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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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implemented PlayerStates
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@ -8,9 +8,11 @@
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package pp.monopoly.game.server;
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import java.util.List;
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import java.util.Random;
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import com.jme3.math.ColorRGBA;
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import pp.monopoly.message.server.DiceResult;
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import pp.monopoly.model.FieldVisitor;
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import pp.monopoly.model.Figure;
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import pp.monopoly.model.card.DeckHelper;
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@ -37,8 +39,9 @@ public class Player implements FieldVisitor<Void>{
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private List<PropertyField> properties;
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private int getOutOfJailCard;
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private int fieldID;
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private int rollResult;
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private DiceResult rollResult;
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private PlayerHandler handler;
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private PlayerState state = new LobbyState();
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public Player(int id, String name, PlayerHandler handler) {
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this.name = name;
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@ -74,10 +77,6 @@ public class Player implements FieldVisitor<Void>{
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return fieldID = (fieldID+position)%40;
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}
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public void setRollResult(int rollResult) {
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this.rollResult = rollResult;
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}
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public List<PropertyField> getProperties() {
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return properties;
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}
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@ -122,6 +121,14 @@ public class Player implements FieldVisitor<Void>{
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getOutOfJailCard--;
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}
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public void payBail() {
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state.payBail();
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}
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public void useJailCard() {
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state.useJailCard();
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}
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@Override
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public Void visit(BuildingProperty field) {
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int rent = field.calcRent();
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@ -137,8 +144,8 @@ public class Player implements FieldVisitor<Void>{
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if (field.getOwner().getNumProp(field) == 2) {
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factor = 10;
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}
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field.getOwner().earnMoney(rollResult*factor);
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pay(rollResult*factor);
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field.getOwner().earnMoney(rollResult.calcTotal()*factor);
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pay(rollResult.calcTotal()*factor);
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return null;
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}
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@ -153,8 +160,8 @@ public class Player implements FieldVisitor<Void>{
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@Override
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public Void visit(GulagField field) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'visit'");
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//do nothing
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return null;
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}
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@Override
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@ -172,7 +179,7 @@ public class Player implements FieldVisitor<Void>{
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@Override
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public Void visit(WacheField field) {
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movePos(10);
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state = new JailState();
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return null;
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}
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@ -203,4 +210,170 @@ public class Player implements FieldVisitor<Void>{
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return count;
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}
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/**
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* Inner class for dice functionality in the game.
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* Rolls random dice values.
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*/
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private class Dice {
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private static Random random = new Random();
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/**
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* Rolls a single die and returns a random value from 1 to 6.
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*
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* @return the result of a dice roll (1 to 6)
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*/
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private static int rollDice() {
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return random.nextInt(6) + 1;
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}
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}
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/**
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* Rolls two dice and returns a list with the results.
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*
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* @return a List of two integers representing the dice roll results
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*/
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DiceResult rollDice() {
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return state.rollDice();
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}
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/**
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* A interface representing the PlayerStates
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*/
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private interface PlayerState {
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DiceResult rollDice();
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void payBail();
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void useJailCard();
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}
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/**
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* Class to represent the Active PlayerState
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* This class is set when it is the Players turn to do actions
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*/
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private class ActiveState implements PlayerState {
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@Override
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public DiceResult rollDice() {
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List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
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rollResult = new DiceResult(roll);
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return rollResult;
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}
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@Override
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public void payBail() {
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// do nothing
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}
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@Override
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public void useJailCard() {
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// do nothings
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}
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}
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/**
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* A class to represent the Lobby PlayerState
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* Set when in Lobby
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*/
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private class LobbyState implements PlayerState{
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@Override
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public DiceResult rollDice() {
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//do nothing
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return null;
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}
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@Override
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public void payBail() {
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//do nothing
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}
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@Override
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public void useJailCard() {
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// do nothing
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}
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}
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/**
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* A class to represent the Jailed PlayerState
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* Set when in Gulag
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*/
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private class JailState implements PlayerState {
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private int DoubletsCounter = 3;
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@Override
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public DiceResult rollDice() {
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List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
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rollResult = new DiceResult(roll);
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if (rollResult.isDoublets()) {
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state = new ActiveState();
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} else if (DoubletsCounter == 0) {
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} else {
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DoubletsCounter--;
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}
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return rollResult;
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}
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@Override
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public void payBail() {
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pay(500);
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state = new ActiveState();
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}
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@Override
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public void useJailCard() {
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getOutOfJailCard--;
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state = new ActiveState();
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}
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}
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private class BankruptState implements PlayerState {
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@Override
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public DiceResult rollDice() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
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}
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@Override
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public void payBail() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'payBail'");
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}
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@Override
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public void useJailCard() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
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}
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}
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private class WaitForTurnState implements PlayerState {
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@Override
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public DiceResult rollDice() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
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}
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@Override
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public void payBail() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'payBail'");
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}
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@Override
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public void useJailCard() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
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}
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}
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}
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@ -40,32 +40,6 @@ public class ServerGameLogic implements ClientInterpreter {
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this.config = config;
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}
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/**
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* Inner class for dice functionality in the game.
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* Rolls random dice values.
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*/
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private class Dice {
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private static Random random = new Random();
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/**
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* Rolls a single die and returns a random value from 1 to 6.
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*
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* @return the result of a dice roll (1 to 6)
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*/
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private static int rollDice() {
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return random.nextInt(6) + 1;
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}
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}
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/**
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* Rolls two dice and returns a list with the results.
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*
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* @return a List of two integers representing the dice roll results
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*/
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List<Integer> rollDice() {
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return List.of(Dice.rollDice(), Dice.rollDice());
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}
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/**
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* Retrieves the current state of the game.
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*
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@ -219,15 +193,7 @@ public class ServerGameLogic implements ClientInterpreter {
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public void received(RollDice msg, int from) {
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Player player = getPlayerById(from);
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if (player != null && state == ServerState.INGAME) {
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List<Integer> rollResults = rollDice();
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int rollSum = rollResults.get(0) + rollResults.get(1);
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player.setRollResult(rollSum);
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player.move(rollSum);
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LOGGER.log(Level.INFO, "Player {0} rolled {1} and moved to position {2}", player.getName(), rollSum, player.getFieldID());
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send(player, new DiceResult(rollResults));
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send(player, player.rollDice());
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}
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}
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return rollResult.get(0) == rollResult.get(1);
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}
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public int calcTotal() {
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return rollResult.get(0)+rollResult.get(1);
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}
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}
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