mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-28 18:59:47 +01:00
Positionierung StartMenu Buttons & SettingsMenu
This commit is contained in:
parent
85756713df
commit
f2fd283d06
@ -1,85 +1,83 @@
|
|||||||
// Styling of Lemur components
|
// Styling of Lemur components
|
||||||
// For documentation, see
|
// For documentation, see:
|
||||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||||
|
|
||||||
import com.simsilica.lemur.Button
|
import com.simsilica.lemur.*
|
||||||
import com.simsilica.lemur.Button.ButtonAction
|
|
||||||
import com.simsilica.lemur.Command
|
|
||||||
import com.simsilica.lemur.HAlignment
|
|
||||||
import com.simsilica.lemur.Insets3f
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
|
||||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
|
||||||
|
|
||||||
|
// Farben und allgemeine Stile
|
||||||
def bgColor = color(1, 1, 1, 1)
|
def bgColor = color(1, 1, 1, 1)
|
||||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
||||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||||
//def buttonBgColor = color(0, 0.75, 0.75, 1)
|
|
||||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||||
|
def playButtonBorderColor = color(1, 0.6, 0, 1) // For "Spielen" button
|
||||||
|
|
||||||
def playButtonBorderColor = color(1, 0.6, 0, 1) // Orange border for "Spielen" button
|
// Hintergrundverläufe
|
||||||
def playButtonTextColor = color(0, 0, 0, 1) // Black text color for "Spielen" button
|
|
||||||
def buttonBgColor = color(1, 1, 1, 1) // White background for "Spiel beenden" and "Einstellungen" buttons
|
|
||||||
def buttonTextColor = color(0, 0, 0, 1) // Black text color for "Spiel beenden" and "Einstellungen" buttons
|
|
||||||
def borderColor = color(0, 0, 0, 1) // Black border for "Spiel beenden" and "Einstellungen"
|
|
||||||
|
|
||||||
|
|
||||||
def gradient = TbtQuadBackgroundComponent.create(
|
def gradient = TbtQuadBackgroundComponent.create(
|
||||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
|
||||||
generateMips: false),
|
1, 1, 1, 126, 126, 1f, false)
|
||||||
1, 1, 1, 126, 126,
|
|
||||||
1f, false)
|
|
||||||
|
|
||||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", generateMips: false)
|
||||||
generateMips: false)
|
|
||||||
|
|
||||||
|
// Hauptstil für die Schriftart
|
||||||
selector("pp") {
|
selector("pp") {
|
||||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||||
}
|
}
|
||||||
|
|
||||||
selector("label", "pp") {
|
// Titel für "Einstellungen"
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
selector("settings-title", "pp") {
|
||||||
color = buttonEnabledColor
|
color = color(1, 1, 1, 1)
|
||||||
}
|
fontSize = 48
|
||||||
|
|
||||||
selector("header", "pp") {
|
|
||||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
|
||||||
color = color(1, 0.5, 0, 1)
|
|
||||||
textHAlignment = HAlignment.Center
|
textHAlignment = HAlignment.Center
|
||||||
|
insets = new Insets3f(5, 5, 5, 5)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Container Stil
|
||||||
selector("container", "pp") {
|
selector("container", "pp") {
|
||||||
background = gradient.clone()
|
background = gradient.clone()
|
||||||
background.setColor(bgColor)
|
background.setColor(bgColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Slider Stil
|
||||||
selector("slider", "pp") {
|
selector("slider", "pp") {
|
||||||
background = gradient.clone()
|
insets = new Insets3f(5, 10, 5, 10) // Abstand
|
||||||
background.setColor(bgColor)
|
background = new QuadBackgroundComponent(sliderBgColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
selector("play-button", "pp") {
|
// Slider-Thumb Stil
|
||||||
color = playButtonTextColor // Black text color
|
selector("slider.thumb.button", "pp") {
|
||||||
background = new QuadBackgroundComponent(playButtonBorderColor) // Orange border background
|
text = "[]" // Symbol für den Thumb
|
||||||
insets = new Insets3f(15, 25, 15, 25) // Padding for larger button size
|
color = sliderColor
|
||||||
background.setMargin(5, 5) // Thin border effect around the background color
|
insets = new Insets3f(2, 2, 2, 2)
|
||||||
fontSize = 36 // Larger font size for prominence
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Slider links/rechts Buttons
|
||||||
|
selector("slider.left.button", "pp") {
|
||||||
|
text = "-"
|
||||||
|
color = sliderColor
|
||||||
|
background = doubleGradient.clone()
