Aufgabe 1-10 bearbeitet. Musik (Piratenmusik.ogg) hinzugefügt. Schiebregler hinzugefügt (VolumeLSider); update Methode überschrieben; Lemur Doc gelesen
@ -9,6 +9,8 @@ dependencies {
|
||||
implementation project(":battleship:model")
|
||||
|
||||
implementation libs.jme3.desktop
|
||||
implementation 'com.simsilica:lemur:1.14.0'
|
||||
implementation 'com.simsilica:lemur-proto:1.10.0'
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
|
@ -0,0 +1,127 @@
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
import pp.battleship.notification.SoundEvent;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays music.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState {
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode piratenMusic;
|
||||
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
|
||||
//Prüft, ob die Musik eingeschalten ist.
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
/**
|
||||
* Checks enabled volume in preferences.
|
||||
*
|
||||
* @return {@code float} if a volumePreference is set, the volume is set to the Value in PREFERENCES,
|
||||
* {@code 0.25f} if no volumePreference is set in PREFERENCES, the Volume is set to a default of 0.25f
|
||||
*
|
||||
*/
|
||||
|
||||
//Standardeinstellung für Musik
|
||||
public static float volumePreference() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.33f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
else if (!isEnabled() && enabled) {
|
||||
if (piratenMusic != null) piratenMusic.play();
|
||||
} else if (isEnabled() && !enabled) {
|
||||
if (piratenMusic != null) piratenMusic.stop();
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the music.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
piratenMusic =loadSound(app, "Sound/BackgroundMusic/Piratenmusik.ogg");
|
||||
setVolume(volumePreference());
|
||||
piratenMusic.setLooping(true);
|
||||
if (isEnabled() && piratenMusic != null) {
|
||||
piratenMusic.play();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the music from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//Einstellung der Lautstärke
|
||||
public void setVolume(float vol){
|
||||
piratenMusic.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -7,10 +7,14 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.RangedValueModel;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
@ -33,6 +37,7 @@ class Menu extends Dialog {
|
||||
private final BattleshipApp app;
|
||||
private final Button loadButton = new Button(lookup("menu.map.load"));
|
||||
private final Button saveButton = new Button(lookup("menu.map.save"));
|
||||
private final VolumeSlider volumeSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
@ -45,6 +50,26 @@ class Menu extends Dialog {
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||
new StateCheckboxModel(app, GameSound.class)));
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
|
||||
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
volumeSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
|
||||
addChild(volumeSlider);
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton);
|
||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
||||
|
||||
|
||||
|
||||
// Füge den Slider zum GUI hinzu
|
||||
addChild(volumeSlider);
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton)
|
||||
@ -140,4 +165,6 @@ class Menu extends Dialog {
|
||||
private void saveDialog() {
|
||||
fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -32,9 +32,13 @@ import static pp.util.FloatMath.PI;
|
||||
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
*/
|
||||
//ANPASSEN!!!!
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String FLUGZEUGTRAEGER = "Models/Flugzeugträger_5er/Flugzeugträger.j3o";
|
||||
private static final String KORVETTE = "Models/Korvette_3er/Korvette.j3o";
|
||||
private static final String ZERSTOERER = "Models/Zerstörer_2er/Zerstörer.j3o";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
@ -140,8 +144,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
//ANPASSEN!!!!!!
|
||||
private Spatial createShip(Battleship ship) {
|
||||
return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
|
||||
if( ship.getLength() == 4){ createBox(ship); return createBattleship(ship); }
|
||||
else if(ship.getLength()==5){createBox(ship);return createFlugzeugtraeger(ship); }
|
||||
else if(ship.getLength()==3){createBox(ship);return createKorvette(ship); }
|
||||
else if(ship.getLength()==2){createBox(ship);return createZerstoerer(ship); }
|
||||
else if(ship.getLength()==1){createBox(ship);return createZerstoerer(ship); }
|
||||
else throw new IllegalArgumentException("Deine Länge ist nicht definiert!");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -186,6 +196,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the "King George V" battleship
|
||||
*/
|
||||
//ANPASSEN!!!!
