added rudimentary effects when ships are hit
@ -9,6 +9,7 @@ dependencies {
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||||
implementation project(":battleship:model")
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||||
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||||
implementation libs.jme3.desktop
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||||
implementation libs.jme3.effects
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||||
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||||
runtimeOnly libs.jme3.awt.dialogs
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||||
runtimeOnly libs.jme3.plugins
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||||
|
@ -0,0 +1,243 @@
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package pp.battleship.client.gui;
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||||
import com.jme3.effect.ParticleEmitter;
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||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
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||||
import com.jme3.math.Vector3f;
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||||
import pp.battleship.client.BattleshipApp;
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||||
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
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||||
*/
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||||
public class ParticleEffectFactory {
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||||
private static final int COUNT_FACTOR = 1;
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||||
private static final float COUNT_FACTOR_F = 1f;
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||||
private static final boolean POINT_SPRITE = true;
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||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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||||
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||||
private final BattleshipApp app;
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||||
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||||
ParticleEffectFactory(BattleshipApp app) {
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||||
this.app = app;
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||||
}
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/**
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||||
* Creates a flame particle emitter.
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||||
*
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||||
* @return a configured flame particle emitter
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||||
*/
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||||
ParticleEmitter createFlame() {
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||||
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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||||
flame.setSelectRandomImage(true);
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||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
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||||
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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||||
flame.setStartSize(0.1f);
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||||
flame.setEndSize(0.5f);
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||||
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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||||
flame.setParticlesPerSec(0);
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||||
flame.setGravity(0, -5, 0);
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||||
flame.setLowLife(.4f);
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||||
flame.setHighLife(.5f);
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||||
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
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||||
flame.getParticleInfluencer().setVelocityVariation(1f);
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||||
flame.setImagesX(2);
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||||
flame.setImagesY(2);
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||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
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||||
mat.setBoolean("PointSprite", POINT_SPRITE);
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||||
flame.setMaterial(mat);
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||||
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||||
return flame;
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||||
}
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||||
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||||
/**
|
||||
* Creates a flash particle emitter.
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||||
*
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||||
* @return a configured flash particle emitter
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||||
*/
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||||
ParticleEmitter createFlash() {
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||||
ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
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||||
flash.setSelectRandomImage(true);
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||||
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
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||||
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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||||
flash.setStartSize(.1f);
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||||
flash.setEndSize(0.5f);
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||||
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
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||||
flash.setParticlesPerSec(0);
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||||
flash.setGravity(0, 0, 0);
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||||
flash.setLowLife(.2f);
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||||
flash.setHighLife(.2f);
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||||
flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
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||||
flash.getParticleInfluencer().setVelocityVariation(1);
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||||
flash.setImagesX(2);
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||||
flash.setImagesY(2);
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||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
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||||
mat.setBoolean("PointSprite", POINT_SPRITE);
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||||
flash.setMaterial(mat);
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||||
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||||
return flash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a round spark particle emitter.
|
||||
*
|
||||
* @return a configured round spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createRoundSpark() {
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||||
ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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||||
roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
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||||
roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
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||||
roundSpark.setStartSize(0.2f);
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||||
roundSpark.setEndSize(0.8f);
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||||
roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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||||
roundSpark.setParticlesPerSec(0);
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||||
roundSpark.setGravity(0, -.5f, 0);
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||||
roundSpark.setLowLife(1.8f);
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||||
roundSpark.setHighLife(2f);
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||||
roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
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||||
roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
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||||
roundSpark.setImagesX(1);
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||||
roundSpark.setImagesY(1);
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||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
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||||
mat.setBoolean("PointSprite", POINT_SPRITE);
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||||
roundSpark.setMaterial(mat);
|
||||
|
||||
return roundSpark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a spark particle emitter.
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||||
*
|
||||
* @return a configured spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createSpark() {
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||||
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
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||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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||||
spark.setStartSize(.5f);
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||||
spark.setEndSize(.5f);
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||||
spark.setFacingVelocity(true);
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||||
spark.setParticlesPerSec(0);
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||||
spark.setGravity(0, 5, 0);
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||||
spark.setLowLife(1.1f);
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||||
spark.setHighLife(1.5f);
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||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
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||||
spark.getParticleInfluencer().setVelocityVariation(1);
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||||
spark.setImagesX(1);
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||||
spark.setImagesY(1);
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||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
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||||
spark.setMaterial(mat);
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||||
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||||
return spark;
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||||
}
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||||
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||||
/**
|
||||
* Creates a smoke trail particle emitter.