|
||||||
|
insets = new Insets3f(5, 5, 5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
selector("slider.right.button", "pp") {
|
||||||
|
text = "+"
|
||||||
|
color = sliderColor
|
||||||
|
background = doubleGradient.clone()
|
||||||
|
insets = new Insets3f(5, 5, 5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Style für alle Buttons im Menü
|
||||||
selector("menu-button", "pp") {
|
selector("menu-button", "pp") {
|
||||||
color = buttonTextColor // Black text color
|
color = color(0, 0, 0, 1) // Schwarzer Text
|
||||||
background = new QuadBackgroundComponent(buttonBgColor) // White background
|
background = new QuadBackgroundComponent(bgColor)
|
||||||
insets = new Insets3f(10, 20, 10, 20) // Padding
|
insets = new Insets3f(10, 20, 10, 20)
|
||||||
background.setMargin(1, 1) // Thin black border
|
fontSize = 24
|
||||||
background.setColor(borderColor) // Set black border color
|
|
||||||
|
|
||||||
fontSize = 24 // Standard font size
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Standard Button Commands (Animationseffekt)
|
||||||
def pressedCommand = new Command<Button>() {
|
def pressedCommand = new Command<Button>() {
|
||||||
void execute(Button source) {
|
void execute(Button source) {
|
||||||
if (source.isPressed())
|
if (source.isPressed())
|
||||||
@ -98,30 +96,6 @@ def enabledCommand = new Command<Button>() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def repeatCommand = new Command<Button>() {
|
|
||||||
private long startTime
|
|
||||||
private long lastClick
|
|
||||||
|
|
||||||
void execute(Button source) {
|
|
||||||
// Only do the repeating click while the mouse is
|
|
||||||
// over the button (and pressed of course)
|
|
||||||
if (source.isPressed() && source.isHighlightOn()) {
|
|
||||||
long elapsedTime = System.currentTimeMillis() - startTime
|
|
||||||
// After half a second pause, click 8 times a second
|
|
||||||
if (elapsedTime > 500 && elapsedTime > lastClick + 125) {
|
|
||||||
source.click()
|
|
||||||
|
|
||||||
// Try to quantize the last click time to prevent drift
|
|
||||||
lastClick = ((elapsedTime - 500) / 125) * 125 + 500
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
startTime = System.currentTimeMillis()
|
|
||||||
lastClick = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def stdButtonCommands = [
|
def stdButtonCommands = [
|
||||||
(ButtonAction.Down) : [pressedCommand],
|
(ButtonAction.Down) : [pressedCommand],
|
||||||
(ButtonAction.Up) : [pressedCommand],
|
(ButtonAction.Up) : [pressedCommand],
|
||||||
@ -129,98 +103,9 @@ def stdButtonCommands = [
|
|||||||
(ButtonAction.Disabled): [enabledCommand]
|
(ButtonAction.Disabled): [enabledCommand]
|
||||||
]
|
]
|
||||||
|
|
||||||
def sliderButtonCommands = [
|
|
||||||
(ButtonAction.Hover): [repeatCommand]
|
|
||||||
]
|
|
||||||
|
|
||||||
selector("title", "pp") {
|
|
||||||
color = color(0.8, 0.9, 1, 0.85f)
|
|
||||||
highlightColor = color(1, 0.8, 1, 0.85f)
|
|
||||||
shadowColor = color(0, 0, 0, 0.75f)
|
|
||||||
shadowOffset = vec3(2, -2, -1)
|
|
||||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
|
||||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
|
||||||
generateMips: false)
|
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
|
||||||
|
|
||||||
buttonCommands = stdButtonCommands
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
selector("button", "pp") {
|
selector("button", "pp") {
|
||||||
background = gradient.clone()
|
background = gradient.clone()
|
||||||
color = buttonEnabledColor
|
color = buttonEnabledColor
|
||||||
background.setColor(buttonBgColor)
|
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
insets = new Insets3f(2, 2, 2, 2)
|
||||||
|
|
||||||
buttonCommands = stdButtonCommands
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("slider", "pp") {
|
|
||||||
insets = new Insets3f(1, 3, 1, 2)
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("slider", "button", "pp") {
|
|
||||||
background = doubleGradient.clone()
|
|
||||||
//background.setColor(sliderBgColor)
|
|
||||||
insets = new Insets3f(0, 0, 0, 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("slider.thumb.button", "pp") {
|
|
||||||
text = "[]"
|
|
||||||
color = sliderColor
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("slider.left.button", "pp") {
|
|
||||||
text = "-"
|
|
||||||
background = doubleGradient.clone()
|
|
||||||
