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14c68f55d9
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package pp.monopoly.client;
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import com.jme3.app.Application;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.shadow.DirectionalLightShadowRenderer;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import com.jme3.util.TangentBinormalGenerator;
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import pp.monopoly.model.Board;
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import pp.monopoly.client.gui.BobTheBuilder;
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import pp.monopoly.client.gui.Toolbar;
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import static pp.util.FloatMath.PI;
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import static pp.util.FloatMath.TWO_PI;
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import static pp.util.FloatMath.cos;
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import static pp.util.FloatMath.sin;
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import static pp.util.FloatMath.sqrt;
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/**
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* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
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* This state is responsible for setting up and updating the sea, sky, and lighting
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* conditions, and controls the camera to create a dynamic view of the game environment.
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*/
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public class BoardAppState extends MonopolyAppState {
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/**
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* The path to the unshaded texture material.
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*/
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private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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/**
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* The path to the sea texture material.
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*/
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private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
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/**
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* The root node for all visual elements in this state.
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*/
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private final Node viewNode = new Node("view"); //NON-NLS
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/**
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* The node containing the scene elements, such as the sea surface.
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*/
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private final Node sceneNode = new Node("scene"); //NON-NLS
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/**
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* Synchronizes the buildings's visual representation with the game logic.
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*/
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private BobTheBuilder bobTheBuilder;
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/**
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* The pop-up manager for displaying messages and notifications.
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*/
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private PopUpManager popUpManager;;
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/**
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* Initializes the state by setting up the sky, lights, and other visual components.
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* This method is called when the state is first attached to the state manager.
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*
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* @param stateManager the state manager
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* @param application the application
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*/
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@Override
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public void initialize(AppStateManager stateManager, Application application) {
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super.initialize(stateManager, application);
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popUpManager = new PopUpManager(getApp());
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viewNode.attachChild(sceneNode);
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setupLights();
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setupSky();
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}
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/**
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* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
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* This method is called when the state is set to active.
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*/
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@Override
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protected void enableState() {
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getApp().getRootNode().detachAllChildren();
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getApp().getGuiNode().detachAllChildren();
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new Toolbar(getApp()).open();
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sceneNode.detachAllChildren();
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setupScene();
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if (bobTheBuilder == null) {
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bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
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System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
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getGameLogic().addListener(bobTheBuilder);
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}
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getApp().getRootNode().attachChild(viewNode);
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}
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//TODO remove this only for camera testing
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private static final float ABOVE_SEA_LEVEL = 10f;
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private static final float INCLINATION = 2.5f;
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private float cameraAngle;
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/**
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* Adjusts the camera position and orientation to create a circular motion around
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* the center of the map. This provides a dynamic view of the sea and surrounding environment.
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*/
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private void adjustCamera() {
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final Board board = getGameLogic().getBoard();
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final float mx = 0.5f * board.getWidth();
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final float my = 0.5f * board.getHeight();
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final float radius = 2f * sqrt(mx * mx + my + my);
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final float cos = radius * cos(cameraAngle);
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final float sin = radius * sin(cameraAngle);
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final float x = mx - cos;
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final float y = my - sin;
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final Camera camera = getApp().getCamera();
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camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
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camera.lookAt(new Vector3f(0,0, 0),
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Vector3f.UNIT_Y);
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camera.update();
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}
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/**
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* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
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* This method is called when the state is set to inactive.
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*/
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@Override
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protected void disableState() {
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getApp().getRootNode().detachChild(viewNode);
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if (bobTheBuilder != null) {
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getGameLogic().removeListener(bobTheBuilder);
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bobTheBuilder = null;
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}
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}
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/**
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* Updates the state each frame, moving the camera to simulate it circling around the map.
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*
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* @param tpf the time per frame (seconds)
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*/
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@Override
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public void update(float tpf) {
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super.update(tpf);
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//TODO remove this only for camera testing
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cameraAngle += TWO_PI * 0.05f * tpf;
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adjustCamera();
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}
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/**
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* Sets up the lighting for the scene, including directional and ambient lights.
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* Also configures shadows to enhance the visual depth of the scene.
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*/
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private void setupLights() {
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final AssetManager assetManager = getApp().getAssetManager();
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final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
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shRend.setLambda(0.55f);
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shRend.setShadowIntensity(0.6f);
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shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
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getApp().getViewPort().addProcessor(shRend);
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final DirectionalLight sun = new DirectionalLight();
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sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
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viewNode.addLight(sun);
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shRend.setLight(sun);
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final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
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viewNode.addLight(ambientLight);
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}
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/**
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* Sets up the sky in the scene using a skybox with textures for all six directions.
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* This creates a realistic and immersive environment for the sea.
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*/
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private void setupSky() {
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final AssetManager assetManager = getApp().getAssetManager();
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final Texture west = assetManager.loadTexture("Pictures/Backdrop/backdrop.jpg"); //NON-NLS
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final Texture east = assetManager.loadTexture("Pictures/Backdrop/backdrop.jpg"); //NON-NLS
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final Texture north = assetManager.loadTexture("Pictures/Backdrop/backdrop.jpg"); //NON-NLS
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final Texture south = assetManager.loadTexture("Pictures/Backdrop/backdrop.jpg"); //NON-NLS
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final Texture up = assetManager.loadTexture("Pictures/Backdrop/backdrop.jpg"); //NON-NLS
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final Texture down = assetManager.loadTexture("Pictures/Backdrop/backdrop.jpg"); //NON-NLS
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final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
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// sky.rotate(0, PI, 0);
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viewNode.attachChild(sky);
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}
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/**
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* Sets up the sea surface in the scene. This includes creating the sea mesh,
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* applying textures, and enabling shadows.
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*/
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private void setupScene() {
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final Board board = getGameLogic().getBoard();
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final float x = board.getWidth();
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final float y = board.getHeight();
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final Box seaMesh = new Box(y, 0.1f, x);
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final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
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seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
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Quaternion rotation = new com.jme3.math.Quaternion();
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rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
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seaGeo.setLocalRotation(rotation);
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final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
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seaMat.setTexture("DiffuseMap", texture);
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seaGeo.setMaterial(seaMat);
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seaGeo.setShadowMode(ShadowMode.CastAndReceive);
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TangentBinormalGenerator.generate(seaGeo);
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sceneNode.attachChild(seaGeo);
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}
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}
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@ -0,0 +1,99 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.scene.Node;
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import pp.monopoly.client.gui.TestWorld;
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/**
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* Represents the state responsible for managing the battle interface within the Battleship game.
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* This state handles the display and interaction of the battle map, including the opponent's map.
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* It manages GUI components, input events, and the layout of the interface when this state is enabled.
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*/
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public class GameAppState extends MonopolyAppState {
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private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
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/**
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* A listener for handling click events in the battle interface.
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* When a click is detected, it triggers the corresponding actions on the opponent's map.
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*/
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private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
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/**
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* The root node for all GUI components in the battle state.
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*/
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private final Node battleNode = new Node("Game"); //NON-NLS
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/**
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* A view representing the opponent's map in the GUI.
|
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*/
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private TestWorld testWorld;
|
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/**
|
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* Enables the battle state by initializing, laying out, and adding GUI components.
|
||||||
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* Attaches the components to the GUI node and registers input listeners.
|
||||||
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*/
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||||||
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@Override
|
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protected void enableState() {
|
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LOGGER.log(Level.DEBUG, "Enabling game state");
|
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battleNode.detachAllChildren();
|
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initializeGuiComponents();
|
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addGuiComponents();
|
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getApp().getGuiNode().attachChild(battleNode);
|
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}
|
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/**
|
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* Disables the battle state by removing GUI components and unregistering input listeners.
|
||||||
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* Also handles cleanup of resources, such as the opponent's map view.
|
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*/
|
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@Override
|
||||||
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protected void disableState() {
|
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getApp().getGuiNode().detachChild(battleNode);
|
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getApp().getInputManager().removeListener(clickListener);
|
||||||
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}
|
||||||
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|
||||||
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/**
|
||||||
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* Initializes the GUI components used in the battle state.
|
||||||
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* Creates the opponent's map view and adds a grid overlay to it.
|
||||||
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*/
|
||||||
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private void initializeGuiComponents() {
|
||||||
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|
||||||
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// Initialisiere TestWorld mit Spielern
|
||||||
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testWorld = new TestWorld(getApp());
|
||||||
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testWorld.initializeScene();
|
||||||
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}
|
||||||
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|
||||||
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|
||||||
|
/**
|
||||||
|
* Adds the initialized GUI components to the battle node.
|
||||||
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* Currently, it attaches the opponent's map view to the node.
|
||||||
|
*/
|
||||||
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private void addGuiComponents() {
|
||||||
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}
|
||||||
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|
||||||
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/**
|
||||||
|
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
||||||
|
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
||||||
|
* for interacting with the opponent's map.
|
||||||
|
*
|
||||||
|
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
|
||||||
|
*/
|
||||||
|
private void click(boolean isPressed) {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(float tpf) {
|
||||||
|
super.update(tpf);
|
||||||
|
}
|
||||||
|
}
|
@ -285,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
|||||||
|
|
||||||
attachGameSound();
|
attachGameSound();
|
||||||
attachGameMusic();
|
attachGameMusic();
|
||||||
stateManager.attach(new BoardAppState());
|
stateManager.attach(new GameAppState());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -405,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void receivedEvent(ClientStateEvent event) {
|
public void receivedEvent(ClientStateEvent event) {
|
||||||
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
|
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1,97 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import java.util.Timer;
|
|
||||||
import java.util.TimerTask;
|
|
||||||
|
|
||||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
|
||||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
|
||||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
|
||||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
|
||||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
|
||||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
|
||||||
import pp.monopoly.client.gui.popups.Gulag;
|
|
||||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
|
||||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
|
||||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
|
||||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
|
||||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
|
||||||
import pp.monopoly.client.gui.popups.Rent;
|
|
||||||
import pp.monopoly.client.gui.popups.TimeOut;
|
|
||||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
|
||||||
import pp.monopoly.message.server.NotificationMessage;
|
|
||||||
import pp.monopoly.message.server.TradeReply;
|
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
|
||||||
import pp.monopoly.model.fields.FoodField;
|
|
||||||
import pp.monopoly.model.fields.GateField;
|
|
||||||
import pp.monopoly.notification.EventCardEvent;
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.PopUpEvent;
|
|
||||||
|
|
||||||
public class PopUpManager implements GameEventListener {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
public PopUpManager(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
app.getGameLogic().addListener(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(PopUpEvent event) {
|
|
||||||
if (event.msg().equals("Buy")) {
|
|
||||||
Timer timer = new Timer();
|
|
||||||
timer.schedule(new TimerTask() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
app.enqueue(() -> {
|
|
||||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
|
||||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
|
||||||
|
|
||||||
if (fieldObject instanceof BuildingProperty) {
|
|
||||||
new BuildingPropertyCard(app).open();
|
|
||||||
} else if (fieldObject instanceof GateField) {
|
|
||||||
new GateFieldCard(app).open();
|
|
||||||
} else if (fieldObject instanceof FoodField) {
|
|
||||||
new FoodFieldCard(app).open();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}, 2500);
|
|
||||||
} else if (event.msg().equals("Winner")) {
|
|
||||||
new WinnerPopUp(app).open();
|
|
||||||
} else if (event.msg().equals("Looser")) {
|
|
||||||
new LooserPopUp(app).open();
|
|
||||||
} else if (event.msg().equals("timeout")) {
|
|
||||||
new TimeOut(app).open();
|
|
||||||
} else if (event.msg().equals("tradeRequest")) {
|
|
||||||
new ConfirmTrade(app).open();
|
|
||||||
} else if (event.msg().equals("goingToJail")) {
|
|
||||||
new Gulag(app).open();
|
|
||||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
|
||||||
new NoMoneyWarning(app).open();
|
|
||||||
} else if(event.msg().equals("rent")) {
|
|
||||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
|
||||||
} else if (event.msg().equals("jailtryagain")) {
|
|
||||||
new GulagInfo(app, 1).open();
|
|
||||||
} else if (event.msg().equals("jailpay")) {
|
|
||||||
new GulagInfo(app, 3).open();
|
|
||||||
} else if (event.msg().equals("tradepos")) {
|
|
||||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
|
||||||
} else if (event.msg().equals("tradeneg")) {
|
|
||||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
|
||||||
} else if (event.msg().equals("ReceivedRent")) {
|
|
||||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(EventCardEvent event) {
|
|
||||||
Timer timer = new Timer();
|
|
||||||
timer.schedule(new TimerTask() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
|
||||||
}
|
|
||||||
}, 2500);
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,74 @@
|
|||||||
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
|
||||||
|
import pp.monopoly.model.Board;
|
||||||
|
import pp.monopoly.model.Item;
|
||||||
|
import pp.monopoly.model.Visitor;
|
||||||
|
import pp.monopoly.notification.GameEventListener;
|
||||||
|
import pp.monopoly.notification.ItemAddedEvent;
|
||||||
|
import pp.monopoly.notification.ItemRemovedEvent;
|
||||||
|
import pp.view.ModelViewSynchronizer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||||
|
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||||
|
* are accurately reflected in the view.