|
||||
*
|
||||
* @return a configured smoke trail particle emitter
|
||||
*/
|
||||
ParticleEmitter createSmokeTrail() {
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||||
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
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||||
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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||||
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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||||
smokeTrail.setStartSize(.2f);
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||||
smokeTrail.setEndSize(1f);
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||||
smokeTrail.setFacingVelocity(true);
|
||||
smokeTrail.setParticlesPerSec(0);
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||||
smokeTrail.setGravity(0, 1, 0);
|
||||
smokeTrail.setLowLife(.4f);
|
||||
smokeTrail.setHighLife(.5f);
|
||||
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
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||||
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeTrail.setImagesX(1);
|
||||
smokeTrail.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||
smokeTrail.setMaterial(mat);
|
||||
|
||||
return smokeTrail;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a debris particle emitter.
|
||||
*
|
||||
* @return a configured debris particle emitter
|
||||
*/
|
||||
ParticleEmitter createDebris() {
|
||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||
debris.setSelectRandomImage(true);
|
||||
debris.setRandomAngle(true);
|
||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||
debris.setStartSize(.10f);
|
||||
debris.setEndSize(.15f);
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setGravity(0, 12f, 0);
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||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
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||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
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||||
debris.setImagesX(3);
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||||
debris.setImagesY(3);
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||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||
debris.setMaterial(mat);
|
||||
|
||||
return debris;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a shockwave particle emitter.
|
||||
*
|
||||
* @return a configured shockwave particle emitter
|
||||
*/
|
||||
ParticleEmitter createShockwave() {
|
||||
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||
shockwave.setStartSize(0f);
|
||||
shockwave.setEndSize(3f);
|
||||
shockwave.setParticlesPerSec(0);
|
||||
shockwave.setGravity(0, 0, 0);
|
||||
shockwave.setLowLife(0.5f);
|
||||
shockwave.setHighLife(0.5f);
|
||||
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||
shockwave.setImagesX(1);
|
||||
shockwave.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||
shockwave.setMaterial(mat);
|
||||
|
||||
return shockwave;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a moving smoke emitter.
|
||||
*
|
||||
* @return a configured smoke emitter
|
||||
*/
|
||||
ParticleEmitter createMovingSmokeEmitter() {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
@ -47,6 +48,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
@ -59,6 +61,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@ -87,9 +90,47 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
final Geometry representation = createCylinder(shot);
|
||||
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(representation);
|
||||
|
||||
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = particleFactory.createFlame();
|
||||
ParticleEmitter flash = particleFactory.createFlash();
|
||||
ParticleEmitter spark = particleFactory.createSpark();
|
||||
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||
ParticleEmitter debris = particleFactory.createDebris();
|
||||
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
hitEffectNode.attachChild(flash);
|
||||
hitEffectNode.attachChild(spark);
|
||||
hitEffectNode.attachChild(roundSpark);
|
||||
hitEffectNode.attachChild(smokeTrail);
|
||||
hitEffectNode.attachChild(debris);
|
||||
hitEffectNode.attachChild(shockwave);
|
||||
hitEffectNode.attachChild(movingSmoke);
|
||||
|
||||
// Set the local translation for the hit effect to the point of impact
|
||||
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
|
||||
// Attach the hitEffectNode to the shipNode so it moves with the ship
|
||||
shipNode.attachChild(hitEffectNode);
|
||||
|
||||
// Emit particles when the hit happens
|
||||
flash.emitAllParticles();
|
||||
spark.emitAllParticles();
|
||||
smokeTrail.emitAllParticles();
|
||||
debris.emitAllParticles();
|
||||
shockwave.emitAllParticles();
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
return null;
|
||||
}
|
||||
@ -145,20 +186,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
switch (ship.getLength()) {
|
||||
case 4:
|
||||
return createBattleship(ship);
|
||||
|
||||
case 3:
|
||||
return createCV(ship);
|
||||
|
||||
case 2:
|
||||
return createBattle(ship);
|
||||
|
||||
case 1:
|
||||
return createSmallship(ship);
|
||||
|
||||
default:
|
||||
return createBox(ship);
|
||||
case 4: return createBattleship(ship);
|
||||
case 3: return createCV(ship);
|
||||
case 2: return createBattle(ship);
|
||||
case 1: return createSmallship(ship);
|
||||
default: return createBox(ship);
|
||||
}
|
||||
}
|
||||
|
||||
|
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 32 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 28 KiB |
@ -19,6 +19,7 @@ dependencyResolutionManagement {
|
||||
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
||||
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
||||
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
||||
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
|
||||
|
||||
library('lemur', 'com.simsilica:lemur:1.16.0')
|
||||
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
|
||||
|