//background.setColor(sliderBgColor)
|
|
||||||
background.setMargin(5, 0)
|
|
||||||
color = sliderColor
|
|
||||||
|
|
||||||
buttonCommands = sliderButtonCommands
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("slider.right.button", "pp") {
|
|
||||||
text = "+"
|
|
||||||
background = doubleGradient.clone()
|
|
||||||
//background.setColor(sliderBgColor)
|
|
||||||
background.setMargin(4, 0)
|
|
||||||
color = sliderColor
|
|
||||||
|
|
||||||
buttonCommands = sliderButtonCommands
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("slider.up.button", "pp") {
|
|
||||||
buttonCommands = sliderButtonCommands
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("slider.down.button", "pp") {
|
|
||||||
buttonCommands = sliderButtonCommands
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("checkbox", "pp") {
|
|
||||||
color = buttonEnabledColor
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("rollup", "pp") {
|
|
||||||
background = gradient.clone()
|
|
||||||
background.setColor(bgColor)
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("tabbedPanel", "pp") {
|
|
||||||
activationColor = buttonEnabledColor
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("tabbedPanel.container", "pp") {
|
|
||||||
background = null
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("tab.button", "pp") {
|
|
||||||
background = gradient.clone()
|
|
||||||
background.setColor(bgColor)
|
|
||||||
color = tabbuttonEnabledColor
|
|
||||||
insets = new Insets3f(4, 2, 0, 2)
|
|
||||||
|
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
}
|
}
|
||||||
|
@ -5,9 +5,11 @@ import com.jme3.math.Vector3f;
|
|||||||
import com.jme3.scene.Geometry;
|
import com.jme3.scene.Geometry;
|
||||||
import com.jme3.scene.shape.Quad;
|
import com.jme3.scene.shape.Quad;
|
||||||
import com.jme3.texture.Texture;
|
import com.jme3.texture.Texture;
|
||||||
|
import com.simsilica.lemur.Axis;
|
||||||
import com.simsilica.lemur.Button;
|
import com.simsilica.lemur.Button;
|
||||||
import com.simsilica.lemur.Container;
|
import com.simsilica.lemur.Container;
|
||||||
import com.simsilica.lemur.Label;
|
import com.simsilica.lemur.Label;
|
||||||
|
import com.simsilica.lemur.component.SpringGridLayout;
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
||||||
import pp.monopoly.client.gui.CreateGameMenu;
|
import pp.monopoly.client.gui.CreateGameMenu;
|
||||||
@ -34,60 +36,72 @@ public class StartMenu extends Dialog {
|
|||||||
* opening settings, and quitting the application.
|
* opening settings, and quitting the application.
|
||||||
*/
|
*/
|
||||||
public static void createStartMenu(MonopolyApp app) {
|
public static void createStartMenu(MonopolyApp app) {
|
||||||
Container mainMenu = new Container();
|
int screenWidth = app.getContext().getSettings().getWidth();
|
||||||
|
int screenHeight = app.getContext().getSettings().getHeight();
|
||||||
|
|
||||||
// Hintergrundbild für das Startmenü
|
// Set up the background image
|
||||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); // Vollbildgröße
|
Quad quad = new Quad(screenWidth, screenHeight);
|
||||||
Geometry background = new Geometry("Background", quad);
|
Geometry background = new Geometry("Background", quad);
|
||||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||||
background.setMaterial(backgroundMaterial);
|
background.setMaterial(backgroundMaterial);
|
||||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||||
app.getGuiNode().attachChild(background);
|
app.getGuiNode().attachChild(background);
|
||||||
|
|
||||||
// Positionierung des Hauptmenüs
|
// Center container for title and play button
|
||||||
mainMenu.setLocalTranslation(new Vector3f(300, 300, 0));
|
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||||
|
Label titleLabel = new Label("Hauptmenü");
|
||||||
|
titleLabel.setFontSize(48);
|
||||||
|
centerMenu.addChild(titleLabel);
|
||||||
|
|
||||||
// Titel des Hauptmenüs
|
Button startButton = new Button("Spielen");
|
||||||
mainMenu.addChild(new Label("Hauptmenü"));
|
startButton.addClickCommands(source -> startGame(app));
|
||||||
|
centerMenu.addChild(startButton);
|
||||||
|
|
||||||
// Schaltfläche "Spielen" - Wechselt zum CreateGameMenu
|
// Position the center container in the middle of the screen
|
||||||
Button startButton = mainMenu.addChild(new Button("Spielen"));
|
centerMenu.setLocalTranslation(new Vector3f(
