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	| Author | SHA1 | Date | |
|---|---|---|---|
|  | fe41a67341 | ||
|  | 842eabd32e | ||
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|  | 68e252e174 | ||
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|  | 3386d395fe | ||
|  | 91b24db6ca | ||
|  | 0ff5fceae7 | ||
|  | f6699c2a0a | ||
|  | 9ca08c3d0c | 
							
								
								
									
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						| @@ -4,7 +4,6 @@ build | |||||||
|  |  | ||||||
| # VSC | # VSC | ||||||
| bin | bin | ||||||
| .vscode |  | ||||||
|  |  | ||||||
| # IntelliJ | # IntelliJ | ||||||
| *.iml | *.iml | ||||||
| @@ -25,3 +24,5 @@ out | |||||||
| .DS_Store | .DS_Store | ||||||
| !Projekte/gradle/wrapper/gradle-wrapper.jar | !Projekte/gradle/wrapper/gradle-wrapper.jar | ||||||
|  |  | ||||||
|  | 45.j3o | ||||||
|  | KingGeorge.j3o | ||||||
|   | |||||||
| @@ -1,18 +0,0 @@ | |||||||
| <component name="ProjectRunConfigurationManager"> |  | ||||||
|     <configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application" |  | ||||||
|                    singleton="false"> |  | ||||||
|         <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> |  | ||||||
|         <module name="Projekte.monopoly.client.main"/> |  | ||||||
|         <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/> |  | ||||||
|         <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> |  | ||||||
|         <extension name="coverage"> |  | ||||||
|             <pattern> |  | ||||||
|                 <option name="PATTERN" value="pp.monopoly.client.*"/> |  | ||||||
|                 <option name="ENABLED" value="true"/> |  | ||||||
|             </pattern> |  | ||||||
|         </extension> |  | ||||||
|         <method v="2"> |  | ||||||
|             <option name="Make" enabled="true"/> |  | ||||||
|         </method> |  | ||||||
|     </configuration> |  | ||||||
| </component> |  | ||||||
| @@ -1,18 +0,0 @@ | |||||||
| <component name="ProjectRunConfigurationManager"> |  | ||||||
|   <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false" |  | ||||||
|                  nameIsGenerated="true"> |  | ||||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> |  | ||||||
|     <module name="Projekte.monopoly.client.main"/> |  | ||||||
|     <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/> |  | ||||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> |  | ||||||
|     <extension name="coverage"> |  | ||||||
|       <pattern> |  | ||||||
|         <option name="PATTERN" value="pp.monopoly.client.*"/> |  | ||||||
|         <option name="ENABLED" value="true"/> |  | ||||||
|       </pattern> |  | ||||||
|     </extension> |  | ||||||
|     <method v="2"> |  | ||||||
|       <option name="Make" enabled="true"/> |  | ||||||
|     </method> |  | ||||||
|   </configuration> |  | ||||||
| </component> |  | ||||||
| @@ -1,17 +0,0 @@ | |||||||
| <component name="ProjectRunConfigurationManager"> |  | ||||||
|   <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application" |  | ||||||
|                  nameIsGenerated="true"> |  | ||||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/> |  | ||||||
|     <module name="Projekte.monopoly.server.main"/> |  | ||||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> |  | ||||||
|     <extension name="coverage"> |  | ||||||
|       <pattern> |  | ||||||
|         <option name="PATTERN" value="pp.monopoly.server.*"/> |  | ||||||
|         <option name="ENABLED" value="true"/> |  | ||||||
|       </pattern> |  | ||||||
|     </extension> |  | ||||||
|     <method v="2"> |  | ||||||
|       <option name="Make" enabled="true"/> |  | ||||||
|     </method> |  | ||||||
|   </configuration> |  | ||||||
| </component> |  | ||||||
| @@ -73,8 +73,7 @@ Betriebssystem: | |||||||
|   die Zeile: |   die Zeile: | ||||||
|  |  | ||||||
|   `export JAVA_HOME="<Pfad zum entpackten Archiv>"` |   `export JAVA_HOME="<Pfad zum entpackten Archiv>"` | ||||||
|  | cd  Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. | ||||||
|   Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. |  | ||||||
|   Zum Beispiel: |   Zum Beispiel: | ||||||
|  |  | ||||||
|   `export JAVA_HOME="/home/user/jdk-20.0.2"` |   `export JAVA_HOME="/home/user/jdk-20.0.2"` | ||||||
|   | |||||||
| @@ -7,9 +7,15 @@ description = 'Battleship Client' | |||||||
| dependencies { | dependencies { | ||||||
|     implementation project(":jme-common") |     implementation project(":jme-common") | ||||||
|     implementation project(":battleship:model") |     implementation project(":battleship:model") | ||||||
|  |     implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable' | ||||||
|  |     implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable' | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     implementation libs.jme3.desktop |     implementation libs.jme3.desktop | ||||||
|     implementation libs.jme3.effects |     implementation project(path: ':battleship:server') | ||||||
|  |     implementation project(path: ':battleship:server') | ||||||
|  |  | ||||||
|  |  | ||||||
|     runtimeOnly libs.jme3.awt.dialogs |     runtimeOnly libs.jme3.awt.dialogs | ||||||
|     runtimeOnly libs.jme3.plugins |     runtimeOnly libs.jme3.plugins | ||||||
|   | |||||||
| @@ -23,7 +23,7 @@ | |||||||
|     { |     { | ||||||
|       "length": 2, |       "length": 2, | ||||||
|       "x": 4, |       "x": 4, | ||||||
|       "y": 8, |       "y": 12, | ||||||
|       "rot": "RIGHT" |       "rot": "RIGHT" | ||||||
|     }, |     }, | ||||||
|     { |     { | ||||||
|   | |||||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
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						| @@ -0,0 +1,66 @@ | |||||||
|  | { | ||||||
|  |   "width": 10, | ||||||
|  |   "height": 10, | ||||||
|  |   "ships": [ | ||||||
|  |     { | ||||||
|  |       "length": 4, | ||||||
|  |       "x": 0, | ||||||
|  |       "y": 5, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 3, | ||||||
|  |       "x": 0, | ||||||
|  |       "y": 9, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 3, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 6, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 4, | ||||||
|  |       "y": 8, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 4, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 1, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 6, | ||||||
|  |       "y": 2, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 8, | ||||||
|  |       "y": 2, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 6, | ||||||
|  |       "y": 0, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 8, | ||||||
|  |       "y": 0, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     } | ||||||
|  |   ] | ||||||
|  | } | ||||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | |||||||
|  | { | ||||||
|  |   "width": 10, | ||||||
|  |   "height": 10, | ||||||
|  |   "ships": [ | ||||||
|  |     { | ||||||
|  |       "length": 4, | ||||||
|  |       "x": 0, | ||||||
|  |       "y": 5, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 3, | ||||||
|  |       "x": 0, | ||||||
|  |       "y": 4, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 3, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 6, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 4, | ||||||
|  |       "y": 8, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 4, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 1, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 6, | ||||||
|  |       "y": 2, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 8, | ||||||
|  |       "y": 2, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 6, | ||||||
|  |       "y": 0, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 8, | ||||||
|  |       "y": 0, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     } | ||||||
|  |   ] | ||||||
|  | } | ||||||
| @@ -7,6 +7,15 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.FileInputStream; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.ExecutorService; | ||||||
|  | import java.util.concurrent.Executors; | ||||||
|  | import java.util.logging.LogManager; | ||||||
|  |  | ||||||
| import com.jme3.app.DebugKeysAppState; | import com.jme3.app.DebugKeysAppState; | ||||||
| import com.jme3.app.SimpleApplication; | import com.jme3.app.SimpleApplication; | ||||||
| import com.jme3.app.StatsAppState; | import com.jme3.app.StatsAppState; | ||||||
| @@ -20,9 +29,11 @@ import com.jme3.input.controls.MouseButtonTrigger; | |||||||
| import com.jme3.system.AppSettings; | import com.jme3.system.AppSettings; | ||||||
| import com.simsilica.lemur.GuiGlobals; | import com.simsilica.lemur.GuiGlobals; | ||||||
| import com.simsilica.lemur.style.BaseStyles; | import com.simsilica.lemur.style.BaseStyles; | ||||||
|  |  | ||||||
|  | import static pp.battleship.Resources.lookup; | ||||||
| import pp.battleship.client.gui.BattleAppState; | import pp.battleship.client.gui.BattleAppState; | ||||||
|  | import pp.battleship.client.gui.BgMusic; | ||||||
| import pp.battleship.client.gui.EditorAppState; | import pp.battleship.client.gui.EditorAppState; | ||||||
| import pp.battleship.client.gui.GameMusic; |  | ||||||
| import pp.battleship.client.gui.SeaAppState; | import pp.battleship.client.gui.SeaAppState; | ||||||
| import pp.battleship.game.client.BattleshipClient; | import pp.battleship.game.client.BattleshipClient; | ||||||
| import pp.battleship.game.client.ClientGameLogic; | import pp.battleship.game.client.ClientGameLogic; | ||||||
| @@ -36,17 +47,6 @@ import pp.dialog.DialogBuilder; | |||||||
| import pp.dialog.DialogManager; | import pp.dialog.DialogManager; | ||||||
