Update 2 files

- /Projekte/battleship/client/src/main/java/pp/battleship/client/BattleshipApp.java
- /Projekte/battleship/client/src/main/java/pp/battleship/client/GameSound.java
This commit is contained in:
Filip Szepielewicz 2024-10-11 23:39:09 +00:00
parent 430bac86bd
commit cd50358181
2 changed files with 61 additions and 50 deletions

View File

@ -23,6 +23,7 @@ import com.simsilica.lemur.style.BaseStyles;
import pp.battleship.client.gui.BattleAppState; import pp.battleship.client.gui.BattleAppState;
import pp.battleship.client.gui.EditorAppState; import pp.battleship.client.gui.EditorAppState;
import pp.battleship.client.gui.SeaAppState; import pp.battleship.client.gui.SeaAppState;
import pp.battleship.client.GameMusic;
import pp.battleship.game.client.BattleshipClient; import pp.battleship.game.client.BattleshipClient;
import pp.battleship.game.client.ClientGameLogic; import pp.battleship.game.client.ClientGameLogic;
import pp.battleship.game.client.ServerConnection; import pp.battleship.game.client.ServerConnection;
@ -267,6 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
stateManager.detach(stateManager.getState(DebugKeysAppState.class)); stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound(); attachGameSound();
attachGameMusic();
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
} }
@ -280,6 +283,15 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
stateManager.attach(gameSound); stateManager.attach(gameSound);
} }
/**
* Attaches the music state and sets its initial enabled state.
*/
private void attachGameMusic() {
final GameMusic gameMusic = new GameMusic();
gameMusic.setEnabled(GameMusic.enabledInPreferences());
stateManager.attach(gameMusic);
}
/** /**
* Updates the application state every frame. * Updates the application state every frame.
* This method is called once per frame during the game loop. * This method is called once per frame during the game loop.
@ -427,3 +439,4 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
.open(); .open();
} }
} }

View File

@ -1,12 +1,6 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.battleship.client; package pp.battleship.client;
import com.jme3.app.Application; import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState; import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager; import com.jme3.app.state.AppStateManager;
@ -14,8 +8,7 @@ import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException; import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData; import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode; import com.jme3.audio.AudioNode;
import pp.battleship.notification.GameEventListener;
import pp.battleship.notification.SoundEvent;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
@ -24,16 +17,17 @@ import java.util.prefs.Preferences;
import static pp.util.PreferencesUtils.getPreferences; import static pp.util.PreferencesUtils.getPreferences;
/** /**
* An application state that plays sounds. * An application state that plays music.
*/ */
public class GameSound extends AbstractAppState implements GameEventListener { public class GameMusic extends AbstractAppState {
private static final Logger LOGGER = System.getLogger(GameSound.class.getName()); private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameSound.class); private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode splashSound; private AudioNode battleMusic;
private AudioNode shipDestroyedSound; private AudioNode menuMusicModern;
private AudioNode explosionSound; private AudioNode menuMusicTraditional;
/** /**
* Checks if sound is enabled in the preferences. * Checks if sound is enabled in the preferences.
@ -43,6 +37,17 @@ public class GameSound extends AbstractAppState implements GameEventListener {
public static boolean enabledInPreferences() { public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true); return PREFERENCES.getBoolean(ENABLED_PREF, true);
} }
/**
* Checks enabled volume in preferences.
*
* @return {@code float} if a volumePreference is set, the volume is set to the Value in PREFERENCES,
* {@code 0.25f} if no volumePreference is set in PREFERENCES, the Volume is set to a default of 0.25f
*
*/
public static float volumePreference() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.25f);
}
/** /**
* Toggles the game sound on or off. * Toggles the game sound on or off.
@ -60,13 +65,19 @@ public class GameSound extends AbstractAppState implements GameEventListener {
@Override @Override
public void setEnabled(boolean enabled) { public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return; if (isEnabled() == enabled) return;
else if (!isEnabled() && enabled) {
if (menuMusicModern != null) menuMusicModern.play();
} else if (isEnabled() && !enabled) {
if (menuMusicModern != null) menuMusicModern.stop();
}
super.setEnabled(enabled); super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled); PREFERENCES.putBoolean(ENABLED_PREF, enabled);
} }
/** /**
* Initializes the sound effects for the game. * Initializes the music.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
* *
* @param stateManager The state manager * @param stateManager The state manager
@ -75,13 +86,17 @@ public class GameSound extends AbstractAppState implements GameEventListener {
@Override @Override
public void initialize(AppStateManager stateManager, Application app) { public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app); super.initialize(stateManager, app);
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg");
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS setVolume(volumePreference());
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS menuMusicModern.setLooping(true);
if (isEnabled() && menuMusicModern != null) {
menuMusicModern.play();
}
} }
/** /**
* Loads a sound from the specified file. * Loads the music from the specified file.
* *
* @param app The application * @param app The application
* @param name The name of the sound file. * @param name The name of the sound file.
@ -101,35 +116,18 @@ public class GameSound extends AbstractAppState implements GameEventListener {
} }
/** /**
* Plays the splash sound effect. * Sets the vol param to the level set in PREFERENCES
*
* @param vol Volume level of the music as indicated by the Volume control Slider
*
*/ */
public void splash() { public void setVolume(float vol){
if (isEnabled() && splashSound != null) menuMusicModern.setVolume(vol);
splashSound.playInstance(); PREFERENCES.putFloat(VOLUME_PREF, vol);
} }
/**
* Plays the explosion sound effect.
*/
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
} }
/**
* Plays sound effect when a ship has been destroyed.
*/
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
}
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case EXPLOSION -> explosion();
case SPLASH -> splash();
case DESTROYED_SHIP -> shipDestroyed();
}
}
}