mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-25 02:19:45 +01:00
tmp settings menu fix
This commit is contained in:
parent
6a34dab00c
commit
fb28f3fefc
@ -18,10 +18,11 @@ import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import pp.monopoly.client.gui.VolumeSlider;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@ -1,51 +0,0 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import java.util.prefs.Preferences;
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import pp.dialog.Dialog;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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* The Menu class represents the main menu in the Battleship game application.
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* It extends the Dialog class and provides functionalities for loading, saving,
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* returning to the game, and quitting the application.
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*/
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class Menu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(Menu.class);
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private static final String LAST_PATH = "last.file.path";
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private final MonopolyApp app;
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/**
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* Constructs the Menu dialog for the Battleship application.
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*
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* @param app the BattleshipApp instance
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*/
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public Menu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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}
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/**
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* Updates the state of the load and save buttons based on the game logic.
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*/
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@Override
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public void update() {
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}
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/**
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* As an escape action, this method closes the menu if it is the top dialog.
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*/
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@Override
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public void escape() {
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close();
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}
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}
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@ -21,6 +21,7 @@ import com.jme3.system.AppSettings;
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import com.simsilica.lemur.GuiGlobals;
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import com.simsilica.lemur.style.BaseStyles;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.notification.ClientStateEvent;
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@ -159,7 +160,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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*/
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private AppSettings makeSettings() {
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final AppSettings settings = new AppSettings(true);
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settings.setTitle(lookup("battleship.name"));
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settings.setTitle(lookup("monopoly.name"));
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settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
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settings.setFullscreen(config.fullScreen());
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settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
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@ -217,7 +218,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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setupInput();
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setupStates();
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setupGui();
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serverConnection.connect();
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// serverConnection.connect();
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}
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/**
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@ -305,7 +306,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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if (dialogManager.showsDialog())
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dialogManager.escape();
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else
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new Menu(this).open();
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new SettingsMenu(this).open();
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}
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/**
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@ -161,7 +161,7 @@ public class StartMenu extends Dialog {
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*/
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private static void startGame(MonopolyApp app) {
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app.getGuiNode().detachAllChildren();
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app.getServerConnection().connect();
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// app.getServerConnection().connect();
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}
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/**
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@ -214,7 +214,7 @@ public class LobbyMenu {
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app.getGuiNode().detachChild(circle);
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app.getGuiNode().detachChild(lowerLeftMenu);
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app.getGuiNode().detachChild(lowerRightMenu);
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app.getServerConnection().connect();
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// app.getServerConnection().connect();
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}
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/**
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@ -1,123 +1,77 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import java.util.prefs.Preferences;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Slider;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.ValueRenderer;
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import com.simsilica.lemur.Selector;
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import pp.dialog.Dialog;
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import static pp.monopoly.Resources.lookup;
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import pp.monopoly.client.GameMusic;
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import pp.monopoly.client.GameSound;
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import pp.monopoly.client.MonopolyApp;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
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* The Menu class represents the main menu in the Battleship game application.
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* It extends the Dialog class and provides functionalities for loading, saving,
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* returning to the game, and quitting the application.
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*/
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public class SettingsMenu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
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private static final String LAST_PATH = "last.file.path";
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private final MonopolyApp app;
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private final Geometry overlayBackground;
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private final Container settingsContainer;
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private final Container backgroundContainer;
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private final VolumeSlider slider;
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/**
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* Constructs the Menu dialog for the Battleship application.
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*
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* @param app the MonopolyApp instance
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*/
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public SettingsMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
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addChild(new Label(lookup("monopoly.name"), new ElementId("header"))); //NON-NLS
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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app.getGuiNode().attachChild(overlayBackground);
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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app.getGuiNode().attachChild(backgroundContainer);
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addChild(slider);
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// Hauptcontainer für das Menü
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settingsContainer = new Container();
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settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
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addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close));
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addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp));
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// Titel
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Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
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settingsTitle.setFontSize(48);
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// Effekt-Sound: Slider und Checkbox
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Container effectSoundContainer = settingsContainer.addChild(new Container());
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effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
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effectSoundContainer.addChild(new Slider());
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effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true);
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effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Hintergrundmusik: Slider und Checkbox
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Container backgroundMusicContainer = settingsContainer.addChild(new Container());
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backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
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backgroundMusicContainer.addChild(new Slider());
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backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
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backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Beenden-Button
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Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
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quitButton.setFontSize(32);
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quitButton.addClickCommands(source -> app.stop());
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float padding = 10; // Padding around the settingsContainer for the background
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backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
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// Zentriere das Menü
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settingsContainer.setLocalTranslation(
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(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
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4
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);
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
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3
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);
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app.getGuiNode().attachChild(settingsContainer);
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update();
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}
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/**
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* Erstellt einen halbtransparenten Hintergrund für das Menü.
