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@@ -1,22 +1,20 @@
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package pp.monopoly.client.gui;
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import java.util.List;
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import java.util.Timer;
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import java.util.TimerTask;
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import com.jme3.math.Vector3f;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.popups.BuyCard;
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import pp.monopoly.client.gui.popups.ConfirmTrade;
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import pp.monopoly.client.gui.popups.EventCardPopup;
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import pp.monopoly.client.gui.popups.FoodFieldCard;
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import pp.monopoly.client.gui.popups.GateFieldCard;
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import pp.monopoly.client.gui.popups.LooserPopUp;
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import pp.monopoly.client.gui.popups.Rent;
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import pp.monopoly.client.gui.popups.TimeOut;
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import pp.monopoly.client.gui.popups.WinnerPopUp;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.message.server.NotificationMessage;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.model.fields.FoodField;
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import pp.monopoly.model.fields.GateField;
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@@ -28,10 +26,10 @@ import pp.monopoly.notification.UpdatePlayerView;
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/**
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* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
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*/
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public class TestWorld implements GameEventListener{
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public class TestWorld implements GameEventListener {
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private final MonopolyApp app;
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private PlayerHandler playerHandler; // Liste der Spieler, bereits aus GameStart geladen
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private PlayerHandler playerHandler;
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private CameraController cameraController;
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private Toolbar toolbar;
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@@ -58,10 +56,10 @@ public class TestWorld implements GameEventListener{
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System.out.println("Szene initialisiert.");
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// Initialisiere Szene
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//Füge Inhalte ein
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setSkyColor();
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createBoard();
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createPlayerFigures(); // Lädt Figuren aus der bereits vorhandenen Liste
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createPlayerFigures();
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toolbar = new Toolbar(app);
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toolbar.open();
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}
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@@ -78,21 +76,23 @@ public class TestWorld implements GameEventListener{
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*/
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private void createBoard() {
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try {
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// Erstelle das Spielfeld als flaches Rechteck
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com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10); // Breite, Höhe, Tiefe
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com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
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com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
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// Lade und setze das Material mit der Textur
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com.jme3.material.Material mat = new com.jme3.material.Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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com.jme3.texture.Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
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mat.setTexture("ColorMap", texture);
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geom.setMaterial(mat);
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// Positioniere das Spielfeld in der Szene
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geom.setLocalTranslation(0, -0.1f, 0); // Direkt auf der Grundebene
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geom.setLocalTranslation(0, -0.1f, 0);
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com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
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rotation.fromAngleAxis(com.jme3.math.FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
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geom.setLocalRotation(rotation);
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app.getRootNode().attachChild(geom);
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System.out.println("Spielbrett erfolgreich erstellt und hinzugefügt.");
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System.out.println("Spielbrett erfolgreich erstellt, gedreht und hinzugefügt.");
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} catch (Exception e) {
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System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
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}
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@@ -105,70 +105,154 @@ public class TestWorld implements GameEventListener{
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for (int i = 0; i < playerHandler.getPlayers().size(); i++) {
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Player player = playerHandler.getPlayers().get(i);
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try {
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// Lade das 3D-Modell der Spielfigur
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com.jme3.scene.Spatial model = app.getAssetManager().loadModel("Models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
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model.setLocalScale(0.5f); // Skaliere das Modell
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// Positioniere die Figur unten rechts
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float startX = 9.1f; // X-Koordinate für die Ecke unten rechts
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float startZ = -9.1f; // Z-Koordinate für die Ecke unten rechts
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float spacing = 0.4f; // Abstand zwischen den Figuren
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model.setLocalTranslation(startX, 0, startZ - (i * spacing)); // Position anpassen
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com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
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"Models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"
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);
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model.setLocalScale(0.5f);
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Vector3f startPosition = calculateFieldPosition(player.getFieldID(), i);
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model.setLocalTranslation(startPosition);
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model.setName("PlayerFigure_" + player.getId());
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app.getRootNode().attachChild(model);
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System.out.println("Figur für Spieler " + player.getId() + " positioniert bei (" + startX + ", 0, " + (startZ - (i * spacing)) + ")");
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System.out.println("Figur für Spieler " + player.getId() + " erstellt bei " + startPosition);
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} catch (Exception e) {
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System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
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}
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}
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}
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/**
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* Wird bei jedem Frame aufgerufen, um die Szene zu aktualisieren.