|
||||||
|
*/
|
||||||
|
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||||
|
protected final Board board;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new BoardSynchronizer.
|
||||||
|
*
|
||||||
|
* @param board the game board to synchronize
|
||||||
|
* @param root the root node to which the view representations of the board items are attached
|
||||||
|
*/
|
||||||
|
protected BoardSynchronizer(Board board, Node root) {
|
||||||
|
super(root);
|
||||||
|
this.board = board;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Translates a model item into its corresponding visual representation.
|
||||||
|
*
|
||||||
|
* @param item the item from the model to be translated
|
||||||
|
* @return the visual representation of the item as a {@link Spatial}
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected Spatial translate(Item item) {
|
||||||
|
return item.accept(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds the existing items from the board to the view during initialization.
|
||||||
|
*/
|
||||||
|
protected void addExisting() {
|
||||||
|
board.getItems().forEach(this::add);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the event when an item is removed from the board.
|
||||||
|
*
|
||||||
|
* @param event the event indicating that an item has been removed from the board
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(ItemRemovedEvent event) {
|
||||||
|
if (board == event.getBoard()) {
|
||||||
|
delete(event.getItem());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the event when an item is added to the board.
|
||||||
|
*
|
||||||
|
* @param event the event indicating that an item has been added to the board
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(ItemAddedEvent event) {
|
||||||
|
if (board == event.getBoard()) {
|
||||||
|
add(event.getItem());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,146 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.shape.Box;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.model.Figure;
|
|
||||||
import pp.monopoly.model.Hotel;
|
|
||||||
import pp.monopoly.model.House;
|
|
||||||
import pp.monopoly.model.Item;
|
|
||||||
import pp.monopoly.notification.UpdatePlayerView;
|
|
||||||
|
|
||||||
public class BobTheBuilder extends GameBoardSynchronizer {
|
|
||||||
|
|
||||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
|
||||||
private static final String FIGURE = "figure"; //NON-NLS
|
|
||||||
private static final String HOUSE = "house"; //NON-NLS
|
|
||||||
private static final String HOTEL = "hotel"; //NON-NLS
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
public BobTheBuilder(MonopolyApp app, Node root) {
|
|
||||||
super(app.getGameLogic().getBoard(), root);
|
|
||||||
this.app = app;
|
|
||||||
addExisting();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Spatial visit(Figure figure) {
|
|
||||||
final Node node = new Node(FIGURE);
|
|
||||||
node.attachChild(createFigure(figure));
|
|
||||||
|
|
||||||
// Setze die Position basierend auf der Feld-ID
|
|
||||||
node.setLocalTranslation(figure.getPos());
|
|
||||||
|
|
||||||
// Setze die Rotation basierend auf der Feld-ID
|
|
||||||
node.setLocalRotation(figure.getRot().toQuaternion());
|
|
||||||
node.addControl(new FigureControl(figure));
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Spatial visit(Hotel hotel) {
|
|
||||||
final Node node = new Node(HOTEL);
|
|
||||||
node.attachChild(createHotel(hotel));
|
|
||||||
|
|
||||||
// Setze die Position basierend auf der Feld-ID
|
|
||||||
node.setLocalTranslation(hotel.getPos());
|
|
||||||
|
|
||||||
// Setze die Rotation basierend auf der Feld-ID
|
|
||||||
node.setLocalRotation(hotel.getRot().toQuaternion());
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Spatial visit(House house) {
|
|
||||||
final Node node = new Node(HOUSE);
|
|
||||||
node.attachChild(createHouse(house));
|
|
||||||
|
|
||||||
// Setze die Position basierend auf der Feld-ID
|
|
||||||
node.setLocalTranslation(house.getPos());
|
|
||||||
|
|
||||||
// Setze die Rotation basierend auf der Feld-ID
|
|
||||||
node.setLocalRotation(house.getAlignment());
|
|
||||||
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Spatial createFigure(Figure figure) {
|
|
||||||
// Lade das Modell
|
|
||||||
Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
|
|
||||||
|
|
||||||
// Skaliere und positioniere das Modell
|
|
||||||
model.scale(0.5f);
|
|
||||||
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Spatial createHotel(Hotel hotel) {
|
|
||||||
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
|
|
||||||
model.scale(0.2f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private Spatial createHouse(House house) {
|
|
||||||
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
|
|
||||||
model.scale(0.5f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
|
||||||
*
|
|
||||||
* @param ship the battleship to be represented
|
|
||||||
* @return the geometry representing the battleship as a box
|
|
||||||
*/
|
|
||||||
private Spatial createBox(Item item) {
|
|
||||||
final Box box = new Box(3,
|
|
||||||
3f,
|
|
||||||
3);
|
|
||||||
final Geometry geometry = new Geometry(FIGURE, box);
|
|
||||||
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
|
|
||||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
geometry.setLocalTranslation(0, 2, 0);
|
|
||||||
|
|
||||||
return geometry;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new {@link Material} with the specified color.
|
|
||||||
* If the color includes transparency (i.e., alpha value less than 1),
|
|
||||||
* the material's render state is set to use alpha blending, allowing for
|
|
||||||
* semi-transparent rendering.
|
|
||||||
*
|
|
||||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
|
||||||
* of the color is less than 1, the material will support transparency.
|
|
||||||
* @return a {@link Material} instance configured with the specified color and,
|
|
||||||
* if necessary, alpha blending enabled.
|
|
||||||
*/
|
|
||||||
private Material createColoredMaterial(ColorRGBA color) {
|
|
||||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
|
||||||
if (color.getAlpha() < 1f)
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
material.setColor(COLOR, color);
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(UpdatePlayerView event) {
|
|
||||||
//TODO player move animation
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,28 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
|
|
||||||
import pp.monopoly.model.Figure;
|
|
||||||
|
|
||||||
public class FigureControl extends AbstractControl {
|
|
||||||
|
|
||||||
private final Figure figure;
|
|
||||||
|
|
||||||
public FigureControl(Figure figure) {
|
|
||||||
super();
|
|
||||||
this.figure = figure;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
//TODO: animation
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
// No rendering required
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,87 +1,120 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.monopoly.client.gui;
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
import com.jme3.scene.Spatial;
|
import com.jme3.scene.Spatial;
|
||||||
import pp.monopoly.model.Item;
|
import com.jme3.scene.shape.Box;
|
||||||
import pp.monopoly.model.Visitor;
|
|
||||||
import pp.monopoly.notification.DiceRollEvent;
|
import pp.monopoly.client.MonopolyApp;
|
||||||
import pp.monopoly.notification.GameEventListener;
|
import pp.monopoly.game.server.PlayerColor;
|
||||||
import pp.monopoly.notification.ItemAddedEvent;
|
|
||||||
import pp.monopoly.notification.ItemRemovedEvent;
|
|
||||||
import pp.monopoly.notification.UpdatePlayerView;
|
|
||||||
import pp.monopoly.model.Board;
|
import pp.monopoly.model.Board;
|
||||||
import pp.monopoly.model.Figure;
|
import pp.monopoly.model.Figure;
|
||||||
import pp.view.ModelViewSynchronizer;
|
import pp.monopoly.model.Rotation;
|
||||||
|
import static pp.util.FloatMath.HALF_PI;
|
||||||
|
import static pp.util.FloatMath.PI;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
||||||
* This class handles the addition and removal of items from the board, ensuring that changes in the model
|
* representation of the Game board and figures with the underlying data model.
|
||||||
* are accurately reflected in the view.
|
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
||||||
* <p>
|
* logic for the Game board.
|
||||||
* Subclasses are responsible for providing the specific implementation of how each item in the map
|
|
||||||
* is represented visually by implementing the {@link Visitor} interface.
|
|
||||||
* </p>
|
|
||||||
*/
|
*/
|
||||||
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
class GameBoardSynchronizer extends BoardSynchronizer {
|
||||||
// The board that this synchronizer is responsible for
|
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||||
protected final Board board;
|
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||||
|
private static final String COLOR = "Color"; //NON-NLS
|
||||||
|
private static final String FIGURE = "figure"; //NON-NLS
|
||||||
|
|
||||||
|
private final MonopolyApp app;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new GameBoardSynchronizer.
|
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
||||||
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
|
|
||||||
*
|
*
|
||||||
* @param map the board to be synchronized
|
* @param app the Monopoly application
|
||||||
* @param root the root node to which the view representations of the board items are attached
|
* @param root the root node to which graphical elements will be attached
|
||||||
|
* @param map the Game Board containing fields and figures
|
||||||
*/
|
*/
|
||||||
protected GameBoardSynchronizer(Board board, Node root) {
|
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
||||||
super(root);
|
super(board, root);
|
||||||
this.board = board;
|
this.app = app;
|
||||||
|
addExisting();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Translates a model item into its corresponding visual representation.
|
* Visits a {@link Figure} and creates a graphical representation of it.
|
||||||
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
|
* The representation is a 3D model.
|
||||||
*
|
*
|
||||||
* @param item the item from the model to be translated
|
* @param figure the figure to be represented
|
||||||
* @return the visual representation of the item as a {@link Spatial}
|
* @return the node containing the graphical representation of the figure
|
||||||
*/
|
*/
|
||||||
@Override
|
public Spatial visit(Figure figure) {
|
||||||
protected Spatial translate(Item item) {
|
final Node node = new Node(FIGURE);
|
||||||
return item.accept(this);
|
node.attachChild(createBox(figure));
|
||||||
|
final float x = 1;
|
||||||
|
final float z = 1;
|
||||||
|
node.setLocalTranslation(x, 0f, z);
|
||||||
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Adds the existing items from the board to the view.
|
* Creates a representation of a figure
|
||||||
* This method should be called during initialization to ensure that all current items in the board
|
|
||||||
* are visually represented.
|
|
||||||
*/
|
|
||||||
protected void addExisting() {
|
|
||||||
board.getItems().forEach(this::add);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the event when an item is removed from the ship map.
|
|
||||||
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
|
|
||||||
*
|
*
|
||||||
* @param event the event indicating that an item has been removed from the ship map
|
* @param figure the figure to be represented
|
||||||
|
* @return the geometry representing the figure
|
||||||
*/
|
*/
|
||||||
@Override
|
private Spatial createBox(Figure figure) {
|
||||||
public void receivedEvent(ItemRemovedEvent event) {
|
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
||||||
if (board == event.board())
|
0.3f,
|
||||||
delete(event.item());
|
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
||||||
|
final Geometry geometry = new Geometry(FIGURE, box);
|
||||||
|
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
||||||
|
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
return geometry;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the event when an item is added to the ship map.
