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saving the players
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@ -5,6 +5,7 @@ import java.lang.System.Logger.Level;
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import java.util.ArrayList;
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import java.util.List;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.message.client.ClientMessage;
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import pp.monopoly.message.server.BuyPropertyResponse;
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import pp.monopoly.message.server.DiceResult;
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@ -50,6 +51,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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/** The current state of the client game logic. */
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private ClientState state = new LobbyState(this);
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private List<Player> players;
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/**
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* Constructs a ClientGameLogic with the specified sender object.
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*
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@ -80,6 +83,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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state.entry();
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}
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public List<Player> getPlayers() {
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return players;
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}
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/**
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* Returns the player's game board.
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*
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@ -236,6 +243,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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*/
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@Override
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public void received(GameStart msg) {
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players = msg.getPlayers();
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setInfoText("The game has started! Good luck!");
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setState(new WaitForTurnState(this));
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}
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