mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 22:56:15 +01:00
refactor
This commit is contained in:
parent
31fe60807f
commit
e498c6f179
@ -1,120 +1,46 @@
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package pp.monopoly.client.gui;
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import com.jme3.input.event.MouseButtonEvent;
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import com.jme3.input.event.MouseMotionEvent;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Spatial;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Axis;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.HAlignment;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.VAlignment;
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import com.simsilica.lemur.component.IconComponent;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.*;
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import com.simsilica.lemur.component.*;
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import com.simsilica.lemur.event.MouseEventControl;
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import com.simsilica.lemur.event.MouseListener;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.popups.Bankrupt;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerColor;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.message.client.EndTurn;
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import pp.monopoly.message.client.RollDice;
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import pp.monopoly.notification.ButtonStatusEvent;
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import pp.monopoly.notification.DiceRollEvent;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.Sound;
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import pp.monopoly.notification.UpdatePlayerView;
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import pp.monopoly.notification.*;
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/**
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* Represents the toolbar interface in the Monopoly application.
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* <p>
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* This class provides game controls, player information, and event handling
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* for actions such as dice rolling, trading, and ending turns.
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* Implements {@link GameEventListener} to respond to game events.
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* </p>
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* Provides game controls, player information, and event handling.
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*/
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public class Toolbar extends Dialog implements GameEventListener {
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/**
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* Reference to the Monopoly application instance.
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*/
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private final MonopolyApp app;
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/**
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* The main container for the toolbar interface.
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*/
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private final Container toolbarContainer;
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/**
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* Container for displaying an overview of other players.
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*/
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private Container overviewContainer;
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/**
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* Container for displaying account-related information.
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*/
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private Container accountContainer;
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/**
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* Handles player-related data and actions.
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*/
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private PlayerHandler playerHandler;
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/**
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* Label for the first dice display.
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*/
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private Label imageLabel;
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/**
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* Label for the second dice display.
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*/
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private Label imageLabel2;
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/**
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* Button for rolling the dice.
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*/
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private Button diceButton;
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/**
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* Button for initiating trades.
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*/
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private boolean canRollDice = false;
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private Button tradeButton;
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/**
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* Button for accessing the property menu.
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*/
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private Button propertyMenuButton;
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/**
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* Button for ending the player's turn.
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*/
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private Button endTurnButton;
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/**
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* Stores the most recent dice roll event.
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*/
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private DiceRollEvent latestDiceRollEvent = null;
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/**Indicates if the bankrupt PopUp has already been shown */
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private boolean bankruptPopUp = false;
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/**
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* Constructs the toolbar for the Monopoly application.
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* <p>
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* Initializes the toolbar interface, adds event listeners, and sets up
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* the GUI elements such as dice, buttons, and player information displays.
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* </p>
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*
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* @param app the Monopoly application instance
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*/
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public Toolbar(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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@ -122,149 +48,118 @@ public class Toolbar extends Dialog implements GameEventListener {
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app.getGameLogic().addListener(this);
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this.playerHandler = app.getGameLogic().getPlayerHandler();
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toolbarContainer = createToolbarContainer();
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toolbarContainer = setupToolbar();
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app.getGuiNode().attachChild(toolbarContainer);
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Button dice2Button = createDice2Button();
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app.getGuiNode().attachChild(dice2Button);
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// Neues Label mit Bild als Hintergrund
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Label imageLabel = new Label("");
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IconComponent imageIcon = new IconComponent("Pictures/CyanBackground.png");
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imageIcon.setIconSize(new Vector2f(450, 200));
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imageLabel.setIcon(imageIcon);