|
||||||
startButton.addClickCommands(source -> {
|
screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||||
if (!app.isSettingsMenuOpen()) { // Nur ausführen, wenn SettingsMenu geschlossen ist
|
screenHeight / 2f + centerMenu.getPreferredSize().y / 2f,
|
||||||
startGame(app);
|
0));
|
||||||
}
|
app.getGuiNode().attachChild(centerMenu);
|
||||||
});
|
|
||||||
|
|
||||||
// Schaltfläche "Einstellungen" - Öffnet das Einstellungsmenü
|
// Lower-left container for "Spiel beenden" button
|
||||||
Button settingsButton = mainMenu.addChild(new Button("Einstellungen"));
|
Container lowerLeftMenu = new Container();
|
||||||
|
lowerLeftMenu.setLocalTranslation(new Vector3f(50, 50, 0));
|
||||||
|
Button quitButton = new Button("Spiel beenden");
|
||||||
|
quitButton.addClickCommands(source -> quitGame());
|
||||||
|
lowerLeftMenu.addChild(quitButton);
|
||||||
|
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||||
|
|
||||||
|
// Lower-right container for "Einstellungen" button
|
||||||
|
Container lowerRightMenu = new Container();
|
||||||
|
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 150, 50, 0));
|
||||||
|
Button settingsButton = new Button("Einstellungen");
|
||||||
settingsButton.addClickCommands(source -> openSettings(app));
|
settingsButton.addClickCommands(source -> openSettings(app));
|
||||||
|
lowerRightMenu.addChild(settingsButton);
|
||||||
// Schaltfläche "Spiel beenden" - Beendet das Spiel
|
app.getGuiNode().attachChild(lowerRightMenu);
|
||||||
Button quitButton = mainMenu.addChild(new Button("Spiel beenden"));
|
|
||||||
quitButton.addClickCommands(source -> {
|
|
||||||
if (!app.isSettingsMenuOpen()) { // Nur ausführen, wenn SettingsMenu geschlossen ist
|
|
||||||
quitGame();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Hauptmenü dem Bildschirm hinzufügen
|
|
||||||
app.getGuiNode().attachChild(mainMenu);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the game by transitioning to the CreateGameMenu.
|
||||||
|
*/
|
||||||
private static void startGame(MonopolyApp app) {
|
private static void startGame(MonopolyApp app) {
|
||||||
app.getGuiNode().detachAllChildren();
|
app.getGuiNode().detachAllChildren();
|
||||||
CreateGameMenu createGameMenu = new CreateGameMenu(app);
|
new CreateGameMenu(app);
|
||||||
// Weitere Initialisierung des CreateGameMenu
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Opens the settings menu.
|
||||||
|
*/
|
||||||
private static void openSettings(MonopolyApp app) {
|
private static void openSettings(MonopolyApp app) {
|
||||||
SettingsMenu settingsMenu = new SettingsMenu(app);
|
app.getGuiNode().detachAllChildren();
|
||||||
app.setSettingsMenuOpen(true); // Markiert das SettingsMenu als geöffnet
|
new SettingsMenu(app);
|
||||||
settingsMenu.open(() -> app.setSettingsMenuOpen(false)); // Callback, das den Status zurücksetzt
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Quits the game application.
|
||||||
|
*/
|
||||||
private static void quitGame() {
|
private static void quitGame() {
|
||||||
System.exit(0);
|
System.exit(0);
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,12 @@
|
|||||||
package pp.monopoly.client.gui;
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.simsilica.lemur.Button;
|
import com.simsilica.lemur.Button;
|
||||||
|
import com.simsilica.lemur.Checkbox;
|
||||||
import com.simsilica.lemur.Container;
|
import com.simsilica.lemur.Container;
|
||||||
import com.simsilica.lemur.Label;
|
import com.simsilica.lemur.Label;
|
||||||
|
import com.simsilica.lemur.Slider;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
import com.simsilica.lemur.style.ElementId;
|
import com.simsilica.lemur.style.ElementId;
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
||||||
@ -17,57 +19,60 @@ public class SettingsMenu extends Dialog {
|
|||||||
public SettingsMenu(MonopolyApp app) {
|
public SettingsMenu(MonopolyApp app) {
|
||||||
super(app.getDialogManager());
|
super(app.getDialogManager());
|
||||||
this.app = app;
|
this.app = app;
|
||||||
|
|
||||||
settingsContainer = new Container();
|
settingsContainer = new Container();
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
// Hintergrundfarbe für das Container-Element setzen, um es undurchsichtig zu machen
|
||||||
* Öffnet das SettingsMenu und führt das onCloseCallback aus, wenn das Menü geschlossen wird.
