Gui v1.0
18
Projekte/.run/MonopolyApp (Mac).run.xml
Normal file
@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
|
||||
singleton="false">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
|
||||
<module name="Projekte.monopoly.client.main"/>
|
||||
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
18
Projekte/.run/MonopolyApp.run.xml
Normal file
@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
|
||||
nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
|
||||
<module name="Projekte.monopoly.client.main"/>
|
||||
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
17
Projekte/.run/MonopolyServer.run.xml
Normal file
@ -0,0 +1,17 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
|
||||
nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
|
||||
<module name="Projekte.monopoly.server.main"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.server.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
@ -18,10 +18,11 @@ import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
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||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
import pp.dialog.Dialog;
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||||
import pp.dialog.StateCheckboxModel;
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||||
import pp.dialog.TextInputDialog;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
|
@ -7,24 +7,23 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.server.BattleshipServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
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||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
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||||
@ -32,7 +31,7 @@ import static pp.battleship.Resources.lookup;
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||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "1234"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
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||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
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||||
private final TextField port = new TextField(DEFAULT_PORT);
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||||
|
@ -1,6 +1,7 @@
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||||
package pp.battleship.client.gui;
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||||
|
||||
import com.simsilica.lemur.Slider;
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||||
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
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||||
* It extends the Slider class and provides functionalities for setting the music volume,
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||||
|
@ -7,12 +7,11 @@
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||||
|
||||
package pp.battleship;
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||||
import pp.util.config.Config;
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||||
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||||
import static java.lang.Math.max;
|
||||
import java.util.Map;
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||||
import java.util.TreeMap;
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||||
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||||
import static java.lang.Math.max;
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||||
import pp.util.config.Config;
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||||
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/**
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||||
* Provides access to the configuration settings for the Battleship game.
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@ -31,7 +30,7 @@ public class BattleshipConfig extends Config {
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* The default port number for the Battleship server.
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||||
*/
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@Property("port")
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private int port = 1234;
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||||
private int port = 12234;
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||||
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||||
/**
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* The width of the game map in terms of grid units.
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||||
|
@ -10,7 +10,7 @@
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# This file defines the configuration settings for the Battleship server.
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#
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# The port number on which the server will listen for incoming connections.
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port=1234
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port=42069
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#
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# The dimensions of the game map.
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# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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||||
|
@ -1,6 +1,8 @@
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||||
// Styling of Lemur components
|
||||
// For documentation, see:
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||
|
||||
import com.jme3.math.ColorRGBA
|
||||
import com.simsilica.lemur.*
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||||
import com.simsilica.lemur.component.QuadBackgroundComponent
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||||
import com.simsilica.lemur.Button
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||||
@ -19,7 +21,11 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
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||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
|
||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
|
||||
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
|
||||
|
||||
|
||||
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||||
|
||||
@ -32,9 +38,10 @@ def gradient = TbtQuadBackgroundComponent.create(
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||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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||||
generateMips: false)
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||||
//doubleGradient.color = color(0, 0, 0, 1)
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||||
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||||
def orangeBorder = TbtQuadBackgroundComponent.create(
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||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
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||||
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
|
||||
generateMips: false),
|
||||
1, 1, 1, 126, 126,
|
||||
1f, false)
|
||||
@ -49,11 +56,27 @@ selector("label", "pp") {
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||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-Bold", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
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||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
color = buttonEnabledColor
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
selector("label-Text", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
color = buttonEnabledColor
|
||||
}
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||||
|
||||
selector("header", "pp") {
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||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = color(1, 0.5, 0, 1)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("container", "pp") {
|
||||
@ -62,20 +85,10 @@ selector("container", "pp") {
|
||||
}
|
||||
|
||||
selector("toolbar") {
|
||||
// Set the grey background
|
||||
background = new QuadBackgroundComponent(greyBackground)
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
|
||||
|
||||
// Add a red border using a TbtQuadBackgroundComponent
|
||||
def redBorder = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||
generateMips: false),
|
||||
1, 1, 1, 1, 1,
|
||||
1f, false)
|
||||
redBorder.color = redBorderColor
|
||||
background = greyBackground
|
||||
|
||||
// Optional: Set padding inside the toolbar
|
||||
insets = new Insets3f(10, 10, 10, 10)
|
||||
}
|
||||
selector("slider", "pp") {
|
||||
background = gradient.clone()
|
||||
@ -144,6 +157,8 @@ selector("title", "pp") {
|
||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
@ -158,6 +173,8 @@ selector("button", "pp") {
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
@ -231,6 +248,47 @@ selector("tab.button", "pp") {
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
selector("settings-title", "pp") {
|
||||
fontSize = 48 // Set font size
|
||||
background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("menu-button", "pp") {
|
||||
fontSize = 40 // Set font size
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
// Style for Selector text
|
||||
selector("selector.item.label") {
|
||||
color = color(0, 0, 0, 1) // Black text
|
||||
fontSize = 16 // Optional: Adjust the text size if needed
|
||||
textHAlignment = HAlignment.Left // Optional: Align text to the left
|
||||
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
|
||||
}
|
||||
// Style the popup container background
|
||||
selector("selector.popup") {
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
|
||||
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
|
||||
}
|
||||
|
||||
// Style the text of dropdown options
|
||||
selector("selector.item.label") {
|
||||
color = color(0, 0, 0, 1) // Black text
|
||||
fontSize = 16 // Optional: Adjust font size
|
||||
textHAlignment = HAlignment.Left // Align text to the left
|
||||
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
|
||||
}
|
||||
|
||||
// Style the hover state of dropdown options
|
||||
selector("selector.item.label", "hover") {
|
||||
color = color(1, 1, 1, 1) // White text when hovered
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,12 @@ dependencies {
|
||||
implementation project(":monopoly:model")
|
||||
implementation project(":monopoly:server")
|
||||
|
||||
implementation 'com.simsilica:lemur-proto:1.13.0'
|
||||
implementation libs.jme3.desktop
|
||||
implementation libs.lemur
|
||||
implementation libs.lemurproto
|
||||
|
||||
implementation libs.selenium
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
|
@ -5,47 +5,13 @@
|
||||
## (c) Mark Minas (mark.minas@unibw.de)
|
||||
########################################
|
||||
#
|
||||
# Battleship client configuration
|
||||
#
|
||||
# Specifies the map used by the opponent in single mode.
|
||||
# Single mode is activated if this property is set.
|
||||
#map.opponent=maps/map2.json
|
||||
#
|
||||
# Specifies the map used by the player in single mode.
|
||||
# The player must define their own map if this property is not set.
|
||||
map.own=maps/map1.json
|
||||
#
|
||||
# Coordinates of the shots fired by the RobotClient in the order listed.
|
||||
# Example:
|
||||
# 2, 0,\
|
||||
# 2, 1,\
|
||||
# 2, 2,\
|
||||
# 2, 3
|
||||
# defines four shots, namely at the coordinates
|
||||
# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
|
||||
robot.targets=2, 0,\
|
||||
2, 1,\
|
||||
2, 2,\
|
||||
2, 3
|
||||
#
|
||||
# Delay in milliseconds between each shot fired by the RobotClient.
|
||||
robot.delay=500
|
||||
# Monopoly client configuration
|
||||
#
|
||||
# The dimensions of the game map used in single mode.
|
||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||
map.width=10
|
||||
map.height=10
|
||||
#
|
||||
# The number of ships of each length available in single mode.
|
||||
# The value is a comma-separated list where each element corresponds to the number of ships
|
||||
# with a specific length. For example:
|
||||
# ship.nums=4, 3, 2, 1
|
||||
# This configuration means:
|
||||
# - 4 ships of length 1
|
||||
# - 3 ships of length 2
|
||||
# - 2 ships of length 3
|
||||
# - 1 ship of length 4
|
||||
ship.nums=4, 3, 2, 1
|
||||
#
|
||||
# Screen settings
|
||||
#
|
||||
|
@ -0,0 +1,122 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
/**
|
||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode music;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
music = loadSound(app, "Sound/background.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
music.play();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
|
||||
if (music != null) {
|
||||
if (enabled) {
|
||||
music.play();
|
||||
} else {
|
||||
music.stop();
|
||||
}
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume of music
|
||||
* @param vol the volume to which the music should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
}
|
@ -30,10 +30,19 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
private AudioNode passStartSound;
|
||||
private AudioNode eventCardSound;
|
||||
private AudioNode gulagSound;
|
||||
private AudioNode diceRollSound;
|
||||
private AudioNode moneyCollectSound;
|
||||
private AudioNode moneyLostSound;
|
||||
private AudioNode tradeAcceptedSound;
|
||||
private AudioNode tradeRejectedSound;
|
||||
private AudioNode winnerSound;
|
||||
private AudioNode looserSound;
|
||||
private AudioNode buttonSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@ -51,6 +60,15 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
@ -75,6 +93,17 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
|
||||
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
|
||||
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
|
||||
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
|
||||
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
|
||||
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
|
||||
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
|
||||
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
|
||||
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
|
||||
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
|
||||
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -98,32 +127,116 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the splash sound effect.
|
||||
* Plays the passStart sound effect.
|
||||
*/
|
||||
public void splash() {
|
||||
if (isEnabled() && splashSound != null)
|
||||
splashSound.playInstance();
|
||||
public void passStart() {
|
||||
if (isEnabled() && passStartSound != null)
|
||||
passStartSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the explosion sound effect.
|
||||
* Plays the eventCard sound effect.
|
||||
*/
|
||||
public void explosion() {
|
||||
if (isEnabled() && explosionSound != null)
|
||||
explosionSound.playInstance();
|
||||
public void eventCard() {
|
||||
if (isEnabled() && eventCardSound != null)
|
||||
eventCardSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays sound effect when a ship has been destroyed.
|
||||
* Plays the gulag sound effect.
|
||||
*/
|
||||
public void shipDestroyed() {
|
||||
if (isEnabled() && shipDestroyedSound != null)
|
||||
shipDestroyedSound.playInstance();
|
||||
public void gulag() {
|
||||
if (isEnabled() && gulagSound != null)
|
||||
gulagSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the diceRoll sound effect.
|
||||
*/
|
||||
public void diceRoll() {
|
||||
if (isEnabled() && diceRollSound != null)
|
||||
diceRollSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the moneyCollect sound effect.
|
||||
*/
|
||||
public void moneyCollect() {
|
||||
if (isEnabled() && moneyCollectSound != null)
|
||||
moneyCollectSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the moneyLost sound effect.
|
||||
*/
|
||||
public void moneyLost() {
|
||||
if (isEnabled() && moneyLostSound != null)
|
||||
moneyLostSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the tradeAccepted sound effect.
|
||||
*/
|
||||
public void tradeAccepted() {
|
||||
if (isEnabled() && tradeAcceptedSound != null)
|
||||
tradeAcceptedSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the tradeRejected sound effect.
|
||||
*/
|
||||
public void tradeRejected() {
|
||||
if (isEnabled() && tradeRejectedSound != null)
|
||||
tradeRejectedSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the winner sound effect.
|
||||
*/
|
||||
public void winner() {
|
||||
if (isEnabled() && winnerSound != null)
|
||||
winnerSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the looser sound effect.
|
||||
*/
|
||||
public void looser() {
|
||||
if (isEnabled() && looserSound != null)
|
||||
looserSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the button sound effect.
|
||||
*/
|
||||
public void button() {
|
||||
if (isEnabled() && buttonSound != null)
|
||||
buttonSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Sets the volume of the sounds
|
||||
* @param vol the volume to which the sounds should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
passStartSound.setVolume(vol);
|
||||
eventCardSound.setVolume(vol);
|
||||
gulagSound.setVolume(vol);
|
||||
diceRollSound.setVolume(vol);
|
||||
moneyCollectSound.setVolume(vol);
|
||||
moneyLostSound.setVolume(vol);
|
||||
tradeAcceptedSound.setVolume(vol);
|
||||
tradeRejectedSound.setVolume(vol);
|
||||
winnerSound.setVolume(vol);
|
||||
looserSound.setVolume(vol);
|
||||
buttonSound.setVolume(vol);
|
||||
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case PASS_START -> passStart();
|
||||
case EVENT_CARD -> eventCard();
|
||||
case GULAG -> gulag();
|
||||
case DICE_ROLL -> diceRoll();
|
||||
case MONEY_COLLECTED -> moneyCollect();
|
||||
case MONEY_LOST -> moneyLost();
|
||||
case TRADE_ACCEPTED -> tradeAccepted();
|
||||
case TRADE_REJECTED -> tradeRejected();
|
||||
case WINNER -> winner();
|
||||
case LOSER -> looser();
|
||||
case BUTTON -> button();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,51 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
class Menu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(Menu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the BattleshipApp instance
|
||||
*/
|
||||
public Menu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@ -1,210 +1,506 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.StartMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.BuyCard;
|
||||
import pp.monopoly.client.gui.popups.EventCard;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* The main class for the Battleship client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
private BitmapText topText;
|
||||
private final ServerConnection serverConnection;
|
||||
private final ClientGameLogic logic;
|
||||
private final MonopolyAppConfig config;
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
private final ExecutorService executor = Executors.newCachedThreadPool();
|
||||
private final Draw draw;
|
||||
private SettingsMenu settingsMenu;
|
||||
private TestWorld testWorld;
|
||||
private boolean isSettingsMenuOpen = false;
|
||||
private boolean inputBlocked = false;
|
||||
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the client configuration file, if one exists.
|
||||
*/
|
||||
private static final File CONFIG_FILE = new File("client.properties");
|
||||
|
||||
/**
|
||||
* Input mapping name for mouse clicks.
|
||||
*/
|
||||
public static final String CLICK = "CLICK";
|
||||
|
||||
/**
|
||||
* Input mapping name for the Escape key.
|
||||
*/
|
||||
private static final String ESC = "ESC";
|
||||
|
||||
/**
|
||||
* Manager for handling dialogs within the application.
|
||||
*/
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
|
||||
/**
|
||||
* The server connection instance, used for communicating with the game server.
|
||||
*/
|
||||
private final ServerConnection serverConnection;
|
||||
|
||||
/**
|
||||
* Instance of the {@link Draw} class for rendering graphics.
|
||||
*/
|
||||
private Draw draw;
|
||||
|
||||
/**
|
||||
* Text display at the top of the GUI for showing information to the user.
|
||||
*/
|
||||
private BitmapText topText;
|
||||
|
||||
/**
|
||||
* Executor service for handling asynchronous tasks within the application.
|
||||
*/
|
||||
private ExecutorService executor;
|
||||
|
||||
/**
|
||||
* Handler for managing the client's game logic.
|
||||
*/
|
||||
private final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Configuration settings for the Battleship client application.
|
||||
*/
|
||||
private final MonopolyAppConfig config;
|
||||
|
||||
/**
|
||||
* Listener for handling actions triggered by the Escape key.
