From f658f53ba9a5a816c9b71e4ddee4e4c0c463d180 Mon Sep 17 00:00:00 2001 From: Johannes Schmelz Date: Sat, 23 Nov 2024 19:26:36 +0100 Subject: [PATCH] refactor --- Projekte/monopoly/client/client.properties | 36 +--------------------- 1 file changed, 1 insertion(+), 35 deletions(-) diff --git a/Projekte/monopoly/client/client.properties b/Projekte/monopoly/client/client.properties index 4403fa3..3e2d911 100644 --- a/Projekte/monopoly/client/client.properties +++ b/Projekte/monopoly/client/client.properties @@ -5,47 +5,13 @@ ## (c) Mark Minas (mark.minas@unibw.de) ######################################## # -# Battleship client configuration -# -# Specifies the map used by the opponent in single mode. -# Single mode is activated if this property is set. -#map.opponent=maps/map2.json -# -# Specifies the map used by the player in single mode. -# The player must define their own map if this property is not set. -map.own=maps/map1.json -# -# Coordinates of the shots fired by the RobotClient in the order listed. -# Example: -# 2, 0,\ -# 2, 1,\ -# 2, 2,\ -# 2, 3 -# defines four shots, namely at the coordinates -# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3) -robot.targets=2, 0,\ - 2, 1,\ - 2, 2,\ - 2, 3 -# -# Delay in milliseconds between each shot fired by the RobotClient. -robot.delay=500 +# Monopoly client configuration # # The dimensions of the game map used in single mode. # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. map.width=10 map.height=10 # -# The number of ships of each length available in single mode. -# The value is a comma-separated list where each element corresponds to the number of ships -# with a specific length. For example: -# ship.nums=4, 3, 2, 1 -# This configuration means: -# - 4 ships of length 1 -# - 3 ships of length 2 -# - 2 ships of length 3 -# - 1 ship of length 4 -ship.nums=4, 3, 2, 1 # # Screen settings #