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1e20a2ac6e
...
1db2d9ebac
@ -8,22 +8,24 @@ import com.jme3.effect.ParticleMesh;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.material.Material;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.FaceCullMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.shadow.DirectionalLightShadowRenderer;
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import com.jme3.shadow.DirectionalLightShadowRenderer;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import com.jme3.util.TangentBinormalGenerator;
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import com.jme3.util.TangentBinormalGenerator;
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import pp.monopoly.client.gui.BobTheBuilder;
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import pp.monopoly.client.gui.BobTheBuilder;
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@ -31,7 +33,13 @@ import pp.monopoly.client.gui.CameraController;
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import pp.monopoly.client.gui.CameraInputHandler;
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import pp.monopoly.client.gui.CameraInputHandler;
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import pp.monopoly.client.gui.Toolbar;
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import pp.monopoly.client.gui.Toolbar;
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import pp.monopoly.model.Board;
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import pp.monopoly.model.Board;
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import pp.monopoly.client.gui.FigureControl;
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import static java.lang.Math.divideExact;
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import static pp.util.FloatMath.TWO_PI;
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import static pp.util.FloatMath.cos;
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import static pp.util.FloatMath.sin;
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import static pp.util.FloatMath.sqrt;
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/**
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/**
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* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
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* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
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@ -67,14 +75,15 @@ public class BoardAppState extends MonopolyAppState {
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/**
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/**
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* The pop-up manager for displaying messages and notifications.
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* The pop-up manager for displaying messages and notifications.
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*/
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*/
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private PopUpManager popUpManager;
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private PopUpManager popUpManager;;
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private Vector3f currentTarget;
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private Vector3f currentTarget = new Vector3f(-10f,0,-10f);
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private float modelHeight = -5f;
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private final float targetHeight = 0f;
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private final float animationSpeed = 0.01389f;
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private Node modelNode;
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private Node modelNode;
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private boolean startAnimation = false;
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private CameraController cameraController;
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private CameraController cameraController;
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private CameraInputHandler cameraInputHandler;
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private CameraInputHandler cameraInputHandler;
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@ -168,79 +177,17 @@ public class BoardAppState extends MonopolyAppState {
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*/
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*/
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private void setupSky() {
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private void setupSky() {
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final AssetManager assetManager = getApp().getAssetManager();
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final AssetManager assetManager = getApp().getAssetManager();
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final Texture west = assetManager.loadTexture("Pictures/Backdrop/wall.jpg"); //NON-NLS
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// Create a cylinder for the sky
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final Texture east = assetManager.loadTexture("Pictures/Backdrop/door.jpg"); //NON-NLS
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float radius = 500f; // Adjust radius as needed
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final Texture north = assetManager.loadTexture("Pictures/Backdrop/board.jpg"); //NON-NLS
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float height = 200f; // Height of the cylinder
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final Texture south = assetManager.loadTexture("Pictures/Backdrop/wall.jpg"); //NON-NLS
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int radialSamples = 64; // Number of radial segments for smoothness
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final Texture up = assetManager.loadTexture("Pictures/Backdrop/wall.jpg"); //NON-NLS
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int axisSamples = 2; // No vertical divisions (flat vertical surface)
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final Texture down = assetManager.loadTexture("Pictures/Backdrop/floor1.jpg"); //NON-NLS
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final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
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Cylinder skyCylinder = new Cylinder(axisSamples, radialSamples, radius, height, true);
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// sky.rotate(0, PI, 0);
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viewNode.attachChild(sky);
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// Create a geometry for the cylinder
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Geometry skyGeometry = new Geometry("CylinderSky", skyCylinder);
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// Load the cylindrical texture
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Texture cylinderTexture = assetManager.loadTexture("Textures/CylinderMap.jpg");
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// Create a material and apply the texture
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Material skyMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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skyMaterial.setTexture("ColorMap", cylinderTexture);
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skyMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render inside of the cylinder
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// Assign material to the geometry
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skyGeometry.setMaterial(skyMaterial);
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skyGeometry.rotate(-FastMath.HALF_PI, 0, 0); // Rotate 90° along the Y-axis
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// Position and attach the cylinder to the scene
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skyGeometry.setQueueBucket(RenderQueue.Bucket.Sky); // Ensure it's rendered in the background
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skyGeometry.setCullHint(Spatial.CullHint.Never); // Always render the sky
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viewNode.attachChild(skyGeometry);
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addCylinderCaps();
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}
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}
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/**
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* Adds top and bottom caps to the cylinder sky.