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
//TODO temp for testing
|
||||
private EventCard eventCard;
|
||||
private BuildingPropertyCard buildingProperty;
|
||||
private FoodFieldCard foodField;
|
||||
private GateFieldCard gateField;
|
||||
private BuyCard buyCard;
|
||||
private boolean isBuyCardPopupOpen = false;
|
||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
||||
private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
|
||||
private TestWorld testWorld;
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleship application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
public MonopolyApp() {
|
||||
this.draw = new Draw(assetManager);
|
||||
/**
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
private MonopolyApp() {
|
||||
config = new MonopolyAppConfig();
|
||||
serverConnection = new NetworkSupport(this);
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
/**
|
||||
* Creates and configures application settings from the client configuration.
|
||||
*
|
||||
* @return A configured {@link AppSettings} object.
|
||||
*/
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
settings.setGammaCorrection(config.useGammaCorrection());
|
||||
return settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory method for creating a server connection based on the current
|
||||
* client configuration.
|
||||
*
|
||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
||||
*/
|
||||
private ServerConnection makeServerConnection() {
|
||||
return new NetworkSupport(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
||||
*
|
||||
* @return The {@link DialogManager} instance.
|
||||
*/
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the game logic handler for the client.
|
||||
*
|
||||
* @return The {@link ClientGameLogic} instance.
|
||||
*/
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle("Monopoly Game");
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
return settings;
|
||||
/**
|
||||
* Returns the current configuration settings for the Battleship client.
|
||||
*
|
||||
* @return The {@link BattleshipClientConfig} instance.
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application.
|
||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
|
||||
setPauseOnLostFocus(false);
|
||||
draw = new Draw(assetManager);
|
||||
setupInput();
|
||||
setupStates();
|
||||
setupGui();
|
||||
|
||||
// Zeige das Startmenü
|
||||
StartMenu.createStartMenu(this);
|
||||
new StartMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical user interface (GUI) for the application.
|
||||
*/
|
||||
private void setupGui() {
|
||||
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
BaseStyles.loadGlassStyle();
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
topText = new BitmapText(normalFont);
|
||||
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
|
||||
final int height = context.getSettings().getHeight();
|
||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
||||
topText.setColor(config.getTopColor());
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings and sets up listeners for user interactions.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(true);
|
||||
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addListener(escapeListener, "ESC");
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
|
||||
//TODO tmp for testing
|
||||
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
|
||||
inputManager.addListener(BListener, "B");
|
||||
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
|
||||
inputManager.addListener(TListener, "T");
|
||||
}
|
||||
|
||||
private void handleEscape(boolean isPressed) {
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleB(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
if (settingsMenu != null && isSettingsMenuOpen) {
|
||||
Dialog tmp = new BuyCard(this);
|
||||
if (eventCard != null && isBuyCardPopupOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe SettingsMenu...");
|
||||
settingsMenu.close();
|
||||
settingsMenu = null;
|
||||
setSettingsMenuOpen(false);
|
||||
System.out.println("Schließe BuyCardPopup...");
|
||||
eventCard.close();
|
||||
eventCard = null;
|
||||
tmp.open();
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne SettingsMenu...");
|
||||
settingsMenu = new SettingsMenu(this);
|
||||
settingsMenu.open();
|
||||
setSettingsMenuOpen(true);
|
||||
System.out.println("Öffne BuyCardPopup...");
|
||||
eventCard = new EventCard(this);
|
||||
eventCard.open();
|
||||
dialogManager.close(tmp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleT(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
testWorld = new TestWorld(this);
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void blockInputs() {
|
||||
if (!inputBlocked) {
|
||||
System.out.println("Blockiere Eingaben...");
|
||||
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
||||
inputManager.clearMappings(); // Alle Mappings entfernen
|
||||
inputBlocked = true;
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
private void setupStates() {
|
||||
if (config.getShowStatistics()) {
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
||||
stateManager.attach(stats);
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
}
|
||||
|
||||
public void unblockInputs() {
|
||||
if (inputBlocked) {
|
||||
System.out.println("Aktiviere Eingaben...");
|
||||
setupInput(); // Standard-Eingaben neu registrieren
|
||||
inputBlocked = false;
|
||||
}
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
logic.addListener(gameSound);
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
public void setInfoText(String text) {
|
||||
topText.setText(text);
|
||||
/**
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
*
|
||||
* @param tpf Time per frame in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
setInfoText(event.key());
|
||||
public void simpleUpdate(float tpf) {
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
|
||||
//TODO testing replace later
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
serverConnection.disconnect();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
/**
|
||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
||||
*
|
||||
* @param isPressed Indicates whether the Escape key is pressed.
|
||||
*/
|
||||
public void escape(boolean isPressed) {
|
||||
if (!isPressed) return;
|
||||
if (dialogManager.showsDialog())
|
||||
dialogManager.escape();
|
||||
else
|
||||
new SettingsMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
public ExecutorService getExecutor() {
|
||||
return executor;
|
||||
/**
|
||||
* Tries to connect
|
||||
*/
|
||||
public void connect() {
|
||||
serverConnection.connect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
public void errorDialog(String errorMessage) {
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
public void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
public void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle("Fehler")
|
||||
.setText(errorMessage)
|
||||
.setOkButton("OK")
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), d -> {
|
||||
getGameLogic().playSound(Sound.BUTTON); // Play sound
|
||||
yesAction.run(); // Execute the original yesAction
|
||||
})
|
||||
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void setSettingsMenuOpen(boolean isOpen) {
|
||||
this.isSettingsMenuOpen = isOpen;
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
||||
}
|
||||
}
|
||||
|
||||
public void startTestWorld() {
|
||||
guiNode.detachAllChildren(); // Entferne GUI
|
||||
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
||||
testWorld.initializeScene(); // Initialisiere die Szene
|
||||
}
|
||||
|
||||
public void returnToMenu() {
|
||||
guiNode.detachAllChildren(); // Entferne die GUI
|
||||
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
||||
public void disconnect() {
|
||||
serverConnection.disconnect();
|
||||
}
|
||||
}
|
||||
|
@ -1,146 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Monopoly game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost";
|
||||
private static final String DEFAULT_PORT = "1234";
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
NetworkDialog(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
final MonopolyApp app = network.getApp();
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Server-Adresse"));
|
||||
inputContainer.addChild(host);
|
||||
|
||||
inputContainer.addChild(new Label("Port"));
|
||||
inputContainer.addChild(port);
|
||||
|
||||
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
||||
connectButton.addClickCommands(source -> connect());
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.addClickCommands(source -> app.closeApp());
|
||||
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the connection attempt based on the entered host and port.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
} catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens a progress dialog while connecting.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText("Verbinde zum Server...")
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the connection status and handles completion or failure.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone()) {
|
||||
try {
|
||||
connectionFuture.get();
|
||||
onSuccess();
|
||||
} catch (ExecutionException e) {
|
||||
onFailure(e.getCause());
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void onSuccess() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
network.getApp().setInfoText("Warte auf einen Gegner...");
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void onFailure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
}
|
@ -1,8 +1,11 @@
|
||||
package pp.monopoly.client;
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
@ -10,34 +13,50 @@ import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||
private final MonopolyApp app;
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the Monopoly application.
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
* @param app The Battleship application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Monopoly application instance
|
||||
* Return the client connections Id
|
||||
* @return the client id
|
||||
*/
|
||||
MonopolyApp getApp() {
|
||||
public int getId() {
|
||||
if (client == null) return 0;
|
||||
return client.getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
@ -57,9 +76,8 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null) {
|
||||
new NetworkDialog(this).open();
|
||||
}
|
||||
if (client == null)
|
||||
new CreateGameMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -70,7 +88,7 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "Client connection closed.");
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
@ -80,10 +98,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
* @param port The server's port.
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null) {
|
||||
throw new IllegalStateException("Already connected to the game server.");
|
||||
}
|
||||
public void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
@ -98,11 +115,10 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client has successfully connected to the server.
|
||||
@ -111,7 +127,7 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
@ -122,9 +138,13 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
this.client = null;
|
||||
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -134,11 +154,10 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
||||
if (client == null) {
|
||||
app.errorDialog("Verbindung zum Server verloren.");
|
||||
} else {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
client.send(message);
|
||||
}
|
||||
}
|
||||
}
|
@ -39,21 +39,22 @@ public class CameraController {
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
// Aktualisiere den Winkel basierend auf der Geschwindigkeit
|
||||
angle += speed * tpf;
|
||||
if (angle >= FastMath.TWO_PI) {
|
||||
angle -= FastMath.TWO_PI; // Winkel zurücksetzen, um Überläufe zu vermeiden
|
||||
}
|
||||
|
||||
// Berechne die neue Position der Kamera
|
||||
float x = center.x + radius * FastMath.cos(angle);
|
||||
float z = center.z + radius * FastMath.sin(angle);
|
||||
float y = center.y + height;
|
||||
|
||||
// Setze die Kameraposition
|
||||
camera.setLocation(new Vector3f(x, y, z));
|
||||
|
||||
// Lasse die Kamera auf den Fokuspunkt blicken
|
||||
camera.lookAt(center, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
public void setPosition(int fieldID) {
|
||||
camera.setLocation(fieldIdToVector(fieldID));
|
||||
}
|
||||
|
||||
public void setPosition(float x, float y) {
|
||||
camera.setLocation(new Vector3f(x,height,y));
|
||||
}
|
||||
|
||||
private Vector3f fieldIdToVector(int fieldID) {
|
||||
if (fieldID <= 10) return new Vector3f(30,height,0);
|
||||
if (fieldID <= 20) return new Vector3f(0, height, 30);
|
||||
if (fieldID <= 30) return new Vector3f(-30, height, 0);
|
||||
if (fieldID <= 40) return new Vector3f(0, height, -30);
|
||||
else throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,64 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class ChoosePartner extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
|
||||
|
||||
public ChoosePartner(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
||||
title.setFontSize(40);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
}
|
@ -1,121 +1,226 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
import pp.monopoly.client.NetworkSupport;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
|
||||
/**
|
||||
* CreateGameMenu class represents the menu for creating a new game.
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
public class CreateGameMenu {
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
public class CreateGameMenu extends Dialog {
|
||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private final Button serverButton = new Button("Selber hosten");
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button joinButton = new Button("Beitreten");
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Konstruktor für das CreateGameMenu.
|
||||
* Constructs a new CreateGameMenu.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public CreateGameMenu(MonopolyApp app) {
|
||||
this.app = app;
|
||||
public CreateGameMenu(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
final MonopolyApp app = network.getApp();
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Titel
|
||||
Label title = menuContainer.addChild(new Label("Neues Spiel"));
|
||||
title.setFontSize(48);
|
||||
|
||||
// Eingabefelder-Container
|
||||
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
|
||||
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
inputContainer.addChild(new Label("Server-Adresse:"));
|
||||
TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
|
||||
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
inputContainer.addChild(new Label("Port:"));
|
||||
TextField portField = inputContainer.addChild(new TextField("42069"));
|
||||
portField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
// Button-Container
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
|
||||
buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
// "Abbrechen"-Button
|
||||
Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(source -> goBackToStartMenu());
|
||||
|
||||
// "Spiel hosten"-Button
|
||||
Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
|
||||
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
hostButton.addClickCommands(source -> {
|
||||
closeCreateGameMenu(); // Schließt das Menü
|
||||
app.startTestWorld(); // Starte die TestWorld im selben Fenster
|
||||
});
|
||||
|
||||
// "Beitreten"-Button
|
||||
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
// Placeholder für die Beitrittslogik
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
addChild(input);
|
||||
// "Abbrechen"-Button
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
new StartMenu(network.getApp()).open();
|
||||
}));
|
||||
addChild(cancelButton);
|
||||
|
||||
// "Selber hosten"-Button
|
||||
serverButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
network.getApp().getGameLogic().playSound(Sound.BUTTON);
|
||||
startServerInThread();
|
||||
} ));
|
||||
addChild(serverButton);
|
||||
|
||||
// "Beitreten"-Button
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
connect();
|
||||
}));
|
||||
addChild(joinButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void goBackToStartMenu() {
|
||||
closeCreateGameMenu(); // Schließt das Menü
|
||||
StartMenu.createStartMenu(app); // Zeige das Startmenü
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt das CreateGameMenu und dessen Hintergrund.
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
private void closeCreateGameMenu() {
|
||||
app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
|
||||
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
new LobbyMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(null);
|
||||
} catch (Exception e) {
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
});
|
||||
serverThread.start();
|
||||
try {
|
||||
Thread.sleep(2000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
connect();
|
||||
}
|
||||
}
|
||||
|
@ -1,51 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class GameMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs the SettingsMenu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public GameMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Add a title label for Settings
|
||||
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
|
||||
settingsTitle.setFontSize(48); // Set font size for the title
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
|
||||
// Add any settings-related components here, such as volume control, toggles, etc.
|
||||
|
||||
// Add a back button to return to StartMenu
|
||||
Button backButton = new Button("Zurück", new ElementId("menu-button"));
|
||||
backButton.setColor(ColorRGBA.White);
|
||||
backButton.setFontSize(24);
|
||||
backButton.addClickCommands(source -> returnToStartMenu());
|
||||
|
||||
// Add components to this dialog
|
||||
addChild(settingsTitle);
|
||||
addChild(backButton);
|
||||
|
||||
// You can add more settings components here, like checkboxes or sliders.
