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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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44c55ce3a6
...
10e24cf30e
@ -258,30 +258,3 @@ selector("menu-button", "pp") {
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buttonCommands = stdButtonCommands
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}
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// Style for Selector text
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selector("selector.item.label") {
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color = color(0, 0, 0, 1) // Black text
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fontSize = 16 // Optional: Adjust the text size if needed
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textHAlignment = HAlignment.Left // Optional: Align text to the left
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insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
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}
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// Style the popup container background
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selector("selector.popup") {
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background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
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insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
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}
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// Style the text of dropdown options
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selector("selector.item.label") {
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color = color(0, 0, 0, 1) // Black text
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fontSize = 16 // Optional: Adjust font size
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textHAlignment = HAlignment.Left // Align text to the left
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insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
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}
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// Style the hover state of dropdown options
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selector("selector.item.label", "hover") {
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color = color(1, 1, 1, 1) // White text when hovered
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background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
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}
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@ -16,15 +16,12 @@ import com.simsilica.lemur.style.BaseStyles;
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import pp.dialog.DialogBuilder;
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import pp.dialog.DialogManager;
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import pp.graphics.Draw;
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import pp.monopoly.client.gui.*;
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import pp.monopoly.client.gui.popups.BuildingPropertyCard;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.client.gui.TestWorld;
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import pp.monopoly.client.gui.popups.BuyCard;
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import pp.monopoly.client.gui.popups.FoodFieldCard;
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import pp.monopoly.client.gui.popups.GateFieldCard;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.InfoTextEvent;
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import pp.monopoly.server.MonopolyServer;
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@ -45,13 +42,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private boolean inputBlocked = false;
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private MonopolyServer monopolyServer;
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private NetworkSupport networkSupport;
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private BoardManager boardManager = new BoardManager();
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// TODO Temp später entfernen
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private BuildingPropertyCard buildingProperty;
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private FoodFieldCard foodField;
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private GateFieldCard gateField;
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private BuyCard buyCard;
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private boolean isBuyCardPopupOpen = false;
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private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
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@ -90,10 +82,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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return logic;
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}
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public BoardManager getBoardManager() {
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return boardManager;
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}
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public NetworkSupport getNetworkSupport() {
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return networkSupport;
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}
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@ -111,8 +99,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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GuiGlobals.initialize(this);
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BaseStyles.loadStyleResources(STYLES_SCRIPT);
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GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
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BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy");
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GuiGlobals.getInstance().getStyles();
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final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
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setupInput();
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@ -157,20 +143,20 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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}
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}
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//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
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//logik zum wechselnden erscheinen und verschwinden beim drücken von B
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private void handleB(boolean isPressed) {
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if (isPressed) {
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if (gateField != null && isBuyCardPopupOpen) {
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if (buyCard != null && isBuyCardPopupOpen) {
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// Schließe das SettingsMenu
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System.out.println("Schließe BuyCardPopup...");
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gateField.close();
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gateField = null;
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buyCard.close();
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buyCard = null;
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setBuyCardPopupOpen(false);
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} else {
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// Öffne das SettingsMenu
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System.out.println("Öffne BuyCardPopup...");
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gateField = new GateFieldCard(this);
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gateField.open();
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buyCard = new BuyCard(this);
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buyCard.open();
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setBuyCardPopupOpen(true);
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}
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}
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@ -238,8 +224,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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this.isSettingsMenuOpen = isOpen;
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}
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// TODO später entfernen
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public void setBuyCardPopupOpen(boolean isOpen) {
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this.isBuyCardPopupOpen = isOpen;
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}
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@ -257,9 +241,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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testWorld.initializeScene(); // Initialisiere die Szene
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}
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// TODO später entfernen
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public void startBuyCard() {
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}
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public void returnToMenu() {
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@ -110,8 +110,6 @@ public class CreateGameMenu {
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}
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}, "OpenTestWorld");
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// TODO später entfernen
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app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B));
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app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
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@Override
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@ -1,7 +1,5 @@
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package pp.monopoly.client.gui;
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import com.jme3.app.Application;