|
* Creates a new {@link Material} with the specified color.
|
||||||
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
|
* If the color includes transparency (i.e., alpha value less than 1),
|
||||||
|
* the material's render state is set to use alpha blending, allowing for
|
||||||
|
* semi-transparent rendering.
|
||||||
*
|
*
|
||||||
* @param event the event indicating that an item has been added to the ship map
|
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||||
|
* of the color is less than 1, the material will support transparency.
|
||||||
|
* @return a {@link Material} instance configured with the specified color and,
|
||||||
|
* if necessary, alpha blending enabled.
|
||||||
*/
|
*/
|
||||||
@Override
|
private Material createColoredMaterial(ColorRGBA color) {
|
||||||
public void receivedEvent(ItemAddedEvent event) {
|
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||||
if (board == event.board()){
|
if (color.getAlpha() < 1f)
|
||||||
add(event.item());
|
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||||
}
|
material.setColor(COLOR, color);
|
||||||
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the rotation angle for the specified rotation.
|
||||||
|
*
|
||||||
|
* @param rot the rotation of the battleship
|
||||||
|
* @return the rotation angle in radians
|
||||||
|
*/
|
||||||
|
private static float calculateRotationAngle(Rotation rot) {
|
||||||
|
return switch (rot) {
|
||||||
|
case RIGHT -> HALF_PI;
|
||||||
|
case DOWN -> 0f;
|
||||||
|
case LEFT -> -HALF_PI;
|
||||||
|
case UP -> PI;
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,565 @@
|
|||||||
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Timer;
|
||||||
|
import java.util.TimerTask;
|
||||||
|
|
||||||
|
import com.jme3.light.AmbientLight;
|
||||||
|
import com.jme3.light.DirectionalLight;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import com.jme3.texture.Texture;
|
||||||
|
|
||||||
|
import pp.monopoly.client.MonopolyApp;
|
||||||
|
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||||
|
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||||
|
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||||
|
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||||
|
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||||
|
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||||
|
import pp.monopoly.client.gui.popups.Gulag;
|
||||||
|
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||||
|
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||||
|
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||||
|
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||||
|
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||||
|
import pp.monopoly.client.gui.popups.Rent;
|
||||||
|
import pp.monopoly.client.gui.popups.TimeOut;
|
||||||
|
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||||
|
import pp.monopoly.game.server.Player;
|
||||||
|
import pp.monopoly.game.server.PlayerHandler;
|
||||||
|
import pp.monopoly.message.server.NotificationMessage;
|
||||||
|
import pp.monopoly.message.server.TradeReply;
|
||||||
|
import pp.monopoly.model.fields.BuildingProperty;
|
||||||
|
import pp.monopoly.model.fields.FoodField;
|
||||||
|
import pp.monopoly.model.fields.GateField;
|
||||||
|
import pp.monopoly.notification.EventCardEvent;
|
||||||
|
import pp.monopoly.notification.GameEventListener;
|
||||||
|
import pp.monopoly.notification.PopUpEvent;
|
||||||
|
import pp.monopoly.notification.UpdatePlayerView;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
|
||||||
|
*/
|
||||||
|
public class TestWorld implements GameEventListener {
|
||||||
|
|
||||||
|
private final MonopolyApp app;
|
||||||
|
private PlayerHandler playerHandler;
|
||||||
|
private CameraController cameraController;
|
||||||
|
private Toolbar toolbar;
|
||||||
|
private List<String> existingHouses = new ArrayList<>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Konstruktor für die TestWorld.
|
||||||
|
*
|
||||||
|
* @param app Die Hauptanwendung
|
||||||
|
*/
|
||||||
|
public TestWorld(MonopolyApp app) {
|
||||||
|
this.app = app;
|
||||||
|
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||||
|
app.getGameLogic().addListener(this);
|
||||||
|
cameraController = new CameraController(app.getCamera());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialisiert die Szene mit Spielfeld und Figuren.
|
||||||
|
*/
|
||||||
|
public void initializeScene() {
|
||||||
|
// Entferne bestehende Inhalte
|
||||||
|
app.getGuiNode().detachAllChildren();
|
||||||
|
app.getRootNode().detachAllChildren();
|
||||||
|
|
||||||
|
System.out.println("Szene initialisiert.");
|
||||||
|
|
||||||
|
//Füge Inhalte ein
|
||||||
|
setSkyColor();
|
||||||
|
createBoard();
|
||||||
|
addLighting();
|
||||||
|
createPlayerFigures();
|
||||||
|
toolbar = new Toolbar(app);
|
||||||
|
toolbar.open();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||||
|
*/
|
||||||
|
private void setSkyColor() {
|
||||||
|
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
|
||||||
|
*/
|
||||||
|
private void createBoard() {
|
||||||
|
try {
|
||||||
|
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
||||||
|
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
||||||
|
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||||
|
mat.setTexture("DiffuseMap", texture);
|
||||||
|
geom.setMaterial(mat);
|
||||||
|
|
||||||
|
geom.setLocalTranslation(0, -0.1f, 0);
|
||||||
|
|
||||||
|
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||||
|
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||||
|
geom.setLocalRotation(rotation);
|
||||||
|
|
||||||
|
app.getRootNode().attachChild(geom);
|
||||||
|
} catch (Exception e) {
|
||||||
|
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addLighting() {
|
||||||
|
// Direktionales Licht
|
||||||
|
DirectionalLight sun = new DirectionalLight();
|
||||||
|
sun.setColor(ColorRGBA.White);
|
||||||
|
sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
|
||||||
|
app.getRootNode().addLight(sun);
|
||||||
|
|
||||||
|
// Umgebungslicht
|
||||||
|
AmbientLight ambient = new AmbientLight();
|
||||||
|
ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
|
||||||
|
app.getRootNode().addLight(ambient);
|
||||||
|
}
|
||||||
|
|
||||||
|
private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
|
||||||
|
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||||
|
|
||||||
|
// Berechne die Rotation basierend auf der Feld-ID
|
||||||
|
if (fieldID >= 0 && fieldID <= 9) {
|
||||||
|
// Untere Seite (0-9)
|
||||||
|
rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
|
||||||
|
} else if (fieldID >= 10 && fieldID <= 19) {
|
||||||
|
// Rechte Seite (10-19)
|
||||||
|
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
|
||||||
|
} else if (fieldID >= 20 && fieldID <= 29) {
|
||||||
|
// Obere Seite (20-29)
|
||||||
|
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
|
||||||
|
} else if (fieldID >= 30 && fieldID <= 39) {
|
||||||
|
// Linke Seite (30-39)
|
||||||
|
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
|
||||||
|
}
|
||||||
|
|
||||||
|
// Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
|
||||||
|
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
|
||||||
|
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
|
||||||
|
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
|
||||||
|
rotation = rotation.multLocal(oppositeDirection);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Füge zusätzliche 90° nach links hinzu
|
||||||
|
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
|
||||||
|
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
|
||||||
|
rotation = rotation.multLocal(leftTurn);
|
||||||
|
|
||||||
|
return rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||||
|
*/
|
||||||
|
private void createPlayerFigures() {
|
||||||
|
for (Player player : playerHandler.getPlayers()) {
|
||||||
|
try {
|
||||||
|
// Lade das Modell
|
||||||
|
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||||
|
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
|
||||||
|
|
||||||
|
// Skaliere und positioniere das Modell
|
||||||
|
model.setLocalScale(0.5f);
|
||||||
|
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||||
|
model.setLocalTranslation(startPosition);
|
||||||
|
|
||||||
|
// Setze die Rotation basierend auf der Feld-ID
|
||||||
|
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||||
|
|
||||||
|
model.setName("PlayerFigure_" + player.getId());
|
||||||
|
|
||||||
|
// Füge das Modell zur Szene hinzu
|
||||||
|
app.getRootNode().attachChild(model);
|
||||||
|
} catch (Exception e) {
|
||||||
|
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
||||||
|
float offset = 0.1f;
|
||||||
|
float baseX = 0.0f;
|
||||||
|
float baseZ = 0.0f;
|
||||||
|
|
||||||
|
switch (fieldID) {
|
||||||
|
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||||
|
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||||
|
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||||
|
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||||
|
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||||
|
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||||
|
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||||
|
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||||
|
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||||
|
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||||
|
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||||
|
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||||
|
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||||
|
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||||
|
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||||
|
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||||
|
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||||
|
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||||
|
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||||
|
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||||
|
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||||
|
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||||
|
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||||
|
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||||
|
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||||
|
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||||
|
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||||
|
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||||
|
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||||
|
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||||
|
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||||
|
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||||
|
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||||
|
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||||
|
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||||
|
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||||
|
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||||
|
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||||
|
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||||
|
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||||
|
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||||
|
}
|
||||||
|
|
||||||
|
float xOffset = (playerIndex % 2) * offset;
|
||||||
|
float zOffset = (playerIndex / 2) * offset;
|
||||||
|
|
||||||
|
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void movePlayerFigure(Player player) {
|
||||||
|
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||||
|
String figureName = "PlayerFigure_" + player.getId();
|
||||||
|
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||||
|
|
||||||
|
if (figure != null) {
|
||||||
|
// Füge einen Delay hinzu (z.B. 3 Sekunden)
|
||||||
|
Timer timer = new Timer();
|
||||||
|
timer.schedule(new TimerTask() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
app.enqueue(() -> {
|
||||||
|
// Setze die Position
|
||||||
|
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||||
|
figure.setLocalTranslation(targetPosition);
|
||||||
|
|
||||||
|
// Aktualisiere die Rotation basierend auf der Feld-ID
|
||||||
|
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}, 3000); // 3000 Millisekunden Delay
|
||||||
|
} else {
|
||||||
|
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int getFieldIDFromPosition(Vector3f position) {
|
||||||
|
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||||
|
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
||||||
|
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
||||||
|
return fieldID;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
||||||
|
*
|
||||||
|
* @param startPosition Die Startposition der Figur.
|
||||||
|
* @param targetPosition Die Zielposition der Figur.
|
||||||
|
* @return Die Position der Ecke, die passiert werden muss.