| import pp.graphics.Draw; | import pp.graphics.Draw; | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.FileInputStream; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.ExecutorService; |  | ||||||
| import java.util.concurrent.Executors; |  | ||||||
| import java.util.logging.LogManager; |  | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The main class for the Battleship client application. |  * The main class for the Battleship client application. | ||||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. |  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||||
| @@ -268,8 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | |||||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); |         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||||
|  |  | ||||||
|         attachGameSound(); |         attachGameSound(); | ||||||
|         attachGameMusic(); |  | ||||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); |         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||||
|  |         attachBgMusic(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -281,16 +281,13 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | |||||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); |         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||||
|         stateManager.attach(gameSound); |         stateManager.attach(gameSound); | ||||||
|     } |     } | ||||||
|  |     private void attachBgMusic() { | ||||||
|     /** |         final BgMusic gameSound = new BgMusic(); | ||||||
|      * Attaches the background music state and sets its initial enabled state. |         gameSound.setEnabled(BgMusic.enabledInPreferences()); | ||||||
|      */ |  | ||||||
|     private void attachGameMusic() { |  | ||||||
|         final GameMusic gameSound = new GameMusic(); |  | ||||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); |  | ||||||
|         stateManager.attach(gameSound); |         stateManager.attach(gameSound); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the application state every frame. |      * Updates the application state every frame. | ||||||
|      * This method is called once per frame during the game loop. |      * This method is called once per frame during the game loop. | ||||||
|   | |||||||
| @@ -7,6 +7,10 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.prefs.Preferences; | ||||||
|  |  | ||||||
| import com.jme3.app.Application; | import com.jme3.app.Application; | ||||||
| import com.jme3.app.state.AbstractAppState; | import com.jme3.app.state.AbstractAppState; | ||||||
| import com.jme3.app.state.AppStateManager; | import com.jme3.app.state.AppStateManager; | ||||||
| @@ -14,13 +18,9 @@ import com.jme3.asset.AssetLoadException; | |||||||
| import com.jme3.asset.AssetNotFoundException; | import com.jme3.asset.AssetNotFoundException; | ||||||
| import com.jme3.audio.AudioData; | import com.jme3.audio.AudioData; | ||||||
| import com.jme3.audio.AudioNode; | import com.jme3.audio.AudioNode; | ||||||
|  |  | ||||||
| import pp.battleship.notification.GameEventListener; | import pp.battleship.notification.GameEventListener; | ||||||
| import pp.battleship.notification.SoundEvent; | import pp.battleship.notification.SoundEvent; | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|     private AudioNode splashSound; |     private AudioNode splashSound; | ||||||
|     private AudioNode shipDestroyedSound; |     private AudioNode shipDestroyedSound; | ||||||
|     private AudioNode explosionSound; |     private AudioNode explosionSound; | ||||||
|     private AudioNode shellFlyingSound; |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Checks if sound is enabled in the preferences. |      * Checks if sound is enabled in the preferences. | ||||||
| @@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS |         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS |         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS |         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||||
|         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|             shipDestroyedSound.playInstance(); |             shipDestroyedSound.playInstance(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Plays the shell flying sound effect. |  | ||||||
|      */ |  | ||||||
|     public void shellFly() { |  | ||||||
|         if (isEnabled() && shellFlyingSound != null) { |  | ||||||
|             shellFlyingSound.playInstance(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles a recieved {@code SoundEvent} and plays the according sound. |  | ||||||
|      *  |  | ||||||
|      * @param event the Sound event to be processed |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(SoundEvent event) { |     public void receivedEvent(SoundEvent event) { | ||||||
|         switch (event.sound()) { |         switch (event.sound()) { | ||||||
|             case EXPLOSION -> explosion(); |             case EXPLOSION -> explosion(); | ||||||
|             case SPLASH -> splash(); |             case SPLASH -> splash(); | ||||||
|             case DESTROYED_SHIP -> shipDestroyed(); |             case DESTROYED_SHIP -> shipDestroyed(); | ||||||
|             case SHELL_FLYING -> shellFly(); |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -17,14 +17,15 @@ import com.simsilica.lemur.Label; | |||||||
| import com.simsilica.lemur.style.ElementId; | import com.simsilica.lemur.style.ElementId; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
| import pp.battleship.client.gui.GameMusic; | import pp.battleship.client.gui.BgMusic; | ||||||
|  | import pp.battleship.client.gui.VolumeSlider; | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.StateCheckboxModel; | import pp.dialog.StateCheckboxModel; | ||||||
| import pp.dialog.TextInputDialog; | import pp.dialog.TextInputDialog; | ||||||
| import pp.battleship.client.gui.VolumeSlider; |  | ||||||
|  |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The Menu class represents the main menu in the Battleship game application. |  * The Menu class represents the main menu in the Battleship game application. | ||||||
|  * It extends the Dialog class and provides functionalities for loading, saving, |  * It extends the Dialog class and provides functionalities for loading, saving, | ||||||
| @@ -39,26 +40,31 @@ class Menu extends Dialog { | |||||||
|     private final VolumeSlider slider; |     private final VolumeSlider slider; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs the Menu dialog for the Battleship application.+ |      * Constructs the Menu dialog for the Battleship application. | ||||||
|      * |      * | ||||||
|      * @param app the BattleshipApp instance |      * @param app the BattleshipApp instance | ||||||
|      */ |      */ | ||||||
|     public Menu(BattleshipApp app) { |     public Menu(BattleshipApp app) { | ||||||
|         super(app.getDialogManager()); |         super(app.getDialogManager()); | ||||||
|         this.app = app; |         this.app = app; | ||||||
|         slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); |         slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class)); | ||||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS |         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||||
|  |        // addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||||
|  |        //                       new StateCheckboxModel(app, GameSound.class))); | ||||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); |         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||||
|  |  | ||||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); |         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class))); | ||||||
|          |          | ||||||
|         addChild(slider); |         addChild(slider); | ||||||
|  |  | ||||||
|         addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog)); |         addChild(loadButton) | ||||||
|         addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog)); |                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||||
|         addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close)); |         addChild(saveButton) | ||||||
|         addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp)); |                 .addClickCommands(s -> ifTopDialog(this::saveDialog)); | ||||||
|          |         addChild(new Button(lookup("menu.return-to-game"))) | ||||||
|  |                 .addClickCommands(s -> ifTopDialog(this::close)); | ||||||
|  |         addChild(new Button(lookup("menu.quit"))) | ||||||
|  |                 .addClickCommands(s -> ifTopDialog(app::closeApp)); | ||||||
|         update(); |         update(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -70,7 +76,6 @@ class Menu extends Dialog { | |||||||
|         loadButton.setEnabled(app.getGameLogic().mayLoadMap()); |         loadButton.setEnabled(app.getGameLogic().mayLoadMap()); | ||||||
|         saveButton.setEnabled(app.getGameLogic().maySaveMap()); |         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |     @Override | ||||||
|     public void update(float delta) { |     public void update(float delta) { | ||||||
|         slider.update(); |         slider.update(); | ||||||
|   | |||||||
| @@ -12,14 +12,14 @@ import java.lang.System.Logger.Level; | |||||||
| import java.util.concurrent.ExecutionException; | import java.util.concurrent.ExecutionException; | ||||||
| import java.util.concurrent.Future; | import java.util.concurrent.Future; | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Checkbox; | ||||||
| import com.simsilica.lemur.Container; | import com.simsilica.lemur.Container; | ||||||
| import com.simsilica.lemur.Label; | import com.simsilica.lemur.Label; | ||||||
