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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-28 18:59:47 +01:00
added alienboat
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Projekte/Alienship.j3o
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BIN
Projekte/Alienship.j3o
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@ -34,6 +34,8 @@ import static pp.util.FloatMath.PI;
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*/
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*/
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class SeaSynchronizer extends ShipMapSynchronizer {
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class SeaSynchronizer extends ShipMapSynchronizer {
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private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o";
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private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
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private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
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private static final String COLOR = "Color"; //NON-NLS
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private static final String COLOR = "Color"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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@ -141,15 +143,32 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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* @return the spatial representing the battleship
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* @return the spatial representing the battleship
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*/
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*/
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private Spatial createShip(Battleship ship) {
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private Spatial createShip(Battleship ship) {
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return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
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switch (ship.getLength()) {
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}
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case 4:
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return createBattleship(ship);
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case 5:
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return createAllienship(ship);
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/**
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default:
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* Creates a simple box to represent a battleship that is not of the "King George V" type.
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return createBox(ship);
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*
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}
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* @param ship the battleship to be represented
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}
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* @return the geometry representing the battleship as a box
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private Spatial createAllienship(Battleship ship) {
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*/
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final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
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model.scale(0.0005f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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return model;}
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/**
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* Creates a simple box to represent a battleship that is not of the "King George V" type.
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*
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* @param ship the battleship to be represented
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* @return the geometry representing the battleship as a box
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*/
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private Spatial createBox(Battleship ship) {
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private Spatial createBox(Battleship ship) {
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final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
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final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
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0.3f,
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0.3f,
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After Width: | Height: | Size: 78 KiB |
@ -41,7 +41,11 @@ public class ModelExporter extends SimpleApplication {
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*/
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*/
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@Override
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@Override
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public void simpleInitApp() {
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public void simpleInitApp() {
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export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
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export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
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export("Models/Alienship/Alienship.obj", "Alienship.j3o");//NON-NLS
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export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
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export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
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export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
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stop();
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stop();
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}
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}
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@ -0,0 +1,11 @@
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# Blender MTL File: 'water ship.blend'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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File diff suppressed because it is too large
Load Diff
@ -7,16 +7,16 @@
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package pp.battleship.model;
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package pp.battleship.model;
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import pp.battleship.notification.GameEvent;
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import pp.battleship.notification.GameEventBroker;
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import pp.battleship.notification.ItemAddedEvent;
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import pp.battleship.notification.ItemRemovedEvent;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import java.util.stream.Stream;
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import java.util.stream.Stream;
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import pp.battleship.notification.GameEvent;
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import pp.battleship.notification.GameEventBroker;
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import pp.battleship.notification.ItemAddedEvent;
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import pp.battleship.notification.ItemRemovedEvent;
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/**
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/**
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* Represents a rectangular map that holds ships and registers shots fired.
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* Represents a rectangular map that holds ships and registers shots fired.
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* It also supports event notification for game state changes such as item addition or removal.
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* It also supports event notification for game state changes such as item addition or removal.
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@ -66,7 +66,7 @@ public class ShipMap {
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*/
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*/
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private void addItem(Item item) {
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private void addItem(Item item) {
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items.add(item);
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items.add(item);
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notifyListeners(new ItemRemovedEvent(item, this));
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notifyListeners(new ItemAddedEvent(item, this));
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}
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}
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/**
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/**
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@ -98,7 +98,7 @@ public class ShipMap {
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*/
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*/
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public void remove(Item item) {
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public void remove(Item item) {
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items.remove(item);
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items.remove(item);
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notifyListeners(new ItemAddedEvent(item, this));
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notifyListeners(new ItemRemovedEvent(item, this));
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}
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}
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/**
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/**
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@ -54,6 +54,8 @@ public class ShipMapTest {
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verify(mockBroker).notifyListeners(any(ItemAddedEvent.class));
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verify(mockBroker).notifyListeners(any(ItemAddedEvent.class));
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}
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}
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@Test
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@Test
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public void testRemoveItem() {
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public void testRemoveItem() {
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map.add(battleship);
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map.add(battleship);
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