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// Setze die Position des Labels
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imageLabel.setLocalTranslation(20, 205, 0);
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// Füge das Label zur GUI hinzu
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app.getGuiNode().attachChild(imageLabel);
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}
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private Container createToolbarContainer() {
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private Container setupToolbar() {
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Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
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container.setLocalTranslation(0, 200, 0);
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container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
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Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
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QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
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background.setMargin(0, 0); // Removes any internal margin
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container.setBackground(background);
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// Spielerfarbe des aktuellen Spielers abrufen
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Player currentPlayer = playerHandler.getPlayerById(app.getId());
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PlayerColor currentPlayerColor = Player.getColor(currentPlayer.getId());
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// Oberer Balken mit der Spielerfarbe
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Container playerColorBar = new Container();
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playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 5, 0)); // Höhe des oberen Balkens
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playerColorBar.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
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playerColorBar.setLocalTranslation(0, 205, 3); // Position über der Toolbar
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app.getGuiNode().attachChild(playerColorBar);
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// unterer Balken
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Container playerColorBarbot = new Container();
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playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
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playerColorBarbot.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
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playerColorBarbot.setLocalTranslation(0, 5, 3); // Position über der Toolbar
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app.getGuiNode().attachChild(playerColorBarbot);
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// Linker Balken
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Container leftBar = new Container();
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leftBar.setPreferredSize(new Vector3f(5, 210, 0)); // Breite 10, Höhe 210
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leftBar.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
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leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
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app.getGuiNode().attachChild(leftBar);
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// Rechter Balken
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Container rightBar = new Container();
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rightBar.setPreferredSize(new Vector3f(5, 210, 0)); // Breite 10, Höhe 210
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rightBar.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
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rightBar.setLocalTranslation(app.getCamera().getWidth() - 5, 200, 2); // Position am rechten Rand
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app.getGuiNode().attachChild(rightBar);
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// Übersicht und Konto
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accountContainer = container.addChild(new Container());
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overviewContainer = container.addChild(new Container());
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accountContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Yellow)); // Debug-Farbe
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overviewContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Debug-Farbe;
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receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
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// Würfel-Bereich
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container.addChild(createDiceSection());
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// Aktionsmenü
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Container menuContainer = container.addChild(new Container());
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menuContainer.addChild(createTradeButton(currentPlayerColor));
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menuContainer.addChild(createPropertyMenuButton(currentPlayerColor));
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menuContainer.addChild(createEndTurnButton(currentPlayerColor));
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menuContainer.setBackground(null);
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setupBorders(container);
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setupPlayerInfoSection(container);
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setupDiceSection(container);
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setupActionMenu(container);
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return container;
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}
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private Container createDiceSection() {
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Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
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diceContainer.addChild(createDiceDisplay());
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diceContainer.setBackground(null);
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diceButton = new Button("", new ElementId("button-toolbar2"));
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diceButton.setPreferredSize(new Vector3f(200, 50, 10));
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// Unsichtbaren Hintergrund setzen
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QuadBackgroundComponent transparentBackground = new QuadBackgroundComponent(new ColorRGBA(0, 0, 0, 0.0f)); // Transparent
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diceButton.setBackground(transparentBackground);
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// Verschieben um 200 nach links
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diceButton.setLocalTranslation(-200, 0, 0); // X: -200, Y: 0, Z: 0 (bleibt in derselben Höhe)
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diceButton.addClickCommands(s -> ifTopDialog(() -> {
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diceButton.setEnabled(false);
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endTurnButton.setEnabled(true);
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startDiceAnimation();
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app.getGameLogic().send(new RollDice());
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app.getGameLogic().playSound(Sound.BUTTON);
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}));
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diceContainer.addChild(diceButton);
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return diceContainer;
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private void setupBorders(Container container) {
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addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
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addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
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addBorder(0, 200, 5, 210, ColorRGBA.DarkGray); // Left
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addBorder(app.getCamera().getWidth() - 5, 200, 5, 210, ColorRGBA.DarkGray); // Right
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}
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private Button createDice2Button() {