| import com.simsilica.lemur.TextField; | import com.simsilica.lemur.TextField; | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; | import com.simsilica.lemur.component.SpringGridLayout; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
| import pp.battleship.server.BattleshipServer; | import pp.battleship.client.server.BattleshipSelfhostServer; | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.DialogBuilder; | import pp.dialog.DialogBuilder; | ||||||
| import pp.dialog.SimpleDialog; | import pp.dialog.SimpleDialog; | ||||||
| @@ -31,12 +31,11 @@ import pp.dialog.SimpleDialog; | |||||||
| class NetworkDialog extends SimpleDialog { | class NetworkDialog extends SimpleDialog { | ||||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); |     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS |     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS |     private static final String DEFAULT_PORT = "1234"; //NON-NLS | ||||||
|     private final NetworkSupport network; |     private final NetworkSupport network; | ||||||
|     private final TextField host = new TextField(LOCALHOST); |     private final TextField host = new TextField(LOCALHOST); | ||||||
|     private final TextField port = new TextField(DEFAULT_PORT); |     private final TextField port = new TextField(DEFAULT_PORT); | ||||||
|     // private final Button serverButton = new Button(lookup("client.server-star")); |     private static final Checkbox HOST  = new Checkbox(lookup("server.host")); | ||||||
|     private final Button serverButton = new Button(lookup("client.server-start")); |  | ||||||
|     private String hostname; |     private String hostname; | ||||||
|     private int portNumber; |     private int portNumber; | ||||||
|     private Future<Object> connectionFuture; |     private Future<Object> connectionFuture; | ||||||
| @@ -60,6 +59,7 @@ class NetworkDialog extends SimpleDialog { | |||||||
|         input.addChild(host, 1); |         input.addChild(host, 1); | ||||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); |         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||||
|         input.addChild(port, 1); |         input.addChild(port, 1); | ||||||
|  |         input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer)); | ||||||
|  |  | ||||||
|         DialogBuilder.simple(app.getDialogManager()) |         DialogBuilder.simple(app.getDialogManager()) | ||||||
|                      .setTitle(lookup("server.dialog")) |                      .setTitle(lookup("server.dialog")) | ||||||
| @@ -69,9 +69,6 @@ class NetworkDialog extends SimpleDialog { | |||||||
|                      .setOkClose(false) |                      .setOkClose(false) | ||||||
|                      .setNoClose(false) |                      .setNoClose(false) | ||||||
|                      .build(this); |                      .build(this); | ||||||
|          |  | ||||||
|         //Add the button to start the sever |  | ||||||
|         addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -159,15 +156,15 @@ class NetworkDialog extends SimpleDialog { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Starts the server in a separate thread. |      * Starts the server of the client in a new thread and catches connectivity issues. | ||||||
|      */ |      */ | ||||||
|     private void startServerInThread() { |     private void startClientServer() { | ||||||
|         serverButton.setEnabled(false); |         HOST.setEnabled(false); | ||||||
|         Thread serverThread = new Thread(() -> { |         Thread serverThread = new Thread(() -> { | ||||||
|             try { |             try { | ||||||
|                 BattleshipServer.main(null); |                 BattleshipSelfhostServer.main(null); | ||||||
|             } catch (Exception e) { |             } catch (Exception e) { | ||||||
|                 serverButton.setEnabled(true); |                 HOST.setEnabled(true); | ||||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); |                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); |                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||||
|             } |             } | ||||||
|   | |||||||
| @@ -1,6 +1,11 @@ | |||||||
| package pp.battleship.client.gui; | //////////////////////////////////////// | ||||||
|  | // Programming project code | ||||||
|  | // UniBw M, 2022, 2023, 2024 | ||||||
|  | // www.unibw.de/inf2 | ||||||
|  | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
|  | //////////////////////////////////////// | ||||||
| 
 | 
 | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | package pp.battleship.client.gui; | ||||||
| 
 | 
 | ||||||
| import java.lang.System.Logger; | import java.lang.System.Logger; | ||||||
| import java.lang.System.Logger.Level; | import java.lang.System.Logger.Level; | ||||||
| @@ -14,12 +19,14 @@ import com.jme3.asset.AssetNotFoundException; | |||||||
| import com.jme3.audio.AudioData; | import com.jme3.audio.AudioData; | ||||||
| import com.jme3.audio.AudioNode; | import com.jme3.audio.AudioNode; | ||||||
| 
 | 
 | ||||||
|  | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  | 
 | ||||||
| /** | /** | ||||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. |  * An application state that plays sounds. | ||||||
|  */ |  */ | ||||||
| public class GameMusic extends AbstractAppState{ | public class BgMusic extends AbstractAppState{ | ||||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); |     private static final Logger LOGGER = System.getLogger(BgMusic.class.getName()); | ||||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); |     private static final Preferences PREFERENCES = getPreferences(BgMusic.class); | ||||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS |     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS |     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||||
| 
 | 
 | ||||||
| @@ -37,7 +44,7 @@ public class GameMusic extends AbstractAppState{ | |||||||
|         /** |         /** | ||||||
|      * Checks if sound is enabled in the preferences. |      * Checks if sound is enabled in the preferences. | ||||||
|      * |      * | ||||||
|      * @return float to which the volume is set |      * @return //TODO | ||||||
|      */ |      */ | ||||||
|     public static float volumeInPreferences() { |     public static float volumeInPreferences() { | ||||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); |         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||||
| @@ -53,7 +60,7 @@ public class GameMusic extends AbstractAppState{ | |||||||
|     @Override |     @Override | ||||||
|     public void initialize(AppStateManager stateManager, Application app) { |     public void initialize(AppStateManager stateManager, Application app) { | ||||||
|         super.initialize(stateManager, app); |         super.initialize(stateManager, app); | ||||||
|         music = loadSound(app, "Sound/background.ogg"); |         music = loadSound(app, "Sound/Music/bgMusic.ogg"); | ||||||
|         setVolume(volumeInPreferences()); |         setVolume(volumeInPreferences()); | ||||||
|         music.setLooping(true); |         music.setLooping(true); | ||||||
|         if (isEnabled() && music != null) { |         if (isEnabled() && music != null) { | ||||||
| @@ -81,7 +88,7 @@ public class GameMusic extends AbstractAppState{ | |||||||
|         return null; |         return null; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /** |     /** TODO | ||||||
|      * Sets the enabled state of this AppState. |      * Sets the enabled state of this AppState. | ||||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} |      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||||
|      * |      * | ||||||
| @@ -90,15 +97,11 @@ public class GameMusic extends AbstractAppState{ | |||||||
|     @Override |     @Override | ||||||
|     public void setEnabled(boolean enabled) { |     public void setEnabled(boolean enabled) { | ||||||
|         if (isEnabled() == enabled) return; |         if (isEnabled() == enabled) return; | ||||||
| 
 |         else if(!isEnabled() && enabled) { | ||||||
|         if (music != null) { |             if (music != null) music.play(); | ||||||
|             if (enabled) { |         } else if (isEnabled() && !enabled) { | ||||||
|                 music.play(); |             if (music != null) music.stop(); | ||||||
|             } else { |  | ||||||
|                 music.stop(); |  | ||||||
|         } |         } | ||||||
|         } |  | ||||||
|      |  | ||||||
|         super.setEnabled(enabled); |         super.setEnabled(enabled); | ||||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS |         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); |         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||||
| @@ -111,10 +114,6 @@ public class GameMusic extends AbstractAppState{ | |||||||
|         setEnabled(!isEnabled()); |         setEnabled(!isEnabled()); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /** |  | ||||||
|      * Sets the volume of music |  | ||||||
|      * @param vol the volume to which the music should be set |  | ||||||
|      */ |  | ||||||
|     public void setVolume(float vol){ |     public void setVolume(float vol){ | ||||||
|         music.setVolume(vol); |         music.setVolume(vol); | ||||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); |         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||||
| @@ -7,19 +7,19 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
| import com.jme3.input.controls.ActionListener; | import com.jme3.input.controls.ActionListener; | ||||||