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns to the StartMenu when the back button is clicked.
|
||||
*/
|
||||
private void returnToStartMenu() {
|
||||
app.getDialogManager().close(this); // Close the current settings dialog
|
||||
//TODO return zum Ausgangsmenü
|
||||
}
|
||||
}
|
@ -0,0 +1,296 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.BaseAppState;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Insets3f;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
private Geometry circle;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
|
||||
private TextField playerInputField = new TextField("Spieler 1");
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
private String figure;
|
||||
|
||||
public LobbyMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
|
||||
title.setFontSize(40);
|
||||
|
||||
// Add a spacer between the title and the input field
|
||||
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
||||
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
// Add an input field (TextField)
|
||||
horizontalContainer.addChild(startingCapital);
|
||||
startingCapital.setPreferredWidth(100); // Set the width of the input field
|
||||
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
|
||||
|
||||
// Add a spacer after the input field
|
||||
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
||||
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1
|
||||
);
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
|
||||
// Dropdowns and Labels
|
||||
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
|
||||
dropdownContainer.setBackground(null);
|
||||
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
|
||||
// Player Input Field
|
||||
Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
playerInputContainer.addChild(new Label("Spieler:"));
|
||||
playerInputContainer.setBackground(null);
|
||||
|
||||
|
||||
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
|
||||
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
playerInputContainer.addChild(playerInputField);
|
||||
// Spacer (Center Circle Area)
|
||||
Label spacer = dropdownContainer.addChild(new Label(""));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
|
||||
|
||||
// Figur Dropdown
|
||||
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
figureDropdownContainer.addChild(new Label("Figur:"));
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
VersionedList<String> figures = new VersionedList<>();
|
||||
figures.add("Laptop");
|
||||
figures.add("Flugzeug");
|
||||
figures.add("Jägermeister");
|
||||
figures.add("Katze");
|
||||
figures.add("OOP");
|
||||
figures.add("Handyholster");
|
||||
|
||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
|
||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
||||
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
|
||||
buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
|
||||
buttonContainer.setBackground(null);
|
||||
// Lower-left container for "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
Button cancelButton = new Button("Beenden");
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
cancelButton.setFontSize(18); // Adjust font size
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.closeApp();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Bereit" button
|
||||
lowerRightMenu = new Container();
|
||||
Button readyButton = new Button("Bereit");
|
||||
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
readyButton.setFontSize(18); // Adjust font size
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerRightMenu.addChild(readyButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
// Add a colored circle between the input field and the dropdown menu
|
||||
circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
|
||||
circle.setLocalTranslation(new Vector3f(
|
||||
(app.getCamera().getWidth()) / 2, // Center horizontally
|
||||
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
|
||||
2 // Ensure it's in front of the background but behind the dropdown
|
||||
));
|
||||
app.getGuiNode().attachChild(circle); // Attach to the GUI node
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
private Geometry createCircle(ColorRGBA color) {
|
||||
|
||||
Sphere sphere = new Sphere(90,90,60.0f);
|
||||
Geometry circleGeometry = new Geometry("Circle", sphere);
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", color); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schaltet den "Bereit"-Status um.
|
||||
*/
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a custom action listener to the Selector.
|
||||
*/
|
||||
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
System.out.println(selected);
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
System.out.println("Selected: " + selected);
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selected) {
|
||||
case "[0]":
|
||||
figure = "Laptop";
|
||||
break;
|
||||
case "[1]":
|
||||
figure = "Flugzeug";
|
||||
break;
|
||||
case "[2]":
|
||||
figure = "Jägermeister";
|
||||
break;
|
||||
case "[3]":
|
||||
figure = "Katze";
|
||||
break;
|
||||
case "[4]":
|
||||
figure = "OOP";
|
||||
break;
|
||||
case "[5]":
|
||||
figure = "Handyholster";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for a selection action listener.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
}
|
@ -1,75 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial.CullHint;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.Board;
|
||||
|
||||
/**
|
||||
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
|
||||
* This class handles the graphical representation of the board, including background setup and grid lines.
|
||||
*/
|
||||
class MapView {
|
||||
private static final float FIELD_SIZE = 40f;
|
||||
private static final float BACKGROUND_DEPTH = -4f;
|
||||
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Node mapNode = new Node("map");
|
||||
private final Board board;
|
||||
private final MapViewSynchronizer synchronizer;
|
||||
|
||||
/**
|
||||
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
|
||||
*
|
||||
* @param board the board to visualize
|
||||
* @param app the main application instance
|
||||
*/
|
||||
MapView(Board board, MonopolyApp app) {
|
||||
this.board = board;
|
||||
this.app = app;
|
||||
this.synchronizer = new MapViewSynchronizer(this);
|
||||
setupBackground();
|
||||
app.getGameLogic().addListener(synchronizer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
|
||||
*/
|
||||
void unregister() {
|
||||
app.getGameLogic().removeListener(synchronizer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the background of the map view using a quad geometry.
|
||||
*/
|
||||
private void setupBackground() {
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", BACKGROUND_COLOR);
|
||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
|
||||
background.setMaterial(mat);
|
||||
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
|
||||
background.setCullHint(CullHint.Never);
|
||||
mapNode.attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the root node containing all visual elements in this map view.
|
||||
*
|
||||
* @return the root node for the map view
|
||||
*/
|
||||
public Node getNode() {
|
||||
return mapNode;
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
import pp.monopoly.model.Figure;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the board with the game model.
|
||||
* Handles updates for items on the board.
|
||||
*/
|
||||
class MapViewSynchronizer extends BoardSynchronizer {
|
||||
private final MapView view;
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
*
|
||||
* @param view the MapView to synchronize with the game model
|
||||
*/
|
||||
public MapViewSynchronizer(MapView view) {
|
||||
super(view.getBoard(), view.getNode());
|
||||
this.view = view;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables the state by performing initial setup, such as adding any items to the view.
|
||||
*/
|
||||
|
||||
protected void enableState() {
|
||||
// Platz für zusätzliche Initialisierungen
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the state by clearing the view.
|
||||
*/
|
||||
|
||||
protected void disableState() {
|
||||
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
|
||||
}
|
||||
|
||||
|
||||
public Spatial visit(Figure figure) {
|
||||
return figure.accept(this);
|
||||
}
|
||||
}
|
@ -1,100 +1,92 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container settingsContainer;
|
||||
private final VolumeSlider musicSlider;
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
|
||||
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
|
||||
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
addChild(soundSlider);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
settingsContainer = new Container();
|
||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
// Titel
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
// Effekt-Sound: Slider und Checkbox
|
||||
Container effectSoundContainer = settingsContainer.addChild(new Container());
|
||||
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
|
||||
effectSoundContainer.addChild(new Slider());
|
||||
effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
|
||||
addChild(musicSlider);
|
||||
|
||||
// Hintergrundmusik: Slider und Checkbox
|
||||
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
|
||||
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
|
||||
backgroundMusicContainer.addChild(new Slider());
|
||||
backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> app.stop());
|
||||
|
||||
// Zentriere das Menü
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
1
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
public void update() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,31 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param sound the Effects sound instance
|
||||
*/
|
||||
public SoundSlider(GameSound sound) {
|
||||
super();
|
||||
this.sound = sound;
|
||||
vol = GameSound.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
sound.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
package pp.monopoly.client;
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
@ -14,8 +13,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
@ -23,8 +22,6 @@ import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Container logoContainer;
|
||||
private Container unibwLogoContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
@ -34,13 +31,7 @@ public class StartMenu extends Dialog {
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and displays the Start Menu with buttons for starting the game,
|
||||
* opening settings, and quitting the application.
|
||||
*/
|
||||
public static void createStartMenu(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
@ -54,9 +45,6 @@ public class StartMenu extends Dialog {
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
createMonopolyLogo(app);
|
||||
createUnibwLogo(app);
|
||||
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
@ -65,7 +53,11 @@ public class StartMenu extends Dialog {
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
startButton.addClickCommands(source -> startGame(app));
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.connect(); // Perform the connection logic
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
@ -74,34 +66,6 @@ public class StartMenu extends Dialog {
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Lower-left container for "Spiel beenden" button
|
||||
Container lowerLeftMenu = new Container();
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
|
||||
Button quitButton = new Button("Spiel beenden");
|
||||
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
quitButton.setFontSize(18);
|
||||
quitButton.addClickCommands(source -> quitGame());
|
||||
lowerLeftMenu.addChild(quitButton);
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Einstellungen" button
|
||||
Container lowerRightMenu = new Container();
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
|
||||
Button settingsButton = new Button("Einstellungen");
|
||||
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
settingsButton.setFontSize(18); // Increase the font size for the text
|
||||
settingsButton.addClickCommands(source -> openSettings(app));
|
||||
lowerRightMenu.addChild(settingsButton);
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions the Monopoly logo container in the center of the screen.
|
||||
*/
|
||||
private static void createMonopolyLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
@ -124,14 +88,6 @@ public class StartMenu extends Dialog {
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions the Unibw logo container in the center of the screen.
|
||||
*/
|
||||
private static void createUnibwLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
@ -157,26 +113,14 @@ public class StartMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the game by transitioning to the CreateGameMenu.
|
||||
*/
|
||||
private static void startGame(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new CreateGameMenu(app);
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu.
|
||||
*/
|
||||
private static void openSettings(MonopolyApp app) {
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new SettingsMenu(app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Quits the game application.
|
||||
*/
|
||||
private static void quitGame() {
|
||||
System.exit(0);
|
||||
super.close();
|
||||
}
|
||||
}
|
@ -1,5 +1,9 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
@ -17,7 +21,6 @@ public class TestWorld {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private CameraController cameraController; // Steuert die Kamera
|
||||
private Geometry cube; // Spielfigur
|
||||
|
||||
/**
|
||||
* Konstruktor für TestWorld.
|
||||
@ -37,21 +40,23 @@ public class TestWorld {
|
||||
|
||||
setSkyColor(); // Setze den Himmel auf hellblau
|
||||
createBoard(); // Erstelle das Spielfeld
|
||||
createCube(); // Füge den Würfel hinzu
|
||||
|
||||
// Erstelle den CameraController
|
||||
cameraController = new CameraController(
|
||||
app.getCamera(), // Die Kamera der App
|
||||
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
|
||||
5, // Radius des Kreises
|
||||
3, // Höhe der Kamera
|
||||
0.5f // Geschwindigkeit der Bewegung
|
||||
4, // Radius des Kreises
|
||||
15, // Höhe der Kamera
|
||||
0 // Geschwindigkeit der Bewegung
|
||||
);
|
||||
|
||||
// Füge die Toolbar hinzu
|
||||
new Toolbar(app, cube);
|
||||
new Toolbar(app).open();
|
||||
|
||||
cameraController.setPosition(0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition.
|
||||
*
|
||||
@ -75,33 +80,15 @@ public class TestWorld {
|
||||
*/
|
||||
private void createBoard() {
|
||||
// Erstelle ein Quadrat
|
||||
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
|
||||
Box box = new Box(10, 0.1f, 10); // Dünnes Quadrat für die Textur
|
||||
Geometry geom = new Geometry("Board", box);
|
||||
|
||||
// Setze das Material mit Textur
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("ColorMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt den Würfel (Spielfigur) in der Szene.
