mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-08-06 22:46:15 +02:00
fixing shell
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@@ -12,9 +12,9 @@ import java.lang.System.Logger.Level;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Sound;
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import pp.battleship.model.Shell;
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/**
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* Represents the state of the client where players take turns to attack each other's ships.
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@@ -15,6 +15,7 @@ import java.util.List;
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import java.util.Set;
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import pp.battleship.BattleshipConfig;
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import pp.battleship.message.client.AnimationFinishedMessage;
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import pp.battleship.message.client.ClientInterpreter;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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@@ -24,7 +25,7 @@ import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.message.client.AnimationFinishedMessage;
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/**
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* Controls the server-side game logic for Battleship.
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@@ -243,12 +244,33 @@ public class ServerGameLogic implements ClientInterpreter {
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return ships.stream().allMatch(ship -> isInBounds(ship) &&
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ship.getPositions().stream().allMatch(belegt::add));
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}
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// public void displayError(String message) {
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// System.out.println("Fehlermeldung: " + message);
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// // Optional: GUI-Element aktualisieren, um die Nachricht anzuzeigen
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// }
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/**
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* Handles the reception of a AnimationFinishedMessage.
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*
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* @param msg the received MapMessage
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* @param from the ID of the sender client
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*/
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@Override
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public void received(AnimationFinishedMessage msg, int from) {
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if (state != ServerState.ANIMATION) {
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LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state);
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}
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else {
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LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from));
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Player player = getPlayerById(from);
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if (!waitPlayers.add(player)) {
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LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS
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return;
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}
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if (waitPlayers.size() == 2) {
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waitPlayers = new HashSet<>();
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setState(ServerState.BATTLE);
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}
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}
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}
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}
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@@ -29,5 +29,10 @@ enum ServerState {
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/**
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* The game has ended because all the ships of one player have been destroyed.
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*/
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GAME_OVER
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GAME_OVER,
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/**
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* The server is waiting for all clients to finish the shoot animation.
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*/
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ANIMATION
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}
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@@ -7,6 +7,7 @@
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package pp.battleship.game.singlemode;
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import pp.battleship.message.client.AnimationFinishedMessage;
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import pp.battleship.message.client.ClientInterpreter;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.MapMessage;
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@@ -72,4 +73,10 @@ class Copycat implements ClientInterpreter {
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private static Battleship copy(Battleship ship) {
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return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot());
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}
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@Override
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public void received(AnimationFinishedMessage msg, int from) {
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copiedMessage = msg;
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}
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}
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@@ -0,0 +1,25 @@
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package pp.battleship.message.client;
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import com.jme3.network.serializing.Serializable;
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/**
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* Represents a message indicating that an animation has finished on the client side.
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*/
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@Serializable
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public class AnimationFinishedMessage extends ClientMessage {
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public AnimationFinishedMessage() {
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super();
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}
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/**
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* Accepts a visitor to process this message.
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*
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* @param interpreter the visitor to process this message
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* @param from the connection ID from which the message was received
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*/
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@Override
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public void accept(ClientInterpreter interpreter, int from) {
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interpreter.received(this, from);
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}
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}
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@@ -26,4 +26,12 @@ public interface ClientInterpreter {
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* @param from the connection ID from which the message was received
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*/
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void received(MapMessage msg, int from);
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/**
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* Processes a received AnimationFinishedMessage.
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*
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* @param msg the MapMessage to be processed
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* @param from the connection ID from which the message was received
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*/
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void received(AnimationFinishedMessage msg, int from);
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}
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@@ -0,0 +1,126 @@
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package pp.battleship.model;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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/**
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* The {@code Shell} class represents a projectile fired by a ship in the Battleship game.
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* It models the position and rotation of the projectile and allows for its movement along
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* a Bezier curve.