| import com.jme3.math.Vector2f; | import com.jme3.math.Vector2f; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.system.AppSettings; | import com.jme3.system.AppSettings; | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Container; | import com.simsilica.lemur.Container; | ||||||
| import pp.battleship.client.BattleshipAppState; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
| import static pp.battleship.client.BattleshipApp.CLICK; | import static pp.battleship.client.BattleshipApp.CLICK; | ||||||
|  | import pp.battleship.client.BattleshipAppState; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * EditorState manages the editor mode in the Battleship game, |  * EditorState manages the editor mode in the Battleship game, | ||||||
|   | |||||||
| @@ -16,6 +16,7 @@ import com.jme3.scene.Geometry; | |||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial.CullHint; | import com.jme3.scene.Spatial.CullHint; | ||||||
| import com.jme3.scene.shape.Quad; | import com.jme3.scene.shape.Quad; | ||||||
|  |  | ||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
|   | |||||||
| @@ -8,6 +8,7 @@ | |||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
|  | import static com.jme3.material.Materials.UNSHADED; | ||||||
| import com.jme3.material.RenderState; | import com.jme3.material.RenderState; | ||||||
| import com.jme3.material.RenderState.BlendMode; | import com.jme3.material.RenderState.BlendMode; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| @@ -21,9 +22,6 @@ import pp.battleship.model.Shell; | |||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
| import pp.util.Position; | import pp.util.Position; | ||||||
|  |  | ||||||
| import static com.jme3.material.Materials.UNSHADED; |  | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Synchronizes the visual representation of the ship map with the game model. |  * Synchronizes the visual representation of the ship map with the game model. | ||||||
|  * It handles the rendering of ships and shots on the map view, updating the view |  * It handles the rendering of ships and shots on the map view, updating the view | ||||||
| @@ -118,6 +116,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|         return shipNode; |         return shipNode; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a line geometry representing part of the ship's border. |      * Creates a line geometry representing part of the ship's border. | ||||||
|      * |      * | ||||||
| @@ -131,7 +131,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { |     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); |         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|             /** |             /** | ||||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object |      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||||
|      * for 2D visualization in the game. The shell is represented as a circle. |      * for 2D visualization in the game. The shell is represented as a circle. | ||||||
| @@ -151,4 +150,5 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|         ellipse.addControl(new Shell2DControl(view, shell)); |         ellipse.addControl(new Shell2DControl(view, shell)); | ||||||
|         return ellipse; |         return ellipse; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,6 +7,7 @@ import com.jme3.material.Material; | |||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.math.FastMath; | import com.jme3.math.FastMath; | ||||||
| import com.jme3.math.Vector3f; | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -183,6 +184,7 @@ public class ParticleEffectFactory { | |||||||
|         debris.setGravity(0, 12f, 0); |         debris.setGravity(0, 12f, 0); | ||||||
|         debris.setLowLife(1.4f); |         debris.setLowLife(1.4f); | ||||||
|         debris.setHighLife(1.5f); |         debris.setHighLife(1.5f); | ||||||
|  |         debris.setLocalTranslation(0, 2f, 0); | ||||||
|         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); |         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); | ||||||
|         debris.getParticleInfluencer().setVelocityVariation(.60f); |         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||||
|         debris.setImagesX(3); |         debris.setImagesX(3); | ||||||
| @@ -230,23 +232,18 @@ public class ParticleEffectFactory { | |||||||
|         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); |         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||||
|         smokeEmitter.setGravity(0, 0, 0); |         smokeEmitter.setGravity(0, 0, 0); | ||||||
|         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); |         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||||
|  |         smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________ | ||||||
|         smokeEmitter.setLowLife(1); |         smokeEmitter.setLowLife(1); | ||||||
|         smokeEmitter.setHighLife(1); |         smokeEmitter.setHighLife(1); | ||||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0)); |         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); | ||||||
|         smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames |         smokeEmitter.setImagesX(15);  | ||||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||||
|         smokeEmitter.setMaterial(mat); |         smokeEmitter.setMaterial(mat); | ||||||
|  |  | ||||||
|         return smokeEmitter; |         return smokeEmitter; | ||||||
|     } |     } | ||||||
|  |     public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt | ||||||
|     /** |  | ||||||
|      * Creates a one-time water splash particle emitter. |  | ||||||
|      *  |  | ||||||
|      * @return a configured one-time water splash particle emitter |  | ||||||
|      */ |  | ||||||
|     public ParticleEmitter createWaterSplash() { |  | ||||||
|         // Create a new particle emitter for the splash effect |         // Create a new particle emitter for the splash effect | ||||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); |         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||||
|          |          | ||||||
| @@ -282,4 +279,5 @@ public class ParticleEffectFactory { | |||||||
|  |  | ||||||
|         return waterSplash; |         return waterSplash; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,24 +7,28 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | import static java.util.Objects.requireNonNull; | ||||||
|  |  | ||||||
| import com.jme3.effect.ParticleEmitter; | import com.jme3.effect.ParticleEmitter; | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
| import com.jme3.material.RenderState.BlendMode; | import com.jme3.material.RenderState.BlendMode; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial; | import com.jme3.scene.Spatial; | ||||||
| import com.jme3.scene.shape.Box; | import com.jme3.scene.shape.Box; | ||||||
| import com.jme3.scene.shape.Cylinder; | import com.jme3.scene.shape.Cylinder; | ||||||
|  |  | ||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.Rotation; | import pp.battleship.model.Rotation; | ||||||
| import pp.battleship.model.Shell; | import pp.battleship.model.Shell; | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
|  |  | ||||||
| import static java.util.Objects.requireNonNull; |  | ||||||
| import static pp.util.FloatMath.HALF_PI; | import static pp.util.FloatMath.HALF_PI; | ||||||
| import static pp.util.FloatMath.PI; | import static pp.util.FloatMath.PI; | ||||||
|  |  | ||||||
| @@ -36,22 +40,25 @@ import static pp.util.FloatMath.PI; | |||||||
|  */ |  */ | ||||||
| class SeaSynchronizer extends ShipMapSynchronizer { | class SeaSynchronizer extends ShipMapSynchronizer { | ||||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS |     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS |     private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS | ||||||
|     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS |     private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS | ||||||
|     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS |     private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS | ||||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS |     //private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS | ||||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; |     private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS | ||||||
|  |      | ||||||
|     private static final String COLOR = "Color"; //NON-NLS |     private static final String COLOR = "Color"; //NON-NLS | ||||||
|     private static final String SHIP = "ship"; //NON-NLS |     private static final String SHIP = "ship"; //NON-NLS | ||||||
|     private static final String SHOT = "shot"; //NON-NLS |     private static final String SHOT = "shot"; //NON-NLS | ||||||
|     private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; |     private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; | ||||||
|     private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); |     private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); | ||||||
|     private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); |     private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); | ||||||
|  |     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||||
|  |  | ||||||
|     private final ShipMap map; |     private final ShipMap map; | ||||||
|     private final BattleshipApp app; |     private final BattleshipApp app; | ||||||
|     private final ParticleEffectFactory particleFactory; |     private final ParticleEffectFactory particleFactory; | ||||||
|      |      | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. |      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||||
|      * |      * | ||||||
| @@ -79,13 +86,6 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     public Spatial visit(Shot shot) { |     public Spatial visit(Shot shot) { | ||||||