|
||||
*/
|
||||
private void createCube() {
|
||||
Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
|
||||
cube = new Geometry("Cube", box);
|
||||
|
||||
// Setze das Material für den Würfel
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
|
||||
cube.setMaterial(mat);
|
||||
|
||||
// Setze den Startpunkt des Würfels
|
||||
cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
|
||||
|
||||
app.getRootNode().attachChild(cube);
|
||||
}
|
||||
}
|
||||
|
@ -1,26 +1,31 @@
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar {
|
||||
public class Toolbar extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
@ -32,25 +37,115 @@ public class Toolbar {
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar(MonopolyApp app, Geometry cube) {
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
100, // Höhe über dem unteren Rand
|
||||
200, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
|
||||
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
initializeButtons();
|
||||
//initializeButtons();
|
||||
|
||||
|
||||
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
|
||||
Container accountContainer = toolbarContainer.addChild(new Container());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
|
||||
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
|
||||
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
|
||||
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Add a spacer between accountContainer and overviewContainer
|
||||
Panel spacer = new Panel(); // Create an empty panel as a spacer
|
||||
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
|
||||
spacer.setBackground(null);
|
||||
toolbarContainer.addChild(spacer);
|
||||
|
||||
// Menü-Container: Ein Container für Übersicht
|
||||
Container overviewContainer = toolbarContainer.addChild(new Container());
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
|
||||
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Menü-Container: Ein Container für Würfel
|
||||
Container diceContainer = toolbarContainer.addChild(new Container());
|
||||
diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
// Create a horizontal container to align leftContainer and rightContainer side by side
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Adjust size as needed
|
||||
|
||||
// Create the first container (leftContainer)
|
||||
Container leftContainer = new Container();
|
||||
leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/dice/one.png"); // Icon mit Textur erstellen
|
||||
icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
Label imageLabel2 = new Label("");
|
||||
IconComponent icon2 = new IconComponent("Pictures/dice/two.png"); // Icon mit Textur erstellen
|
||||
icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
|
||||
imageLabel2.setIcon(icon2);
|
||||
|
||||
// Create the second container (rightContainer)
|
||||
Container rightContainer = new Container();
|
||||
rightContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
|
||||
leftContainer.setBackground(null);
|
||||
rightContainer.setBackground(null);
|
||||
diceContainer.setBackground(null);
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel.setTextVAlignment(VAlignment.Center);
|
||||
imageLabel.setTextHAlignment(HAlignment.Center);
|
||||
imageLabel2.setTextVAlignment(VAlignment.Center);
|
||||
imageLabel2.setTextHAlignment(HAlignment.Center);
|
||||
|
||||
leftContainer.addChild(imageLabel);
|
||||
rightContainer.addChild(imageLabel2);
|
||||
|
||||
|
||||
|
||||
// Add leftContainer and rightContainer to the horizontal container
|
||||
horizontalContainer.addChild(leftContainer);
|
||||
horizontalContainer.addChild(rightContainer);
|
||||
|
||||
// Add the horizontalContainer to the diceContainer (top section)
|
||||
diceContainer.addChild(horizontalContainer);
|
||||
|
||||
// Add the Würfeln button directly below the horizontalContainer
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
|
||||
|
||||
|
||||
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
|
||||
Container menuContainer = toolbarContainer.addChild(new Container());
|
||||
menuContainer.addChild(new Button("Handeln"));
|
||||
menuContainer.addChild(new Button("Grundstücke"));
|
||||
menuContainer.addChild(new Button("Zug beenden"));
|
||||
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
@ -64,9 +159,10 @@ public class Toolbar {
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
||||
addTradeMenuButton(); // Bewegung nach vorne
|
||||
addEndTurnButton(); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -75,20 +171,58 @@ public class Toolbar {
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
private void addButton(String label, int step) {
|
||||
|
||||
/*private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private void addDiceRollButton() {
|
||||
private Button addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
return diceButton;
|
||||
}
|
||||
|
||||
private void addTradeMenuButton() {
|
||||
Button diceButton = new Button("Handeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
diceButton.addClickCommands(s -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
System.out.println("test");
|
||||
new ChoosePartner(app).open();
|
||||
});
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}// TODO Funktion der Buttons Überarbeiten und prüfen
|
||||
|
||||
private void addEndTurnButton() {
|
||||
Button diceButton = new Button("Grundstücke");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
private void addPropertyMenuButton() {
|
||||
Button diceButton = new Button("Zug beenden");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
@ -98,20 +232,6 @@ public class Toolbar {
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -158,11 +278,15 @@ public class Toolbar {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,168 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar2 {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar2(MonopolyApp app, Geometry cube) {
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
100, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
initializeButtons();
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private void addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
}
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
import pp.monopoly.client.GameMusic;
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameMusic music;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,135 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
/**
|
||||
* TODO Kommentare fixen
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class BuildingPropertyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buildingPropertyContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 37;
|
||||
|
||||
public BuildingPropertyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buildingPropertyContainer = new Container();
|
||||
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
|
||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
buildingPropertyContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buildingPropertyContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@ -0,0 +1,128 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class BuyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buyCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
private int index = 37;
|
||||
|
||||
public BuyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buyCardContainer = new Container();
|
||||
buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
|
||||
Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buyCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
buyCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buyCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@ -0,0 +1,124 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class EventCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container eventCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
public EventCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
Card card = new DeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
|
||||
//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
//buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@ -0,0 +1,139 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
|
||||
/**
|
||||
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
|
||||
*/
|
||||
public class FoodFieldCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container foodFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 12;
|
||||
|
||||
public FoodFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
foodFieldContainer = new Container();
|
||||
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
foodFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(foodFieldContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,132 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class GateFieldCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container gateFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 5;
|
||||
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
gateFieldContainer = new Container();
|
||||
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
gateFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(gateFieldContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class LooserPopUp extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public LooserPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
|
||||
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
|
||||
icon.setIconScale(1); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
|
||||
inputContainer.setLocalTranslation(300, 800, 0);
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,49 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2013-2013 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
|
||||
/**
|
||||
* Notified when the current selection changes.
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public interface SelectionListener {
|
||||
|
||||
public void selectionChanged( Spatial selection, Spatial previous );
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class WinnerPopUp extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param app The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public WinnerPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
|
||||
inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
|
||||
icon.setIconScale(1); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
|
||||
inputContainer.setLocalTranslation(300, 800, 0);
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 260 KiB |
After Width: | Height: | Size: 260 KiB |
After Width: | Height: | Size: 409 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/board2.png
Normal file
After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 105 KiB |
After Width: | Height: | Size: 207 KiB |
After Width: | Height: | Size: 169 KiB |
After Width: | Height: | Size: 228 KiB |
After Width: | Height: | Size: 183 KiB |
After Width: | Height: | Size: 171 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/lobby.png
Normal file
After Width: | Height: | Size: 3.9 MiB |
BIN
Projekte/monopoly/client/src/main/resources/Sound/background.ogg
Normal file
@ -34,13 +34,13 @@ public class MonopolyConfig extends Config {
|
||||
* The width of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.width")
|
||||
private int mapWidth = 10;
|
||||
private int mapWidth = 12;
|
||||
|
||||
/**
|
||||
* The height of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.height")
|
||||
private int mapHeight = 10;
|
||||
private int mapHeight = 12;
|
||||
|
||||
/**
|
||||
* Creates an instance of {@code MonopolyConfig} with default settings.
|
||||
|
@ -0,0 +1,8 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class ActiveState extends ClientState{
|
||||
|
||||
ActiveState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
@ -1,19 +1,11 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
@ -21,6 +13,7 @@ import pp.monopoly.message.server.EventDrawCard;
|
||||
import pp.monopoly.message.server.GameOver;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.JailEvent;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.message.server.TimeOutWarning;
|
||||
@ -29,6 +22,7 @@ import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
@ -37,26 +31,30 @@ import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Controls the client-side game logic for Monopoly.
|
||||
* Manages the player's placement, interactions with the map, and response to server messages.
|
||||
* Handles interactions with the server and game state management on the client side.
|
||||
*/
|
||||
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
|
||||
/** Logger for the client-side game logic. */
|
||||
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||
|
||||
/** The object responsible for sending messages to the server. */
|
||||
private final ClientSender clientSender;
|
||||
|
||||
/** A list of listeners to receive game events. */
|
||||
private final List<GameEventListener> listeners = new ArrayList<>();
|
||||
|
||||
/** The game board representing the player's current state. */
|
||||
private Board board;
|
||||
|
||||
private ClientState state = new ClientState(this) {
|
||||
/** The current state of the client game logic. */
|
||||
private ClientState state = new LobbyState(this);
|
||||
|
||||
};
|
||||
private List<Player> players;
|
||||
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
|
||||
/**
|
||||
* Constructs a ClientGameLogic with the specified sender object.
|
||||
@ -67,8 +65,18 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
this.clientSender = clientSender;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reutns the BoardManager
|
||||
* @return the boardManager
|
||||
*/
|
||||
public BoardManager getBoardManager() {
|
||||
return boardManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current state of the game logic.
|
||||
*
|
||||
* @return the current state
|
||||
*/
|
||||
ClientState getState() {
|
||||
return state;
|
||||
@ -86,10 +94,14 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.entry();
|
||||
}
|
||||
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the player's own map.
|
||||
* Returns the player's game board.
|
||||
*
|
||||
* @return the player's own map
|
||||
* @return the player's game board
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
@ -116,32 +128,24 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
/**
|
||||
* Emits an event to play the specified sound.
|
||||
*
|
||||
* @param sound the sound to be played.
|
||||
* @param sound the sound to be played
|
||||
*/
|
||||
public void playSound(Sound sound) {
|
||||
notifyListeners(new SoundEvent(sound));
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
* @param file the file to load the map from
|
||||
* @throws IOException if an I/O error occurs
|
||||
*/
|
||||
public void loadMap(File file) throws IOException {
|
||||
state.loadMap(file);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the server.
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
if (clientSender == null)
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null) {
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
else
|
||||
} else {
|
||||
clientSender.send(msg);
|
||||
System.out.println("Message gesendet");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -173,12 +177,13 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
synchronized (this) {
|
||||
copy = new ArrayList<>(listeners);
|
||||
}
|
||||
for (GameEventListener listener : copy)
|
||||
for (GameEventListener listener : copy) {
|
||||
event.notifyListener(listener);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called once per frame by the update loop.
|
||||
* Updates the game logic once per frame in the update loop.
|
||||
*
|
||||
* @param delta time in seconds since the last update call
|
||||
*/
|
||||
@ -186,6 +191,11 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.update(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the response for buying a property.
|
||||
*
|
||||
* @param msg the message containing the buy property response
|
||||
*/
|
||||
@Override
|
||||
public void received(BuyPropertyResponse msg) {
|
||||
if (msg.isSuccessful()) {
|
||||
@ -196,34 +206,65 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the result of a dice roll.
|
||||
*
|
||||
* @param msg the message containing the dice roll result
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
||||
//Set the dice images
|
||||
playSound(Sound.DICE_ROLL);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles drawing an event card.
|
||||
*
|
||||
* @param msg the message containing the drawn card details
|
||||
*/
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||
// Kartenlogik
|
||||
playSound(Sound.EVENT_CARD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the game over message.
|
||||
*
|
||||
* @param msg the message containing game over details
|
||||
*/
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
if (msg.isWinner()) {
|
||||
setInfoText("Congratulations! You have won the game!");
|
||||
//Winner popup
|
||||
playSound(Sound.WINNER);
|
||||
} else {
|
||||
setInfoText("Game over. Better luck next time!");
|
||||
// Looser popup
|
||||
playSound(Sound.LOSER);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the start of the game.
|
||||
*
|
||||
* @param msg the game start message
|
||||
*/
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
players = msg.getPlayers();
|
||||
setInfoText("The game has started! Good luck!");
|
||||
setState(new WaitForTurnState(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles jail-related events.
|
||||
*
|
||||
* @param msg the message containing jail event details
|
||||
*/
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
if (msg.isGoingToJail()) {
|
||||
@ -234,27 +275,73 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the status of a player.
|
||||
*
|
||||
* @param msg the message containing player status update details
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
|
||||
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles timeout warnings.
|
||||
*
|
||||
* @param msg the message containing timeout warning details
|
||||
*/
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the player's assets in response to a server query.
|
||||
*
|
||||
* @param msg the message containing the player's assets
|
||||
*/
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
setInfoText("Your current assets are being displayed.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles trade replies from other players.
|
||||
*
|
||||
* @param msg the message containing the trade reply
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
if (msg.getTradeHandler().getStatus()) {
|
||||
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
|
||||
playSound(Sound.TRADE_ACCEPTED);
|
||||
} else {
|
||||
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
|
||||
playSound(Sound.TRADE_REJECTED);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles trade requests from other players.
|
||||
*
|
||||
* @param msg the message containing the trade request details
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
|
||||
// playSound(Sound.TRADE_REQUEST); no sound effect
|
||||
// notifyListeners();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the transition to the next player's turn.
|
||||
*
|
||||
* @param msg the message indicating it's the next player's turn
|
||||
*/
|
||||
@Override
|
||||
public void received(NextPlayerTurn msg) {
|
||||
setInfoText("It's your turn!");
|
||||
setState(new ActiveState(this));
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,8 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class LobbyState extends ClientState{
|
||||
|
||||
LobbyState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class WaitForTurnState extends ClientState{
|
||||
|
||||
WaitForTurnState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
@ -10,10 +10,12 @@ package pp.monopoly.game.server;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
import pp.monopoly.model.fields.FineField;
|
||||
@ -28,11 +30,11 @@ import pp.monopoly.model.fields.WacheField;
|
||||
/**
|
||||
* Class representing a player
|
||||
*/
|
||||
@Serializable
|
||||
public class Player implements FieldVisitor<Void>{
|
||||
private final int id;
|
||||
private String name;
|
||||
private PlayerColor color;
|
||||
private int accountBalance = 0;
|
||||
private int accountBalance = 15000;
|
||||
private Figure figure;
|
||||
private List<PropertyField> properties;
|
||||
private int getOutOfJailCard;
|
||||
@ -41,6 +43,14 @@ public class Player implements FieldVisitor<Void>{
|
||||
private final PlayerHandler handler;
|
||||
private PlayerState state = new LobbyState();
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private Player(){
|
||||
id = 0;
|
||||
handler = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a player with the speciefied params
|
||||
* @param id the id of the player
|
||||
@ -63,20 +73,38 @@ public class Player implements FieldVisitor<Void>{
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
public void setFigure(Figure figure) {
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
public PlayerColor getColor() {
|
||||
switch ((id%6)+1) {
|
||||
case 1: return PlayerColor.BLUE;
|
||||
case 2: return PlayerColor.GREEN_DARK;
|
||||
case 3: return PlayerColor.GREEN_LIGHT;
|
||||
case 4: return PlayerColor.PINK;
|
||||
case 5: return PlayerColor.RED;
|
||||
case 6: return PlayerColor.YELLOW;
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the name of the Player
|
||||
* @param name the new name
|
||||
*/
|
||||
void setName(String name) {
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the PlayerColor
|
||||
* @param color the color to be set to
|
||||
* Retuns the Playerhandler
|
||||
* @return the Playerhandler
|
||||
*/
|
||||
void setColor(PlayerColor color) {
|
||||
this.color = color;
|
||||
public PlayerHandler getHandler() {
|
||||
return handler;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -94,6 +122,21 @@ public class Player implements FieldVisitor<Void>{
|
||||
public int getFieldID() {
|
||||
return fieldID;
|
||||
}
|
||||
void setActive() {
|
||||
state = new ActiveState();
|
||||
}
|
||||
|
||||
boolean finishTurn() {
|
||||
if(canFinishTurn()) {
|
||||
state = new WaitForTurnState();
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
|
||||
boolean canFinishTurn() {
|
||||
return accountBalance >= 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves by the specified amount of steps
|
||||
@ -115,9 +158,11 @@ public class Player implements FieldVisitor<Void>{
|
||||
fieldID = fieldID%40;
|
||||
earnMoney(2000);
|
||||
}
|
||||
figure.moveTo(fieldID);
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets all the properties owned by this player
|
||||
* @return List of all properties owned by this player
|
||||
@ -134,6 +179,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
public void buyProperty(PropertyField property) {
|
||||
if (property.getOwner() == null && accountBalance >= property.getPrice()) {
|
||||
properties.add(property);
|
||||
property.setOwner(this);
|
||||
pay(property.getPrice());
|
||||
}
|
||||
}
|
||||
@ -149,6 +195,14 @@ public class Player implements FieldVisitor<Void>{
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the account Balance
|
||||
* @param accountBalance the amount to be set to
|
||||
*/
|
||||
public void setAccountBalance(int accountBalance) {
|
||||
this.accountBalance = accountBalance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this players current accountBalanece
|
||||
* @return the amount of money currently owned by this player
|
||||
@ -264,7 +318,8 @@ public class Player implements FieldVisitor<Void>{
|
||||
|
||||
@Override
|
||||
public Void visit(EventField field) {
|
||||
DeckHelper.drawCard();
|
||||
Card c = getHandler().getLogic().getDeckHelper().drawCard();
|
||||
getHandler().getLogic().getDeckHelper().visit(c, this);
|
||||
return null;
|
||||
}
|
||||
|
||||
@ -307,6 +362,26 @@ public class Player implements FieldVisitor<Void>{
|
||||
return count;
|
||||
}
|
||||
|
||||
public int getNumHouses() {
|
||||
int total = 0;
|
||||
for (PropertyField field : properties) {
|
||||
if (field.getClass() == BuildingProperty.class) {
|
||||
total += ((BuildingProperty) field).getHouses();
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
public int getNumHotels() {
|
||||
int total = 0;
|
||||
for (PropertyField field : properties) {
|
||||
if (field.getClass() == BuildingProperty.class) {
|
||||
total += ((BuildingProperty) field).getHotel();
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inner class for dice functionality in the game.