|
||||||
|
*/
|
||||||
|
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
||||||
|
// Ziel: Immer entlang der Spielfeldkante navigieren
|
||||||
|
float deltaX = targetPosition.x - startPosition.x;
|
||||||
|
float deltaZ = targetPosition.z - startPosition.z;
|
||||||
|
|
||||||
|
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
||||||
|
if (deltaX != 0 && deltaZ != 0) {
|
||||||
|
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
||||||
|
// Bewegung entlang X zuerst
|
||||||
|
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
||||||
|
} else {
|
||||||
|
// Bewegung entlang Z zuerst
|
||||||
|
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
||||||
|
return targetPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
||||||
|
List<Vector3f> pathPoints = new ArrayList<>();
|
||||||
|
|
||||||
|
// Bewegung im Uhrzeigersinn
|
||||||
|
if (startFieldID < targetFieldID) {
|
||||||
|
for (int i = startFieldID; i <= targetFieldID; i++) {
|
||||||
|
// Füge Ecken hinzu, falls sie überschritten werden
|
||||||
|
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||||
|
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
||||||
|
for (int i = startFieldID; i < 40; i++) {
|
||||||
|
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||||
|
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int i = 0; i <= targetFieldID; i++) {
|
||||||
|
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||||
|
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Füge das Ziel hinzu
|
||||||
|
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
||||||
|
|
||||||
|
return pathPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
||||||
|
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
||||||
|
.filter(p -> p.getFieldID() == fieldID)
|
||||||
|
.toList();
|
||||||
|
|
||||||
|
for (int i = 0; i < playersOnField.size(); i++) {
|
||||||
|
if (playersOnField.get(i).getId() == playerID) {
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
||||||
|
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
||||||
|
int[] currentSegment = {0};
|
||||||
|
|
||||||
|
app.enqueue(() -> {
|
||||||
|
figure.addControl(new AbstractControl() {
|
||||||
|
private float elapsedTime = 0.0f;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if (currentSegment[0] >= pathPoints.size() - 1) {
|
||||||
|
this.setEnabled(false); // Animation abgeschlossen
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
elapsedTime += tpf;
|
||||||
|
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
||||||
|
|
||||||
|
Vector3f start = pathPoints.get(currentSegment[0]);
|
||||||
|
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
||||||
|
|
||||||
|
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
||||||
|
figure.setLocalTranslation(interpolatedPosition);
|
||||||
|
|
||||||
|
if (progress >= 1.0f) {
|
||||||
|
elapsedTime = 0.0f;
|
||||||
|
currentSegment[0]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
// Nicht benötigt
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(PopUpEvent event) {
|
||||||
|
if (event.msg().equals("Buy")) {
|
||||||
|
Timer timer = new Timer();
|
||||||
|
timer.schedule(new TimerTask() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
app.enqueue(() -> {
|
||||||
|
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||||
|
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||||
|
|
||||||
|
if (fieldObject instanceof BuildingProperty) {
|
||||||
|
new BuildingPropertyCard(app).open();
|
||||||
|
} else if (fieldObject instanceof GateField) {
|
||||||
|
new GateFieldCard(app).open();
|
||||||
|
} else if (fieldObject instanceof FoodField) {
|
||||||
|
new FoodFieldCard(app).open();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}, 2500);
|
||||||
|
} else if (event.msg().equals("Winner")) {
|
||||||
|
new WinnerPopUp(app).open();
|
||||||
|
} else if (event.msg().equals("Looser")) {
|
||||||
|
new LooserPopUp(app).open();
|
||||||
|
} else if (event.msg().equals("timeout")) {
|
||||||
|
new TimeOut(app).open();
|
||||||
|
} else if (event.msg().equals("tradeRequest")) {
|
||||||
|
new ConfirmTrade(app).open();
|
||||||
|
} else if (event.msg().equals("goingToJail")) {
|
||||||
|
new Gulag(app).open();
|
||||||
|
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||||
|
new NoMoneyWarning(app).open();
|
||||||
|
} else if(event.msg().equals("rent")) {
|
||||||
|
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||||
|
} else if (event.msg().equals("jailtryagain")) {
|
||||||
|
new GulagInfo(app, 1).open();
|
||||||
|
} else if (event.msg().equals("jailpay")) {
|
||||||
|
new GulagInfo(app, 3).open();
|
||||||
|
} else if (event.msg().equals("tradepos")) {
|
||||||
|
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||||
|
} else if (event.msg().equals("tradeneg")) {
|
||||||
|
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||||
|
} else if (event.msg().equals("ReceivedRent")) {
|
||||||
|
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3f calculateBuildingPosition(int fieldID) {
|
||||||
|
float baseX = 0.0f;
|
||||||
|
float baseZ = 0.0f;
|
||||||
|
|
||||||
|
switch (fieldID) {
|
||||||
|
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||||
|
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||||
|
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||||
|
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||||
|
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||||
|
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||||
|
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||||
|
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||||
|
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||||
|
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||||
|
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||||
|
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||||
|
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||||
|
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||||
|
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||||
|
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||||
|
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||||
|
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||||
|
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||||
|
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||||
|
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||||
|
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||||
|
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||||
|
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||||
|
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||||
|
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||||
|
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||||
|
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||||
|
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||||
|
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||||
|
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||||
|
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||||
|
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||||
|
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||||
|
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||||
|
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||||
|
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||||
|
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||||
|
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||||
|
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||||
|
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Vector3f(baseX, 0, baseZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateHousesOnBoard() {
|
||||||
|
app.enqueue(() -> {
|
||||||
|
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
|
||||||
|
|
||||||
|
for (BuildingProperty property : propertiesWithBuildings) {
|
||||||
|
int houseCount = property.getHouses();
|
||||||
|
int hotelCount = property.getHotel();
|
||||||
|
|
||||||
|
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
|
||||||
|
|
||||||
|
if (existingHouses.contains(uniqueIdentifier)) continue;
|
||||||
|
|
||||||
|
try {
|
||||||
|
String modelPath = hotelCount > 0
|
||||||
|
? "models/Hotel/Hotel.j3o"
|
||||||
|
: "models/Haus/" + houseCount + "Haus.j3o";
|
||||||
|
|
||||||
|
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
|
||||||
|
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
|
||||||
|
buildingModel.setMaterial(mat);
|
||||||
|
|
||||||
|
buildingModel.setLocalScale(0.5f);
|
||||||
|
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
|
||||||
|
buildingModel.setLocalTranslation(position);
|
||||||
|
|
||||||
|
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||||
|
if (property.getId() >= 1 && property.getId() <= 10) {
|
||||||
|
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||||
|
} else if (property.getId() >= 21 && property.getId() <= 30) {
|
||||||
|
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||||
|
} else if (property.getId() >= 31 && property.getId() <= 39) {
|
||||||
|
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
buildingModel.setLocalRotation(rotation);
|
||||||
|
buildingModel.setName(uniqueIdentifier);
|
||||||
|
app.getRootNode().attachChild(buildingModel);
|
||||||
|
existingHouses.add(uniqueIdentifier);
|
||||||
|
|
||||||
|
} catch (Exception e) {
|
||||||
|
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(EventCardEvent event) {
|
||||||
|
Timer timer = new Timer();
|
||||||
|
timer.schedule(new TimerTask() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||||
|
}
|
||||||
|
}, 2500);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(UpdatePlayerView event) {
|
||||||
|
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||||
|
for (Player player : playerHandler.getPlayers()) {
|
||||||
|
movePlayerFigure(player);
|
||||||
|
}
|
||||||
|
updateHousesOnBoard();
|
||||||
|
}
|
||||||
|
}
|
Binary file not shown.
Before Width: | Height: | Size: 8.0 KiB |
@ -1,4 +1,5 @@
|
|||||||
package pp.monopoly.game.client;
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Represents the active client state in the Monopoly game.
|
* Represents the active client state in the Monopoly game.
|
||||||
* Extends {@link ClientState}.
|
* Extends {@link ClientState}.
|
||||||
@ -14,9 +15,4 @@ public class ActiveState extends ClientState {
|
|||||||
ActiveState(ClientGameLogic logic) {
|
ActiveState(ClientGameLogic logic) {
|
||||||
super(logic);
|
super(logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
boolean isTurn() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -5,12 +5,8 @@ import java.lang.System.Logger.Level;
|
|||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
|
|
||||||
import pp.monopoly.game.server.Player;
|
|
||||||
import pp.monopoly.game.server.PlayerHandler;
|
import pp.monopoly.game.server.PlayerHandler;
|
||||||
import pp.monopoly.message.client.ClientMessage;
|
import pp.monopoly.message.client.ClientMessage;
|
||||||
import pp.monopoly.message.server.BuildInfo;
|
|
||||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||||
import pp.monopoly.message.server.DiceResult;
|
import pp.monopoly.message.server.DiceResult;
|
||||||
import pp.monopoly.message.server.EventDrawCard;
|
import pp.monopoly.message.server.EventDrawCard;
|
||||||
@ -26,13 +22,9 @@ import pp.monopoly.message.server.TradeReply;
|
|||||||
import pp.monopoly.message.server.TradeRequest;
|
import pp.monopoly.message.server.TradeRequest;
|
||||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||||
import pp.monopoly.model.Board;
|
import pp.monopoly.model.Board;
|
||||||
import pp.monopoly.model.Figure;
|
import pp.monopoly.model.IntPoint;
|
||||||
import pp.monopoly.model.Hotel;
|
|
||||||
import pp.monopoly.model.House;
|
|
||||||
import pp.monopoly.model.Rotation;
|
|
||||||
import pp.monopoly.model.TradeHandler;
|
import pp.monopoly.model.TradeHandler;
|
||||||
import pp.monopoly.model.fields.BoardManager;
|
import pp.monopoly.model.fields.BoardManager;
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
|
||||||
import pp.monopoly.notification.ClientStateEvent;
|
import pp.monopoly.notification.ClientStateEvent;
|
||||||
import pp.monopoly.notification.DiceRollEvent;
|
import pp.monopoly.notification.DiceRollEvent;
|
||||||
import pp.monopoly.notification.ButtonStatusEvent;
|
import pp.monopoly.notification.ButtonStatusEvent;
|
||||||
@ -41,7 +33,6 @@ import pp.monopoly.notification.GameEvent;
|
|||||||
import pp.monopoly.notification.GameEventBroker;
|
import pp.monopoly.notification.GameEventBroker;
|
||||||
import pp.monopoly.notification.GameEventListener;
|
import pp.monopoly.notification.GameEventListener;
|
||||||
import pp.monopoly.notification.InfoTextEvent;
|
import pp.monopoly.notification.InfoTextEvent;
|
||||||
import pp.monopoly.notification.ItemAddedEvent;
|
|
||||||
import pp.monopoly.notification.PopUpEvent;
|
import pp.monopoly.notification.PopUpEvent;
|
||||||
import pp.monopoly.notification.Sound;
|
import pp.monopoly.notification.Sound;
|
||||||
import pp.monopoly.notification.SoundEvent;
|
import pp.monopoly.notification.SoundEvent;
|
||||||
@ -63,7 +54,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
private final List<GameEventListener> listeners = new ArrayList<>();
|
private final List<GameEventListener> listeners = new ArrayList<>();
|
||||||
|
|
||||||
/** The game board representing the player's current state. */
|
/** The game board representing the player's current state. */
|
||||||
private Board board = new Board(10, 10, this);
|
private Board board;
|
||||||
|
|
||||||
/** The current state of the client game logic. */
|
/** The current state of the client game logic. */
|
||||||
private ClientState state = new LobbyState(this);
|
private ClientState state = new LobbyState(this);
|
||||||
@ -130,6 +121,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
return tradeHandler;
|
return tradeHandler;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves the preview figure to the specified position.
|
||||||
|
*
|
||||||
|
* @param pos the new position for the preview figure
|
||||||
|
*/
|
||||||
|
public void movePreview(IntPoint pos) {
|
||||||
|
state.movePreview(pos);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the informational text to be displayed to the player.
|
* Sets the informational text to be displayed to the player.
|
||||||
*
|
*
|
||||||
@ -204,21 +204,32 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
state.update(delta);
|
state.update(delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isTurn() {
|
/**
|
||||||
return state.isTurn();
|
* Handles the result of a dice roll.
|
||||||
}
|
*
|
||||||
|
* @param msg the message containing the dice roll result
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(DiceResult msg) {
|
public void received(DiceResult msg) {
|
||||||
playSound(Sound.DICE_ROLL);
|
playSound(Sound.DICE_ROLL);
|
||||||
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
|
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles drawing an event card.
|
||||||
|
*
|
||||||
|
* @param msg the message containing the drawn card details
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(EventDrawCard msg) {
|
public void received(EventDrawCard msg) {
|
||||||
notifyListeners(new EventCardEvent(msg.getCardDescription()));
|
notifyListeners(new EventCardEvent(msg.getCardDescription()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the game over message.
|
||||||
|
*
|
||||||
|
* @param msg the message containing game over details
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(GameOver msg) {
|
public void received(GameOver msg) {
|
||||||
if (msg.isWinner()) {
|
if (msg.isWinner()) {
|
||||||
@ -230,17 +241,23 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the start of the game.