|
||||
private Spatial createBattleship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
||||
|
||||
@ -196,6 +207,36 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createFlugzeugtraeger(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(FLUGZEUGTRAEGER);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createKorvette(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(KORVETTE);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createZerstoerer(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(ZERSTOERER);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
|
@ -0,0 +1,29 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.battleship.client.GameMusic;
|
||||
|
||||
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final GameMusic piratenMusic;
|
||||
|
||||
private double vol;
|
||||
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.piratenMusic = music;
|
||||
vol = GameMusic.volumePreference();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
piratenMusic.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -42,10 +42,13 @@ public class ModelExporter extends SimpleApplication {
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
|
||||
export("Models/Flugzeugträger_5er/Flugzeugträger.obj", "Flugzeugträger.j3o");
|
||||
export("Models/Korvette_3er/caravel.obj", "Korvette.j3o");
|
||||
export("Models/Zerstörer_2er/ShipV_LOW.obj", "Zerstörer.j3o");
|
||||
stop();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Exports spatial into a file
|
||||
*
|
||||
|
@ -0,0 +1,112 @@
|
||||
# Blender 4.2.2 LTS MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Main
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.490000 0.257495 0.132300
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.340000 0.164333 0.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.1
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.190000 0.077615 0.017100
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.1_1
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.320000 0.151520 0.060800
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.2
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.3
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.160000 0.151680 0.147200
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.4
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.990000 0.990000 0.990000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.5
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.070000 0.062265 0.058100
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.6
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.266600 0.466860 0.620000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.7
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.940000 0.561180 0.206800
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Sail
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.070000 0.070000 0.070000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
@ -0,0 +1,52 @@
|
||||
# Blender 4.2.2 LTS MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl DeckStuff
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.184314 0.600000 0.792157
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Hull
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.701961 0.678431 0.019608
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl MastsRigging
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.086275 0.768628 0.117647
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Poopdeck
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.976471 0.211765 0.211765
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Sail
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.588000 0.588000 0.588000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 2.7 MiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 1.5 MiB |
After Width: | Height: | Size: 4.5 MiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 1.7 MiB |
After Width: | Height: | Size: 472 KiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 727 KiB |
After Width: | Height: | Size: 4.1 MiB |
After Width: | Height: | Size: 52 KiB |
After Width: | Height: | Size: 1003 KiB |
After Width: | Height: | Size: 415 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 1.5 MiB |
After Width: | Height: | Size: 8.4 KiB |
After Width: | Height: | Size: 249 KiB |
After Width: | Height: | Size: 658 KiB |
After Width: | Height: | Size: 1.8 MiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 4.8 MiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 755 KiB |
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 472 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 1.9 MiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 260 KiB |
@ -0,0 +1,32 @@
|
||||
# Blender MTL File: 'ShipV_0002.blend'
|
||||
# Material Count: 3
|
||||
|
||||
newmtl map_ShipV_001
|
||||
Ns 225.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.144874 0.000708
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl map_ShipV_002
|
||||
Ns 225.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.035888 0.004678
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl map_ShipV_003
|
||||
Ns 225.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.001405 0.006690 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
After Width: | Height: | Size: 1.7 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 589 B |
After Width: | Height: | Size: 3.8 MiB |
After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 3.0 MiB |
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 2.7 MiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 2.2 MiB |
After Width: | Height: | Size: 6.3 MiB |
After Width: | Height: | Size: 589 B |
After Width: | Height: | Size: 7.5 MiB |
After Width: | Height: | Size: 1.9 MiB |
@ -72,7 +72,7 @@ class BattleState extends ClientState {
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOpponentMap();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -8,6 +8,7 @@
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.ShipMap;
|
||||
|
||||
/**
|
||||
@ -51,4 +52,9 @@ public class Player {
|
||||
public ShipMap getMap() {
|
||||
return map;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -168,11 +168,19 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
* @param ships the list of ships placed by the player
|
||||
*/
|
||||
void playerReady(Player player, List<Battleship> ships) {
|
||||
// Überprüfe, ob die Karte des Spielers gültig ist
|
||||
if (!player.getMap().isValid2(ships)) {
|
||||
LOGGER.log(Level.ERROR, "Invalid map configuration for player {0}", player); //NON-NLS
|
||||
return;
|
||||
}
|
||||
|
||||
if (!readyPlayers.add(player)) {
|
||||
LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS
|
||||
return;
|
||||
}
|
||||
|
||||
ships.forEach(player.getMap()::add);
|
||||
|
||||
if (readyPlayers.size() == 2) {
|
||||
for (Player p : players)
|
||||
send(p, new StartBattleMessage(p == activePlayer));
|
||||
@ -217,4 +225,5 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ package pp.battleship.model;
|
||||
import pp.battleship.notification.GameEvent;
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.ItemAddedEvent;
|
||||
import pp.battleship.notification.ItemRemovedEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
@ -97,7 +98,7 @@ public class ShipMap {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners(new ItemRemovedEvent(item, this));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -184,6 +185,35 @@ public class ShipMap {
|
||||
getShips().filter(s -> s != ship).noneMatch(ship::collidesWith);
|
||||
}
|
||||
|
||||
//ich brauche eine zweite isValid Methode, da in der ServerGameLogic eine Liste von Schiffen und
|
||||
//kein einzelnes übergeben wird. Da ich keinen Bock habe, dort eine for Schleife zu bauen, mache ich
|
||||
//das hier.
|
||||
public boolean isValid2(List<Battleship> ships) {
|
||||
// Überprüfe, ob jedes Schiff innerhalb der Spielfeldgrenzen liegt
|
||||
//istWithinBounds kommt 20 Zeilen weiter unten. Minas gab uns schon Code vor, um das ganze zu lösen.
|
||||
for (Battleship ship : ships) {
|
||||
if (!isShipWithinBounds(ship)) {
|
||||
return false; // Ein Schiff liegt außerhalb der Grenzen
|
||||
}
|
||||
}
|
||||
// Überprüfe, ob sich keine Schiffe überlappen
|
||||
for (int i = 0; i < ships.size(); i++) {
|
||||
Battleship ship1 = ships.get(i);
|
||||
for (int j = i + 1; j < ships.size(); j++) {
|
||||
Battleship ship2 = ships.get(j);
|
||||
if (ship1.collidesWith(ship2)) {
|
||||
return false; // Schiffe überlappen sich
|
||||
}
|
||||
}
|
||||
}
|
||||
return true; // Alle Schiffe sind korrekt platziert
|
||||
}
|
||||
|
||||
private boolean isShipWithinBounds(Battleship ship) {
|
||||
return isValid(ship.getMinX(), ship.getMinY()) &&
|
||||
isValid(ship.getMaxX(), ship.getMaxY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a battleship at the specified coordinates.
|
||||
*
|
||||
|