|         return shot.isHit() ? handleHit(shot) : handleMiss(shot); |         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles a miss by representing it with a blue cylinder |  | ||||||
|      * and attaching a water splash effect to it. |  | ||||||
|      * @param shot the shot to be processed |  | ||||||
|      * @return a Spatial simulating a miss with water splash effect |  | ||||||
|      */ |  | ||||||
|     private Spatial handleMiss(Shot shot) { |     private Spatial handleMiss(Shot shot) { | ||||||
|         Node shotNode = new Node("ShotNode"); |         Node shotNode = new Node("ShotNode"); | ||||||
|         Geometry shotCylinder = createCylinder(shot); |         Geometry shotCylinder = createCylinder(shot); | ||||||
| @@ -97,11 +97,6 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|  |  | ||||||
|         return shotNode; |         return shotNode; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the sinking animation and removal of ship if destroyed |  | ||||||
|      * @param ship the ship to be sunk |  | ||||||
|      */ |  | ||||||
|     private void sinkAndRemoveShip(Battleship ship) { |     private void sinkAndRemoveShip(Battleship ship) { | ||||||
|         Battleship wilkeningklaunichtmeinencode = ship; |         Battleship wilkeningklaunichtmeinencode = ship; | ||||||
|         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); |         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); | ||||||
| @@ -117,20 +112,20 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         bubbles.emitAllParticles(); |         bubbles.emitAllParticles(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles a hit by attaching its representation to the node that |      * Handles a hit by attaching its representation to the node that | ||||||
|      * contains the ship model as a child so that it moves with the ship. |      * contains the ship model as a child so that it moves with the ship. | ||||||
|      * |      * | ||||||
|      * @param shot a hit |      * @param shot a hit | ||||||
|      * @return always null to prevent the representation from being attached to the items node as well |      * @return always null to prevent the representation from being attached | ||||||
|  |      * to the items node as well | ||||||
|      */ |      */ | ||||||
|     private Spatial handleHit(Shot shot) { |     private Spatial handleHit(Shot shot) { | ||||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); |         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||||
|         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); |         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Create a new node specifically for the hit effects |  | ||||||
|         Node hitEffectNode = new Node("HitEffectNode"); |         Node hitEffectNode = new Node("HitEffectNode"); | ||||||
|  |  | ||||||
|         // Create particle effects |         // Create particle effects | ||||||
| @@ -170,11 +165,12 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         flame.emitAllParticles(); |         flame.emitAllParticles(); | ||||||
|         roundSpark.emitAllParticles(); |         roundSpark.emitAllParticles(); | ||||||
|  |  | ||||||
|         //Checks if ship is destroyed and triggers animation accordingly |  | ||||||
|         if (ship.isDestroyed()) { |         if (ship.isDestroyed()) { | ||||||
|             sinkAndRemoveShip(ship); |             sinkAndRemoveShip(ship); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         return null; |         return null; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -194,8 +190,9 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|      |      | ||||||
|         geometry.setMaterial(createColoredMaterial(color)); |         geometry.setMaterial(createColoredMaterial(color)); | ||||||
|         geometry.rotate(HALF_PI, 0f, 0f); |         geometry.rotate(HALF_PI, 0f, 0f); | ||||||
|         // compute the center of the shot in world coordinates |          | ||||||
|         geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); |         // compute the center of the shot in world coordinates, with an additional 2f height | ||||||
|  |         geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f); | ||||||
|      |      | ||||||
|         return geometry; |         return geometry; | ||||||
|     } |     } | ||||||
| @@ -228,15 +225,21 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|      * @return the spatial representing the battleship |      * @return the spatial representing the battleship | ||||||
|      */ |      */ | ||||||
|     private Spatial createShip(Battleship ship) { |     private Spatial createShip(Battleship ship) { | ||||||
|         switch (ship.getLength()) { |         if (ship.getLength() == 1) { | ||||||
|             case 4: return createBattleship(ship); |             return createTie_Fighter(ship); | ||||||
|             case 3: return createCV(ship); |         } else if (ship.getLength() == 2) { | ||||||
|             case 2: return createBattle(ship); |             return createWing(ship); | ||||||
|             case 1: return createSmallship(ship); |         } else if (ship.getLength() == 3) { | ||||||
|             default: return createBox(ship); |             return createTransporter(ship); | ||||||
|  |         } else if (ship.getLength() == 4) { | ||||||
|  |             return createBattleship(ship); | ||||||
|  |         } else { | ||||||
|  |             return createBox(ship); | ||||||
|         } |         } | ||||||
|  |      | ||||||
|     } |     } | ||||||
|      |      | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. |      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||||
|      * |      * | ||||||
| @@ -274,7 +277,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a detailed 3D model to represent a "King George V" battleship. |      * Creates a detailed 3D model to represent all battleships. | ||||||
|      * |      * | ||||||
|      * @param ship the battleship to be represented |      * @param ship the battleship to be represented | ||||||
|      * @return the spatial representing the "King George V" battleship |      * @return the spatial representing the "King George V" battleship | ||||||
| @@ -282,63 +285,92 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Spatial createBattleship(Battleship ship) { |     private Spatial createBattleship(Battleship ship) { | ||||||
|         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); |         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); | ||||||
|          |          | ||||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); |  | ||||||
|         model.scale(1.48f); |     // Berechne den Rotationswinkel | ||||||
|         // model.scale(0.0007f); |     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||||
|  |     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||||
|  |     model.rotate(0f, rotationAngle, -HALF_PI); | ||||||
|  |     model.scale(1.2f); | ||||||
|     model.setShadowMode(ShadowMode.CastAndReceive); |     model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |     // Bestimme die Verschiebung basierend auf der Rotation | ||||||
|  |     Vector3f translation = model.getLocalTranslation(); | ||||||
|  |      | ||||||
|  |     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||||
|  |     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||||
|  |         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||||
|  |         translation = translation.subtract(0,0,1);  // Nach hinten auf der Z-Achse, und um 2f nach oben | ||||||
|  |     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||||
|  |         // Verschiebe auf der X-Achse und um 2f nach oben | ||||||
|  |         translation = translation.subtract(1,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     model.setLocalTranslation(translation); | ||||||
|  |      | ||||||
|  |     return model; | ||||||
|  |     } | ||||||
|  |     private Spatial createTransporter(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(TRANSPORTER); | ||||||
|  |         float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||||
|  |          | ||||||
|  |  | ||||||
|  |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f); | ||||||
|  |         model.scale(0.008f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||||
|  |         Vector3f translation = model.getLocalTranslation(); | ||||||
|  |         // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||||
|  |         if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||||
|  |         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||||
|  |         translation = translation.subtract(0,0,1);   | ||||||
|  |         } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||||
|  |         // Verschiebe auf der X-Achse und um 2f nach oben | ||||||
|  |         translation = translation.add(1,0,0);   | ||||||
|  |       } | ||||||
|  |      | ||||||
|  |         model.setLocalTranslation(translation); | ||||||
|  |      | ||||||
|  |      | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |     private Spatial createWing(Battleship ship) { | ||||||
|  |     final Spatial model = app.getAssetManager().loadModel(WING); | ||||||
|  |     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||||
|  |  | ||||||
|  |     // Berechne den Rotationswinkel | ||||||
|  |     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||||
|  |     model.rotate(0f, rotationAngle, 0f); | ||||||
|  |     model.scale(0.0008f); | ||||||
|  |     model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |     // Bestimme die Verschiebung basierend auf der Rotation | ||||||