|
||||||
|
*
|
||||||
|
* @param msg the game start message
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(GameStart msg) {
|
public void received(GameStart msg) {
|
||||||
playerHandler = msg.getPlayerHandler();
|
playerHandler = msg.getPlayerHandler();
|
||||||
setState(new WaitForTurnState(this));
|
setState(new WaitForTurnState(this));
|
||||||
for (Player player : playerHandler.getPlayers()) {
|
|
||||||
board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure()));
|
|
||||||
}
|
|
||||||
notifyListeners(new ButtonStatusEvent(false));
|
notifyListeners(new ButtonStatusEvent(false));
|
||||||
notifyListeners(new UpdatePlayerView());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles jail-related events.
|
||||||
|
*
|
||||||
|
* @param msg the message containing jail event details
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(JailEvent msg) {
|
public void received(JailEvent msg) {
|
||||||
if (msg.isGoingToJail()) {
|
if (msg.isGoingToJail()) {
|
||||||
@ -249,6 +266,11 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the status of a player.
|
||||||
|
*
|
||||||
|
* @param msg the message containing player status update details
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(PlayerStatusUpdate msg) {
|
public void received(PlayerStatusUpdate msg) {
|
||||||
playerHandler = msg.getPlayerHandler();
|
playerHandler = msg.getPlayerHandler();
|
||||||
@ -256,16 +278,31 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
notifyListeners(new UpdatePlayerView());
|
notifyListeners(new UpdatePlayerView());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles timeout warnings.
|
||||||
|
*
|
||||||
|
* @param msg the message containing timeout warning details
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(TimeOutWarning msg) {
|
public void received(TimeOutWarning msg) {
|
||||||
notifyListeners(new PopUpEvent("timeout", msg));
|
notifyListeners(new PopUpEvent("timeout", msg));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the player's assets in response to a server query.
|
||||||
|
*
|
||||||
|
* @param msg the message containing the player's assets
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(ViewAssetsResponse msg) {
|
public void received(ViewAssetsResponse msg) {
|
||||||
boardManager = msg.getboard();
|
boardManager = msg.getboard();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles trade replies from other players.
|
||||||
|
*
|
||||||
|
* @param msg the message containing the trade reply
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(TradeReply msg) {
|
public void received(TradeReply msg) {
|
||||||
if (msg.isAccepted()) {
|
if (msg.isAccepted()) {
|
||||||
@ -277,15 +314,24 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles trade requests from other players.
|
||||||
|
*
|
||||||
|
* @param msg the message containing the trade request details
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(TradeRequest msg) {
|
public void received(TradeRequest msg) {
|
||||||
tradeHandler = msg.getTradeHandler();
|
tradeHandler = msg.getTradeHandler();
|
||||||
notifyListeners(new PopUpEvent("tradeRequest", msg));
|
notifyListeners(new PopUpEvent("tradeRequest", msg));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the transition to the next player's turn.
|
||||||
|
*
|
||||||
|
* @param msg the message indicating it's the next player's turn
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void received(NextPlayerTurn msg) {
|
public void received(NextPlayerTurn msg) {
|
||||||
setState(new ActiveState(this));
|
|
||||||
notifyListeners(new ButtonStatusEvent(true));
|
notifyListeners(new ButtonStatusEvent(true));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -311,18 +357,4 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|||||||
notifyListeners(new PopUpEvent("ReceivedRent", msg));
|
notifyListeners(new PopUpEvent("ReceivedRent", msg));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(BuildInfo msg) {
|
|
||||||
System.out.println("TRIGGER BUILD INFO");
|
|
||||||
if (msg.isAdded()) {
|
|
||||||
BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
|
|
||||||
if (property.getHotel() == 1 ) {
|
|
||||||
board.add(new Hotel(property.getId()));
|
|
||||||
} else {
|
|
||||||
board.add(new House( property.getHouses(), property.getId()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -11,11 +11,7 @@ import java.io.File;
|
|||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.lang.System.Logger.Level;
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
import pp.monopoly.message.server.GameStart;
|
import pp.monopoly.model.IntPoint;
|
||||||
import pp.monopoly.message.server.NextPlayerTurn;
|
|
||||||
import pp.monopoly.message.server.NotificationMessage;
|
|
||||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
|
||||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Defines the behavior and state transitions for the client-side game logic in Monopoly.
|
* Defines the behavior and state transitions for the client-side game logic in Monopoly.
|
||||||
@ -58,39 +54,17 @@ abstract class ClientState {
|
|||||||
*
|
*
|
||||||
* @return true if the player's turn should be shown, false otherwise
|
* @return true if the player's turn should be shown, false otherwise
|
||||||
*/
|
*/
|
||||||
boolean isTurn() {
|
boolean showTurn() {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts the battle based on the server message.
|
* Moves the preview figure to the specified position on the game board.
|
||||||
*
|
*
|
||||||
* @param msg the message indicating whose turn it is to shoot
|
* @param pos the new position for the preview figure
|
||||||
*/
|
*/
|
||||||
void receivedGameStart(GameStart msg) {
|
void movePreview(IntPoint pos) {
|
||||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS
|
ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updateds the view based on the new player status.
|
|
||||||
*
|
|
||||||
* @param msg the message containing the new player status
|
|
||||||
*/
|
|
||||||
void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) {
|
|
||||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
|
||||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS
|
|
||||||
}
|
|
||||||
|
|
||||||
void recivedNotificationMessage(NotificationMessage msg) {
|
|
||||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS
|
|
||||||
}
|
|
||||||
|
|
||||||
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
|
|
||||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
package pp.monopoly.game.client;
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
import pp.monopoly.message.server.GameStart;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Represents the lobby state of the client in the Monopoly game.
|
* Represents the lobby state of the client in the Monopoly game.
|
||||||
* Extends {@link ClientState}.
|
* Extends {@link ClientState}.
|
||||||
@ -16,9 +14,4 @@ public class LobbyState extends ClientState {
|
|||||||
LobbyState(ClientGameLogic logic) {
|
LobbyState(ClientGameLogic logic) {
|
||||||
super(logic);
|
super(logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
void receivedGameStart(GameStart msg) {
|
|
||||||
logic.setState(new WaitForTurnState(logic));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
package pp.monopoly.game.client;
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
import pp.monopoly.message.server.NextPlayerTurn;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Represents the state where the client is waiting for their turn in the Monopoly game.
|
* Represents the state where the client is waiting for their turn in the Monopoly game.
|
||||||
* Extends {@link ClientState}.
|
* Extends {@link ClientState}.
|
||||||
@ -16,14 +14,4 @@ public class WaitForTurnState extends ClientState {
|
|||||||
WaitForTurnState(ClientGameLogic logic) {
|
WaitForTurnState(ClientGameLogic logic) {
|
||||||
super(logic);
|
super(logic);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
boolean isTurn() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
|
||||||
logic.setState(new ActiveState(logic));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -23,6 +23,7 @@ import pp.monopoly.message.server.NextPlayerTurn;
|
|||||||
import pp.monopoly.message.server.NotificationMessage;
|
import pp.monopoly.message.server.NotificationMessage;
|
||||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||||
import pp.monopoly.model.FieldVisitor;
|
import pp.monopoly.model.FieldVisitor;
|
||||||
|
import pp.monopoly.model.Figure;
|
||||||
import pp.monopoly.model.card.Card;
|
import pp.monopoly.model.card.Card;
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
import pp.monopoly.model.fields.BuildingProperty;
|
||||||
import pp.monopoly.model.fields.EventField;
|
import pp.monopoly.model.fields.EventField;
|
||||||
@ -43,7 +44,7 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
private final int id;
|
private final int id;
|
||||||
private String name;
|
private String name;
|
||||||
private int accountBalance = 15000;
|
private int accountBalance = 15000;
|
||||||
private String figure;
|
private Figure figure;
|
||||||
private Set<Integer> properties = new HashSet<>();
|
private Set<Integer> properties = new HashSet<>();
|
||||||
private int getOutOfJailCard;
|
private int getOutOfJailCard;
|
||||||
private int fieldID;
|
private int fieldID;
|
||||||
@ -81,19 +82,11 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
this.handler = handler;
|
this.handler = handler;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
public void setFigure(Figure figure) {
|
||||||
* Set the figure of the player
|
|
||||||
* @param figure the figure to be set
|
|
||||||
*/
|
|
||||||
public void setFigure(String figure) {
|
|
||||||
this.figure = figure;
|
this.figure = figure;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
public Figure getFigure(){
|
||||||
* Returns the figure of the player
|
|
||||||
* @return the figure of the player
|
|
||||||
*/
|
|
||||||
public String getFigure() {
|
|
||||||
return figure;
|
return figure;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -187,6 +180,7 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
earnMoney(2000); // Passing GO gives money
|
earnMoney(2000); // Passing GO gives money
|
||||||
}
|
}
|
||||||
fieldID = (fieldID + steps) % 40;
|
fieldID = (fieldID + steps) % 40;
|
||||||
|
figure.moveTo(fieldID);
|
||||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||||
return fieldID;
|
return fieldID;
|
||||||
@ -200,6 +194,7 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
public int setPosition(int position){
|
public int setPosition(int position){
|
||||||
if(position < 40 && position >= 0) {
|
if(position < 40 && position >= 0) {
|
||||||
fieldID = position;
|
fieldID = position;
|
||||||
|
figure.moveTo(fieldID);
|
||||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||||
}
|
}
|
||||||
@ -217,6 +212,7 @@ public class Player implements FieldVisitor<Void>{
|
|||||||
earnMoney(2000);
|
earnMoney(2000);
|
||||||
}
|
}
|
||||||
fieldID = position;
|
fieldID = position;
|
||||||
|
figure.moveTo(fieldID);
|
||||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||||
}
|
}
|
||||||
|
@ -3,10 +3,10 @@ package pp.monopoly.game.server;
|
|||||||
import java.lang.System.Logger;
|
import java.lang.System.Logger;
|
||||||
import java.lang.System.Logger.Level;
|
import java.lang.System.Logger.Level;
|
||||||
import java.util.HashSet;
|
import java.util.HashSet;
|
||||||
|
import java.util.List;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
import java.util.stream.Collectors;
|
import java.util.stream.Collectors;
|
||||||
|
|
||||||
|
|
||||||
import pp.monopoly.MonopolyConfig;
|
import pp.monopoly.MonopolyConfig;
|
||||||
import pp.monopoly.message.client.AlterProperty;
|
import pp.monopoly.message.client.AlterProperty;
|
||||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||||
@ -18,7 +18,6 @@ import pp.monopoly.message.client.RollDice;
|
|||||||
import pp.monopoly.message.client.TradeOffer;
|
import pp.monopoly.message.client.TradeOffer;
|
||||||
import pp.monopoly.message.client.TradeResponse;
|
import pp.monopoly.message.client.TradeResponse;
|
||||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||||
import pp.monopoly.message.server.BuildInfo;
|
|
||||||
import pp.monopoly.message.server.GameOver;
|
import pp.monopoly.message.server.GameOver;
|
||||||
import pp.monopoly.message.server.GameStart;
|
import pp.monopoly.message.server.GameStart;
|
||||||
import pp.monopoly.message.server.NextPlayerTurn;
|
import pp.monopoly.message.server.NextPlayerTurn;
|
||||||
@ -27,6 +26,8 @@ import pp.monopoly.message.server.ServerMessage;
|
|||||||
import pp.monopoly.message.server.TradeReply;
|
import pp.monopoly.message.server.TradeReply;
|
||||||
import pp.monopoly.message.server.TradeRequest;
|
import pp.monopoly.message.server.TradeRequest;
|
||||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||||
|
import pp.monopoly.model.Figure;
|
||||||
|
import pp.monopoly.model.Rotation;
|
||||||
import pp.monopoly.model.TradeHandler;
|
import pp.monopoly.model.TradeHandler;
|
||||||
import pp.monopoly.model.card.DeckHelper;
|
import pp.monopoly.model.card.DeckHelper;
|
||||||
import pp.monopoly.model.fields.BoardManager;
|
import pp.monopoly.model.fields.BoardManager;
|
||||||
@ -94,17 +95,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Sends a message to all players in the game.