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*
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* @param tpf Zeit seit dem letzten Frame in Sekunden
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*/
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public void update(float tpf) {
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if (cameraController != null) {
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cameraController.update(tpf); // Aktualisiere die Kameraposition
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private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
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float offset = 0.1f;
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float baseX = 0.0f;
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float baseZ = 0.0f;
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switch (fieldID) {
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case 0: baseX = -9.1f; baseZ = -9.1f; break;
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case 1: baseX = -6.5f; baseZ = -9.1f; break;
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case 2: baseX = -4.9f; baseZ = -9.1f; break;
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case 3: baseX = -3.3f; baseZ = -9.1f; break;
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case 4: baseX = -1.6f; baseZ = -9.1f; break;
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case 5: baseX = 0.0f; baseZ = -9.1f; break;
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case 6: baseX = 1.6f; baseZ = -9.1f; break;
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case 7: baseX = 3.3f; baseZ = -9.1f; break;
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case 8: baseX = 4.9f; baseZ = -9.1f; break;
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case 9: baseX = 6.5f; baseZ = -9.1f; break;
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case 10: baseX = 9.1f; baseZ = -9.1f; break;
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case 11: baseX = 9.1f; baseZ = -6.5f; break;
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case 12: baseX = 9.1f; baseZ = -4.9f; break;
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case 13: baseX = 9.1f; baseZ = -3.3f; break;
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case 14: baseX = 9.1f; baseZ = -1.6f; break;
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case 15: baseX = 9.1f; baseZ = 0.0f; break;
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case 16: baseX = 9.1f; baseZ = 1.6f; break;
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case 17: baseX = 9.1f; baseZ = 3.3f; break;
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case 18: baseX = 9.1f; baseZ = 4.9f; break;
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case 19: baseX = 9.1f; baseZ = 6.5f; break;
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case 20: baseX = 9.1f; baseZ = 9.1f; break;
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case 21: baseX = 6.5f; baseZ = 9.1f; break;
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case 22: baseX = 4.9f; baseZ = 9.1f; break;
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case 23: baseX = 3.3f; baseZ = 9.1f; break;
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case 24: baseX = 1.6f; baseZ = 9.1f; break;
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case 25: baseX = 0.0f; baseZ = 9.1f; break;
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case 26: baseX = -1.6f; baseZ = 9.1f; break;
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case 27: baseX = -3.3f; baseZ = 9.1f; break;
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case 28: baseX = -4.9f; baseZ = 9.1f; break;
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case 29: baseX = -6.5f; baseZ = 9.1f; break;
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case 30: baseX = -9.1f; baseZ = 9.1f; break;
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case 31: baseX = -9.1f; baseZ = 6.5f; break;
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case 32: baseX = -9.1f; baseZ = 4.9f; break;
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case 33: baseX = -9.1f; baseZ = 3.3f; break;
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case 34: baseX = -9.1f; baseZ = 1.6f; break;
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case 35: baseX = -9.1f; baseZ = 0.0f; break;
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case 36: baseX = -9.1f; baseZ = -1.6f; break;
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case 37: baseX = -9.1f; baseZ = -3.3f; break;
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case 38: baseX = -9.1f; baseZ = -4.9f; break;
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case 39: baseX = -9.1f; baseZ = -6.5f; break;
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default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
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}
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float xOffset = (playerIndex % 2) * offset;
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float zOffset = (playerIndex / 2) * offset;
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return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
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}
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private void movePlayerFigure(Player player) {
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int fieldID = player.getFieldID();
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int playerIndex = playerHandler.getPlayers().indexOf(player); // Hole den Index des Spielers
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Vector3f targetPosition = calculateFieldPosition(fieldID, playerIndex);
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String figureName = "PlayerFigure_" + player.getId();
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com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
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if (figure != null) {
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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app.enqueue(() -> {
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figure.setLocalTranslation(targetPosition);
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System.out.println("Spieler " + player.getId() + " bewegt zu Feld " + fieldID + " (" + targetPosition + ")");
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});
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}
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}, 3000); // 3 Sekunden Verzögerung für die Bewegung
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} else {
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System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
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}
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}
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@Override
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public void receivedEvent(PopUpEvent event) {
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if(event.msg().equals("Buy")) {
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int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
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Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
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if (fieldObject instanceof BuildingProperty) {
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new BuyCard(app).open();
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} else if (fieldObject instanceof GateField){
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new GateFieldCard(app).open();
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} else if (fieldObject instanceof FoodField) {
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new FoodFieldCard(app).open();
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}
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} else if(event.msg().equals("Winner")) {
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if (event.msg().equals("Buy")) {
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// Erstelle einen Timer, um den Delay umzusetzen
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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// GUI-Operationen im jMonkey-Thread ausführen
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app.enqueue(() -> {
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int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
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Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
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if (fieldObject instanceof BuildingProperty) {
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new BuyCard(app).open();
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} else if (fieldObject instanceof GateField) {
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new GateFieldCard(app).open();
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} else if (fieldObject instanceof FoodField) {
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new FoodFieldCard(app).open();
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}
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});
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}
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}, 5000); // Verzögerung in Millisekunden
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} else if (event.msg().equals("Winner")) {
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new WinnerPopUp(app).open();
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} else if(event.msg().equals("Looser")) {
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} else if (event.msg().equals("Looser")) {
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new LooserPopUp(app).open();
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} else if(event.msg().equals("timeout")) {
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} else if (event.msg().equals("timeout")) {
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new TimeOut(app).open();
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} else if (event.msg().equals("tradeRequest")) {
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new ConfirmTrade(app).open();
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} else if(event.msg().equals("rent")) {
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new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
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}
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}
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@Override
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public void receivedEvent(EventCardEvent event) {
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new EventCardPopup(app, event.description()).open();
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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app.enqueue(() -> new EventCardPopup(app, event.description()).open());
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}
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}, 5000); // 5 Sekunden Verzögerung für Event-Popups
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}
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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this.playerHandler = app.getGameLogic().getPlayerHandler();
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cameraController.setPosition(playerHandler.getPlayerById(app.getId()).getFieldID());
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cameraController.update(0);
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// Aktualisiere die Position aller Spielerfiguren
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for (Player player : playerHandler.getPlayers()) {
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movePlayerFigure(player);
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}
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}
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}
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