|  |     Vector3f translation = model.getLocalTranslation(); | ||||||
|  |      | ||||||
|  |     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||||
|  |     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||||
|  |         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||||
|  |         translation = translation.add(0,0,0);  // Nach hinten auf der Z-Achse, und um 2f nach oben | ||||||
|  |     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||||
|  |         // Verschiebe auf der X-Achse und um 2f nach oben | ||||||
|  |         translation = translation.add(0,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     model.setLocalTranslation(translation); | ||||||
|  |      | ||||||
|  |     return model; | ||||||
|  |      | ||||||
|  | } | ||||||
|  |     private Spatial createTie_Fighter(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER); | ||||||
|  |  | ||||||
|  |         model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         model.scale(0.07f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||||
|  |  | ||||||
|         return model; |         return model; | ||||||
|     } |     } | ||||||
|      |      | ||||||
|     /** |  | ||||||
|      * Creates a detailed 3D model to represent a small tug boat. |  | ||||||
|      * |  | ||||||
|      * @param ship the battleship to be represented |  | ||||||
|      * @return the spatial representing a small tug boat |  | ||||||
|      */ |  | ||||||
|     private Spatial createSmallship(Battleship ship) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL); |  | ||||||
|  |  | ||||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); |  | ||||||
|         model.scale(0.0005f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|  |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a detailed 3D model to represent a "German WWII UBoat". |  | ||||||
|      * |  | ||||||
|      * @param ship the battleship to be represented |  | ||||||
|      * @return the spatial representing the "German WWII UBoat" |  | ||||||
|      */ |  | ||||||
|     private Spatial createCV(Battleship ship) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel(CV_MODEL); |  | ||||||
|  |  | ||||||
|         model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f); |  | ||||||
|         model.move(0f, 0.25f, 0f); |  | ||||||
|         model.scale(0.85f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|  |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a detailed 3D model to represent a battleship. |  | ||||||
|      * |  | ||||||
|      * @param ship the battleship to be represented |  | ||||||
|      * @return the spatial representing a battleship |  | ||||||
|      */ |  | ||||||
|     private Spatial createBattle(Battleship ship) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL); |  | ||||||
|  |  | ||||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); |  | ||||||
|         model.move(0f, -0.06f, 0f); |  | ||||||
|         model.scale(0.27f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|  |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Calculates the rotation angle for the specified rotation. |      * Calculates the rotation angle for the specified rotation. | ||||||
| @@ -354,7 +386,6 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|             case UP -> PI; |             case UP -> PI; | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object |      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||||
|      * for visualization in the game. |      * for visualization in the game. | ||||||
| @@ -375,4 +406,5 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         model.addControl(new ShellControl(shell)); |         model.addControl(new ShellControl(shell)); | ||||||
|         return model; |         return model; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -42,14 +42,6 @@ public class Shell2DControl extends AbstractControl { | |||||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); |         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|         // No rendering-specific behavior required for this control |         // No rendering-specific behavior required for this control | ||||||
|   | |||||||
| @@ -4,8 +4,8 @@ import com.jme3.math.Vector3f; | |||||||
| import com.jme3.renderer.RenderManager; | import com.jme3.renderer.RenderManager; | ||||||
| import com.jme3.renderer.ViewPort; | import com.jme3.renderer.ViewPort; | ||||||
| import com.jme3.scene.control.AbstractControl; | import com.jme3.scene.control.AbstractControl; | ||||||
| import pp.battleship.model.Shell; |  | ||||||
|  |  | ||||||
|  | import pp.battleship.model.Shell; | ||||||
| import static pp.util.FloatMath.PI; | import static pp.util.FloatMath.PI; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -36,21 +36,13 @@ public class ShellControl extends AbstractControl { | |||||||
|     @Override |     @Override | ||||||
|     protected void controlUpdate(float tpf) { |     protected void controlUpdate(float tpf) { | ||||||
|         Vector3f pos = shell.getPosition(); |         Vector3f pos = shell.getPosition(); | ||||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); |         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f); | ||||||
|         fixed.setY(pos.y); |         fixed.setY(pos.y); | ||||||
|         spatial.setLocalTranslation(fixed); |         spatial.setLocalTranslation(fixed); | ||||||
|         spatial.setLocalRotation(shell.getRotation()); |         spatial.setLocalRotation(shell.getRotation()); | ||||||
|         spatial.rotate(PI/2,0,0); |         spatial.rotate(PI/2,0,0); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|         // No rendering-specific behavior required for this control |         // No rendering-specific behavior required for this control | ||||||
|   | |||||||
| @@ -1,18 +1,20 @@ | |||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.scene.control.AbstractControl; | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
| import com.jme3.math.Vector3f; | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.renderer.RenderManager; | import com.jme3.renderer.RenderManager; | ||||||
| import com.jme3.renderer.ViewPort; | import com.jme3.renderer.ViewPort; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Control that handles the sinking effect for destroyed ships. |  * Control that handles the sinking effect for destroyed ships. | ||||||
|  * It will gradually move the ship downwards and then remove it from the scene. |  * It will gradually move the ship downwards and then remove it from the scene. | ||||||
|  */ |  */ | ||||||
| class SinkingControl extends AbstractControl { | class SinkingControl extends AbstractControl { | ||||||
|     private static final float SINK_DURATION = 5f;  // Duration of the sinking animation |     private static final float SINK_DURATION = 2f;  // Duration of the sinking animation | ||||||
|     private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks |     private static final float SINK_SPEED = 0.6f;   // Speed at which the ship sinks | ||||||
|     private float elapsedTime = 0; |     private float elapsedTime = 0; | ||||||
|  |  | ||||||
|     private final Node shipNode; |     private final Node shipNode; | ||||||
| @@ -24,7 +26,7 @@ class SinkingControl extends AbstractControl { | |||||||
|     public SinkingControl(Node shipNode) { |     public SinkingControl(Node shipNode) { | ||||||
|         this.shipNode = shipNode; |         this.shipNode = shipNode; | ||||||
|     } |     } | ||||||
|  |     float tiltAngle= 0; | ||||||
|     /** |     /** | ||||||
|      * Updated the Map to sink the ship |      * Updated the Map to sink the ship | ||||||
|      *  |      *  | ||||||
| @@ -37,23 +39,20 @@ class SinkingControl extends AbstractControl { | |||||||
|  |  | ||||||
|         // Move the ship down over time |         // Move the ship down over time | ||||||
|         Vector3f currentPos = shipNode.getLocalTranslation(); |         Vector3f currentPos = shipNode.getLocalTranslation(); | ||||||
|         shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z); |         shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2); | ||||||
|          |          | ||||||
|         // Check if sinking duration has passed |         // Check if sinking duration has passed | ||||||
|         if (elapsedTime >= SINK_DURATION) { |         if (elapsedTime >= SINK_DURATION) { | ||||||
|             // Remove the ship from the scene |             // Remove the ship from the scene | ||||||
|             shipNode.removeFromParent(); |             shipNode.removeFromParent(); | ||||||
|         } |         } | ||||||
|  |         // Apply the tilt angle and rotation during sinking | ||||||
|  |         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf; | ||||||
|  |         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking | ||||||
|  |         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0); | ||||||
|  |         spatial.setLocalRotation(tiltRotation); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|         // No rendering-related code needed |         // No rendering-related code needed | ||||||
|   | |||||||
| @@ -0,0 +1,140 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.Node; | ||||||
|  | import com.jme3.scene.Spatial; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Controls the burning, tilting, and sinking behavior of a battleship. | ||||||
|  |  * The ship will burn and tilt for a specified duration, then sink below the water surface. | ||||||
|  |  */ | ||||||
|  | public class SinkingShip extends AbstractControl { | ||||||
|  |  | ||||||
|  |     private float elapsedTime = 0.2f; | ||||||
|  |     private final float burnTiltDuration; | ||||||