|
|
||||||
*
|
|
||||||
* @param msg the ServerMessage to send
|
|
||||||
*/
|
|
||||||
void sendAll(ServerMessage msg) {
|
|
||||||
for (Player player : playerHandler.getPlayers()) {
|
|
||||||
send(player, msg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||||
* player limit has not been reached.
|
* player limit has not been reached.
|
||||||
@ -219,8 +209,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
String name = msg.getName();
|
String name = msg.getName();
|
||||||
String truc = name.length() > 10 ? name.substring(0, 15) : name;
|
String truc = name.length() > 10 ? name.substring(0, 15) : name;
|
||||||
player.setName(truc);
|
player.setName(truc);
|
||||||
player.setFigure(msg.getFigure());
|
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
|
||||||
// board.addFigure(figure);
|
|
||||||
playerHandler.setPlayerReady(player, true);
|
playerHandler.setPlayerReady(player, true);
|
||||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||||
}
|
}
|
||||||
@ -418,8 +407,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||||
if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
|
if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
|
||||||
field.build();
|
field.build();
|
||||||
updateAllPlayers();
|
|
||||||
sendAll( new BuildInfo(field.getId(), true));
|
|
||||||
sender.pay(field.getHousePrice());
|
sender.pay(field.getHousePrice());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -427,12 +414,11 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||||
if (boardManager.canSell(field)) {
|
if (boardManager.canSell(field)) {
|
||||||
field.sell();
|
field.sell();
|
||||||
updateAllPlayers();
|
|
||||||
sendAll( new BuildInfo(field.getId(), false));
|
|
||||||
sender.earnMoney(field.getHousePrice() / 2);
|
sender.earnMoney(field.getHousePrice() / 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
updateAllPlayers();
|
updateAllPlayers();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -443,9 +429,9 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
} else if (msg.getKeyword().equals("PayJail")) {
|
} else if (msg.getKeyword().equals("PayJail")) {
|
||||||
playerHandler.getPlayerById(from).payBail();
|
playerHandler.getPlayerById(from).payBail();
|
||||||
} else if(msg.getKeyword().equals("hack")) {
|
} else if(msg.getKeyword().equals("hack")) {
|
||||||
// for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||||
// bp.build();
|
bp.build();
|
||||||
// }
|
}
|
||||||
for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
|
for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
|
||||||
field.setOwner(playerHandler.getPlayerById(0));
|
field.setOwner(playerHandler.getPlayerById(0));
|
||||||
playerHandler.getPlayerById(0).addProperty(field.getId());
|
playerHandler.getPlayerById(0).addProperty(field.getId());
|
||||||
|
@ -1,34 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
import com.jme3.network.serializing.Serializable;
|
|
||||||
|
|
||||||
|
|
||||||
@Serializable
|
|
||||||
public class BuildInfo extends ServerMessage {
|
|
||||||
|
|
||||||
private final int id;
|
|
||||||
private final boolean added;
|
|
||||||
|
|
||||||
private BuildInfo() {
|
|
||||||
this(0, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public BuildInfo(int id, boolean added) {
|
|
||||||
this.id = id;
|
|
||||||
this.added = added;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getId() {
|
|
||||||
return id;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isAdded() {
|
|
||||||
return added;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -91,23 +91,16 @@ public interface ServerInterpreter {
|
|||||||
void received(NextPlayerTurn msg);
|
void received(NextPlayerTurn msg);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a BuyPropertyRequest message received from the server.
|
* Handles a NextPlayerTurn message received from the server.
|
||||||
*
|
*
|
||||||
* @param msg the BuyPropertyRequest message received
|
* @param msg the NextPlayerTurn message received
|
||||||
*/
|
*/
|
||||||
void received(BuyPropertyRequest msg);
|
void received(BuyPropertyRequest msg);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a NotificationMessage message received from the server.
|
* Handles a NextPlayerTurn message received from the server.
|
||||||
*
|
*
|
||||||
* @param msg the NotificationMessage message received
|
* @param msg the NextPlayerTurn message received
|
||||||
*/
|
*/
|
||||||
void received(NotificationMessage msg);
|
void received(NotificationMessage msg);
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a BuildInfo message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the BuildInfo message received
|
|
||||||
*/
|
|
||||||
void received(BuildInfo msg);
|
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,10 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.monopoly.model;
|
package pp.monopoly.model;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
@ -59,34 +66,7 @@ public class Board {
|
|||||||
*/
|
*/
|
||||||
private void addItem(Item item) {
|
private void addItem(Item item) {
|
||||||
items.add(item);
|
items.add(item);
|
||||||
notifyListeners(new ItemAddedEvent(this, item));
|
notifyListeners((GameEvent) new ItemAddedEvent(item, null));
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a figure to the map and triggers an item addition event.
|
|
||||||
*
|
|
||||||
* @param figure the figure to be added to the map
|
|
||||||
*/
|
|
||||||
public void add(Figure figure) {
|
|
||||||
addItem(figure);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a house to the map and triggers an item addition event.
|
|
||||||
*
|
|
||||||
* @param house the house to be added to the map
|
|
||||||
*/
|
|
||||||
public void add(House house) {
|
|
||||||
addItem(house);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a hotel to the map and triggers an item addition event.
|
|
||||||
*
|
|
||||||
* @param hotel the hotel to be added to the map
|
|
||||||
*/
|
|
||||||
public void add(Hotel hotel) {
|
|
||||||
addItem(hotel);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -96,11 +76,7 @@ public class Board {
|
|||||||
*/
|
*/
|
||||||
public void remove(Item item) {
|
public void remove(Item item) {
|
||||||
items.remove(item);
|
items.remove(item);
|
||||||
notifyListeners((GameEvent) new ItemRemovedEvent(this, item));
|
notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
|
||||||
}
|
|
||||||
|
|
||||||
public void removePlayers() {
|
|
||||||
items.removeIf(item -> item instanceof Figure);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -120,33 +96,6 @@ public class Board {
|
|||||||
private <T extends Item> Stream<T> getItems(Class<T> clazz) {
|
private <T extends Item> Stream<T> getItems(Class<T> clazz) {
|
||||||
return items.stream().filter(clazz::isInstance).map(clazz::cast);
|
return items.stream().filter(clazz::isInstance).map(clazz::cast);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a stream of all figures currently on the map.
|
|
||||||
*
|
|
||||||
* @return a stream of all figures on the map
|
|
||||||
*/
|
|
||||||
public Stream<Figure> getFigures() {
|
|
||||||
return getItems(Figure.class);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a stream of all houses currently on the map.
|
|
||||||
*
|
|
||||||
* @return a stream of all houses on the map
|
|
||||||
*/
|
|
||||||
public Stream<House> getHouses() {
|
|
||||||
return getItems(House.class);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a stream of all hotels currently on the map.
|
|
||||||
*
|
|
||||||
* @return a stream of all hotels on the map
|
|
||||||
*/
|
|
||||||
public Stream<Hotel> getHotels() {
|
|
||||||
return getItems(Hotel.class);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns an unmodifiable list of all items currently on the map.
|
* Returns an unmodifiable list of all items currently on the map.
|
||||||
@ -175,6 +124,28 @@ public class Board {
|
|||||||
return height;
|
return height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Validates whether the specified position is within the map boundaries.
|
||||||
|
*
|
||||||
|
* @param pos the position to validate
|
||||||
|
* @return true if the position is within the map, false otherwise
|
||||||
|
*/
|
||||||
|
public boolean isValid(IntPosition pos) {
|
||||||
|
return isValid(pos.getX(), pos.getY());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the specified coordinates are within the map boundaries.
|
||||||
|
*
|
||||||
|
* @param x the x-coordinate to validate
|
||||||
|
* @param y the y-coordinate to validate
|
||||||
|
* @return true if the coordinates are valid, false otherwise
|
||||||
|
*/
|
||||||
|
public boolean isValid(int x, int y) {
|
||||||
|
return x >= 0 && x < width &&
|
||||||
|
y >= 0 && y < height;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a string representation of the map.
|
* Returns a string representation of the map.
|
||||||
*
|
*
|
||||||
|
@ -1,22 +1,28 @@
|
|||||||
package pp.monopoly.model;
|
package pp.monopoly.model;
|
||||||
|
|
||||||
import java.util.Random;
|
import static java.lang.Math.max;
|
||||||
|
import static java.lang.Math.min;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.network.serializing.Serializable;
|
import com.jme3.network.serializing.Serializable;
|
||||||
|
|
||||||
@Serializable
|
@Serializable
|
||||||
public class Figure implements Item{
|
public class Figure implements Item{
|
||||||
private final String type;
|
private final String type;
|
||||||
private Vector3f position;
|
private final int length; // The length of the Figure
|
||||||
|
private int x; // The x-coordinate of the Figure's position
|
||||||
|
private int y; // The y-coordinate of the Figure's position
|
||||||
private Rotation rot; // The rotation of the Figure
|
private Rotation rot; // The rotation of the Figure
|
||||||
|
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default constructor for serialization. Initializes a Figure with length 0,
|
* Default constructor for serialization. Initializes a Figure with length 0,
|
||||||
* at position (0, 0), with a default rotation of NORTH.
|
* at position (0, 0), with a default rotation of RIGHT.
|
||||||
*/
|
*/
|
||||||
private Figure() {
|
private Figure() {
|
||||||
this(null, Rotation.NORTH, "");
|
this(0, 0, 0, Rotation.RIGHT, "cube");
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -24,12 +30,14 @@ public class Figure implements Item{
|
|||||||
*
|
*
|
||||||
* @param length the length of the Figure
|
* @param length the length of the Figure
|
||||||
* @param x the x-coordinate of the Figure's initial position
|
* @param x the x-coordinate of the Figure's initial position
|
||||||
* @param z the z-coordinate of the Figure's initial position
|
* @param y the y-coordinate of the Figure's initial position
|
||||||
* @param rot the rotation of the Figure
|
* @param rot the rotation of the Figure
|
||||||
*/
|
*/
|
||||||
public Figure(Vector3f position, Rotation rot, String type) {
|
public Figure(int length, int x, int y, Rotation rot, String type) {
|
||||||
this.position = calculateFieldPosition(0);
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
this.rot = rot;
|
this.rot = rot;
|
||||||
|
this.length = length;
|
||||||
this.type = type;
|
this.type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -38,17 +46,8 @@ public class Figure implements Item{
|
|||||||
*
|
*
|
||||||
* @return the x-coordinate of the Figure
|
* @return the x-coordinate of the Figure
|
||||||
*/
|
*/
|
||||||
public float getX() {
|
public int getX() {
|
||||||
return position.getX();
|
return x;
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the current z-coordinate of the Figure's position.
|
|
||||||
*
|
|
||||||
* @return the z-coordinate of the Figure
|
|
||||||
*/
|
|
||||||
public float getZ() {
|
|
||||||
return position.getZ();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -56,17 +55,19 @@ public class Figure implements Item{
|
|||||||
*
|
*
|
||||||
* @return the y-coordinate of the Figure
|
* @return the y-coordinate of the Figure
|
||||||
*/
|
*/
|
||||||
public float getY() {
|
public int getY() {
|
||||||
return position.getY();
|
return y;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the current position of the Figure.
|
* Moves the Figure to the specified coordinates.