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*/
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private void addCylinderCaps() {
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final AssetManager assetManager = getApp().getAssetManager();
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float radius = 500f; // Match the cylinder's radius
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float height = 225f; // Match the cylinder's height
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int radialSamples = 64; // Match the cylinder's radial samples
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// Bottom Cap
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Cylinder bottomCap = new Cylinder(2, radialSamples, radius, 0.01f, true, false); // Thin bottom cap
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Geometry bottomGeometry = new Geometry("BottomCap", bottomCap);
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bottomGeometry.setLocalTranslation(0, -height / 2, 0); // Position at the bottom
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bottomGeometry.rotate(FastMath.HALF_PI, 0, 0); // Rotate to make it horizontal
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Material bottomMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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bottomMaterial.setTexture("ColorMap", assetManager.loadTexture("Textures/grass.jpg")); // Bottom texture
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bottomMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render both sides
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bottomGeometry.setMaterial(bottomMaterial);
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bottomGeometry.setQueueBucket(RenderQueue.Bucket.Sky);
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bottomGeometry.setCullHint(Spatial.CullHint.Never);
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// Top Cap
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Cylinder topCap = new Cylinder(2, radialSamples, radius, 0.01f, true, false); // Thin top cap
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Geometry topGeometry = new Geometry("TopCap", topCap);
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topGeometry.setLocalTranslation(0, height / 2, 0); // Position at the top
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topGeometry.rotate(FastMath.HALF_PI, 0, 0); // Rotate to make it horizontal
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Material topMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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topMaterial.setTexture("ColorMap", assetManager.loadTexture("Textures/Top.png")); // Top texture
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topMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render both sides
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topGeometry.setMaterial(topMaterial);
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topGeometry.setQueueBucket(RenderQueue.Bucket.Sky);
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topGeometry.setCullHint(Spatial.CullHint.Never);
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// Attach caps to the view node
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viewNode.attachChild(bottomGeometry);
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viewNode.attachChild(topGeometry);
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}
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/**
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/**
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* Sets up the sea surface in the scene. This includes creating the sea mesh,
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* Sets up the sea surface in the scene. This includes creating the sea mesh,
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* applying textures, and enabling shadows.
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* applying textures, and enabling shadows.
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@ -265,49 +212,30 @@ private void addCylinderCaps() {
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sceneNode.attachChild(createCardDeck());
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sceneNode.attachChild(createCardDeck());
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sceneNode.attachChild(seaGeo);
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sceneNode.attachChild(seaGeo);
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addModelToCenter(sceneNode);
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// Schneefall hinzufügen
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// Schneefall hinzufügen
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addSnowEffect(sceneNode);
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addSnowEffect(sceneNode);
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}
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}
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private Node createCardDeck() {
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private Node createCardDeck() {
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Node cardDeck = new Node("cardDeck");
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Node cardDeck = new Node("cardDeck");
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Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten.j3o");
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card.setLocalTranslation(5.5f, 0, 2.7f);
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card.setLocalScale(4.1f);
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card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y));
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// Ereigniskarten
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Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten.j3o");
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Vector3f basePosition1 = new Vector3f(3.1f, 0.4f, 3.8f); // Basisposition für Ereigniskarten
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card2.setLocalTranslation(-1.4f, 0, -3.8f);
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float baseRotation1 = -60; // Basisrotation in Grad
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card2.setLocalScale(4.1f);
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for (int i = 0; i < 6; i++) {
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card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y));
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Box box = new Box(1.2f, 0.05f, 1.8f); // Sehr flaches Rechteck
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Geometry flatCard = new Geometry("Ereigniskarten_" + i, box);
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Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setTexture("ColorMap", getApp().getAssetManager().loadTexture("Textures/Ereigniskarten.png"));
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flatCard.setMaterial(mat);
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// Position und Rotation für die Karte
