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				https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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	automatically join lobby when selfhosting
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		@@ -39,10 +39,9 @@ public class CreateGameMenu extends SimpleDialog {
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    private final NetworkSupport network;
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    private final TextField host = new TextField(LOCALHOST);
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    private final TextField port = new TextField(DEFAULT_PORT);
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    // private final Button serverButton = new Button(lookup("client.server-star"));
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    private final Button serverButton = new Button(lookup("client.server-start"));
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    private final Button cancelButton = addChild(new Button("Abbrechen"));
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    private final Button joinButton = addChild(new Button("Beitreten"));
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    private final Button serverButton = new Button("Selber hosten");
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    private final Button cancelButton = new Button("Abbrechen");
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    private final Button joinButton = new Button("Beitreten");
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    private String hostname;
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    private int portNumber;
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    private Future<Object> connectionFuture;
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@@ -175,7 +174,6 @@ public class CreateGameMenu extends SimpleDialog {
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        Thread serverThread = new Thread(() -> {
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            try {
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                MonopolyServer.main(null);
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                connect();
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            } catch (Exception e) {
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                serverButton.setEnabled(true);
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                LOGGER.log(Level.ERROR, "Server could not be started", e);
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@@ -183,5 +181,12 @@ public class CreateGameMenu extends SimpleDialog {
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            }
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        });
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        serverThread.start();
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        try {
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            Thread.sleep(2000);
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        } catch (InterruptedException e) {
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            // TODO Auto-generated catch block
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            e.printStackTrace();
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        }
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        connect();
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    }
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}
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@@ -28,7 +28,7 @@ public class MonopolyConfig extends Config {
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     * The default port number for the Monopoly server.
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     */
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    @Property("port")
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    private int port = 4321;
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    private int port = 42069;
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    /**
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     * The width of the game map in terms of grid units.
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