|
||||||
*
|
*
|
||||||
* @return the position of the Figure
|
* @param x the new x-coordinate of the Figure's position
|
||||||
|
* @param y the new y-coordinate of the Figure's position
|
||||||
*/
|
*/
|
||||||
public Vector3f getPos() {
|
public void moveTo(int x, int y) {
|
||||||
return position;
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -74,8 +75,8 @@ public class Figure implements Item{
|
|||||||
*
|
*
|
||||||
* @param pos the new position of the Figure
|
* @param pos the new position of the Figure
|
||||||
*/
|
*/
|
||||||
public void moveTo(Vector3f pos) {
|
public void moveTo(IntPosition pos) {
|
||||||
position = pos;
|
moveTo(pos.getX(), pos.getY());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -84,62 +85,85 @@ public class Figure implements Item{
|
|||||||
* @param fieldId the position to move to
|
* @param fieldId the position to move to
|
||||||
*/
|
*/
|
||||||
public void moveTo(int fieldId) {
|
public void moveTo(int fieldId) {
|
||||||
moveTo(calculateFieldPosition(fieldId));
|
moveTo(fieldIdToPosition(fieldId));
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3f calculateFieldPosition(int fieldID) {
|
private IntPoint fieldIdToPosition(int fieldId) {
|
||||||
float baseX = 0.0f;
|
if (fieldId < 0 || fieldId > 39) {
|
||||||
float baseZ = 0.0f;
|
throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
|
||||||
|
|
||||||
switch (fieldID) {
|
|
||||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
|
||||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
|
||||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
|
||||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
|
||||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
|
||||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
|
||||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
|
||||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
|
||||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
|
||||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
|
||||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
|
||||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
|
||||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
|
||||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
|
||||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
|
||||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
|
||||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
|
||||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
|
||||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
|
||||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
|
||||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
|
||||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
|
||||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
|
||||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
|
||||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
|
||||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
|
||||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
|
||||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
|
||||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
|
||||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
|
||||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
|
||||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
|
||||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
|
||||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
|
||||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
|
||||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
|
||||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
|
||||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
|
||||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
|
||||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
|
||||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float xOffset = new Random().nextFloat();
|
// Determine which edge and position along the edge
|
||||||
float zOffset = new Random().nextFloat();
|
if (fieldId <= 9) {
|
||||||
|
// Bottom edge: From (-10, -10) to (10, -10)
|
||||||
|
int x = -10 + fieldId * 2;
|
||||||
|
return new IntPoint(x, -10);
|
||||||
|
} else if (fieldId <= 19) {
|
||||||
|
// Right edge: From (10, -10) to (10, 10)
|
||||||
|
int y = -10 + (fieldId - 10) * 2;
|
||||||
|
return new IntPoint(10, y);
|
||||||
|
} else if (fieldId <= 29) {
|
||||||
|
// Top edge: From (10, 10) to (-10, 10)
|
||||||
|
int x = 10 - (fieldId - 20) * 2;
|
||||||
|
return new IntPoint(x, 10);
|
||||||
|
} else {
|
||||||
|
// Left edge: From (-10, 10) to (-10, -10)
|
||||||
|
int y = 10 - (fieldId - 30) * 2;
|
||||||
|
return new IntPoint(-10, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//TODO adjust y pos
|
private Rotation fieldIdToRotation(int fieldId) {
|
||||||
return new Vector3f(baseX + xOffset, 1, baseZ + zOffset);
|
if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
|
||||||
|
else if (fieldId <= 20) return Rotation.LEFT;
|
||||||
|
else if (fieldId <= 30) return Rotation.UP;
|
||||||
|
else if (fieldId <= 39) return Rotation.RIGHT;
|
||||||
|
else throw new IllegalArgumentException();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the length of the Figure.
|
||||||
|
*
|
||||||
|
* @return the length of the Figure
|
||||||
|
*/
|
||||||
|
public int getLength() {
|
||||||
|
return length;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||||
|
*
|
||||||
|
* @return the minimum x-coordinate of the Figure
|
||||||
|
*/
|
||||||
|
public int getMinX() {
|
||||||
|
return x + min(0, (length - 1) * rot.dx());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||||
|
*
|
||||||
|
* @return the maximum x-coordinate of the Figure
|
||||||
|
*/
|
||||||
|
public int getMaxX() {
|
||||||
|
return x + max(0, (length - 1) * rot.dx());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||||
|
*
|
||||||
|
* @return the minimum y-coordinate of the Figure
|
||||||
|
*/
|
||||||
|
public int getMinY() {
|
||||||
|
return y + min(0, (length - 1) * rot.dy());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||||
|
*
|
||||||
|
* @return the maximum y-coordinate of the Figure
|
||||||
|
*/
|
||||||
|
public int getMaxY() {
|
||||||
|
return y + max(0, (length - 1) * rot.dy());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -160,6 +184,99 @@ public class Figure implements Item{
|
|||||||
this.rot = rot;
|
this.rot = rot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Rotates the Figure by 90 degrees clockwise.
|
||||||
|
*/
|
||||||
|
public void rotated() {
|
||||||
|
setRotation(rot.rotate());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to hit the Figure at the specified position.
|
||||||
|
* If the position is part of the Figure, the hit is recorded.
|
||||||
|
*
|
||||||
|
* @param x the x-coordinate of the position to hit
|
||||||
|
* @param y the y-coordinate of the position to hit
|
||||||
|
* @return true if the position is part of the Figure, false otherwise
|
||||||
|
* @see #contains(int, int)
|
||||||
|
*/
|
||||||
|
public boolean hit(int x, int y) {
|
||||||
|
if (!contains(x, y))
|
||||||
|
return false;
|
||||||
|
damaged.add(new IntPoint(x, y));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to hit the Figure at the specified position.
|
||||||
|
* If the position is part of the Figure, the hit is recorded.
|
||||||
|
* This is a convenience method for {@linkplain #hit(int, int)}.
|
||||||
|
*
|
||||||
|
* @param position the position to hit
|
||||||
|
* @return true if the position is part of the Figure, false otherwise
|
||||||
|
*/
|
||||||
|
public boolean hit(IntPosition position) {
|
||||||
|
return hit(position.getX(), position.getY());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the positions of this Figure that have been hit.
|
||||||
|
*
|
||||||
|
* @return a set of positions that have been hit
|
||||||
|
* @see #hit(int, int)
|
||||||
|
*/
|
||||||
|
public Set<IntPoint> getDamaged() {
|
||||||
|
return Collections.unmodifiableSet(damaged);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether the specified position is covered by the Figure. This method does
|
||||||
|
* not record a hit, only checks coverage.
|
||||||
|
* This is a convenience method for {@linkplain #contains(int, int)}.
|
||||||
|
*
|
||||||
|
* @param pos the position to check
|
||||||
|
* @return true if the position is covered by the Figure, false otherwise
|
||||||
|
*/
|
||||||
|
public boolean contains(IntPosition pos) {
|
||||||
|
return contains(pos.getX(), pos.getY());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether the specified position is covered by the Figure. This method does
|
||||||
|
* not record a hit, only checks coverage.
|
||||||
|
*
|
||||||
|
* @param x the x-coordinate of the position to check
|
||||||
|
* @param y the y-coordinate of the position to check
|
||||||
|
* @return true if the position is covered by the Figure, false otherwise
|
||||||
|
*/
|
||||||
|
public boolean contains(int x, int y) {
|
||||||
|
return getMinX() <= x && x <= getMaxX() &&
|
||||||
|
getMinY() <= y && y <= getMaxY();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines if the Figure has been completely destroyed. A Figure is considered
|
||||||
|
* destroyed if all of its positions have been hit.
|
||||||
|
*
|
||||||
|
* @return true if the Figure is destroyed, false otherwise
|
||||||
|
* @see #hit(int, int)
|
||||||
|
*/
|
||||||
|
public boolean isDestroyed() {
|
||||||
|
return damaged.size() == length;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks whether this Figure collides with another Figure. Two Figures collide
|
||||||
|
* if any of their occupied positions overlap.
|
||||||
|
*
|
||||||
|
* @param other the other Figure to check collision with
|
||||||
|
* @return true if the Figures collide, false otherwise
|
||||||
|
*/
|
||||||
|
public boolean collidesWith(Figure other) {
|
||||||
|
return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
|
||||||
|
other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a string representation of the Figure, including its length, position,
|
* Returns a string representation of the Figure, including its length, position,
|
||||||
* and rotation.
|
* and rotation.
|
||||||
@ -168,7 +285,7 @@ public class Figure implements Item{
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public String toString() {
|
public String toString() {
|
||||||
return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}'; //NON-NLS
|
return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}'; //NON-NLS
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1,99 +0,0 @@
|
|||||||
package pp.monopoly.model;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
|
|
||||||
public class Hotel implements Item{
|
|
||||||
/**
|
|
||||||
* The ID of the field the hotel is on.
|
|
||||||
*/
|
|
||||||
private final int fieldID;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new hotel with fieldID 0.
|
|
||||||
*/
|
|
||||||
private Hotel() {
|
|
||||||
this.fieldID = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new hotel on the given field.
|
|
||||||
*
|
|
||||||
* @param fieldID the ID of the field the hotel is on
|
|
||||||
*/
|
|
||||||
public Hotel(int fieldID) {
|
|
||||||
this.fieldID = fieldID;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public <T> T accept(Visitor<T> visitor) {
|
|
||||||
return visitor.visit(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(VoidVisitor visitor) {
|
|
||||||
visitor.visit(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the position of the building on the field.
|
|
||||||
*
|
|
||||||
* @return the position of the building on the field
|
|
||||||
*/
|
|
||||||
public Vector3f getPos() {
|
|
||||||
float baseX = 0.0f;
|
|
||||||
float baseZ = 0.0f;
|
|
||||||
|
|
||||||
switch (fieldID) {
|
|
||||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
|
||||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
|
||||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
|
||||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
|
||||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
|
||||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
|
||||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
|
||||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
|
||||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
|
||||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
|
||||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
|
||||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
|
||||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
|
||||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
|
||||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
|
||||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
|
||||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
|
||||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
|
||||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
|
||||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
|
||||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
|
||||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
|
||||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
|
||||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
|
||||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
|
||||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
|
||||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
|
||||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
|
||||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
|
||||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
|
||||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
|
||||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
|
||||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
|
||||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
|
||||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
|
||||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
|
||||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
|
||||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
|
||||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
|
||||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
|
||||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Vector3f(baseX, 0, baseZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Rotation getRot() {
|
|
||||||
// TODO
|
|
||||||
return Rotation.NORTH;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,130 +0,0 @@
|
|||||||
package pp.monopoly.model;
|
|
||||||
|
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.network.serializing.Serializable;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A class representing a house in the Monopoly game.
|
|
||||||
*/
|
|
||||||
@Serializable
|
|
||||||
public class House implements Item{
|
|
||||||
/**
|
|
||||||
* The stage of the house.
|
|
||||||
*/
|
|
||||||
private final int stage;
|
|
||||||
private final int fieldID;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new house with stage 0.
|
|
||||||
*/
|
|
||||||
private House() {
|
|
||||||
this.stage = 0;
|
|
||||||
this.fieldID = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new house with the given stage.
|
|
||||||
*
|
|
||||||
* @param stage the stage of the house
|
|
||||||
*/
|
|
||||||
public House(int stage, int fieldID) {
|
|
||||||
this.stage = stage;
|
|
||||||
this.fieldID = fieldID;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the stage of the house.
|
|
||||||
*
|
|
||||||
* @return the stage of the house
|
|
||||||
*/
|
|
||||||
public int getStage() {
|
|
||||||
return stage;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public <T> T accept(Visitor<T> visitor) {
|
|
||||||
return visitor.visit(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(VoidVisitor visitor) {
|
|
||||||
visitor.visit(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the position of the building on the field.