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// Erstelle den Button
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Button dice2Button = new Button("", new ElementId("button-toolbar2"));
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dice2Button.setPreferredSize(new Vector3f(300, 200, 10)); // Setze die Größe
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// Setze einen unsichtbaren Hintergrund
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QuadBackgroundComponent transparentBackground = new QuadBackgroundComponent(new ColorRGBA(0, 0, 0, 0.2f)); // Halbdurchsichtig
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dice2Button.setBackground(transparentBackground);
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// Positioniere den Button unabhängig
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dice2Button.setLocalTranslation(500, 200, 8); // Setze X, Y, Z für eine feste Position
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// Füge Klickverhalten hinzu
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dice2Button.addClickCommands(s -> ifTopDialog(() -> {
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dice2Button.setEnabled(false); // Deaktiviere den Button nach Klick
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endTurnButton.setEnabled(true); // Aktiviere den EndTurn-Button
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startDiceAnimation(); // Starte die Animation
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app.getGameLogic().send(new RollDice()); // Sende die Nachricht
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app.getGameLogic().playSound(Sound.BUTTON); // Spiele den Sound
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}));
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return dice2Button;
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private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
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Container border = new Container();
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border.setPreferredSize(new Vector3f(width, height, 0));
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border.setBackground(new QuadBackgroundComponent(color));
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border.setLocalTranslation(x, y, 3);
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app.getGuiNode().attachChild(border);
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}
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private void setupPlayerInfoSection(Container parentContainer) {
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Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
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playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
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Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
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QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
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playerInfoSection.setBackground(background);
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accountContainer = playerInfoSection.addChild(new Container());
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accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
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accountContainer.setBackground(null);
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overviewContainer = playerInfoSection.addChild(new Container());
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overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
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overviewContainer.setBackground(null);
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refreshPlayerView();
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}
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private void setupDiceSection(Container container) {
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Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
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diceContainer.addChild(createDiceDisplay());
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diceContainer.setBackground(null);
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}
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private void setupActionMenu(Container container) {
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Container menuContainer = container.addChild(new Container());
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menuContainer.addChild(createTradeButton(getCurrentPlayerColor()));
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menuContainer.addChild(createPropertyMenuButton(getCurrentPlayerColor()));
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menuContainer.addChild(createEndTurnButton(getCurrentPlayerColor()));
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menuContainer.setBackground(null);
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}
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private ColorRGBA getCurrentPlayerColor() {
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Player currentPlayer = playerHandler.getPlayerById(app.getId());
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return Player.getColor(currentPlayer.getId()).getColor();
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}
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private Container createDiceDisplay() {
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Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
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horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
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horizontalContainer.setBackground(null);
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imageLabel = createDiceLabel("Pictures/dice/one.png");
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imageLabel2 = createDiceLabel("Pictures/dice/two.png");
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horizontalContainer.setBackground(null);
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horizontalContainer.addChild(createDiceContainer(imageLabel));
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horizontalContainer.addChild(createDiceContainer(imageLabel2));
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// Add mouse event control for click handling
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MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
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@Override
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public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
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if (event.isPressed()) {
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handleDiceRoll();
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}
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}
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@Override
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public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
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// Do nothing
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}
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@Override
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public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
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// Do nothing
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}
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@Override
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public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
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// Do nothing
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}
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});
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return horizontalContainer;
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}
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@ -284,116 +179,65 @@ public class Toolbar extends Dialog implements GameEventListener {
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return container;
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}
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private Button createTradeButton(PlayerColor playerColor) {
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tradeButton = new Button("", new ElementId("button-toolbar2"));
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tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe setzen
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// Setze den Hintergrund