|
||||
* Rolls random dice values.
|
||||
@ -440,47 +515,19 @@ public class Player implements FieldVisitor<Void>{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private class BankruptState implements PlayerState {
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private class WaitForTurnState implements PlayerState {
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
|
||||
throw new UnsupportedOperationException("not allowed");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2,17 +2,30 @@ package pp.monopoly.game.server;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.LimitedLinkedList;
|
||||
/**
|
||||
* A class for helping with player actions and managing thier turns
|
||||
*/
|
||||
@Serializable
|
||||
public class PlayerHandler {
|
||||
private List<Player> players = new LinkedList<>();
|
||||
private List<Player> players = new LimitedLinkedList<>(6);
|
||||
private Set<Player> readyPlayers = new HashSet<>();
|
||||
private ServerGameLogic logic;
|
||||
private Player hostPlayer;
|
||||
private Player extra = null;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerHandler() {}
|
||||
|
||||
/**
|
||||
* Contructs a PlayerHandler
|
||||
@ -42,6 +55,14 @@ public class PlayerHandler {
|
||||
players.addAll(players);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the host player
|
||||
* @return the host player
|
||||
*/
|
||||
public Player getHostPlayer() {
|
||||
return hostPlayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of players
|
||||
* @return number of players in the game
|
||||
@ -50,6 +71,14 @@ public class PlayerHandler {
|
||||
return players.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retuns all players
|
||||
* @return List of all players
|
||||
*/
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
/**
|
||||
* Chechs if all players are ready to start the game
|
||||
* @return {@code true} if all players are ready, otherwise {@code false}
|
||||
@ -85,6 +114,9 @@ public class PlayerHandler {
|
||||
throw new IllegalArgumentException("Player already registered");
|
||||
}
|
||||
players.add(player);
|
||||
if(hostPlayer == null) {
|
||||
hostPlayer = player;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -108,8 +140,13 @@ public class PlayerHandler {
|
||||
* Completes a player turn and return the next player
|
||||
* @return the next players who is active
|
||||
*/
|
||||
Player nextPlayer() {
|
||||
public Player nextPlayer() {
|
||||
Player tmp = players.get(0);
|
||||
if (extra != null) {
|
||||
tmp = extra;
|
||||
extra = null;
|
||||
return tmp;
|
||||
}
|
||||
players.remove(0);
|
||||
players.add(tmp);
|
||||
return players.get(0);
|
||||
@ -119,7 +156,7 @@ public class PlayerHandler {
|
||||
* Returns the {@link ServerGameLogic} of this PlayerHandler
|
||||
* @return the {@link ServerGameLogic} of this PlayerHandler
|
||||
*/
|
||||
ServerGameLogic getLogic() {
|
||||
public ServerGameLogic getLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
@ -128,10 +165,32 @@ public class PlayerHandler {
|
||||
* @param id the id to be searched for
|
||||
* @return the player with the required id
|
||||
*/
|
||||
Player getPlayerById(int id) {
|
||||
public Player getPlayerById(int id) {
|
||||
for (Player player : players) {
|
||||
if (player.getId() == id) return player;
|
||||
}
|
||||
throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
|
||||
}
|
||||
|
||||
/**
|
||||
* Arranges the players turns in a random order.
|
||||
* Shuffles the players and sets their state to WaitForNextTurn, the first one will be active
|
||||
*/
|
||||
void randomOrder() {
|
||||
Collections.shuffle(players);
|
||||
for (Player player : players) {
|
||||
player.finishTurn();
|
||||
}
|
||||
players.get(0).setActive();
|
||||
}
|
||||
|
||||
public void setStartBalance(int amount) {
|
||||
for (Player player : players) {
|
||||
player.setAccountBalance(amount);
|
||||
}
|
||||
}
|
||||
|
||||
public void extraTurn(Player player) {
|
||||
if (players.contains(player)) extra = player;
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,30 @@
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.*;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.BuyPropertyRequest;
|
||||
import pp.monopoly.message.client.ClientInterpreter;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
/**
|
||||
* Controls the server-side game logic for Monopoly.
|
||||
@ -26,9 +36,11 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private final MonopolyConfig config;
|
||||
private final PlayerHandler playerHandler = new PlayerHandler(this);
|
||||
private final ServerSender serverSender;
|
||||
private ServerState state = ServerState.CREATEGAME;
|
||||
private ServerState state = ServerState.LOBBY;
|
||||
private static final int MAX_PLAYERS = 6;
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
private final DeckHelper deckHelper = new DeckHelper();
|
||||
private int startMoney;
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic instance with the specified sender and configuration.
|
||||
@ -120,6 +132,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
|
||||
playerHandler.addPlayer(player);
|
||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||
System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
|
||||
|
||||
return player;
|
||||
}
|
||||
@ -158,8 +171,12 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public void received(EndTurn msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null && state == ServerState.INGAME) {
|
||||
if (player.finishTurn()) {
|
||||
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
|
||||
playerHandler.nextPlayer();
|
||||
Player next = playerHandler.nextPlayer();
|
||||
next.setActive();
|
||||
send(next, new NextPlayerTurn(next));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -172,12 +189,26 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
@Override
|
||||
public void received(PlayerReady msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if(player == playerHandler.getHostPlayer()) {
|
||||
startMoney = msg.getStartMoney();
|
||||
}
|
||||
|
||||
if (player != null) {
|
||||
player.setName(msg.getName());
|
||||
player.setColor(msg.getColor());
|
||||
player.setName(msg.getName());
|
||||
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
|
||||
//TODO add figure to the map
|
||||
playerHandler.setPlayerReady(player, true);
|
||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||
}
|
||||
|
||||
if(playerHandler.allPlayersReady()) {
|
||||
playerHandler.setStartBalance(startMoney);
|
||||
for (Player p : playerHandler.getPlayers()) {
|
||||
send(p, new GameStart(playerHandler.getPlayers()));
|
||||
}
|
||||
playerHandler.randomOrder();
|
||||
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -236,11 +267,12 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
*/
|
||||
@Override
|
||||
public void received(ViewAssetsRequest msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null) {
|
||||
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
|
||||
Player sender = playerHandler.getPlayerById(from);
|
||||
Player player = msg.getPlayer();
|
||||
if (sender != null && player != null) {
|
||||
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", sender.getName());
|
||||
|
||||
send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
|
||||
send(sender, new ViewAssetsResponse(boardManager, player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
|
||||
}
|
||||
}
|
||||
|
||||
@ -256,4 +288,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public Player getPlayerById(int id) {
|
||||
return playerHandler.getPlayerById(id);
|
||||
}
|
||||
|
||||
public DeckHelper getDeckHelper() {
|
||||
return deckHelper;
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,19 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a request from a player to buy a property.
|
||||
*/
|
||||
@Serializable
|
||||
public class BuyPropertyRequest extends ClientMessage{
|
||||
private int propertyId;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private BuyPropertyRequest() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a BuyPropertyRequest with the specified property ID.
|
||||
*
|
||||
|
@ -1,9 +1,18 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a message indicating the player wants to end their turn.
|
||||
*/
|
||||
@Serializable
|
||||
public class EndTurn extends ClientMessage{
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
public EndTurn() { /* empty */ }
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
|
@ -1,49 +1,51 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a message indicating the player is ready to play.
|
||||
*/
|
||||
public class PlayerReady extends ClientMessage{
|
||||
@Serializable
|
||||
public class PlayerReady extends ClientMessage {
|
||||
private boolean isReady;
|
||||
private String name;
|
||||
private PlayerColor color;
|
||||
private String figure;
|
||||
private int startMoney;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerReady() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a PlayerReady message.
|
||||
*
|
||||
* @param isReady true if the player is ready, false otherwise
|
||||
* @param name the name of the player
|
||||
* @param color the color of the player (can be null)
|
||||
*/
|
||||
public PlayerReady(boolean isReady) {
|
||||
public PlayerReady(boolean isReady, String name, String figure, int startMoney) {
|
||||
this.isReady = isReady;
|
||||
this.name = name;
|
||||
this.figure = figure;
|
||||
this.startMoney = startMoney;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the Name
|
||||
* @return the Name
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the Playercolor
|
||||
* @return the Playercolor
|
||||
*/
|
||||
public PlayerColor getColor() {
|
||||
return color;
|
||||
public String getFigure() {
|
||||
return figure;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the player is ready.
|
||||
*
|
||||
* @return true if ready, false otherwise
|
||||
*/
|
||||
public boolean isReady() {
|
||||
return isReady;
|
||||
}
|
||||
|
||||
public int getStartMoney() {
|
||||
return startMoney;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
|
@ -1,9 +1,18 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a message requesting to roll the dice.
|
||||
*/
|
||||
@Serializable
|
||||
public class RollDice extends ClientMessage{
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private RollDice() { /* empty */ }
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
|
@ -1,14 +1,21 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a trade Request message from one player to another.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeOffer extends ClientMessage{
|
||||
private int receiverId;
|
||||
private TradeHandler tradehandler;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeOffer() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeOffer with the specified details.
|
||||
|
@ -1,14 +1,22 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a response to a trade offer.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeResponse extends ClientMessage{
|
||||
private int initiatorId;
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeResponse() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeResponse with the specified response details.
|
||||
*
|
||||
|
@ -1,12 +1,33 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
/**
|
||||
* Represents a request from a player to view their assets.
|
||||
*/
|
||||
@Serializable
|
||||
public class ViewAssetsRequest extends ClientMessage{
|
||||
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private ViewAssetsRequest() { /* empty */ }
|
||||
|
||||
public ViewAssetsRequest(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
}
|
@ -1,12 +1,20 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents the server's response to a player's request to buy a property.
|
||||
*/
|
||||
@Serializable
|
||||
public class BuyPropertyResponse extends ServerMessage{
|
||||
private final boolean successful;
|
||||
private final String propertyName;
|
||||
private final String reason; // Reason for failure, if any
|
||||
private boolean successful;
|
||||
private String propertyName;
|
||||
private String reason; // Reason for failure, if any
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private BuyPropertyResponse() { /* empty */ }
|
||||
|
||||
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
|
||||
this.successful = successful;
|
||||
|
@ -2,10 +2,18 @@ package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class DiceResult extends ServerMessage{
|
||||
|
||||
private List<Integer> rollResult;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private DiceResult() { /* empty */ }
|
||||
|
||||
public DiceResult(List<Integer> rollResult) {
|
||||
this.rollResult = rollResult;
|
||||
}
|
||||
|
@ -1,7 +1,15 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class EventDrawCard extends ServerMessage{
|
||||
private final String cardDescription;
|
||||
private String cardDescription;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private EventDrawCard() { /* empty */ }
|
||||
|
||||
public EventDrawCard(String cardDescription) {
|
||||
this.cardDescription = cardDescription;
|
||||
|
@ -1,7 +1,15 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class GameOver extends ServerMessage{
|
||||
private final boolean isWinner;
|
||||
private boolean isWinner;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private GameOver() { /* empty */ }
|
||||
|
||||
public GameOver(boolean isWinner) {
|
||||
this.isWinner = isWinner;
|
||||
|
@ -1,7 +1,29 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class GameStart extends ServerMessage{
|
||||
|
||||
private List<Player> players;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private GameStart() { /* empty */ }
|
||||
|
||||
public GameStart(List<Player> players) {
|
||||
this.players = players;
|
||||
}
|
||||
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
|
@ -1,8 +1,16 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class JailEvent extends ServerMessage{
|
||||
|
||||
private final boolean goingToJail;
|
||||
private boolean goingToJail;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private JailEvent() { /* empty */ }
|
||||
|
||||
public JailEvent(boolean goingToJail) {
|
||||
this.goingToJail = goingToJail;
|
||||
|
@ -0,0 +1,36 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class NextPlayerTurn extends ServerMessage{
|
||||
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private NextPlayerTurn() { /* empty */ }
|
||||
|
||||
public NextPlayerTurn(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
}
|
@ -1,12 +1,20 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
|
||||
@Serializable
|
||||
public class PlayerStatusUpdate extends ServerMessage{
|
||||
|
||||
private final String playerName;
|
||||
private final String status;
|
||||
private final PlayerColor color;
|
||||
private String playerName;
|
||||
private String status;
|
||||
private PlayerColor color;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerStatusUpdate() { /* empty */ }
|
||||
|
||||
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
|
||||
this.playerName = playerName;
|
||||
|
@ -89,4 +89,11 @@ public interface ServerInterpreter {
|
||||
* @param msg the TradeRequest message received
|
||||
*/
|
||||
void received(TradeRequest msg);
|
||||
|
||||
/**
|
||||
* Handles a NextPlayerTurn message received from the server.
