,0 +1,122 @@
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package pp.monopoly.client;
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import static pp.util.PreferencesUtils.getPreferences;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetLoadException;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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/**
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* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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*/
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public class GameMusic extends AbstractAppState{
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private static final String VOLUME_PREF = "volume"; //NON-NLS
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private AudioNode music;
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/**
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* Checks if sound is enabled in the preferences.
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*
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* @return {@code true} if sound is enabled, {@code false} otherwise.
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*/
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public static boolean enabledInPreferences() {
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return PREFERENCES.getBoolean(ENABLED_PREF, true);
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}
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/**
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* Checks if sound is enabled in the preferences.
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*
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* @return float to which the volume is set
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*/
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public static float volumeInPreferences() {
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return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
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}
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/**
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* Initializes the sound effects for the game.
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* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
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*
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* @param stateManager The state manager
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* @param app The application
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*/
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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music = loadSound(app, "Sound/background.ogg");
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setVolume(volumeInPreferences());
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music.setLooping(true);
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if (isEnabled() && music != null) {
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music.play();
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}
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}
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/**
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* Loads a sound from the specified file.
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*
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* @param app The application
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* @param name The name of the sound file.
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* @return The loaded AudioNode.
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*/
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private AudioNode loadSound(Application app, String name) {
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try {
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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sound.setLooping(false);
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sound.setPositional(false);
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return sound;
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}
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catch (AssetLoadException | AssetNotFoundException ex) {
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LOGGER.log(Level.ERROR, ex.getMessage(), ex);
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}
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return null;
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}
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/**
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* Sets the enabled state of this AppState.
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* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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*
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* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
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*/
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@Override
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public void setEnabled(boolean enabled) {
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if (isEnabled() == enabled) return;
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if (music != null) {
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if (enabled) {
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music.play();
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} else {
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music.stop();
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}
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}
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super.setEnabled(enabled);
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LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
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PREFERENCES.putBoolean(ENABLED_PREF, enabled);
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}
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/**
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* Toggles the game sound on or off.
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*/
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public void toggleSound() {
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setEnabled(!isEnabled());
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}
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/**
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* Sets the volume of music
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* @param vol the volume to which the music should be set
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*/
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public void setVolume(float vol){
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music.setVolume(vol);
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PREFERENCES.putFloat(VOLUME_PREF, vol);
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}
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}
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@ -31,9 +31,17 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private static final Preferences PREFERENCES = getPreferences(GameSound.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode passStartSound;
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private AudioNode eventCardSound;
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private AudioNode gulagSound;
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private AudioNode diceRollSound;
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private AudioNode moneyCollectSound;
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private AudioNode moneyLostSound;
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private AudioNode tradeAcceptedSound;
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private AudioNode tradeRejectedSound;
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private AudioNode winnerSound;
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private AudioNode looserSound;
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private AudioNode buttonSound;
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/**
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* Checks if sound is enabled in the preferences.
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@ -75,6 +83,17 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
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eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
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gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
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diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
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moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
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moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
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tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
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tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
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winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
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looserSound = loadSound(app, "Sound/Effects/looser.ogg");
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buttonSound = loadSound(app, "Sound/Effects/button.ogg");
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}
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/**
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@ -98,32 +117,97 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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}
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/**
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* Plays the splash sound effect.
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* Plays the passStart sound effect.
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*/
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public void splash() {
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if (isEnabled() && splashSound != null)
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splashSound.playInstance();
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public void passStart() {
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if (isEnabled() && passStartSound != null)
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passStartSound.playInstance();
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}
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/**
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* Plays the explosion sound effect.
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* Plays the eventCard sound effect.
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*/
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public void explosion() {
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if (isEnabled() && explosionSound != null)
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explosionSound.playInstance();
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public void eventCard() {
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if (isEnabled() && eventCardSound != null)
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eventCardSound.playInstance();
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}
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/**
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* Plays sound effect when a ship has been destroyed.
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* Plays the gulag sound effect.
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*/
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public void shipDestroyed() {
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if (isEnabled() && shipDestroyedSound != null)
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shipDestroyedSound.playInstance();
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public void gulag() {
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if (isEnabled() && gulagSound != null)
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gulagSound.playInstance();
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}
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/**
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* Plays the diceRoll sound effect.
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*/
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public void diceRoll() {
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if (isEnabled() && diceRollSound != null)
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diceRollSound.playInstance();
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}
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/**
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* Plays the moneyCollect sound effect.
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*/
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public void moneyCollect() {
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if (isEnabled() && moneyCollectSound != null)
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moneyCollectSound.playInstance();
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}
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/**
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* Plays the moneyLost sound effect.
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*/
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public void moneyLost() {
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if (isEnabled() && moneyLostSound != null)
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moneyLostSound.playInstance();
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}
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/**
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* Plays the tradeAccepted sound effect.
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*/
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public void tradeAccepted() {
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if (isEnabled() && tradeAcceptedSound != null)
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tradeAcceptedSound.playInstance();
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}
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/**
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* Plays the tradeRejected sound effect.
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*/
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public void tradeRejected() {
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if (isEnabled() && tradeRejectedSound != null)
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tradeRejectedSound.playInstance();
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}
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/**
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* Plays the winner sound effect.
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*/
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public void winner() {
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if (isEnabled() && winnerSound != null)
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winnerSound.playInstance();
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}
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/**
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* Plays the looser sound effect.
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*/
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public void looser() {
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if (isEnabled() && looserSound != null)
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looserSound.playInstance();
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}
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/**
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* Plays the button sound effect.
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*/
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public void button() {
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if (isEnabled() && buttonSound != null)
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buttonSound.playInstance();
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}
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@Override
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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case PASS_START -> passStart();
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case EVENT_CARD -> eventCard();
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case GULAG -> eventCard();
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case DICE_ROLL -> eventCard();
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case MONEY_COLLECTED -> eventCard();
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case MONEY_LOST -> eventCard();
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case TRADE_ACCEPTED -> eventCard();
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case TRADE_REJECTED -> eventCard();
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case WINNER -> eventCard();
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case LOSER -> eventCard();
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case BUTTON -> eventCard();
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}
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}
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}
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