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QuadBackgroundComponent background = new QuadBackgroundComponent(playerColor.getColor());
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Texture gradientTexture = app.getAssetManager().loadTexture("Textures/gradient.png");
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if (gradientTexture != null) {
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background.setTexture(gradientTexture);
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}
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tradeButton.setBackground(background);
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// Icon hinzufügen
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String iconTradePath = "icons/icon-handeln.png";
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IconComponent iconTrade = new IconComponent(iconTradePath);
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iconTrade.setHAlignment(HAlignment.Center);
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iconTrade.setVAlignment(VAlignment.Center);
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iconTrade.setIconSize(new Vector2f(100, 100));
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tradeButton.setIcon(iconTrade);
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// Klickverhalten
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tradeButton.addClickCommands(source -> ifTopDialog(() -> {
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private void handleDiceRoll() {
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ifTopDialog(() -> {
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if (!canRollDice) return;
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canRollDice = false;
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if (endTurnButton != null) endTurnButton.setEnabled(true);
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startDiceAnimation();
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app.getGameLogic().send(new RollDice());
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app.getGameLogic().playSound(Sound.BUTTON);
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new ChoosePartner(app).open();
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}));
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return tradeButton;
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});
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}
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private Button createPropertyMenuButton(PlayerColor playerColor) {
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propertyMenuButton = new Button("", new ElementId("button-toolbar2"));
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propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
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// Setze den Hintergrund
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QuadBackgroundComponent background = new QuadBackgroundComponent(playerColor.getColor());
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Texture gradientTexture = app.getAssetManager().loadTexture("Textures/gradient.png");
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if (gradientTexture != null) {
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background.setTexture(gradientTexture);
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}
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propertyMenuButton.setBackground(background);
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// Icon hinzufügen
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String iconBuildingPath = "icons/icon-gebaude.png";
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IconComponent iconBuilding = new IconComponent(iconBuildingPath);
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iconBuilding.setHAlignment(HAlignment.Center);
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iconBuilding.setVAlignment(VAlignment.Center);
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iconBuilding.setIconSize(new Vector2f(75, 75));
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propertyMenuButton.setIcon(iconBuilding);
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// Schriftgröße und Klick-Kommandos
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propertyMenuButton.setFontSize(30);
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propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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new BuildingAdminMenu(app).open();
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}));
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return propertyMenuButton;
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private Button createTradeButton(ColorRGBA playerColor) {
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return createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
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}
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private Button createEndTurnButton(PlayerColor playerColor) {
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// Erstelle den Button
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endTurnButton = new Button("", new ElementId("button-toolbar2"));
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endTurnButton.setFontSize(28); // Setze die Schriftgröße
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endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); // Setze die Größe
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// Setze den Hintergrund
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QuadBackgroundComponent background = new QuadBackgroundComponent(ColorRGBA.Gray); // Standardgrau
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Texture gradientTexture = app.getAssetManager().loadTexture("Textures/gradient.png"); // Lade Gradient-Textur
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if (gradientTexture != null) {
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background.setTexture(gradientTexture); // Füge die Textur hinzu, wenn verfügbar
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private Button createPropertyMenuButton(ColorRGBA playerColor) {
|
||||
return createActionButton(playerColor, "icons/icon-gebaude.png", 75, () -> new BuildingAdminMenu(app).open());
|
||||
}
|
||||
|
||||
private Button createEndTurnButton(ColorRGBA playerColor) {
|
||||
return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
|
||||
}
|
||||
|
||||
private Button createActionButton(ColorRGBA color, String iconPath, int iconSize, Runnable action) {
|
||||
Button button = new Button("", new ElementId("button-toolbar2"));
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
button.setBackground(createButtonBackground(color));
|
||||
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(iconSize, iconSize));
|
||||
button.setIcon(icon);
|
||||
|
||||
button.addClickCommands(source -> ifTopDialog(action));
|
||||
return button;
|
||||
}
|
||||
|
||||
private QuadBackgroundComponent createButtonBackground(ColorRGBA color) {
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(color);
|
||||
Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png");
|
||||
if (gradient != null) background.setTexture(gradient);
|
||||
return background;
|
||||
}
|
||||
|
||||
private void handleEndTurn() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
System.err.println("Gradient texture not found for EndTurn button!");
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
endTurnButton.setBackground(background);
|
||||
|
||||
// Füge das Icon hinzu
|
||||
String iconEndTurnPath = "icons/icon-zugbeenden.png";
|
||||
IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
|
||||
iconEndTurn.setHAlignment(HAlignment.Center);
|
||||
iconEndTurn.setVAlignment(VAlignment.Center);
|
||||
iconEndTurn.setIconSize(new Vector2f(75, 75)); // Größe des Icons
|
||||
endTurnButton.setIcon(iconEndTurn);
|
||||
|
||||
// Klickverhalten für den Button
|
||||
endTurnButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON); // Spiele den Klick-Sound ab
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
|
||||
// Überprüfe den Kontostand des Spielers
|
||||
if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open(); // Öffne den Bankrott-Dialog
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn()); // Sende EndTurn-Nachricht
|
||||
receivedEvent(new ButtonStatusEvent(false)); // Aktualisiere die Button-Statusanzeige
|
||||
}
|
||||
}));
|
||||
|
||||
// Debug-Log hinzufügen
|
||||
System.out.println("End Turn Button created successfully.");
|
||||
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
private void startDiceAnimation() {
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
@ -406,165 +250,113 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the dice roll by cycling through dice images.