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import com.jme3.app.state.BaseAppState;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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@ -18,19 +16,14 @@ import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.core.VersionedList;
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import com.simsilica.lemur.core.VersionedReference;
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import com.simsilica.lemur.style.ElementId;
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import pp.monopoly.client.MonopolyApp;
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import java.util.Set;
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public class LobbyMenu {
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private final MonopolyApp app;
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private final Container menuContainer;
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private Geometry background;
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private final Selector<String> dropdown;
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public LobbyMenu(MonopolyApp app) {
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this.app = app;
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@ -48,15 +41,15 @@ public class LobbyMenu {
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menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
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menuContainer.setBackground(translucentWhiteBackground);
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// Create a smaller horizontal container for the label, input field, and spacers
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// Create a smaller horizontal container for the label, input field, and spacers
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Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
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horizontalContainer.setPreferredSize(new Vector3f(600, 50, 0)); // Adjust container size
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horizontalContainer.setBackground(null);
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Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
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Label title = horizontalContainer.addChild(new Label("Startkapital:",new ElementId("label-Bold")));
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title.setFontSize(48);
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// Add a spacer between the title and the input field
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// Add a spacer between the title and the input field
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Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
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spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
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@ -66,7 +59,7 @@ public class LobbyMenu {
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startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
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startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
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// Add a spacer after the input field
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// Add a spacer after the input field
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Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
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spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
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@ -83,20 +76,20 @@ public class LobbyMenu {
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playerListContainer.setBackground(null);
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Label playersLabel = playerListContainer.addChild(new Label("Noch keine Spieler verbunden.")); // Beispieltext
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VersionedList<String> items = new VersionedList<>();
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items.add("Alpha");
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items.add("Beta");
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items.add("Gamma");
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items.add("Back");
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// Dropdown menu for game options
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Selector<String> dropdown = new Selector<>();
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for (int i = 1; i <= 10; i++) { // Generate 10 options
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dropdown.getModel().add("Option " + i);
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}
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dropdown = new Selector<>(items,"glass");
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dropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
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menuContainer.addChild(new Label("Game Options:")); // Add a label for clarity
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menuContainer.addChild(dropdown);
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// Add the custom action listener
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addSelectionActionListener(dropdown, this::onDropdownSelectionChanged);
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// Adjust the dropdown's popup container size if necessary
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Vector3f dimens = menuContainer.getPreferredSize();
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Vector3f dimens2 = dropdown.getPopupContainer().getPreferredSize();
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dimens2.setX(dimens.getX());
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dropdown.getPopupContainer().setPreferredSize(dimens2);
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// Buttons
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Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
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@ -153,71 +146,4 @@ public class LobbyMenu {
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app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
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new CreateGameMenu(app);
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}
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/**
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* Adds a custom action listener to the Selector.
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*/
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private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
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VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
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app.getStateManager().attach(new BaseAppState() {
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@Override
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public void update(float tpf) {
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if (selectionRef.update()) {
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String selected = selectionRef.get().toString();
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System.out.println(selected);
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listener.onSelectionChanged(selected);
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}
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}
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@Override
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protected void initialize(Application app) {
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}
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@Override
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protected void cleanup(Application app) {
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}
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@Override
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protected void onEnable() {
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}
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@Override
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protected void onDisable() {
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}
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});
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}
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/**
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* Callback for when the dropdown selection changes.
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*/
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private void onDropdownSelectionChanged(String selected) {
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System.out.println("Selected: " + selected);
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switch (selected) {
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case "[0]":
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System.out.println("Alpha selected");
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break;
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case "[1]":
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System.out.println("Beta selected");
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break;
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case "[2]":
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System.out.println("Gamma selected");
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break;
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case "[3]":
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goBackToCreateGame();
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break;
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default:
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System.out.println("Unknown selection");
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}
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}
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/**
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* Functional interface for a selection action listener.