|  |     private final float sinkDuration; | ||||||
|  |     private final float sinkDepth; | ||||||
|  |     private final float tiltAngle; | ||||||
|  |     private final Vector3f initialPosition; | ||||||
|  |     private boolean sinkingStarted = false; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs a new ShipSinkingControl instance. | ||||||
|  |      * | ||||||
|  |      * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface | ||||||
|  |      * @param sinkDuration     Time in seconds for the ship to fully sink | ||||||
|  |      * @param sinkDepth        Depth below the water to sink the ship | ||||||
|  |      * @param tiltAngle        Final tilt angle in degrees | ||||||
|  |      */ | ||||||
|  |     public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) { | ||||||
|  |         this.burnTiltDuration = burnTiltDuration; | ||||||
|  |         this.sinkDuration = sinkDuration; | ||||||
|  |         this.sinkDepth = sinkDepth; | ||||||
|  |         this.tiltAngle = tiltAngle; | ||||||
|  |         this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Overrides controlUpdate in AbstractControl | ||||||
|  |      * regulates the burn and tilt timeframe | ||||||
|  |      * @param tpf time per frame (in seconds) | ||||||
|  |      */ | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlUpdate(float tpf) { | ||||||
|  |         if (spatial == null) return; | ||||||
|  |  | ||||||
|  |         elapsedTime += tpf; | ||||||
|  |  | ||||||
|  |         if (elapsedTime < burnTiltDuration) { | ||||||
|  |             float progress = elapsedTime / burnTiltDuration; | ||||||
|  |  | ||||||
|  |             float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle); | ||||||
|  |             Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0); | ||||||
|  |             spatial.setLocalRotation(tiltRotation); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         // Start sinking if it hasn't started yet | ||||||
|  |         if (!sinkingStarted) { | ||||||
|  |             sinkingStarted = true; | ||||||
|  |             // Save the initial position when sinking starts | ||||||
|  |             initialPosition.set(spatial.getLocalTranslation()); | ||||||
|  |  | ||||||
|  |             // Remove the hitEffectNode | ||||||
|  |             Node parentNode = (Node) spatial; | ||||||
|  |             Spatial hitEffects = parentNode.getChild("HitEffectNode"); | ||||||
|  |             if (hitEffects != null) { | ||||||
|  |                 parentNode.detachChild(hitEffects); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         // Calculate the progress of the sinking (0 to 1) | ||||||
|  |         float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f); | ||||||
|  |  | ||||||
|  |         // Apply the tilt angle (remains constant during sinking) | ||||||
|  |         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress; | ||||||
|  |         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test) | ||||||
|  |         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle); | ||||||
|  |         spatial.setLocalRotation(tiltRotation); | ||||||
|  |  | ||||||
|  |         // Sink the ship by interpolating the Y position | ||||||
|  |         float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth); | ||||||
|  |         spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z); | ||||||
|  |  | ||||||
|  |         if (currentY <= sinkDepth) { | ||||||
|  |             Node parentNode = (Node) spatial.getParent(); | ||||||
|  |             if (parentNode != null) { | ||||||
|  |                 parentNode.detachChild(spatial); | ||||||
|  |             } | ||||||
|  |             spatial.removeControl(this); | ||||||
|  |         } | ||||||
|  |       // public void checkAndTriggerExplosion() { | ||||||
|  |       //     // Prüfen, ob das sinkende Schiff den Boden erreicht hat | ||||||
|  |       //     if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) { | ||||||
|  |       //         // Explosion ausführen, wenn der Boden erreicht ist | ||||||
|  |       //         triggerExplosionAnimation(); | ||||||
|  |       //          | ||||||
|  |       //         // Entfernen des Schiffs aus dem Elternknoten | ||||||
|  |       //         Node parentNode = (Node) spatial.getParent(); | ||||||
|  |       //         if (parentNode != null) { | ||||||
|  |       //             parentNode.detachChild(spatial); | ||||||
|  |       //         } | ||||||
|  |       //          | ||||||
|  |       //         // Entfernen der Kontrolle vom Spatial | ||||||
|  |       //         spatial.removeControl(this); | ||||||
|  |       //     } | ||||||
|  |       // } | ||||||
|  |       //  | ||||||
|  |       // private void triggerExplosionAnimation() { | ||||||
|  |       //     // Code für die Explosion-Animation (alibi Methode) | ||||||
|  |       //     System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!"); | ||||||
|  |       //     // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte | ||||||
|  |       // } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * This method is called during the rendering phase, but it does not perform any | ||||||
|  |      * operations in this implementation as the control only influences the spatial's | ||||||
|  |      * transformation, not its rendering process. | ||||||
|  |      * | ||||||
|  |      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||||
|  |      * @param vp the ViewPort being rendered (not null) | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |         // No rendering logic is needed for this control | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Starts the sinking process for the ship. | ||||||
|  |      */ | ||||||
|  |     public void startSinking() { | ||||||
|  |         // --> sinkingControl | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -2,30 +2,19 @@ package pp.battleship.client.gui; | |||||||
|  |  | ||||||
| import com.simsilica.lemur.Slider; | import com.simsilica.lemur.Slider; | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. |  | ||||||
|  * It extends the Slider class and provides functionalities for setting the music volume, |  | ||||||
|  * with the help of the Slider in the GUI  |  | ||||||
|  */ |  | ||||||
| public class VolumeSlider extends Slider { | public class VolumeSlider extends Slider { | ||||||
|  |  | ||||||
|     private final GameMusic music; |     private final BgMusic music; | ||||||
|  |  | ||||||
|     private double vol; |     private double vol; | ||||||
|  |  | ||||||
|     /** |     public VolumeSlider(BgMusic music) { | ||||||
|      * Constructs the Volume Slider for the Menu dialog |  | ||||||
|      * @param music the music instance |  | ||||||
|      */ |  | ||||||
|     public VolumeSlider(GameMusic music) { |  | ||||||
|         super(); |         super(); | ||||||
|         this.music = music; |         this.music = music; | ||||||
|         vol = GameMusic.volumeInPreferences(); |         vol = BgMusic.volumeInPreferences(); | ||||||
|         getModel().setPercent(vol); |         getModel().setPercent(vol); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * when triggered it updates the volume to the value set with the slider |  | ||||||
|      */ |  | ||||||
|     public void update() { |     public void update() { | ||||||
|         if (vol != getModel().getPercent()) { |         if (vol != getModel().getPercent()) { | ||||||
|             vol = getModel().getPercent(); |             vol = getModel().getPercent(); | ||||||
|   | |||||||
| @@ -5,7 +5,16 @@ | |||||||
| // (c) Mark Minas (mark.minas@unibw.de) | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
| //////////////////////////////////////// | //////////////////////////////////////// | ||||||
| 
 | 
 | ||||||
| package pp.battleship.server; | package pp.battleship.client.server; | ||||||
|  | 
 | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.FileInputStream; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.BlockingQueue; | ||||||
|  | import java.util.concurrent.LinkedBlockingQueue; | ||||||
|  | import java.util.logging.LogManager; | ||||||
| 
 | 
 | ||||||
| import com.jme3.network.ConnectionListener; | import com.jme3.network.ConnectionListener; | ||||||
| import com.jme3.network.HostedConnection; | import com.jme3.network.HostedConnection; | ||||||
| @@ -14,6 +23,7 @@ import com.jme3.network.MessageListener; | |||||||
| import com.jme3.network.Network; | import com.jme3.network.Network; | ||||||
| import com.jme3.network.Server; | import com.jme3.network.Server; | ||||||
| import com.jme3.network.serializing.Serializer; | import com.jme3.network.serializing.Serializer; | ||||||
|  | 
 | ||||||
| import pp.battleship.BattleshipConfig; | import pp.battleship.BattleshipConfig; | ||||||
| import pp.battleship.game.server.Player; | import pp.battleship.game.server.Player; | ||||||
| import pp.battleship.game.server.ServerGameLogic; | import pp.battleship.game.server.ServerGameLogic; | ||||||
| @@ -30,26 +40,17 @@ import pp.battleship.model.Battleship; | |||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
| 
 | 
 | ||||||
| import java.io.File; |  | ||||||
| import java.io.FileInputStream; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.BlockingQueue; |  | ||||||
| import java.util.concurrent.LinkedBlockingQueue; |  | ||||||
| import java.util.logging.LogManager; |  | ||||||
| 
 |  | ||||||
| /** | /** | ||||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages |  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||||
|  */ |  */ | ||||||
| public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||||
|     private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); |     private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName()); | ||||||
