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4095d9e79d
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@ -61,4 +61,9 @@ public class ChoosePartner extends Dialog {
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app.getGuiNode().attachChild(background);
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}
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@Override
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public void escape() {
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new SettingsMenu(app).open();
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}
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}
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@ -27,11 +27,10 @@ public class Toolbar extends Dialog {
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private final MonopolyApp app;
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private final Container toolbarContainer;
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private final BitmapText positionText; // Anzeige für die aktuelle Position
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private final float boardLimit = 0.95f; // Grenzen des Bretts
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private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
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private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
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private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
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private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
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private String diceOneImage = "Pictures/dice/one.png";
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private String diceTwoImage = "Pictures/dice/two.png";
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/**
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* Konstruktor für die Toolbar.
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@ -94,12 +93,12 @@ public class Toolbar extends Dialog {
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leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
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Label imageLabel = new Label("");
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IconComponent icon = new IconComponent("Pictures/dice/one.png"); // Icon mit Textur erstellen
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IconComponent icon = new IconComponent(diceOneImage); // Icon mit Textur erstellen
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icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
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imageLabel.setIcon(icon);
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Label imageLabel2 = new Label("");
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IconComponent icon2 = new IconComponent("Pictures/dice/two.png"); // Icon mit Textur erstellen
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IconComponent icon2 = new IconComponent(diceTwoImage); // Icon mit Textur erstellen
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icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
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imageLabel2.setIcon(icon2);
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@ -132,7 +131,7 @@ public class Toolbar extends Dialog {
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Button diceButton = new Button("Würfeln");
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diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button
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diceButton.addClickCommands(s -> ifTopDialog(() -> {
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rollDice();
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//TODO dice roll logic
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app.getGameLogic().playSound(Sound.BUTTON);
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}));
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diceContainer.addChild(diceButton);
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@ -142,9 +141,9 @@ public class Toolbar extends Dialog {
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// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
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Container menuContainer = toolbarContainer.addChild(new Container());
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menuContainer.addChild(new Button("Handeln"));
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menuContainer.addChild(new Button("Grundstücke"));
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menuContainer.addChild(new Button("Zug beenden"));
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menuContainer.addChild(addTradeMenuButton());
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menuContainer.addChild(addPropertyMenuButton());
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menuContainer.addChild(addEndTurnButton());
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menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Füge die Toolbar zur GUI hinzu
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@ -155,107 +154,35 @@ public class Toolbar extends Dialog {
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updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
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}
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/**
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* Initialisiert die Buttons in der Toolbar.
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*/
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private void initializeButtons() {
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addTradeMenuButton(); // Bewegung nach vorne
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addEndTurnButton(); // Bewegung nach hinten
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addDiceRollButton(); // Würfel-Button
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}
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/**
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* Fügt einen Button mit einer Bewegung hinzu.
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*
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* @param label Der Text des Buttons
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* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
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*/
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/*private void addButton(String label, int step) {
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Button button = new Button(label);
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button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
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button.addClickCommands(source -> moveCube(step));
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toolbarContainer.addChild(button);
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}*/
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/**
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* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
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*/
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private Button addDiceRollButton() {
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Button diceButton = new Button("Würfeln");
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diceButton.setPreferredSize(new Vector3f(50, 20, 0));
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diceButton.addClickCommands(s -> ifTopDialog(() -> {
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rollDice();
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app.getGameLogic().playSound(Sound.BUTTON);
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}));
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toolbarContainer.addChild(diceButton);
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return diceButton;
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}
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private void addTradeMenuButton() {
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Button diceButton = new Button("Handeln");
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diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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diceButton.addClickCommands(s -> {
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rollDice();
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private Button addTradeMenuButton() {
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Button tradebutton = new Button("Handeln");
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tradebutton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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tradebutton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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this.close();
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System.out.println("test");
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new ChoosePartner(app).open();
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});
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toolbarContainer.addChild(diceButton);
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}// TODO Funktion der Buttons Überarbeiten und prüfen
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private void addEndTurnButton() {
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Button diceButton = new Button("Grundstücke");
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diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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diceButton.addClickCommands(s -> ifTopDialog(() -> {
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rollDice();
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app.getGameLogic().playSound(Sound.BUTTON);
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}));
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toolbarContainer.addChild(diceButton);
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return tradebutton;
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}
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private void addPropertyMenuButton() {
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Button diceButton = new Button("Zug beenden");
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diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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diceButton.addClickCommands(s -> ifTopDialog(() -> {
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rollDice();
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private Button addEndTurnButton() {
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Button endTurnButton = new Button("Grundstücke");
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endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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//TODO open property dialog
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}));
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toolbarContainer.addChild(diceButton);
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return endTurnButton;
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}
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/**
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* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
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*/
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private void rollDice() {
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int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
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System.out.println("Gewürfelt: " + diceRoll);
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}
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/**
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* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
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*
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* @param position Aktuelle Position auf dem Spielfeld
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* @return Die berechnete Position als Vector3f
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*/
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private Vector3f calculatePosition(int position) {
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int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
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int offset = position % positionsPerSide; // Position auf der aktuellen Seite
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switch (side) {
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case 0: // Unten (positive x-Achse)
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return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
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case 1: // Rechts (positive z-Achse)
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return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
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case 2: // Oben (negative x-Achse)
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return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
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case 3: // Links (negative z-Achse)
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return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
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default:
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throw new IllegalArgumentException("Ungültige Position: " + position);
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}
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private Button addPropertyMenuButton() {
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Button propertyMenuButton = new Button("Zug beenden");
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propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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//TODO send end turn
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}));
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return propertyMenuButton;
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}
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/**
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@ -15,13 +15,13 @@ import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.notification.Sound;
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/**
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* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
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*/
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public class BuyCard extends Dialog {
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private final MonopolyApp app;
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private final Geometry overlayBackground;
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private final Container buyCardContainer;
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private final Container backgroundContainer;
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@ -34,22 +34,18 @@ public class BuyCard extends Dialog {
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//Generate the corresponfing field
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BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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app.getGuiNode().attachChild(overlayBackground);
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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app.getGuiNode().attachChild(backgroundContainer);
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attachChild(backgroundContainer);
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// Hauptcontainer für die Gebäudekarte
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buyCardContainer = new Container();
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buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
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Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
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settingsTitle.setFontSize(48);
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Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
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title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
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title.setFontSize(48);
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// Text, der auf der Karte steht
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// Die Preise werden dynamisch dem BoardManager entnommen
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@ -70,9 +66,17 @@ public class BuyCard extends Dialog {
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// Beenden-Button
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Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
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quitButton.setFontSize(32);
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quitButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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}));
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// Kaufen-Button
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Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
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buyButton.setFontSize(32);
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buyButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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//TODO send buy property request
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}));
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float padding = 10; // Padding around the settingsContainer for the background
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backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
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@ -94,22 +98,6 @@ public class BuyCard extends Dialog {
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app.getGuiNode().attachChild(buyCardContainer);
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}
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/**
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* Erstellt einen halbtransparenten Hintergrund für das Menü.
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*
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* @return Geometrie des Overlays
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*/
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private Geometry createOverlayBackground() {
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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Geometry overlay = new Geometry("Overlay", quad);
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Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
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material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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overlay.setMaterial(material);
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overlay.setLocalTranslation(0, 0, 0);
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return overlay;
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}
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/**
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* Schließt das Menü und entfernt die GUI-Elemente.
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*/
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@ -117,7 +105,6 @@ public class BuyCard extends Dialog {
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public void close() {
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app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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super.close();
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}
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