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*
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* @return Geometrie des Overlays
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*/
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private Geometry createOverlayBackground() {
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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Geometry overlay = new Geometry("Overlay", quad);
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Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
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material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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overlay.setMaterial(material);
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overlay.setLocalTranslation(0, 0, 0);
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return overlay;
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}
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/**
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* Schließt das Menü und entfernt die GUI-Elemente.
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* Updates the state of the load and save buttons based on the game logic.
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*/
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@Override
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public void close() {
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System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
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app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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app.unblockInputs(); // Eingaben wieder aktivieren
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System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
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public void update() {
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}
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@Override
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public void update(float delta) {
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slider.update();
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}
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/**
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* As an escape action, this method closes the menu if it is the top dialog.
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*/
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@Override
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public void escape() {
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close();
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}
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}
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@ -1,6 +1,8 @@
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package pp.battleship.client.gui;
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package pp.monopoly.client.gui;
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import com.simsilica.lemur.Slider;
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import pp.monopoly.client.GameMusic;
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/**
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* The VolumeSlider class represents the Volume Slider in the Menu.
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* It extends the Slider class and provides functionalities for setting the music volume,
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@ -8,7 +10,7 @@ import com.simsilica.lemur.Slider;
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*/
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public class VolumeSlider extends Slider {
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private final GameMusic music;
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private final pp.monopoly.client.GameMusic music;
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private double vol;
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/**
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@ -30,7 +30,7 @@ public class BuildingPropertyCard extends Dialog {
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this.app = app;
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//Generate the corresponfing field
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BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
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BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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@ -121,8 +121,8 @@ public class BuildingPropertyCard extends Dialog {
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app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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app.unblockInputs(); // Eingaben wieder aktivieren
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// app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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// app.unblockInputs(); // Eingaben wieder aktivieren
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System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
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}
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@ -107,8 +107,8 @@ public class BuyCard extends Dialog {
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app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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app.unblockInputs(); // Eingaben wieder aktivieren
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// app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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// app.unblockInputs(); // Eingaben wieder aktivieren
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System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
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}
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@ -30,7 +30,7 @@ public class FoodFieldCard extends Dialog {
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this.app = app;
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//Generate the corresponfing field
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FoodField field = (FoodField) app.getBoardManager().getFieldAtIndex(index);
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FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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@ -125,8 +125,8 @@ public class FoodFieldCard extends Dialog {
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app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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app.unblockInputs(); // Eingaben wieder aktivieren
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// app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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// app.unblockInputs(); // Eingaben wieder aktivieren
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System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
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}
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@ -28,7 +28,7 @@ public class GateFieldCard extends Dialog {
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this.app = app;
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//Generate the corresponfing field
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GateField field = (GateField) app.getBoardManager().getFieldAtIndex(index);
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GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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@ -118,8 +118,8 @@ public class GateFieldCard extends Dialog {
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app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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app.unblockInputs(); // Eingaben wieder aktivieren
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// app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
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// app.unblockInputs(); // Eingaben wieder aktivieren
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System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
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}
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@ -22,6 +22,7 @@ import pp.monopoly.message.server.TradeRequest;
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import pp.monopoly.message.server.ViewAssetsResponse;
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import pp.monopoly.model.Board;
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import pp.monopoly.model.IntPoint;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.notification.ClientStateEvent;
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import pp.monopoly.notification.GameEvent;
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import pp.monopoly.notification.GameEventBroker;
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@ -53,6 +54,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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private PlayerHandler playerHandler;
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private BoardManager boardManager = new BoardManager();
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/**
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* Constructs a ClientGameLogic with the specified sender object.
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*
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@ -62,6 +65,14 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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this.clientSender = clientSender;
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}
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/**
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* Reutns the BoardManager
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* @return the boardManager
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*/
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public BoardManager getBoardManager() {
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return boardManager;
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}
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/**
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* Returns the current state of the game logic.
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*
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