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*/
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@FunctionalInterface
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private interface SelectionActionListener<T> {
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void onSelectionChanged(T selection);
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}
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}
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@ -1,133 +0,0 @@
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package pp.monopoly.client.gui.popups;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.model.fields.BuildingProperty;
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/**
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* TODO Kommentare fixen
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* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
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*/
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public class BuildingPropertyCard extends Dialog {
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private final MonopolyApp app;
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private final Geometry overlayBackground;
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private final Container settingsContainer;
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private final Container backgroundContainer;
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private int index = 23;
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public BuildingPropertyCard(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Titel
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//Generate the corresponfing field
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BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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app.getGuiNode().attachChild(overlayBackground);
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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app.getGuiNode().attachChild(backgroundContainer);
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// Hauptcontainer für das Menü
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settingsContainer = new Container();
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//settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(170 / 255f, 223 / 255f, 246 / 255f, 1))); // hell
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settingsContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); //dunkel
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Label settingsTitle = settingsContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
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settingsTitle.setFontSize(48);
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// Effekt-Sound: Slider und Checkbox
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Container propertyValuesContainer = settingsContainer.addChild(new Container());
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propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
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||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
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||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
}
|
@ -41,18 +41,14 @@ public class BuyCard extends Dialog {
|
||||
|
||||
|
||||
// Titel
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Gebäude 30", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Gebäude XX", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
int i = 0;
|
||||
int a = 10;
|
||||
int b = -45;
|
||||
|
||||
// Effekt-Sound: Slider und Checkbox
|
||||
Container propertyValuesContainer = settingsContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis:" + i, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Miete:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek:" + b, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Preis: XXXX", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Miete: XXXX", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: XXXX", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
|
@ -1,117 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class FoodFieldCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container settingsContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
public FoodFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
settingsContainer = new Container();
|
||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
|
||||
|
||||
// Titel
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Gebäude 30", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
int i = 0;
|
||||
int a = 10;
|
||||
int b = -45;
|
||||
|
||||
// Effekt-Sound: Slider und Checkbox
|
||||
Container propertyValuesContainer = settingsContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis:" + i, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Miete:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek:" + b, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,115 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class GateFieldCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container settingsContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
settingsContainer = new Container();
|
||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0 / 255f, 0 / 255f, 0 / 255f, 1)));
|
||||
|
||||
|
||||
|
||||
// Titel
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Gebäude 30", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen
|
||||
settingsTitle.setFontSize(48);
|
||||
settingsTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
|
||||
// Effekt-Sound: Slider und Checkbox
|
||||
Container propertyValuesContainer = settingsContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis:", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Miete:", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek:", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,49 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2013-2013 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
|
||||
/**
|
||||
* Notified when the current selection changes.
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public interface SelectionListener {
|
||||
|
||||
public void selectionChanged( Spatial selection, Spatial previous );
|
||||
}
|
@ -63,10 +63,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
public void setFigure(Figure figure) {
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
public PlayerColor getColor() {
|
||||
switch ((id%6)+1) {
|
||||
case 1: return PlayerColor.BLUE;
|
||||
|
@ -19,9 +19,6 @@ import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
@ -190,8 +187,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
|
||||
if (player != null) {
|
||||
player.setName(msg.getName());
|
||||
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
|
||||
//TODO add figure to the map
|
||||
playerHandler.setPlayerReady(player, true);
|
||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||
}
|
||||
|
@ -57,6 +57,7 @@ public class Board {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.eventBroker = eventBroker;
|
||||
addItem(new Figure(5, 5, 5, Rotation.LEFT));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -8,7 +8,6 @@ import static java.lang.Math.max;
|
||||
import static java.lang.Math.min;
|
||||
|
||||
public class Figure implements Item{
|
||||
private final String type;
|
||||
private final int length; // The length of the Figure
|
||||
private int x; // The x-coordinate of the Figure's position
|
||||
private int y; // The y-coordinate of the Figure's position
|
||||
@ -20,7 +19,7 @@ public class Figure implements Item{
|
||||
* at position (0, 0), with a default rotation of RIGHT.
|
||||
*/
|
||||
private Figure() {
|
||||
this(0, 0, 0, Rotation.RIGHT, "cube");
|
||||
this(0, 0, 0, Rotation.RIGHT);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -31,12 +30,11 @@ public class Figure implements Item{
|
||||
* @param y the y-coordinate of the Figure's initial position
|
||||
* @param rot the rotation of the Figure
|
||||
*/
|
||||
public Figure(int length, int x, int y, Rotation rot, String type) {
|
||||
public Figure(int length, int x, int y, Rotation rot) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rot = rot;
|
||||
this.length = length;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -5,7 +5,7 @@ import com.jme3.math.ColorRGBA;
|
||||
/**
|
||||
* Enum representing eight distinct colors for properties in the game.
|
||||
*/
|
||||
public enum FieldColor {
|
||||
enum FieldColor {
|
||||
BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)),
|
||||
GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)),
|
||||
YELLOW(new ColorRGBA(252 / 255f, 241 / 255f, 1 / 255f, 1)),
|
||||
|
Loading…
Reference in New Issue
Block a user