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*/
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public class Shell implements Item {
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/**
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* Initial position of the shell
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*/
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private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3);
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/**
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* The overshot difference vector used to get a shallower flight path
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*/
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private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1);
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// Target shot position
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private final Vector3f shotPosition;
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// Position on top of shotPosition used for Bezier curve
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private final Vector3f overShotPosition;
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// Current position of the shell
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private Vector3f position;
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// Current rotation of the shell
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private final Quaternion rotation;
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/**
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* Constructs a new {@code Shell} object using the given {@code Shot} target.
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* The initial position, target position, and overshot position are calculated.
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*
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* @param shot The target {@code Shot} object containing the destination coordinates.
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*/
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public Shell(Shot shot) {
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this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY());
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this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF);
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this.position = INIT_POS;
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this.rotation = new Quaternion();
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}
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/**
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* Gets the current position of the shell.
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*
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* @return The current position as a {@code Vector3f}.
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*/
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public Vector3f getPosition() {
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return this.position;
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}
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/**
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* Gets the current rotation of the shell.
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*
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* @return The current rotation as a {@code Quaternion}.
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*/
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public Quaternion getRotation() {
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return this.rotation;
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}
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/**
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* Moves the shell along a Bezier curve based on the given time factor {@code t}.
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* The position and rotation of the shell are updated.
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*
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* @param t The time factor between 0 and 1, representing the progress of the shell's flight.
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*/
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public void move(float t) {
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if (t > 1f) t = 1f;
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Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t);
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updateRotation(position, newPosition);
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this.position = newPosition;
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}
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/**
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* Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}.
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*
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* @param p1 The start position.
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* @param p2 The overshot position.
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* @param p3 The target position.
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* @param t The time factor for interpolation.
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* @return The interpolated position as a {@code Vector3f}.
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*/
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private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
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Vector3f inA = linInt(p1, p2, t);
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Vector3f inB = linInt(p2, p3, t);
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return linInt(inA, inB, t);
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}
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/**
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* Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}.
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*
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* @param p1 The start position.
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* @param p2 The end position.
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* @param t The time factor for interpolation.
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* @return The interpolated position as a {@code Vector3f}.
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*/
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private Vector3f linInt(Vector3f p1, Vector3f p2, float t) {
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float x = p1.getX() + t * (p2.getX() - p1.getX());
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float y = p1.getY() + t * (p2.getY() - p1.getY());
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float z = p1.getZ() + t * (p2.getZ() - p1.getZ());
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return new Vector3f(x, y, z);
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}
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/**
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* Updates the rotation of the shell to face the new position along its flight path.
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*
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* @param oldPos The previous position of the shell.
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* @param newPos The new position of the shell.
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*/
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private void updateRotation(Vector3f oldPos, Vector3f newPos) {
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Vector3f direction = newPos.subtract(oldPos).normalize();
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if (direction.lengthSquared() > 0) {
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this.rotation.lookAt(direction, Vector3f.UNIT_Y);
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}
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}
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@Override
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public <T> T accept(Visitor<T> visitor) {
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return visitor.visit(this);
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}
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@Override
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public void accept(VoidVisitor visitor) {
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visitor.visit(this);
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}
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}
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@@ -249,4 +249,8 @@ public class ShipMap {
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if (eventBroker != null)
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eventBroker.notifyListeners(event);
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}
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public void add(Shell shell) {
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addItem(shell);
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}
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}
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@@ -28,4 +28,13 @@ public interface Visitor<T> {
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* @return the result of visiting the Battleship element
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*/
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T visit(Battleship ship);
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/**
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* Visits a Shell element
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*
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* @param shell the Shell element to visit
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* @return the result of visitung the Battleship element
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*/
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T visit(Shell shell);
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}
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@@ -25,4 +25,11 @@ public interface VoidVisitor {
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* @param ship the Battleship element to visit
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*/
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void visit(Battleship ship);
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/**
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* Visits a Shell element
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* @param shell the Shell element to visit
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*/
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void visit(Shell shell);
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}
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@@ -22,5 +22,9 @@ public enum Sound {
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/**
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* Sound of a ship being destroyed.
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*/
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DESTROYED_SHIP
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DESTROYED_SHIP,
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/**
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* Sound of flying Shell
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*/
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SHELL_FLYING
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}
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