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flatCard.setLocalTranslation(basePosition1.x, basePosition1.y - (i * 0.08f), basePosition1.z);
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flatCard.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * (baseRotation1 - (i * 5)), Vector3f.UNIT_Y));
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cardDeck.attachChild(flatCard);
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}
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// Gemeinschaftskarten
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Vector3f basePosition2 = new Vector3f(-3.3f, 0.4f, -3.8f); // Basisposition für Gemeinschaftskarten
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float baseRotation2 = -220; // Basisrotation in Grad
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for (int i = 0; i < 6; i++) {
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Box box = new Box(1.2f, 0.04f, 1.8f); // Sehr flaches Rechteck
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Geometry flatCard = new Geometry("Gemeinschaftskarten_" + i, box);
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Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setTexture("ColorMap", getApp().getAssetManager().loadTexture("Textures/Gemeinschaftskarten.png"));
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flatCard.setMaterial(mat);
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// Position und Rotation für die Karte
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flatCard.setLocalTranslation(basePosition2.x, basePosition2.y - (i * 0.08f), basePosition2.z);
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flatCard.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * (baseRotation2 - (i * 5)), Vector3f.UNIT_Y));
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cardDeck.attachChild(flatCard);
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}
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//TODO insert card deck
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// cardDeck.attachChild(card);
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// cardDeck.attachChild(card2);
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return cardDeck;
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return cardDeck;
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}
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}
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public Vector3f getCurrentTarget(){
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public Vector3f getCurrentTarget(){
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return currentTarget;
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return currentTarget;
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}
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}
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@ -341,4 +269,86 @@ private void addCylinderCaps() {
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parentNode.attachChild(snowEmitter);
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parentNode.attachChild(snowEmitter);
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}
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}
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private void addModelToCenter(Node parentNode) {
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AssetManager assetManager = getApp().getAssetManager();
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Material material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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material.setColor("Diffuse", ColorRGBA.White);
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material.setBoolean("UseMaterialColors", true);
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Sphere lowerSphereLeft = new Sphere(32, 32, 0.5f);
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Geometry lowerSphereLeftGeom = new Geometry("LowerSphereLeft", lowerSphereLeft);
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lowerSphereLeftGeom.setMaterial(material);
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lowerSphereLeftGeom.setLocalTranslation(-0.6f - 4f, 0.5f, 0.3f - 5f);
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Sphere lowerSphereRight = new Sphere(32, 32, 0.5f);
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Geometry lowerSphereRightGeom = new Geometry("LowerSphereRight", lowerSphereRight);
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lowerSphereRightGeom.setMaterial(material);
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lowerSphereRightGeom.setLocalTranslation(0.6f - 4f, 0.5f, 0.3f - 5f);
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Cylinder cylinder = new Cylinder(16, 16, 0.4f, 2f, true);
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Geometry cylinderGeom = new Geometry("Cylinder", cylinder);
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cylinderGeom.setMaterial(material);
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cylinderGeom.setLocalTranslation(0f - 4f, 1.5f, 0f - 5f);
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cylinderGeom.rotate(FastMath.HALF_PI, 0, 0);
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Sphere upperSphere = new Sphere(32, 32, 0.4f);
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Geometry upperSphereGeom = new Geometry("UpperSphere", upperSphere);
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upperSphereGeom.setMaterial(material);
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upperSphereGeom.setLocalTranslation(0f - 4f, 2.5f, 0f - 5f);
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this.modelNode = new Node("3DModel");
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this.modelNode.attachChild(lowerSphereLeftGeom);
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this.modelNode.attachChild(lowerSphereRightGeom);
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this.modelNode.attachChild(cylinderGeom);
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this.modelNode.attachChild(upperSphereGeom);
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this.modelNode.setLocalTranslation(0, modelHeight, 0);
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parentNode.attachChild(this.modelNode);
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PointLight lightLeft = new PointLight();
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lightLeft.setColor(ColorRGBA.Blue);
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lightLeft.setPosition(new Vector3f(-0.6f - 4f, 0f, 0.3f - 5f));
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lightLeft.setRadius(2f);
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parentNode.addLight(lightLeft);
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PointLight lightRight = new PointLight();
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lightRight.setColor(ColorRGBA.Blue);
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lightRight.setPosition(new Vector3f(0.6f - 4f, 0f, 0.3f - 5f));
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lightRight.setRadius(2f);
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parentNode.addLight(lightRight);
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}