|
||||
*
|
||||
* @param msg the NextPlayerTurn message received
|
||||
*/
|
||||
void received(NextPlayerTurn msg);
|
||||
}
|
||||
|
@ -1,8 +1,16 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class TimeOutWarning extends ServerMessage{
|
||||
|
||||
private final int remainingTime;
|
||||
private int remainingTime;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TimeOutWarning() { /* empty */ }
|
||||
|
||||
public TimeOutWarning(int remainingTime) {
|
||||
this.remainingTime = remainingTime;
|
||||
|
@ -1,14 +1,22 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a response to a trade offer.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeReply extends ServerMessage{
|
||||
private int initiatorId;
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeReply() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeResponse with the specified response details.
|
||||
*
|
||||
|
@ -1,15 +1,23 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a trade Request message from one player to another.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeRequest extends ServerMessage{
|
||||
private int receiverId;
|
||||
private TradeHandler tradehandler;
|
||||
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeRequest() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeRequest with the specified details.
|
||||
*
|
||||
|
@ -2,15 +2,26 @@ package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
/**
|
||||
* Represents a response containing the player's assets.
|
||||
*/
|
||||
@Serializable
|
||||
public class ViewAssetsResponse extends ServerMessage{
|
||||
|
||||
private final List<PropertyField> properties;
|
||||
private final int accountBalance;
|
||||
private final int jailCards;
|
||||
private List<PropertyField> properties;
|
||||
private BoardManager board;
|
||||
private int accountBalance;
|
||||
private int jailCards;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private ViewAssetsResponse() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a ViewAssetsResponse with the specified properties and account balance.
|
||||
@ -18,7 +29,8 @@ public class ViewAssetsResponse extends ServerMessage{
|
||||
* @param properties a List of PropertyField objects representing the player's properties
|
||||
* @param accountBalance the player's current account balance
|
||||
*/
|
||||
public ViewAssetsResponse(List<PropertyField> properties, int accountBalance, int jailCards) {
|
||||
public ViewAssetsResponse(BoardManager board, List<PropertyField> properties, int accountBalance, int jailCards) {
|
||||
this.board = board;
|
||||
this.properties = properties;
|
||||
this.accountBalance = accountBalance;
|
||||
this.jailCards = jailCards;
|
||||
@ -47,4 +59,7 @@ public class ViewAssetsResponse extends ServerMessage{
|
||||
return jailCards;
|
||||
}
|
||||
|
||||
public BoardManager getboard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,6 @@ public class Board {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.eventBroker = eventBroker;
|
||||
addItem(new Figure(5, 5, 5, Rotation.LEFT));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1,7 +0,0 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import pp.monopoly.model.card.Card;
|
||||
|
||||
public interface CardVisitor<T> {
|
||||
T visit(Card c);
|
||||
}
|
@ -4,35 +4,18 @@ import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import static java.lang.Math.min;
|
||||
|
||||
@Serializable
|
||||
public class Figure implements Item{
|
||||
/**
|
||||
* Enumeration representing the different statuses a Figure can have during the game.
|
||||
*/
|
||||
public enum Status {
|
||||
/**
|
||||
* The ship is in its normal state, not being previewed for placement.
|
||||
*/
|
||||
NORMAL,
|
||||
|
||||
/**
|
||||
* The ship is being previewed in a valid position for placement.
|
||||
*/
|
||||
VALID_PREVIEW,
|
||||
|
||||
/**
|
||||
* The ship is being previewed in an invalid position for placement.
|
||||
*/
|
||||
INVALID_PREVIEW
|
||||
}
|
||||
|
||||
private final String type;
|
||||
private final int length; // The length of the Figure
|
||||
private int x; // The x-coordinate of the Figure's position
|
||||
private int y; // The y-coordinate of the Figure's position
|
||||
private Rotation rot; // The rotation of the Figure
|
||||
private Status status; // The current status of the Figure
|
||||
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
|
||||
|
||||
/**
|
||||
@ -40,7 +23,7 @@ public class Figure implements Item{
|
||||
* at position (0, 0), with a default rotation of RIGHT.
|
||||
*/
|
||||
private Figure() {
|
||||
this(0, 0, 0, Rotation.RIGHT);
|
||||
this(0, 0, 0, Rotation.RIGHT, "cube");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -51,12 +34,12 @@ public class Figure implements Item{
|
||||
* @param y the y-coordinate of the Figure's initial position
|
||||
* @param rot the rotation of the Figure
|
||||
*/
|
||||
public Figure(int length, int x, int y, Rotation rot) {
|
||||
public Figure(int length, int x, int y, Rotation rot, String type) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rot = rot;
|
||||
this.length = length;
|
||||
this.status = Status.NORMAL;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -98,21 +81,46 @@ public class Figure implements Item{
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current status of the Figure.
|
||||
* Moves the Figure to the specified coordinates.
|
||||
*
|
||||
* @return the status of the Figure
|
||||
* @param x the new x-coordinate of the Figure's position
|
||||
* @param y the new y-coordinate of the Figure's position
|
||||
*/
|
||||
public Status getStatus() {
|
||||
return status;
|
||||
public void moveTo(int fieldId) {
|
||||
moveTo(fieldIdToPosition(fieldId));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the status of the Figure.
|
||||
*
|
||||
* @param status the new status to be set for the Figure
|
||||
*/
|
||||
public void setStatus(Status status) {
|
||||
this.status = status;
|
||||
private IntPoint fieldIdToPosition(int fieldId) {
|
||||
if (fieldId < 0 || fieldId > 39) {
|
||||
throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
|
||||
}
|
||||
|
||||
// Determine which edge and position along the edge
|
||||
if (fieldId <= 9) {
|
||||
// Bottom edge: From (-10, -10) to (10, -10)
|
||||
int x = -10 + fieldId * 2;
|
||||
return new IntPoint(x, -10);
|
||||
} else if (fieldId <= 19) {
|
||||
// Right edge: From (10, -10) to (10, 10)
|
||||
int y = -10 + (fieldId - 10) * 2;
|
||||
return new IntPoint(10, y);
|
||||
} else if (fieldId <= 29) {
|
||||
// Top edge: From (10, 10) to (-10, 10)
|
||||
int x = 10 - (fieldId - 20) * 2;
|
||||
return new IntPoint(x, 10);
|
||||
} else {
|
||||
// Left edge: From (-10, 10) to (-10, -10)
|
||||
int y = 10 - (fieldId - 30) * 2;
|
||||
return new IntPoint(-10, y);
|
||||
}
|
||||
}
|
||||
|
||||
private Rotation fieldIdToRotation(int fieldId) {
|
||||
if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
|
||||
else if (fieldId <= 20) return Rotation.LEFT;
|
||||
else if (fieldId <= 30) return Rotation.UP;
|
||||
else if (fieldId <= 39) return Rotation.RIGHT;
|
||||
else throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -0,0 +1,57 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import java.util.LinkedList;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* A LinkedList with a maximum size limit.
|
||||
*
|
||||
* @param <E> the type of elements held in this collection
|
||||
*/
|
||||
@Serializable
|
||||
public class LimitedLinkedList<E> extends LinkedList<E> {
|
||||
|
||||
private int maxSize;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private LimitedLinkedList() {}
|
||||
|
||||
/**
|
||||
* Constructs a LimitedLinkedList with the specified maximum size.
|
||||
*
|
||||
* @param maxSize the maximum number of elements this list can hold
|
||||
*/
|
||||
public LimitedLinkedList(int maxSize) {
|
||||
if (maxSize <= 0) {
|
||||
throw new IllegalArgumentException("Max size must be greater than 0");
|
||||
}
|
||||
this.maxSize = maxSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an element to the list. If the list exceeds its maximum size,
|
||||
* the oldest element (first) is removed.
|
||||
*
|
||||
* @param element the element to be added
|
||||
* @return true if the element was added successfully
|
||||
*/
|
||||
@Override
|
||||
public boolean add(E element) {
|
||||
if (size() >= maxSize) {
|
||||
return false;
|
||||
}
|
||||
return super.add(element);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum size of this list.
|
||||
*
|
||||
* @return the maximum size
|
||||
*/
|
||||
public int getMaxSize() {
|
||||
return maxSize;
|
||||
}
|
||||
}
|
@ -6,66 +6,112 @@ import pp.monopoly.model.fields.PropertyField;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Helper class that handles the trade logic between two players.
|
||||
* Manages trade initiation, validation, acceptance, and rejection involving multiple properties, money, and jail cards.
|
||||
* Handles a single trade between two players.
|
||||
* Encapsulates trade details, validation, acceptance, and rejection.
|
||||
*/
|
||||
public class TradeHandler {
|
||||
|
||||
private final Player sender;
|
||||
private final Player receiver;
|
||||
private final int offeredAmount;
|
||||
private final List<PropertyField> offeredProperties;
|
||||
private final int offeredJailCards;
|
||||
private final int requestedAmount;
|
||||
private final List<PropertyField> requestedProperties;
|
||||
private final int requestedJailCards;
|
||||
private Boolean status = null;
|
||||
|
||||
/**
|
||||
* Initiates a trade offer between two players involving properties, money, and jail cards.
|
||||
* Constructs a TradeHandler for a single trade instance.
|
||||
*
|
||||
* @param sender the Player who is initiating the trade
|
||||
* @param receiver the Player who is the target of the trade offer
|
||||
* @param offeredAmount the amount of money the sender offers
|
||||
* @param offeredProperties the list of properties the sender offers
|
||||
* @param offeredJailCards the number of jail cards the sender offers
|
||||
* @param requestedAmount the amount of money the sender requests from the receiver
|
||||
* @param requestedProperties the list of properties the sender requests from the receiver
|
||||
* @param requestedJailCards the number of jail cards the sender requests from the receiver
|
||||
* @return true if the trade offer is valid and initiated, false otherwise
|
||||
* @param sender the Player initiating the trade
|
||||
* @param receiver the Player receiving the trade offer
|
||||
* @param offeredAmount the amount of money offered by the sender
|
||||
* @param offeredProperties the properties offered by the sender
|
||||
* @param offeredJailCards the jail cards offered by the sender
|
||||
* @param requestedAmount the amount of money requested from the receiver
|
||||
* @param requestedProperties the properties requested from the receiver
|
||||
* @param requestedJailCards the jail cards requested from the receiver
|
||||
*/
|
||||
public boolean initiateTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
|
||||
public TradeHandler(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
|
||||
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
|
||||
// Validate the trade offer
|
||||
if (!validateTrade(sender, offeredAmount, offeredProperties, offeredJailCards, receiver, requestedAmount, requestedProperties, requestedJailCards)) {
|
||||
this.sender = sender;
|
||||
this.receiver = receiver;
|
||||
this.offeredAmount = offeredAmount;
|
||||
this.offeredProperties = offeredProperties;
|
||||
this.offeredJailCards = offeredJailCards;
|
||||
this.requestedAmount = requestedAmount;
|
||||
this.requestedProperties = requestedProperties;
|
||||
this.requestedJailCards = requestedJailCards;
|
||||
}
|
||||
|
||||
public int getOfferedAmount() {
|
||||
return offeredAmount;
|
||||
}
|
||||
|
||||
public int getOfferedJailCards() {
|
||||
return offeredJailCards;
|
||||
}
|
||||
|
||||
public List<PropertyField> getOfferedProperties() {
|
||||
return offeredProperties;
|
||||
}
|
||||
|
||||
public Player getReceiver() {
|
||||
return receiver;
|
||||
}
|
||||
|
||||
public int getRequestedAmount() {
|
||||
return requestedAmount;
|
||||
}
|
||||
|
||||
public int getRequestedJailCards() {
|
||||
return requestedJailCards;
|
||||
}
|
||||
|
||||
public List<PropertyField> getRequestedProperties() {
|
||||
return requestedProperties;
|
||||
}
|
||||
|
||||
public Player getSender() {
|
||||
return sender;
|
||||
}
|
||||
|
||||
public Boolean getStatus() {
|
||||
return status;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the trade and validates its terms.
|
||||
*
|
||||
* @return true if the trade is valid and can proceed, false otherwise
|
||||
*/
|
||||
public boolean initiateTrade() {
|
||||
if (!validateTrade()) {
|
||||
System.out.println("Trade offer is invalid.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Notify the receiver about the trade offer (this would be an actual message in a real implementation)
|
||||
System.out.println("Trade offer initiated by " + sender.getName() + " to " + receiver.getName());
|
||||
System.out.println("Trade initiated by " + sender.getName() + " to " + receiver.getName());
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts the trade offer and completes the trade between two players.
|
||||
*
|
||||
* @param sender the Player who initiated the trade
|
||||
* @param receiver the Player who accepted the trade
|
||||
* @param offeredAmount the amount of money to transfer from the sender to the receiver
|
||||
* @param offeredProperties the list of properties to transfer from the sender to the receiver
|
||||
* @param offeredJailCards the number of jail cards to transfer from the sender to the receiver
|
||||
* @param requestedAmount the amount of money to transfer from the receiver to the sender
|
||||
* @param requestedProperties the list of properties to transfer from the receiver to the sender
|
||||
* @param requestedJailCards the number of jail cards to transfer from the receiver to the sender
|
||||
* Completes the trade by transferring money, properties, and jail cards.
|
||||
*/
|
||||
public void acceptTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
|
||||
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
|
||||
public void acceptTrade() {
|
||||
// Transfer money
|
||||
sender.earnMoney(-offeredAmount); // Deduct money from the sender
|
||||
receiver.earnMoney(offeredAmount); // Add money to the receiver
|
||||
sender.earnMoney(-offeredAmount);
|
||||
receiver.earnMoney(offeredAmount);
|
||||
|
||||
receiver.earnMoney(-requestedAmount); // Deduct money from the receiver
|
||||
sender.earnMoney(requestedAmount); // Add money to the sender
|
||||
receiver.earnMoney(-requestedAmount);
|
||||
sender.earnMoney(requestedAmount);
|
||||
|
||||
// Transfer ownership of the properties from sender to receiver
|
||||
// Transfer properties
|
||||
if (offeredProperties != null) {
|
||||
for (PropertyField property : offeredProperties) {
|
||||
transferProperty(sender, receiver, property);
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer ownership of the properties from receiver to sender
|
||||
if (requestedProperties != null) {
|
||||
for (PropertyField property : requestedProperties) {
|
||||
transferProperty(receiver, sender, property);
|
||||
@ -76,73 +122,57 @@ public class TradeHandler {
|
||||
transferJailCards(sender, receiver, offeredJailCards);
|
||||
transferJailCards(receiver, sender, requestedJailCards);
|
||||
|
||||
System.out.println("Trade accepted. " + sender.getName() + " and " + receiver.getName() + " completed the trade.");
|
||||
System.out.println("Trade completed between " + sender.getName() + " and " + receiver.getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Rejects the trade offer.