|
||||
*/
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
|
||||
while (System.currentTimeMillis() - startTime < 2000) {
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
|
||||
String rotatingImage1 = diceToString(currentFace[0]);
|
||||
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
|
||||
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, rotatingImage1);
|
||||
setDiceIcon(imageLabel2, rotatingImage2);
|
||||
});
|
||||
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
updateDiceIcons(currentFace[0]);
|
||||
Thread.sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the final dice result after animation.
|
||||
*
|
||||
* @param event the dice roll event containing the result
|
||||
*/
|
||||
private void updateDiceIcons(int face) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(face));
|
||||
setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
|
||||
});
|
||||
}
|
||||
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(event.a()));
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
|
||||
icon.setIconSize(new Vector2f(80, 80));
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1: return "Pictures/dice/one.png";
|
||||
case 2: return "Pictures/dice/two.png";
|
||||
case 3: return "Pictures/dice/three.png";
|
||||
case 4: return "Pictures/dice/four.png";
|
||||
case 5: return "Pictures/dice/five.png";
|
||||
case 6: return "Pictures/dice/six.png";
|
||||
default: throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
return "Pictures/dice/" + switch (i) {
|
||||
case 1 -> "one";
|
||||
case 2 -> "two";
|
||||
case 3 -> "three";
|
||||
case 4 -> "four";
|
||||
case 5 -> "five";
|
||||
case 6 -> "six";
|
||||
default -> throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
} + ".png";
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events by updating the dice display.
|
||||
*
|
||||
* @param event the dice roll event containing dice values
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(DiceRollEvent event) {
|
||||
latestDiceRollEvent = event;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the player view with the latest account and overview data.
|
||||
*
|
||||
* @param event the update event for the player view
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
System.out.println("Update Player View");
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
private void refreshPlayerView() {
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
|
||||
// Setze accountContainer auf Z-Ebene 2
|
||||
accountContainer.setLocalTranslation(accountContainer.getLocalTranslation().x, accountContainer.getLocalTranslation().y, 5);
|
||||
|
||||
// Setze overviewContainer auf Z-Ebene 2
|
||||
overviewContainer.setLocalTranslation(overviewContainer.getLocalTranslation().x, overviewContainer.getLocalTranslation().y, 5);
|
||||
addAccountDetails();
|
||||
addOverviewDetails();
|
||||
|
||||
accountContainer.setBackground(null);
|
||||
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
// Spielerfarbe abrufen
|
||||
ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
|
||||
|
||||
// Label für den Spieler erstellen
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
|
||||
// Farbe setzen
|
||||
playerLabel.setColor(playerColor);
|
||||
|
||||
// Label zum Container hinzufügen
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the enabled status of toolbar buttons based on the event.
|
||||
*
|
||||
* @param event the button status event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
if (diceButton != null) {
|
||||
diceButton.setEnabled(enabled);
|
||||
}
|
||||
if (tradeButton != null) {
|
||||
tradeButton.setEnabled(enabled);
|
||||
}
|
||||
if (propertyMenuButton != null) {
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
}
|
||||
if (endTurnButton != null) {
|
||||
endTurnButton.setEnabled(false);
|
||||
private void addAccountDetails() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
|
||||
}
|
||||
|
||||
private void addOverviewDetails() {
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
playerLabel.setColor(Player.getColor(player.getId()).getColor());
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the toolbar and detaches it from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
canRollDice = enabled;
|
||||
if (tradeButton != null) tradeButton.setEnabled(enabled);
|
||||
if (propertyMenuButton != null) propertyMenuButton.setEnabled(enabled);
|
||||
if (endTurnButton != null) endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the toolbar by refreshing player information.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
refreshPlayerView();
|
||||
super.update();
|
||||
}
|
||||
}
|
||||
|
@ -7,11 +7,11 @@ import com.jme3.math.ColorRGBA;
|
||||
*/
|
||||
public enum PlayerColor {
|
||||
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Yellow"),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Red"),
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Green"),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Purple");
|
||||
|
||||
private final ColorRGBA color;
|
||||
private final String colorName;
|
||||
|
Loading…
Reference in New Issue
Block a user