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...
8d087a8e84
@ -1,11 +1,7 @@
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package pp.monopoly.client.gui;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.*;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.component.SpringGridLayout;
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@ -14,10 +10,15 @@ import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.notification.Sound;
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/**
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* Represents a dialog for managing properties in the Monopoly game.
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* Allows users to view properties, build, demolish, and manage mortgages.
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*/
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public class BuildingAdminMenu extends Dialog {
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private final MonopolyApp app;
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private final Container mainContainer;
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// Buttons
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private final Button backButton = new Button("Zurück");
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private final Button buildButton = new Button("Bauen");
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private final Button demolishButton = new Button("Abriss");
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@ -25,135 +26,156 @@ public class BuildingAdminMenu extends Dialog {
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private final Button payMortgageButton = new Button("Hypothek bezahlen");
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private final Button overviewButton = new Button("Übersicht");
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/**
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* Constructs the BuildingAdminMenu dialog.
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*
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* @param app The Monopoly application instance.
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*/
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public BuildingAdminMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Background Image
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addBackgroundImage();
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// Main container for the UI components
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// Configure the main container
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mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
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mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
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mainContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0));
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mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
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// Add header
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mainContainer.addChild(createHeaderContainer());
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// Add content
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mainContainer.addChild(createContent());
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// Attach main container to GUI node
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// Add the header
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addHeader("Grundstücke Verwalten");
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// Add content (Overview, Build, and Mortgage columns)
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addContent();
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// Attach main container to the GUI node
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app.getGuiNode().attachChild(mainContainer);
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mainContainer.setLocalTranslation(
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(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
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7
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);
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mainContainer.setLocalTranslation(0, app.getCamera().getHeight(), 7); // Full screen
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}
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/**
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* Creates the header container.
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* Adds the header section to the main container.
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*
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* @return The header container.
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* @param title The title text for the header.
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*/
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private Container createHeaderContainer() {
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private void addHeader(String title) {
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Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
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headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
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Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
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headerLabel.setFontSize(45);
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headerContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0));
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Label headerLabel = headerContainer.addChild(new Label(title, new ElementId("header")));
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headerLabel.setFontSize(40);
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headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
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return headerContainer;
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mainContainer.addChild(headerContainer);
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}
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/**
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* Creates the main content container with columns for Overview, Build, and Mortgage.
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*
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* @return The content container.
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* Adds the main content, organized into columns for Overview, Build, and Mortgage management.
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*/
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private Container createContent() {
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private void addContent() {
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Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
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contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
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contentContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight() - 100, 0));
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// Overview Column
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Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
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overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
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overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
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overviewButton.addClickCommands(s -> ifTopDialog(() -> {
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overviewColumn.addChild(new Label("Übersicht:")).setFontSize(24);
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overviewColumn.addChild(createButtonContainer(overviewButton, "Übersicht", () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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handleOverview();
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}));
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overviewColumn.addChild(overviewButton);
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// Back Button
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backButton.setPreferredSize(new Vector3f(200, 50, 0));
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backButton.addClickCommands(s -> ifTopDialog(() -> {
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overviewColumn.addChild(createButtonContainer(backButton, "Zurück", () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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this.close();
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handleBack();
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}));
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overviewColumn.addChild(backButton);
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contentContainer.addChild(overviewColumn);
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// Build Column
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Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
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buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
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buildButton.setPreferredSize(new Vector3f(200, 50, 0));
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buildButton.addClickCommands(s -> ifTopDialog(() -> {
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buildColumn.addChild(new Label("Bauen:")).setFontSize(24);
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buildColumn.addChild(createButtonContainer(buildButton, "Bauen", () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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handleBuild();
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}));
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buildColumn.addChild(buildButton);
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demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
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demolishButton.addClickCommands(s -> ifTopDialog(() -> {
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buildColumn.addChild(createButtonContainer(demolishButton, "Abriss", () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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handleDemolish();
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}));
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buildColumn.addChild(demolishButton);
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contentContainer.addChild(buildColumn);
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// Mortgage Column
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Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
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mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
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takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
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takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
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mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(24);
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mortgageColumn.addChild(createButtonContainer(takeMortgageButton, "Hypothek aufnehmen", () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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handleTakeMortgage();
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}));
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mortgageColumn.addChild(takeMortgageButton);
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payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
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payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
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mortgageColumn.addChild(createButtonContainer(payMortgageButton, "Hypothek bezahlen", () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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handlePayMortgage();
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}));
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mortgageColumn.addChild(payMortgageButton);
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// Add all columns to the content container
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contentContainer.addChild(overviewColumn);
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contentContainer.addChild(buildColumn);
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contentContainer.addChild(mortgageColumn);
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return contentContainer;
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mainContainer.addChild(contentContainer);
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}
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/**
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* Adds a background image to the dialog.
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* Creates a button within a dedicated container.
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*
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* @param button The button to configure.
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* @param label The button label.
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* @param action The action to perform when the button is clicked.
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* @return The container containing the button.