|
||||
*
|
||||
* @param receiver the Player who is rejecting the trade
|
||||
* Rejects the trade.
|
||||
*/
|
||||
public void rejectTrade(Player receiver) {
|
||||
System.out.println("Trade rejected by " + receiver.getName());
|
||||
public void rejectTrade() {
|
||||
System.out.println(receiver.getName() + " rejected the trade.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates a trade offer by checking if the sender and receiver own the properties involved,
|
||||
* have sufficient funds for the money involved in the trade, and have enough jail cards.
|
||||
* Validates the trade offer by checking ownership, balances, and jail cards.
|
||||
*
|
||||
* @param sender the Player initiating the trade
|
||||
* @param offeredAmount the amount of money the sender is offering
|
||||
* @param offeredProperties the list of properties the sender is offering
|
||||
* @param offeredJailCards the number of jail cards the sender is offering
|
||||
* @param receiver the Player receiving the trade offer
|
||||
* @param requestedAmount the amount of money the sender is requesting
|
||||
* @param requestedProperties the list of properties the sender is requesting from the receiver
|
||||
* @param requestedJailCards the number of jail cards the sender is requesting from the receiver
|
||||
* @return true if the trade offer is valid, false otherwise
|
||||
* @return true if the trade is valid, false otherwise
|
||||
*/
|
||||
private boolean validateTrade(Player sender, int offeredAmount, List<PropertyField> offeredProperties, int offeredJailCards,
|
||||
Player receiver, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
|
||||
// Check if sender has enough money to offer
|
||||
private boolean validateTrade() {
|
||||
// Validate sender's ability to offer money
|
||||
if (sender.getAccountBalance() < offeredAmount) {
|
||||
System.out.println("Sender does not have enough balance to make this offer.");
|
||||
System.out.println("Sender does not have enough money to offer.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if receiver has enough money to offer
|
||||
// Validate receiver's ability to fulfill the requested amount
|
||||
if (receiver.getAccountBalance() < requestedAmount) {
|
||||
System.out.println("Receiver does not have enough balance to fulfill requested amount.");
|
||||
System.out.println("Receiver does not have enough money to fulfill the request.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if sender owns all the offered properties
|
||||
// Validate property ownership
|
||||
if (offeredProperties != null) {
|
||||
for (PropertyField property : offeredProperties) {
|
||||
if (!sender.getProperties().contains(property)) {
|
||||
System.out.println("Sender does not own the property " + property.getName() + " being offered.");
|
||||
System.out.println("Sender does not own property: " + property.getName());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if receiver owns all the requested properties
|
||||
if (requestedProperties != null) {
|
||||
for (PropertyField property : requestedProperties) {
|
||||
if (!receiver.getProperties().contains(property)) {
|
||||
System.out.println("Receiver does not own the property " + property.getName() + " requested.");
|
||||
System.out.println("Receiver does not own property: " + property.getName());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if sender has enough jail cards to offer
|
||||
// Validate jail cards
|
||||
if (sender.getNumJailCard() < offeredJailCards) {
|
||||
System.out.println("Sender does not have enough jail cards to offer.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if receiver has enough jail cards to fulfill the request
|
||||
if (receiver.getNumJailCard() < requestedJailCards) {
|
||||
System.out.println("Receiver does not have enough jail cards to fulfill the request.");
|
||||
return false;
|
||||
@ -152,7 +182,7 @@ public class TradeHandler {
|
||||
}
|
||||
|
||||
/**
|
||||
* Transfers a property from one player to another.
|
||||
* Transfers a property between players.
|
||||
*
|
||||
* @param from the Player transferring the property
|
||||
* @param to the Player receiving the property
|
||||
@ -161,8 +191,7 @@ public class TradeHandler {
|
||||
private void transferProperty(Player from, Player to, PropertyField property) {
|
||||
from.sellProperty(property);
|
||||
to.buyProperty(property);
|
||||
property.setOwner(to); // Update the property's owner
|
||||
|
||||
property.setOwner(to);
|
||||
System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
|
||||
}
|
||||
|
||||
@ -178,6 +207,6 @@ public class TradeHandler {
|
||||
from.removeJailCard();
|
||||
to.addJailCard();
|
||||
}
|
||||
System.out.println("Transferred " + numCards + " jail card(s) from " + from.getName() + " to " + to.getName());
|
||||
System.out.println(numCards + " jail card(s) transferred from " + from.getName() + " to " + to.getName());
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
package pp.monopoly.model.card;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class Card {
|
||||
private final String description;
|
||||
private final String keyword;
|
||||
@ -9,13 +11,13 @@ public class Card {
|
||||
this.keyword = keyword;
|
||||
}
|
||||
|
||||
public void accept(DeckHelper visitor) {
|
||||
visitor.visit(this);
|
||||
public void accept(DeckHelper visitor, Player player) {
|
||||
visitor.visit(this, player);
|
||||
}
|
||||
|
||||
public String getDescription() {
|
||||
return description;
|
||||
}
|
||||
} // TODO wird gerade in der EventCard zur erstellung des Popup genutzt
|
||||
|
||||
String getKeyword() {
|
||||
return keyword;
|
||||
|
@ -2,24 +2,317 @@ package pp.monopoly.model.card;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.Queue;
|
||||
|
||||
import pp.monopoly.model.CardVisitor;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
|
||||
public class DeckHelper implements CardVisitor<Void>{
|
||||
public class DeckHelper{
|
||||
|
||||
private static Queue<Card> cards;
|
||||
|
||||
private DeckHelper() {
|
||||
private Queue<Card> cards;
|
||||
private List<Card> drawn = new ArrayList<>();
|
||||
|
||||
public DeckHelper() {
|
||||
cards = new LinkedList<Card>();
|
||||
cards.add(new Card("Du wurdest mit einem Dienst KFZ geblitzt. Zahle: 800€", "dienst-kfz-blitzer"));
|
||||
cards.add(new Card("Die erste Spoparty steht bevor. Ziehe vor zum 23er.", "spoparty"));
|
||||
cards.add(new Card("Du kommst aus dem Gulak frei.", "gulak-frei-1"));
|
||||
cards.add(new Card("Du kommst aus dem Gulak frei.", "gulak-frei-2"));
|
||||
cards.add(new Card("Du hast den Dienstführerschein bestanden. Ziehe vor bis Teststrecke.", "dienstfuehrerschein"));
|
||||
cards.add(new Card("Malkmus läd zum Pubquiz ein. Rücke vor bis zum 20er.", "pubquiz"));
|
||||
cards.add(new Card("Du warst ohne Namensschild in der Truppenküche. Rücke vor zum 10er. Gehe nicht über Monatsgehalt. Ziehe keine 2000x€ ein.", "namensschild-truppenkueche"));
|
||||
cards.add(new Card("Du hast heute die Spendierhosen an und gibst eine Runde in der Unibar. Zahle jedem Spieler: 400€", "spendierhosen-unibar"));
|
||||
cards.add(new Card("Du warst in der Prüfungsphase krank. Gehe 3 Felder zurück.", "pruefungsphase-krank"));
|
||||
cards.add(new Card("Ziehe vor bis zum nächsten Monatsgehalt.", "naechstes-monatsgehalt"));
|
||||
cards.add(new Card("Du hast ein Antreten verschlafen. Zahle: 500€", "antreten-verschlafen-1"));
|
||||
cards.add(new Card("Du hast den Maibock organisiert. Du erhältst: 3000€", "maibock-organisiert"));
|
||||
cards.add(new Card("Der Spieß macht eine unangekündigte Inventur. Zahle für jedes Haus: 400€ und jedes Hotel: 2800€", "inventur-haeuser-hotels"));
|
||||
cards.add(new Card("Es gab keine Mozzarella Bällchen mehr für Thoma. Alle Spieler ziehen vor auf Gym.", "dienstsport-gym"));
|
||||
cards.add(new Card("Auf deiner Stube wurde Schimmel gefunden. Gehe ins Gulak. Begib Dich direkt dorthin. Gehe nicht über Monatsgehalt. Ziehe nicht ein.", "schimmel-gulak"));
|
||||
cards.add(new Card("Deine Stube ist nach einer Partynacht nicht mehr bewohnbar. Du ziehst ins Gulak. Begib Dich direkt dorthin. Gehe nicht über Monatsgehalt. Ziehe nicht ein.", "partynacht-gulak"));
|
||||
cards.add(new Card("Das Jahresabschlussantreten steht an. Ziehe vor bis Schwimmhalle.", "jahresabschlussantreten"));
|
||||
cards.add(new Card("Du wurdest beim Verkaufen von Versicherungen erwischt. Zahle: 4000€", "verkaufen-versicherungen"));
|
||||
cards.add(new Card("Du musstest einen Rückstuferantrag stellen. Setze eine Runde aus.", "rueckstuferantrag"));
|
||||
cards.add(new Card("Auf einer Hausfeier bist du betrunken auf der Treppe gestürzt und dabei auf einen Kameraden gefallen. Zahle: 800€ und gehe zurück zu SanZ.", "hausfeier-sturz"));
|
||||
cards.add(new Card("Beförderung. Beim nächsten Monatsgehalt ziehst du ein: 3000€", "befoerderung"));
|
||||
cards.add(new Card("Du entscheidest dich für eine Dienstreise nach Lourd. Zahle: 1000€ und setze eine Runde aus.", "dienstreise-lourd"));
|
||||
cards.add(new Card("Du warst fleißig Blutspenden und erhältst einen Tag Sonderurlaub. Du bist nochmal an der Reihe.", "blutspenden-sonderurlaub"));
|
||||
cards.add(new Card("Dir wurde auf dem Oktoberfest dein Geldbeutel geklaut. Gebe 10% deines Vermögens ab.", "geldbeutel-oktoberfest"));
|
||||
cards.add(new Card("Du wirst von deinem Chef für vorbildliches Verhalten gelobt. Du erhältst: 4000€", "lob-chef"));
|
||||
cards.add(new Card("Deine Bekanntschaft von letzter Nacht war eine Spo. Lasse dich testen und zahle: 200€", "spo-testen"));
|
||||
cards.add(new Card("Du wurdest von Kranz geexmattet. Gehe zurück zu Prüfungsamt.", "kranz-exmatrikulation"));
|
||||
cards.add(new Card("Die letzte Party ist ein wenig eskaliert. Setze eine Runde aus.", "party-eskaliert"));
|
||||
cards.add(new Card("Du wurdest zur VP gewählt und schmeißt eine Einstandsparty. Zahle: 800€", "vp-einstandsparty"));
|
||||
cards.add(new Card("Du hast eine Party veranstaltet und dick Gewinn gemacht. Ziehe ein: 1500€", "party-gewinn"));
|
||||
cards.add(new Card("Zur falschen Zeit am falschen Ort. Du musst einen Bergmarsch planen und setzt eine Runde aus.", "bergmarsch"));
|
||||
cards.add(new Card("Dein Jodel eines Eispenis mit Unterhodenbeleuchtung geht viral. Ziehe ein: 1000€", "jodel-eispenis"));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(Card c) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'visit'");
|
||||
public void visit(Card card, Player player) {
|
||||
switch (card.getKeyword()) {
|
||||
case "dienst-kfz-blitzer":
|
||||
dienstKfzBlitzer(player);
|
||||
break;
|
||||
|
||||
case "spoparty":
|
||||
spoparty(player);
|
||||
break;
|
||||
|
||||
case "gulak-frei-1":
|
||||
case "gulak-frei-2":
|
||||
gulakFrei(player);
|
||||
break;
|
||||
|
||||
case "dienstfuehrerschein":
|
||||
dienstfuehrerschein(player);
|
||||
break;
|
||||
|
||||
case "pubquiz":
|
||||
pubquiz(player);
|
||||
break;
|
||||
|
||||
case "namensschild-truppenkueche":
|
||||
namensschildTruppenkueche(player);
|
||||
break;
|
||||
|
||||
case "spendierhosen-unibar":
|
||||
spendierhosenUnibar(player);
|
||||
break;
|
||||
|
||||
case "pruefungsphase-krank":
|
||||
pruefungsphaseKrank(player);
|
||||
break;
|
||||
|
||||
case "naechstes-monatsgehalt":
|
||||
naechstesMonatsgehalt(player);
|
||||
break;
|
||||
|
||||
case "antreten-verschlafen-1":
|
||||
antretenVerschlafen(player);
|
||||
break;
|
||||
|
||||
case "maibock-organisiert":
|
||||
maibockOrganisiert(player);
|
||||
break;
|
||||
|
||||
case "inventur-haeuser-hotels":
|
||||
inventurHaeuserHotels(player);
|
||||
break;
|
||||
|
||||
case "dienstsport-gym":
|
||||
dienstsportGym(player);
|
||||
break;
|
||||
|
||||
case "schimmel-gulak":
|
||||
schimmelGulak(player);
|
||||
break;
|
||||
|
||||
case "partynacht-gulak":
|
||||
partynachtGulak(player);
|
||||
break;
|
||||
|
||||
case "jahresabschlussantreten":
|
||||
jahresabschlussantreten(player);
|
||||
break;
|
||||
|
||||
case "verkaufen-versicherungen":
|
||||
verkaufenVersicherungen(player);
|
||||
break;
|
||||
|
||||
case "rueckstuferantrag":
|
||||
rueckstuferantrag(player);
|
||||
break;
|
||||
|
||||
case "hausfeier-sturz":
|
||||
hausfeierSturz(player);
|
||||
break;
|
||||
|
||||
case "befoerderung":
|
||||
befoerderung(player);
|
||||
break;
|
||||
|
||||
case "dienstreise-lourd":
|
||||
dienstreiseLourd(player);
|
||||
break;
|
||||
|
||||
case "blutspenden-sonderurlaub":
|
||||
