diff --git a/Projekte/battleship/client/src/main/java/pp/battleship/client/sever/BattleshipServer.java b/Projekte/battleship/client/src/main/java/pp/battleship/client/sever/BattleshipServer.java new file mode 100644 index 0000000..d55fe6c --- /dev/null +++ b/Projekte/battleship/client/src/main/java/pp/battleship/client/sever/BattleshipServer.java @@ -0,0 +1,172 @@ +package pp.battleship.client.sever; + +import com.jme3.network.ConnectionListener; +import com.jme3.network.HostedConnection; +import com.jme3.network.Message; +import com.jme3.network.MessageListener; +import com.jme3.network.Network; +import com.jme3.network.Server; +import com.jme3.network.serializing.Serializer; +import pp.battleship.BattleshipConfig; +import pp.battleship.game.server.Player; +import pp.battleship.game.server.ServerGameLogic; +import pp.battleship.game.server.ServerSender; +import pp.battleship.message.client.ClientMessage; +import pp.battleship.message.client.MapMessage; +import pp.battleship.message.client.ShootMessage; +import pp.battleship.message.server.EffectMessage; +import pp.battleship.message.server.GameDetails; +import pp.battleship.message.server.ServerMessage; +import pp.battleship.message.server.StartBattleMessage; +import pp.battleship.model.Battleship; +import pp.battleship.model.IntPoint; +import pp.battleship.model.Shot; + +import java.io.File; +import java.io.FileInputStream; +import java.io.IOException; +import java.lang.System.Logger; +import java.lang.System.Logger.Level; +import java.util.concurrent.BlockingQueue; +import java.util.concurrent.LinkedBlockingQueue; +import java.util.logging.LogManager; + +/** + * Server implementing the visitor pattern as MessageReceiver for ClientMessages + */ +public class BattleshipServer implements MessageListener, ConnectionListener, ServerSender { + private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); + private static final File CONFIG_FILE = new File("server.properties"); + + private final BattleshipConfig config = new BattleshipConfig(); + private Server myServer; + private final ServerGameLogic logic; + private final BlockingQueue pendingMessages = new LinkedBlockingQueue<>(); + + static { + // Configure logging + LogManager manager = LogManager.getLogManager(); + try { + manager.readConfiguration(new FileInputStream("logging.properties")); + LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS + } + catch (IOException e) { + LOGGER.log(Level.INFO, e.getMessage()); + } + } + + /** + * Starts the Battleships server. + */ + public static void main(String[] args) { + new BattleshipServer().run(); + } + + /** + * Creates the server. + */ + BattleshipServer() { + config.readFromIfExists(CONFIG_FILE); + LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS + logic = new ServerGameLogic(this, config); + } + + public void run() { + startServer(); + while (true) + processNextMessage(); + } + + private void startServer() { + try { + LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS + myServer = Network.createServer(config.getPort()); + initializeSerializables(); + myServer.start(); + registerListeners(); + LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS + } + catch (IOException e) { + LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS + exit(1); + } + } + + private void processNextMessage() { + try { + pendingMessages.take().process(logic); + } + catch (InterruptedException ex) { + LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS + Thread.currentThread().interrupt(); + } + } + + private void initializeSerializables() { + Serializer.registerClass(GameDetails.class); + Serializer.registerClass(StartBattleMessage.class); + Serializer.registerClass(MapMessage.class); + Serializer.registerClass(ShootMessage.class); + Serializer.registerClass(EffectMessage.class); + Serializer.registerClass(Battleship.class); + Serializer.registerClass(IntPoint.class); + Serializer.registerClass(Shot.class); + } + + private void registerListeners() { + myServer.addMessageListener(this, MapMessage.class); + myServer.addMessageListener(this, ShootMessage.class); + myServer.addConnectionListener(this); + } + + @Override + public void messageReceived(HostedConnection source, Message message) { + LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS + if (message instanceof ClientMessage clientMessage) + pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); + } + + @Override + public void connectionAdded(Server server, HostedConnection hostedConnection) { + LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS + logic.addPlayer(hostedConnection.getId()); + } + + @Override + public void connectionRemoved(Server server, HostedConnection hostedConnection) { + LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS + final Player player = logic.getPlayerById(hostedConnection.getId()); + if (player == null) + LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS + else { //NON-NLS + LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS + exit(0); + } + } + + private void exit(int exitValue) { //NON-NLS + LOGGER.log(Level.INFO, "close request"); //NON-NLS + if (myServer != null) + for (HostedConnection client : myServer.getConnections()) //NON-NLS + if (client != null) client.close("Game over"); //NON-NLS + System.exit(exitValue); + } + + /** + * Send the specified message to the specified connection. + * + * @param id the connection id + * @param message the message + */ + public void send(int id, ServerMessage message) { + if (myServer == null || !myServer.isRunning()) { + LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS + return; + } + final HostedConnection connection = myServer.getConnection(id); + if (connection != null) + connection.send(message); + else + LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS + } +} diff --git a/Projekte/battleship/client/src/main/java/pp/battleship/client/sever/ReceivedMessage.java b/Projekte/battleship/client/src/main/java/pp/battleship/client/sever/ReceivedMessage.java new file mode 100644 index 0000000..420cac7 --- /dev/null +++ b/Projekte/battleship/client/src/main/java/pp/battleship/client/sever/ReceivedMessage.java @@ -0,0 +1,10 @@ +package pp.battleship.client.sever; + +import pp.battleship.message.client.ClientInterpreter; +import pp.battleship.message.client.ClientMessage; + +record ReceivedMessage(ClientMessage message, int from) { + void process(ClientInterpreter interpreter) { + message.accept(interpreter, from); + } +} \ No newline at end of file diff --git a/Projekte/battleship/model/src/main/resources/battleship.properties b/Projekte/battleship/model/src/main/resources/battleship.properties index 47f1f6c..162d485 100644 --- a/Projekte/battleship/model/src/main/resources/battleship.properties +++ b/Projekte/battleship/model/src/main/resources/battleship.properties @@ -29,6 +29,7 @@ wait.its.not.your.turn=Wait, it's not your turn!! menu.quit=Quit game menu.return-to-game=Return to game menu.sound-enabled=Sound switched on +menu.background-sound-enabled=Background music switched on menu.map.load=Load map from file... menu.map.save=Save map in file... label.file=File: @@ -37,3 +38,4 @@ dialog.error=Error dialog.question=Question port.must.be.integer=Port must be an integer number map.doesnt.fit=The map doesn't fit to this game +client.server-start=Start server diff --git a/Projekte/battleship/model/src/main/resources/battleship_de.properties b/Projekte/battleship/model/src/main/resources/battleship_de.properties index 4039420..e88c0ba 100644 --- a/Projekte/battleship/model/src/main/resources/battleship_de.properties +++ b/Projekte/battleship/model/src/main/resources/battleship_de.properties @@ -29,6 +29,7 @@ wait.its.not.your.turn=Warte, Du bist nicht dran!! menu.quit=Spiel beenden menu.return-to-game=Zurück zum Spiel menu.sound-enabled=Sound eingeschaltet +menu.background-sound-enabled=Hintergrundmusik eingeschaltet menu.map.load=Karte von Datei laden... menu.map.save=Karte in Datei speichern... label.file=Datei: @@ -37,3 +38,4 @@ dialog.error=Fehler dialog.question=Frage port.must.be.integer=Der Port muss eine ganze Zahl sein map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel +client.server-start=Server starten