|
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1f))); // Dunkelgrauer, undurchsichtiger Hintergrund
|
||||||
*
|
|
||||||
* @param onCloseCallback Callback, das beim Schließen des Menüs ausgeführt wird
|
|
||||||
*/
|
|
||||||
public void open(Runnable onCloseCallback) {
|
|
||||||
settingsContainer.addChild(new Label("Einstellungen"));
|
|
||||||
|
|
||||||
// Zurück-Button, der das Menü schließt und das Callback ausführt
|
// Titel "Einstellungen"
|
||||||
Button backButton = settingsContainer.addChild(new Button("Zurück"));
|
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
|
||||||
backButton.addClickCommands(source -> {
|
settingsTitle.setFontSize(48);
|
||||||
close(); // Menü schließen
|
settingsTitle.setColor(ColorRGBA.White);
|
||||||
onCloseCallback.run(); // Callback ausführen, um den Status in MonopolyApp zurückzusetzen
|
|
||||||
});
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(settingsContainer);
|
// Effekt Sound mit Slider und Checkbox
|
||||||
}
|
Container effectSoundContainer = settingsContainer.addChild(new Container());
|
||||||
|
Label effectSoundLabel = effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
|
||||||
|
effectSoundLabel.setFontSize(24);
|
||||||
|
effectSoundLabel.setColor(ColorRGBA.White);
|
||||||
|
|
||||||
public void open() {
|
Slider effectSoundSlider = effectSoundContainer.addChild(new Slider());
|
||||||
settingsContainer.setLocalTranslation(new Vector3f(500, 300, 0));
|
effectSoundSlider.setPreferredSize(new com.jme3.math.Vector3f(300, 30, 0));
|
||||||
|
|
||||||
// Titel des Einstellungsmenüs
|
Checkbox effectSoundCheckbox = effectSoundContainer.addChild(new Checkbox(""));
|
||||||
settingsContainer.addChild(new Label("Einstellungen"));
|
effectSoundCheckbox.setChecked(true);
|
||||||
|
|
||||||
// Beispiel: Button zum Umschalten einer Option
|
// Hintergrund Musik mit Slider und Checkbox
|
||||||
Label soundLabel = settingsContainer.addChild(new Label("Sound"));
|
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
|
||||||
Button toggleSoundButton = settingsContainer.addChild(new Button("An/Aus"));
|
Label backgroundMusicLabel = backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
|
||||||
toggleSoundButton.addClickCommands(source -> toggleSound());
|
backgroundMusicLabel.setFontSize(24);
|
||||||
|
backgroundMusicLabel.setColor(ColorRGBA.White);
|
||||||
|
|
||||||
// Button "Beenden" hinzufügen, um das Spiel zu schließen
|
Slider backgroundMusicSlider = backgroundMusicContainer.addChild(new Slider());
|
||||||
|
backgroundMusicSlider.setPreferredSize(new com.jme3.math.Vector3f(300, 30, 0));
|
||||||
|
|
||||||
|
Checkbox backgroundMusicCheckbox = backgroundMusicContainer.addChild(new Checkbox(""));
|
||||||
|
backgroundMusicCheckbox.setChecked(true);
|
||||||
|
|
||||||
|
// Beenden Button
|
||||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
|
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
|
||||||
quitButton.setFontSize(24);
|
quitButton.setFontSize(32);
|
||||||
quitButton.setColor(ColorRGBA.White);
|
quitButton.setColor(ColorRGBA.White);
|
||||||
quitButton.addClickCommands(source -> app.stop()); // Beendet das Spiel
|
quitButton.addClickCommands(source -> app.stop());
|
||||||
|
|
||||||
|
// Zentrieren des Containers
|
||||||
|
settingsContainer.setLocalTranslation(
|
||||||
|
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||||
|
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
|
||||||
// Container dem GUI-Knoten hinzufügen
|
|
||||||
app.getGuiNode().attachChild(settingsContainer);
|
app.getGuiNode().attachChild(settingsContainer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void close() {
|
public void close() {
|
||||||
app.getGuiNode().detachChild(settingsContainer);
|
app.getGuiNode().detachChild(settingsContainer);
|
||||||
}
|
app.setSettingsMenuOpen(false);
|
||||||
|
|
||||||
private void toggleSound() {
|
|
||||||
System.out.println("Sound umgeschaltet!");
|
|
||||||
}
|
|
||||||
|
|
||||||
public Container getContainer() {
|
|
||||||
return settingsContainer;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user