blutspendenSonderurlaub(player);
|
||||
break;
|
||||
|
||||
case "geldbeutel-oktoberfest":
|
||||
geldbeutelOktoberfest(player);
|
||||
break;
|
||||
|
||||
case "lob-chef":
|
||||
lobChef(player);
|
||||
break;
|
||||
|
||||
case "spo-testen":
|
||||
spoTesten(player);
|
||||
break;
|
||||
|
||||
case "kranz-exmatrikulation":
|
||||
kranzExmatrikulation(player);
|
||||
break;
|
||||
|
||||
case "party-eskaliert":
|
||||
partyEskaliert(player);
|
||||
break;
|
||||
|
||||
case "vp-einstandsparty":
|
||||
vpEinstandsparty(player);
|
||||
break;
|
||||
|
||||
case "party-gewinn":
|
||||
partyGewinn(player);
|
||||
break;
|
||||
|
||||
case "bergmarsch":
|
||||
bergmarsch(player);
|
||||
break;
|
||||
|
||||
case "jodel-eispenis":
|
||||
jodelEispenis(player);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void dienstKfzBlitzer(Player player) {
|
||||
player.pay(800);
|
||||
}
|
||||
|
||||
private void spoparty(Player player) {
|
||||
player.movePos(14);
|
||||
}
|
||||
|
||||
private void gulakFrei(Player player) {
|
||||
player.addJailCard();
|
||||
}
|
||||
|
||||
private void dienstfuehrerschein(Player player) {
|
||||
player.movePos(20);
|
||||
}
|
||||
|
||||
private void pubquiz(Player player) {
|
||||
player.movePos(39);
|
||||
}
|
||||
|
||||
private void namensschildTruppenkueche(Player player) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
private void spendierhosenUnibar(Player player) {
|
||||
for (Player p : player.getHandler().getPlayers()) {
|
||||
p.earnMoney(400);
|
||||
}
|
||||
player.pay(player.getHandler().getPlayerCount()*400 - 400);
|
||||
}
|
||||
|
||||
private void pruefungsphaseKrank(Player player) {
|
||||
player.movePos(player.getFieldID() - 3);
|
||||
}
|
||||
|
||||
private void naechstesMonatsgehalt(Player player) {
|
||||
player.movePos(0);
|
||||
}
|
||||
|
||||
private void antretenVerschlafen(Player player) {
|
||||
player.pay(500);
|
||||
}
|
||||
|
||||
private void maibockOrganisiert(Player player) {
|
||||
player.earnMoney(3000);
|
||||
}
|
||||
|
||||
private void inventurHaeuserHotels(Player player) {
|
||||
player.pay(player.getNumHouses() * 400 + player.getNumHotels() * 2800);
|
||||
}
|
||||
|
||||
private void dienstsportGym(Player player) {
|
||||
for (Player p : player.getHandler().getPlayers()) {
|
||||
p.movePos(1);
|
||||
}
|
||||
}
|
||||
|
||||
private void schimmelGulak(Player player) {
|
||||
player.movePos(10);
|
||||
}
|
||||
|
||||
private void partynachtGulak(Player player) {
|
||||
player.movePos(10);
|
||||
}
|
||||
|
||||
private void jahresabschlussantreten(Player player) {
|
||||
player.movePos(17);
|
||||
}
|
||||
|
||||
private void verkaufenVersicherungen(Player player) {
|
||||
player.pay(4000);
|
||||
}
|
||||
|
||||
private void rueckstuferantrag(Player player) {
|
||||
player.getHandler().getLogic().received(new EndTurn(), player.getId());
|
||||
}
|
||||
|
||||
private void hausfeierSturz(Player player) {
|
||||
player.pay(800);
|
||||
player.movePos(32);
|
||||
}
|
||||
|
||||
private void befoerderung(Player player) {
|
||||
player.earnMoney(3000);
|
||||
}
|
||||
|
||||
private void dienstreiseLourd(Player player) {
|
||||
player.pay(1000);
|
||||
player.getHandler().getLogic().received(new EndTurn(), player.getId());
|
||||
}
|
||||
|
||||
private void blutspendenSonderurlaub(Player player) {
|
||||
player.getHandler().extraTurn(player);
|
||||
}
|
||||
|
||||
private void geldbeutelOktoberfest(Player player) {
|
||||
player.pay(player.getAccountBalance() / 10);
|
||||
}
|
||||
|
||||
private void lobChef(Player player) {
|
||||
player.earnMoney( 4000);
|
||||
}
|
||||
|
||||
private void spoTesten(Player player) {
|
||||
player.pay( 200);
|
||||
}
|
||||
|
||||
private void kranzExmatrikulation(Player player) {
|
||||
player.movePos(5);
|
||||
}
|
||||
|
||||
private void partyEskaliert(Player player) {
|
||||
player.getHandler().getLogic().received(new EndTurn(), player.getId());
|
||||
}
|
||||
|
||||
private void vpEinstandsparty(Player player) {
|
||||
player.pay( 800);
|
||||
}
|
||||
|
||||
private void partyGewinn(Player player) {
|
||||
player.earnMoney( 1500);
|
||||
}
|
||||
|
||||
private void bergmarsch(Player player) {
|
||||
player.getHandler().getLogic().received(new EndTurn(), player.getId());
|
||||
}
|
||||
|
||||
private void jodelEispenis(Player player) {
|
||||
player.earnMoney(1000);
|
||||
}
|
||||
|
||||
|
||||
private void shuffle() {
|
||||
List<Card> cardList = new ArrayList<>(cards);
|
||||
@ -28,7 +321,13 @@ public class DeckHelper implements CardVisitor<Void>{
|
||||
cards.addAll(cardList);
|
||||
}
|
||||
|
||||
public static Card drawCard() {
|
||||
return cards != null ? cards.poll() : null;
|
||||
public Card drawCard() {
|
||||
if (cards.isEmpty()) {
|
||||
drawn.forEach(cards::add);
|
||||
shuffle();
|
||||
}
|
||||
Card card = cards.poll();
|
||||
drawn.add(card);
|
||||
return card;
|
||||
}
|
||||
}
|
||||
|
@ -22,49 +22,49 @@ public class BoardManager {
|
||||
* Creates a Monopoly GameBoard
|
||||
* @return the List of Fields in correct Order
|
||||
*/
|
||||
private static List<Field> createBoard() {
|
||||
public static List<Field> createBoard() {
|
||||
ArrayList<Field> fields = new ArrayList<>();
|
||||
|
||||
fields.add(new GoField());
|
||||
fields.add(new BuildingProperty("Gym", 1, 600, 20));
|
||||
fields.add(new BuildingProperty("Gym", 1, 600, 20, 500, FieldColor.BROWN));
|
||||
fields.add(new EventField("Hausfeier", 2));
|
||||
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40));
|
||||
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40, 500, FieldColor.BROWN));
|
||||
fields.add(new FineField("Diszi", 4, 2000));
|
||||
fields.add(new GateField("Südtor", 5));
|
||||
fields.add(new BuildingProperty("Studium+", 6, 1000, 60));
|
||||
fields.add(new BuildingProperty("Studium+", 6, 1000, 60, 500, FieldColor.BLUE_LIGHT));
|
||||
fields.add(new EventField("Üvas", 7));
|
||||
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
|
||||
fields.add(new BuildingProperty("Audimax", 9, 1200, 80));
|
||||
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60, 500, FieldColor.BLUE_LIGHT));
|
||||
fields.add(new BuildingProperty("Audimax", 9, 1200, 80, 500, FieldColor.BLUE_LIGHT));
|
||||
fields.add(new GulagField());
|
||||
fields.add(new BuildingProperty("99er", 11, 1400, 100));
|
||||
fields.add(new BuildingProperty("99er", 11, 1400, 100, 1000, FieldColor.PINK));
|
||||
fields.add(new FoodField("Brandl", 12));
|
||||
fields.add(new BuildingProperty("12er", 13, 1400, 100));
|
||||
fields.add(new BuildingProperty("23er", 14, 1600, 120));
|
||||
fields.add(new BuildingProperty("12er", 13, 1400, 100, 1000, FieldColor.PINK));
|
||||
fields.add(new BuildingProperty("23er", 14, 1600, 120, 1000, FieldColor.PINK));
|
||||
fields.add(new GateField("HauptWache", 15));
|
||||
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
|
||||
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
|
||||
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140, 1000, FieldColor.ORANGE));
|
||||
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140, 1000, FieldColor.ORANGE));
|
||||
fields.add(new EventField("Marine-Welcome-Party", 18));
|
||||
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160));
|
||||
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160, 1000, FieldColor.ORANGE));
|
||||
fields.add(new TestStreckeField());
|
||||
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180));
|
||||
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180, 1500, FieldColor.RED));
|
||||
fields.add(new EventField("Üvas", 22));
|
||||
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180));
|
||||
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200));
|
||||
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180, 1500, FieldColor.RED));
|
||||
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200, 1500, FieldColor.RED));
|
||||
fields.add(new GateField("Nordtor", 25));
|
||||
fields.add(new BuildingProperty("Cascada", 26, 2600, 220));
|
||||
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
|
||||
fields.add(new BuildingProperty("Cascada", 26, 2600, 220, 1500, FieldColor.YELLOW));
|
||||
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220, 1500, FieldColor.YELLOW));
|
||||
fields.add(new FoodField("Truppenküche", 28));
|
||||
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
|
||||
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240, 1500, FieldColor.YELLOW));
|
||||
fields.add(new WacheField());
|
||||
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260));
|
||||
fields.add(new BuildingProperty("SanZ", 32, 300, 260));
|
||||
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260, 2000, FieldColor.GREEN));
|
||||
fields.add(new BuildingProperty("SanZ", 32, 300, 260, 2000, FieldColor.GREEN));
|
||||
fields.add(new EventField("Maibock", 33));
|
||||
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
|
||||
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280, 2000, FieldColor.GREEN));
|
||||
fields.add(new GateField("Osttor", 35));
|
||||
fields.add(new EventField("Üvas", 36));
|
||||
fields.add(new BuildingProperty("2er", 37, 3500, 350));
|
||||
fields.add(new BuildingProperty("2er", 37, 3500, 350, 2000, FieldColor.BLUE_DARK));
|
||||
fields.add(new FineField("EZM", 38, 1000));
|
||||
fields.add(new BuildingProperty("20er", 39, 4000, 500));
|
||||
fields.add(new BuildingProperty("20er", 39, 4000, 500, 2000, FieldColor.BLUE_DARK));
|
||||
|
||||
return fields;
|
||||
}
|
||||
@ -88,4 +88,8 @@ public class BoardManager {
|
||||
if (board.contains(field)) return field.getId();
|
||||
else throw new NoSuchElementException();
|
||||
}
|
||||
|
||||
public List<Field> getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
@ -1,30 +1,42 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class BuildingProperty extends PropertyField {
|
||||
|
||||
private int houses;
|
||||
private boolean hotel = false;
|
||||
private final int housePrice;
|
||||
private final FieldColor color;
|
||||
private final int rentFactor1 = 5;
|
||||
private final int rentFactor2 = 15;
|
||||
private final int rentFactor3 = 40;
|
||||
private final int rentFactor4 = 55;
|
||||
private final int rentFactorHotel = 70;
|
||||
|
||||
BuildingProperty(String name, int id, int price, int rent) {
|
||||
BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) {
|
||||
super(name, id, price, rent);
|
||||
this.housePrice = housePrice;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calcRent() {
|
||||
if (hotel) {
|
||||
return (int) Math.round(rent*70/10)*10;
|
||||
return (int) Math.round(rent*rentFactorHotel/10)*10;
|
||||
}
|
||||
switch (houses) {
|
||||
case 1:
|
||||
return (int) Math.round(rent*5/10)*10;
|
||||
return (int) Math.round(rent*rentFactor1/10)*10;
|
||||
case 2:
|
||||
return (int) Math.round(rent*15/10)*10;
|
||||
return (int) Math.round(rent*rentFactor2/10)*10;
|
||||
case 3:
|
||||
return (int) Math.round(rent*40/10)*10;
|
||||
return (int) Math.round(rent*rentFactor3/10)*10;
|
||||
case 4:
|
||||
return (int) Math.round(rent*55/10)*10;
|
||||
return (int) Math.round(rent*rentFactor4/10)*10;
|
||||
|
||||
default:
|
||||
return rent;
|
||||
@ -67,4 +79,31 @@ public class BuildingProperty extends PropertyField {
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
|
||||
public List<Integer> getAllRent() {
|
||||
List<Integer> list = new ArrayList<>();
|
||||
list.add(rent);
|
||||
list.add((int) Math.round(rent*rentFactor1/10)*10);
|
||||
list.add((int) Math.round(rent*rentFactor2/10)*10);
|
||||
list.add((int) Math.round(rent*rentFactor3/10)*10);
|
||||
list.add((int) Math.round(rent*rentFactor4/10)*10);
|
||||
list.add((int) Math.round(rent*rentFactorHotel/10)*10);
|
||||
return list;
|
||||
}
|
||||
|
||||
public FieldColor getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public int getHousePrice() {
|
||||
return housePrice;
|
||||
}
|
||||
|
||||
public int getHouses() {
|
||||
return houses;
|
||||
}
|
||||
|
||||
public int getHotel() {
|
||||
return hotel ? 1:0;
|
||||
}
|
||||
}
|
||||
|
@ -2,8 +2,6 @@ package pp.monopoly.model.fields;
|
||||
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
|
||||
public class EventField extends Field{
|
||||
|
||||
@ -15,9 +13,4 @@ public class EventField extends Field{
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
|
||||
public Card drawCard() {
|
||||
return DeckHelper.drawCard();
|
||||
}
|
||||
|
||||
}
|
||||
|