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*/
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private void addBackgroundImage() {
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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Geometry background = new Geometry("Background", quad);
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Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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backgroundMaterial.setTexture("ColorMap", backgroundImage);
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background.setMaterial(backgroundMaterial);
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background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
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app.getGuiNode().attachChild(background);
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private Container createButtonContainer(Button button, String label, Runnable action) {
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Container buttonContainer = new Container();
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button.setText(label);
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button.setPreferredSize(new Vector3f(200, 60, 0));
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button.setFontSize(30); // Larger font size for better visibility
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button.addClickCommands(source -> ifTopDialog(action));
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buttonContainer.setPreferredSize(new Vector3f(200, 60, 0)); // Ensuring container matches button size
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buttonContainer.addChild(button);
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return buttonContainer;
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}
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/**
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* Handles the "Bauen" action.
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*/
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private void handleBuild() {
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// Implement build logic
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}
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/**
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* Handles the "Abriss" action.
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*/
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private void handleDemolish() {
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// Implement demolish logic
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}
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/**
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* Handles the "Hypothek aufnehmen" action.
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*/
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private void handleTakeMortgage() {
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// Implement take mortgage logic
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}
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/**
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* Handles the "Hypothek bezahlen" action.
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*/
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private void handlePayMortgage() {
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// Implement pay mortgage logic
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}
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/**
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* Handles the "Übersicht" action.
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*/
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private void handleOverview() {
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// Implement overview logic
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}
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/**
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* Handles the "Zurück" action.
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*/
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private void handleBack() {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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}
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@ -66,7 +66,7 @@ public class CreateGameMenu extends Dialog {
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final MonopolyApp app = network.getApp();
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int screenWidth = app.getContext().getSettings().getWidth();
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int screenWidth = app.getContext().getSettings().getWidth();
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int screenHeight = app.getContext().getSettings().getHeight();
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// Set up the background image
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@ -1,6 +1,10 @@
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package pp.monopoly.client.gui.popups;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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@ -9,7 +13,6 @@ import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.message.client.BuyPropertyRequest;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.notification.Sound;
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@ -22,13 +25,13 @@ public class BuyCard extends Dialog {
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private final Container buyCardContainer;
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private final Container backgroundContainer;
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private int index = 37;
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public BuyCard(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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//Generate the corresponfing field
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int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
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BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
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// Create the background container
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@ -72,7 +75,7 @@ public class BuyCard extends Dialog {
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buyButton.setFontSize(32);
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buyButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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app.getGameLogic().send(new BuyPropertyRequest());
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//TODO send buy property request
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}));
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float padding = 10; // Padding around the settingsContainer for the background
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@ -65,6 +65,11 @@ public class EventCard extends Dialog {
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quitButton.setFontSize(32);
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quitButton.addClickCommands(source -> close());
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// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
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//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
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//buyButton.setFontSize(32);
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float padding = 10; // Padding around the settingsContainer for the background
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backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
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|
@ -5,7 +5,6 @@ import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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@ -14,9 +13,7 @@ import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.message.client.BuyPropertyRequest;
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import pp.monopoly.model.fields.FoodField;
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import pp.monopoly.notification.Sound;
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/**
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* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
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@ -26,13 +23,13 @@ public class FoodFieldCard extends Dialog {
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private final Geometry overlayBackground;
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private final Container foodFieldContainer;
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private final Container backgroundContainer;
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private int index = 12;
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public FoodFieldCard(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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//Generate the corresponfing field
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int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
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FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
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// Halbtransparentes Overlay hinzufügen
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@ -71,24 +68,22 @@ public class FoodFieldCard extends Dialog {
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propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
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propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
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/*
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// Beenden-Button
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Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
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||||
quitButton.setFontSize(32);
|
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quitButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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||||
}));
|
||||
// Kaufen-Button
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||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
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||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
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app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyRequest());
|
||||
}));
|
||||
*/
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
foodFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
@ -132,6 +127,10 @@ public class FoodFieldCard extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@ -5,7 +5,6 @@ import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
@ -13,9 +12,7 @@ import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyRequest;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
@ -25,13 +22,13 @@ public class GateFieldCard extends Dialog {
|
||||
private final Geometry overlayBackground;
|
||||
private final Container gateFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 5;
|
||||
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
|
||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
@ -66,21 +63,16 @@ public class GateFieldCard extends Dialog {
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyRequest());
|
||||
close();
|
||||
}));
|
||||
*/
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
@ -129,6 +121,10 @@ public class GateFieldCard extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@ -7,14 +7,30 @@ import com.jme3.network.serializing.Serializable;
|
||||
*/
|
||||
@Serializable
|
||||
public class BuyPropertyRequest extends ClientMessage{
|
||||
private int propertyId;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private BuyPropertyRequest() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a BuyPropertyRequest with the specified property ID.
|
||||
*
|
||||
* @param propertyId the ID of the property to buy
|
||||
*/
|
||||
public BuyPropertyRequest() {}
|
||||
public BuyPropertyRequest(int propertyId) {
|
||||
this.propertyId = propertyId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ID of the property to buy.
|
||||
*
|
||||
* @return the property ID
|
||||
*/
|
||||
public int getPropertyId() {
|
||||
return propertyId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
|
Loading…
Reference in New Issue
Block a user