|
|
||||||
*
|
|
||||||
* @return the position of the building on the field
|
|
||||||
*/
|
|
||||||
public Vector3f getPos() {
|
|
||||||
float baseX = 0.0f;
|
|
||||||
float baseZ = 0.0f;
|
|
||||||
|
|
||||||
switch (fieldID) {
|
|
||||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
|
||||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
|
||||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
|
||||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
|
||||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
|
||||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
|
||||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
|
||||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
|
||||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
|
||||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
|
||||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
|
||||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
|
||||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
|
||||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
|
||||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
|
||||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
|
||||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
|
||||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
|
||||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
|
||||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
|
||||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
|
||||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
|
||||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
|
||||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
|
||||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
|
||||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
|
||||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
|
||||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
|
||||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
|
||||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
|
||||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
|
||||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
|
||||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
|
||||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
|
||||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
|
||||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
|
||||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
|
||||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
|
||||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
|
||||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
|
||||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Vector3f(baseX, 0, baseZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Rotation getRot() {
|
|
||||||
//TODO
|
|
||||||
return Rotation.NORTH;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Quaternion getAlignment() {
|
|
||||||
Quaternion rotation = new Quaternion();
|
|
||||||
if (fieldID >= 1 && fieldID <= 10) {
|
|
||||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
|
||||||
} else if (fieldID >= 21 && fieldID <= 30) {
|
|
||||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
|
||||||
} else if (fieldID >= 31 && fieldID <= 39) {
|
|
||||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
|
||||||
}
|
|
||||||
return rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -7,8 +7,6 @@
|
|||||||
|
|
||||||
package pp.monopoly.model;
|
package pp.monopoly.model;
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* An interface representing any item on a board
|
* An interface representing any item on a board
|
||||||
* It extends the IntPosition interface to provide position information.
|
* It extends the IntPosition interface to provide position information.
|
||||||
@ -30,19 +28,4 @@ public interface Item {
|
|||||||
* @param visitor the visitor performing operations on the item
|
* @param visitor the visitor performing operations on the item
|
||||||
*/
|
*/
|
||||||
void accept(VoidVisitor visitor);
|
void accept(VoidVisitor visitor);
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the rotation of the item on the board.
|
|
||||||
*
|
|
||||||
* @return the rotation of the item on the board
|
|
||||||
*/
|
|
||||||
Rotation getRot();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the position of the item on the board.
|
|
||||||
*
|
|
||||||
* @return the position of the item on the board
|
|
||||||
*/
|
|
||||||
Vector3f getPos();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,108 +1,67 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.monopoly.model;
|
package pp.monopoly.model;
|
||||||
|
|
||||||
import com.jme3.math.Quaternion;
|
/**
|
||||||
import com.jme3.math.Vector3f;
|
* Represents the rotation of a Item and provides functionality related to rotation.
|
||||||
|
*/
|
||||||
import java.io.Serializable;
|
import java.io.Serializable;
|
||||||
|
|
||||||
import static pp.util.FloatMath.PI;
|
|
||||||
import static pp.util.FloatMath.TWO_PI;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions.
|
|
||||||
*/
|
|
||||||
public enum Rotation implements Serializable {
|
public enum Rotation implements Serializable {
|
||||||
/**
|
/**
|
||||||
* Represents the item facing north (positive Z-axis).
|
* Represents the item facing upwards.
|
||||||
*/
|
*/
|
||||||
NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)),
|
UP,
|
||||||
/**
|
/**
|
||||||
* Represents the item facing south (negative Z-axis).
|
* Represents the item facing rightwards.
|
||||||
*/
|
*/
|
||||||
SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)),
|
RIGHT,
|
||||||
/**
|
/**
|
||||||
* Represents the item facing west (negative X-axis).
|
* Represents the item facing downwards.
|
||||||
*/
|
*/
|
||||||
WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)),
|
DOWN,
|
||||||
/**
|
/**
|
||||||
* Represents the item facing east (positive X-axis).
|
* Represents the item facing leftwards.
|
||||||
*/
|
*/
|
||||||
EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y));
|
LEFT;
|
||||||
|
|
||||||
private final float radians;
|
/**
|
||||||
private final Quaternion rotation;
|
* Gets the change in x-coordinate corresponding to this rotation.
|
||||||
|
*
|
||||||
Rotation(float radians, Quaternion rotation) {
|
* @return the change in x-coordinate
|
||||||
this.radians = radians;
|
*/
|
||||||
this.rotation = rotation;
|
public int dx() {
|
||||||
|
return switch (this) {
|
||||||
|
case UP, DOWN -> 0;
|
||||||
|
case RIGHT -> 1;
|
||||||
|
case LEFT -> -1;
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the 3D rotation quaternion corresponding to this rotation.
|
* Gets the change in y-coordinate corresponding to this rotation.
|
||||||
*
|
*
|
||||||
* @return the rotation as a {@link Quaternion}.
|
* @return the change in y-coordinate
|
||||||
*/
|
*/
|
||||||
public Quaternion toQuaternion() {
|
public int dy() {
|
||||||
return rotation;
|
return switch (this) {
|
||||||
|
case UP -> 1;
|
||||||
|
case LEFT, RIGHT -> 0;
|
||||||
|
case DOWN -> -1;
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the rotation in radians.
|
* Rotates the orientation clockwise and returns the next rotation.
|
||||||
*
|
*
|
||||||
* @return the rotation in radians.
|
* @return the next rotation after rotating clockwise
|
||||||
*/
|
*/
|
||||||
public float radians() {
|
public Rotation rotate() {
|
||||||
return radians;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation.
|
|
||||||
*
|
|
||||||
* @return the next rotation after rotating clockwise.
|
|
||||||
*/
|
|
||||||
public Rotation rotateClockwise() {
|
|
||||||
return values()[(ordinal() + 1) % values().length];
|
return values()[(ordinal() + 1) % values().length];
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation.
|
|
||||||
*
|
|
||||||
* @return the next rotation after rotating counterclockwise.
|
|
||||||
*/
|
|
||||||
public Rotation rotateCounterclockwise() {
|
|
||||||
return values()[(ordinal() - 1 + values().length) % values().length];
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Rotates by the specified radians and returns the corresponding rotation.
|
|
||||||
* Valid radians are multiples of PI/2.
|
|
||||||
*
|
|
||||||
* @param radians the radians to rotate. Must be a multiple of PI/2.
|
|
||||||
* @return the resulting rotation.
|
|
||||||
* @throws IllegalArgumentException if the radians are not a multiple of PI/2.
|
|
||||||
*/
|
|
||||||
public Rotation rotateByRadians(float radians) {
|
|
||||||
if ((radians % (PI / 2)) != 0) {
|
|
||||||
throw new IllegalArgumentException("Radians must be a multiple of PI/2.");
|
|
||||||
}
|
|
||||||
int steps = (int) ((radians / (PI / 2)) % values().length);
|
|
||||||
if (steps < 0) {
|
|
||||||
steps += values().length; // Normalize negative steps.
|
|
||||||
}
|
|
||||||
return values()[(ordinal() + steps) % values().length];
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Finds the rotation closest to the specified radians value.
|
|
||||||
*
|
|
||||||
* @param radians the radians value.
|
|
||||||
* @return the nearest rotation.
|
|
||||||
*/
|
|
||||||
public static Rotation closestToRadians(float radians) {
|
|
||||||
float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI.
|
|
||||||
if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH;
|
|
||||||
if (normalized < 3 * PI / 4) return EAST;
|
|
||||||
if (normalized < 5 * PI / 4) return SOUTH;
|
|
||||||
return WEST;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,10 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.monopoly.model;
|
package pp.monopoly.model;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -15,20 +22,4 @@ public interface Visitor<T> {
|
|||||||
*/
|
*/
|
||||||
T visit(Figure figure);
|
T visit(Figure figure);
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a Hotel element.
|
|
||||||
*
|
|
||||||
* @param hotel the Hotel element to visit
|
|
||||||
* @return the result of visiting the hotel element
|
|
||||||
*/
|
|
||||||
T visit(Hotel hotel);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a house element.
|
|
||||||
*
|
|
||||||
* @param house the House element to visit
|
|
||||||
* @return the result of visiting the house element
|
|
||||||
*/
|
|
||||||
T visit(House figure);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,10 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.monopoly.model;
|
package pp.monopoly.model;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -12,18 +19,4 @@ public interface VoidVisitor {
|
|||||||
*/
|
*/
|
||||||
void visit(Figure figure);
|
void visit(Figure figure);
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a Hotel element.
|
|
||||||
*
|
|
||||||
* @param hotel the Hotel element to visit
|
|
||||||
*/
|
|
||||||
void visit(Hotel hotel);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a House element.
|
|
||||||
*
|
|
||||||
* @param house the House element to visit
|
|
||||||
*/
|
|
||||||
void visit(House house);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -6,10 +6,36 @@ import pp.monopoly.model.Item;
|
|||||||
/**
|
/**
|
||||||
* Event that is triggered when an item is added to a board.
|
* Event that is triggered when an item is added to a board.
|
||||||
*/
|
*/
|
||||||
public record ItemAddedEvent(Board board, Item item) implements GameEvent {
|
public class ItemAddedEvent {
|
||||||
|
private final Item item;
|
||||||
|
private final Board board;
|
||||||
|
|
||||||
@Override
|
/**
|
||||||
public void notifyListener(GameEventListener listener) {
|
* Constructs a new ItemAddedEvent.
|
||||||
listener.receivedEvent(this);
|
*
|
||||||
|
* @param item the item that was added
|
||||||
|
* @param board the board to which the item was added
|
||||||
|
*/
|
||||||
|
public ItemAddedEvent(Item item, Board board) {
|
||||||
|
this.item = item;
|
||||||
|
this.board = board;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the item that was added.
|
||||||
|
*
|
||||||
|
* @return the added item
|
||||||
|
*/
|
||||||
|
public Item getItem() {
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the board to which the item was added.
|
||||||
|
*
|
||||||
|
* @return the board
|
||||||
|
*/
|
||||||
|
public Board getBoard() {
|
||||||
|
return board;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,15 +1,35 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.monopoly.notification;
|
package pp.monopoly.notification;
|
||||||
|
|
||||||
import pp.monopoly.model.Board;
|
import pp.monopoly.model.Board;
|
||||||
import pp.monopoly.model.Item;
|
import pp.monopoly.model.Item;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Event that is triggered when an item is removed from a board.
|
* Event when an item gets removed.
|
||||||
|
*
|
||||||
*/
|
*/
|
||||||
public record ItemRemovedEvent(Board board, Item item) implements GameEvent {
|
public class ItemRemovedEvent {
|
||||||
|
private final Item item;
|
||||||
|
private final Board board;
|
||||||
|
|
||||||
@Override
|
public ItemRemovedEvent(Item item, Board board) {
|
||||||
public void notifyListener(GameEventListener listener) {
|
this.item = item;
|
||||||
listener.receivedEvent(this);
|
this.board = board;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Item getItem() {
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Board getBoard() {
|
||||||
|
return board;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -39,7 +39,6 @@ import pp.monopoly.message.client.RollDice;
|
|||||||
import pp.monopoly.message.client.TradeOffer;
|
import pp.monopoly.message.client.TradeOffer;
|
||||||
import pp.monopoly.message.client.TradeResponse;
|
import pp.monopoly.message.client.TradeResponse;
|
||||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||||
import pp.monopoly.message.server.BuildInfo;
|
|
||||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||||
import pp.monopoly.message.server.DiceResult;
|
import pp.monopoly.message.server.DiceResult;
|
||||||
import pp.monopoly.message.server.EventDrawCard;
|
import pp.monopoly.message.server.EventDrawCard;
|
||||||
@ -193,7 +192,6 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
|
|||||||
Serializer.registerClass(JailEvent.class);
|
Serializer.registerClass(JailEvent.class);
|
||||||
Serializer.registerClass(AlterProperty.class);
|
Serializer.registerClass(AlterProperty.class);
|
||||||
Serializer.registerClass(GameOver.class);
|
Serializer.registerClass(GameOver.class);
|
||||||
Serializer.registerClass(BuildInfo.class);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
Loading…
Reference in New Issue
Block a user