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@Override
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public void update(float tpf) {
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super.update(tpf);
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if (startAnimation && modelHeight < targetHeight) {
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modelHeight += animationSpeed * tpf; // Geschwindigkeit basierend auf Zeit pro Frame
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if (modelHeight > targetHeight) {
|
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modelHeight = targetHeight; // Zielhöhe nicht überschreiten
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startAnimation = false; // Animation beenden
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||||||
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}
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updateModelHeight(); // Aktualisiere die Position des Modells
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}
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||||||
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}
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|
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private void updateModelHeight() {
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if (modelNode == null) {
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modelNode = (Node) sceneNode.getChild("3DModel");
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}
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||||||
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if (modelNode != null) {
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modelNode.setLocalTranslation(0, modelHeight, 0); // Aktualisiere die Y-Position
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||||||
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}
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||||||
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}
|
||||||
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|
||||||
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public void onRollDicePressed() {
|
||||||
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System.out.println("onRollDicePressed called");
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if (!startAnimation) {
|
||||||
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startAnimation = true;
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modelHeight = -5f; // Reset der Höhe
|
||||||
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updateModelHeight(); // Stelle sicher, dass das Modell an der Startposition ist
|
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System.out.println("Animation started, startAnimation set to: " + startAnimation);
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||||||
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}
|
||||||
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}
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||||||
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|
||||||
}
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}
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@ -293,8 +293,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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|||||||
stateManager.attach(stats);
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stateManager.attach(stats);
|
||||||
}
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}
|
||||||
flyCam.setEnabled(true);
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flyCam.setEnabled(true);
|
||||||
flyCam.setMoveSpeed(4f); // Setzt die Bewegungsgeschwindigkeit der Kamera (Standardwert ist 1f)
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|
||||||
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|
||||||
stateManager.detach(stateManager.getState(StatsAppState.class));
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stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||||
|
|
||||||
|
@ -20,6 +20,7 @@ import com.simsilica.lemur.event.MouseEventControl;
|
|||||||
import com.simsilica.lemur.event.MouseListener;
|
import com.simsilica.lemur.event.MouseListener;
|
||||||
import com.simsilica.lemur.style.ElementId;
|
import com.simsilica.lemur.style.ElementId;
|
||||||
import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
||||||
|
import pp.monopoly.client.BoardAppState;
|
||||||
import pp.monopoly.client.MonopolyApp;
|
import pp.monopoly.client.MonopolyApp;
|
||||||
import pp.monopoly.client.gui.popups.Bankrupt;
|
import pp.monopoly.client.gui.popups.Bankrupt;
|
||||||
import pp.monopoly.game.server.Player;
|
import pp.monopoly.game.server.Player;
|
||||||
@ -196,6 +197,16 @@ public class Toolbar extends Dialog implements GameEventListener {
|
|||||||
menuContainer.setBackground(null);
|
menuContainer.setBackground(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the color of the current player.
|
||||||
|
*
|
||||||
|
* @return The color of the current player.
|
||||||
|
*/
|
||||||
|
private ColorRGBA getCurrentPlayerColor() {
|
||||||
|
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||||
|
return Player.getColor(currentPlayer.getId()).getColor();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the dice display section of the toolbar interface.
|
* Creates the dice display section of the toolbar interface.
|
||||||
*
|
*
|
||||||
@ -280,6 +291,12 @@ public class Toolbar extends Dialog implements GameEventListener {
|
|||||||
startDiceAnimation();
|
startDiceAnimation();
|
||||||
app.getGameLogic().send(new RollDice());
|
app.getGameLogic().send(new RollDice());
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
app.getGameLogic().playSound(Sound.BUTTON);
|
||||||
|
|
||||||
|
// Animation in BoardAppState starten
|
||||||
|
BoardAppState boardAppState = app.getStateManager().getState(BoardAppState.class);
|
||||||
|
if (boardAppState != null) {
|
||||||
|
boardAppState.onRollDicePressed(); // Animation starten
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -344,6 +361,18 @@ public class Toolbar extends Dialog implements GameEventListener {
|
|||||||
return endTurnButton;
|
return endTurnButton;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a background with the specified color.
|
||||||
|
*
|
||||||
|
* @param color The color of the background.
|
||||||
|
* @return The background component.
|
||||||
|
*/
|
||||||
|
private QuadBackgroundComponent createButtonBackground(ColorRGBA color) {
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(color);
|
||||||
|
Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png");
|
||||||
|
if (gradient != null) background.setTexture(gradient);
|
||||||
|
return background;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the end turn event.
|
* Handles the end turn event.
|
||||||
|
Before Width: | Height: | Size: 707 KiB |
Before Width: | Height: | Size: 14 MiB |
Before Width: | Height: | Size: 215 KiB |
Before Width: | Height: | Size: 60 KiB |
Before Width: | Height: | Size: 478 KiB |
Before Width: | Height: | Size: 3.2 MiB |
Before Width: | Height: | Size: 215 KiB |
Before Width: | Height: | Size: 60 KiB |