|     private static final File CONFIG_FILE = new File("server.properties"); |     private static final File CONFIG_FILE = new File("server.properties"); | ||||||
| 
 | 
 | ||||||
|     private final BattleshipConfig config = new BattleshipConfig(); |     private final BattleshipConfig config = new BattleshipConfig(); | ||||||
|     private Server myServer; |     private Server myServer; | ||||||
|     private final ServerGameLogic logic; |     private final ServerGameLogic logic; | ||||||
|     private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>(); |     private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>(); | ||||||
| 
 | 
 | ||||||
|     static { |     static { | ||||||
|         // Configure logging |         // Configure logging | ||||||
| @@ -67,13 +68,13 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | |||||||
|      * Starts the Battleships server. |      * Starts the Battleships server. | ||||||
|      */ |      */ | ||||||
|     public static void main(String[] args) { |     public static void main(String[] args) { | ||||||
|         new BattleshipServer().run(); |         new BattleshipSelfhostServer().run(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /** |     /** | ||||||
|      * Creates the server. |      * Creates the server. | ||||||
|      */ |      */ | ||||||
|     BattleshipServer() { |     BattleshipSelfhostServer() { | ||||||
|         config.readFromIfExists(CONFIG_FILE); |         config.readFromIfExists(CONFIG_FILE); | ||||||
|         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS |         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS | ||||||
|         logic = new ServerGameLogic(this, config); |         logic = new ServerGameLogic(this, config); | ||||||
| @@ -116,24 +117,24 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | |||||||
|         Serializer.registerClass(MapMessage.class); |         Serializer.registerClass(MapMessage.class); | ||||||
|         Serializer.registerClass(ShootMessage.class); |         Serializer.registerClass(ShootMessage.class); | ||||||
|         Serializer.registerClass(EffectMessage.class); |         Serializer.registerClass(EffectMessage.class); | ||||||
|         Serializer.registerClass(AnimationFinishedMessage.class); |  | ||||||
|         Serializer.registerClass(Battleship.class); |         Serializer.registerClass(Battleship.class); | ||||||
|         Serializer.registerClass(IntPoint.class); |         Serializer.registerClass(IntPoint.class); | ||||||
|         Serializer.registerClass(Shot.class); |         Serializer.registerClass(Shot.class); | ||||||
|  |         Serializer.registerClass(AnimationFinishedMessage.class); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     private void registerListeners() { |     private void registerListeners() { | ||||||
|         myServer.addMessageListener(this, MapMessage.class); |         myServer.addMessageListener(this, MapMessage.class); | ||||||
|         myServer.addMessageListener(this, ShootMessage.class); |         myServer.addMessageListener(this, ShootMessage.class); | ||||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); |  | ||||||
|         myServer.addConnectionListener(this); |         myServer.addConnectionListener(this); | ||||||
|  |         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     @Override |     @Override | ||||||
|     public void messageReceived(HostedConnection source, Message message) { |     public void messageReceived(HostedConnection source, Message message) { | ||||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS |         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||||
|         if (message instanceof ClientMessage clientMessage) |         if (message instanceof ClientMessage clientMessage) | ||||||
|             pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); |             pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId())); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     @Override |     @Override | ||||||
| @@ -5,12 +5,12 @@ | |||||||
| // (c) Mark Minas (mark.minas@unibw.de) | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
| //////////////////////////////////////// | //////////////////////////////////////// | ||||||
| 
 | 
 | ||||||
| package pp.battleship.server; | package pp.battleship.client.server; | ||||||
| 
 | 
 | ||||||
| import pp.battleship.message.client.ClientInterpreter; | import pp.battleship.message.client.ClientInterpreter; | ||||||
| import pp.battleship.message.client.ClientMessage; | import pp.battleship.message.client.ClientMessage; | ||||||
| 
 | 
 | ||||||
| record ReceivedMessage(ClientMessage message, int from) { | record ReceivedMessageSelfhost(ClientMessage message, int from) { | ||||||
|     void process(ClientInterpreter interpreter) { |     void process(ClientInterpreter interpreter) { | ||||||
|         message.accept(interpreter, from); |         message.accept(interpreter, from); | ||||||
|     } |     } | ||||||
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| Before Width: | Height: | Size: 98 B | 
| Before Width: | Height: | Size: 79 B | 
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| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
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| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 96 KiB | 
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| Before Width: | Height: | Size: 670 KiB | 
| Before Width: | Height: | Size: 235 KiB | 
| Before Width: | Height: | Size: 94 KiB | 
| @@ -1,3 +0,0 @@ | |||||||
| based on: |  | ||||||
| https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html |  | ||||||
| License: Free Personal Use Only |  | ||||||
| After Width: | Height: | Size: 354 KiB | 
| After Width: | Height: | Size: 164 KiB | 
| After Width: | Height: | Size: 220 KiB | 
| @@ -1,6 +1,6 @@ | |||||||
| Material Water : Common/MatDefs/Light/Lighting.j3md { | Material Water : Common/MatDefs/Light/Lighting.j3md { | ||||||
|      MaterialParameters { |      MaterialParameters { | ||||||
|          Shininess            : 64 |          Shininess            : 6 | ||||||
|          DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg |          DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg | ||||||
|          NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg |          NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg | ||||||
|          SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg |          SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg | ||||||
|   | |||||||
| Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 17 KiB | 
| @@ -0,0 +1,2 @@ | |||||||
|  | [LocalizedFileNames] | ||||||
|  | Water_002_NORM.jpg=@Water_002_NORM,0 | ||||||
| @@ -1,12 +1,10 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.battleship.exporter; | package pp.battleship.exporter; | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
| import com.jme3.app.SimpleApplication; | import com.jme3.app.SimpleApplication; | ||||||
| import com.jme3.export.JmeExporter; | import com.jme3.export.JmeExporter; | ||||||
| import com.jme3.export.binary.BinaryExporter; | import com.jme3.export.binary.BinaryExporter; | ||||||
| @@ -14,11 +12,6 @@ import com.jme3.scene.Spatial; | |||||||
| import com.jme3.system.JmeContext; | import com.jme3.system.JmeContext; | ||||||
| import com.jme3.util.TangentBinormalGenerator; | import com.jme3.util.TangentBinormalGenerator; | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * This class transforms models into j3o format. |  * This class transforms models into j3o format. | ||||||
|  */ |  */ | ||||||
| @@ -41,16 +34,14 @@ public class ModelExporter extends SimpleApplication { | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void simpleInitApp() { |     public void simpleInitApp() { | ||||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS |        export("Models/45.obj", "45.j3o");//NON-NLS passt | ||||||
|         export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS |        //export("Models/.j3o");  | ||||||
|         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS |        // export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt | ||||||
|         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS |        // export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS | ||||||
|         export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30"); |        // export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt | ||||||
|         export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30"); |  | ||||||
|         export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30"); |  | ||||||
|         export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30"); |  | ||||||
|         export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30"); |  | ||||||
|         export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30"); |  | ||||||
|         stop(); |         stop(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,16 +0,0 @@ | |||||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware |  | ||||||
| # File Created: 29.03.2012 14:25:39 |  | ||||||
|  |  | ||||||
| newmtl default |  | ||||||
| 	Ns 35.0000 |  | ||||||
| 	Ni 1.5000 |  | ||||||
| 	d 1.0000 |  | ||||||
| 	Tr 0.0000 |  | ||||||
| 	Tf 1.0000 1.0000 1.0000  |  | ||||||
| 	illum 2 |  | ||||||
| 	Ka 1.0000 1.0000 1.0000 |  | ||||||
| 	Kd 1.0000 1.0000 1.0000 |  | ||||||
| 	Ks 0.5400 0.5400 0.5400 |  | ||||||
| 	Ke 0.0000 0.0000 0.0000 |  | ||||||
| 	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg |  | ||||||
| 	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg |  | ||||||