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No commits in common. "95b9da937789a0912c494ee191bded40d1201486" and "3539b1cf23bea8218df74f01d6ebe8bd5b774d6f" have entirely different histories.

37 changed files with 381 additions and 784 deletions

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@ -496,7 +496,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
/**
* Retrieves the unique identifier associated with the server connection.
*
* Checks if a Server is connected and returns 0 if there is no connection
* Checks if a Server is connected and returns {@Code 0} if there is no connection
*
* @return the ID of the connected Server instance.
*/

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@ -58,6 +58,7 @@ public class TestWorld implements GameEventListener {
* Konstruktor für die TestWorld.
*
* @param app Die Hauptanwendung
* @param players Die Liste der Spieler mit ihren Figuren
*/
public TestWorld(MonopolyApp app) {
this.app = app;

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@ -17,32 +17,16 @@ import pp.monopoly.message.server.TradeReply;
import pp.monopoly.notification.Sound;
/**
* Represents a confirmation dialog that appears when a trade is accepted .
* <p>
* Displays a message to the user informing them that the trade they proposed has been accepted,
* along with a confirmation button to close the dialog.
* </p>
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
*/
public class AcceptTrade extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private final Geometry overlayBackground;
/** Container for the warning message content. */
private final Container noMoneyWarningContainer;
/** Background container providing a border for the dialog. */
private final Container backgroundContainer;
/**
* Constructs the accept trade dialog.
*
* @param app the Monopoly application instance
* @param msg the trade reply message containing details about the trade
*/
public AcceptTrade(MonopolyApp app, TradeReply msg) {
super(app.getDialogManager());
this.app = app;
@ -108,9 +92,9 @@ public class AcceptTrade extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the dialog.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return the geometry of the overlay
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -124,7 +108,7 @@ public class AcceptTrade extends Dialog {
}
/**
* Closes the dialog and removes the associated GUI elements.
* Closes the menu and removes the GUI elements.
*/
@Override
public void close() {
@ -134,9 +118,6 @@ public class AcceptTrade extends Dialog {
super.close();
}
/**
* Handles the escape key action by closing the dialog.
*/
@Override
public void escape() {
close();

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@ -18,24 +18,13 @@ import pp.monopoly.client.MonopolyApp;
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
*/
public class Bankrupt extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
/** Main container for the bankruptcy warning content. */
private final Container bankruptContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/**
* Constructs the bankruptcy warning popup.
*
* @param app the Monopoly application instance
*/
public Bankrupt(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -96,9 +85,9 @@ public class Bankrupt extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return the geometry of the overlay
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -122,9 +111,6 @@ public class Bankrupt extends Dialog {
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();

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@ -19,20 +19,10 @@ import pp.monopoly.notification.Sound;
* BuildingPropertyCard creates the popup for field information
*/
public class BuildingPropertyCard extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the building property information. */
private final Container buildingPropertyContainer;
/** Background container providing a border for the property card. */
private final Container backgroundContainer;
/**
* Constructs a property card popup displaying details about the building property.
*
* @param app the Monopoly application instance
*/
public BuildingPropertyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -109,7 +99,7 @@ public class BuildingPropertyCard extends Dialog {
}
/**
* Closes the popup and removes the associated GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -118,9 +108,6 @@ public class BuildingPropertyCard extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

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@ -31,35 +31,16 @@ import java.util.stream.Collectors;
* BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
*/
public class BuyHouse extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the "Buy House" popup UI. */
private final Container buyHouseContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** TextField to display selected properties. */
private TextField selectionDisplay;
/** Reference for tracking dropdown selection changes. */
private TextField selectionDisplay; // TextField to display selections
private VersionedReference<Set<Integer>> selectionRef;
/** Dropdown selector for choosing properties to build houses on. */
private Selector<String> propertySelector;
/** Set of selected properties for house purchase. */
private Set<String> selectedProperties = new HashSet<>();
/** Label displaying the total cost of building houses on the selected properties. */
private Label cost = new Label("0", new ElementId("label-Text"));
/**
* Constructs the "Buy House" popup.
*
* @param app the Monopoly application instance
*/
public BuyHouse(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -138,9 +119,9 @@ public class BuyHouse extends Dialog {
}
/**
* Creates a dropdown menu for selecting properties eligible for house construction.
* Creates a dropdown menu for selecting a property.
*
* @return The container holding the dropdown menu.
* @return The dropdown container.
*/
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
@ -173,11 +154,10 @@ public class BuyHouse extends Dialog {
return dropdownContainer;
}
/**
* Retrieves the list of properties owned by the current player that are eligible for house construction.
* Retrieves the list of properties owned by the current player.
*
* @return A list of {@link BuildingProperty} objects owned by the player.
* @return List of BuildingProperty objects owned by the player.
*/
private List<BuildingProperty> getPlayerProperties() {
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
@ -190,11 +170,6 @@ public class BuyHouse extends Dialog {
.collect(Collectors.toList());
}
/**
* Periodically updates the popup, tracking selection changes in the dropdown menu.
*
* @param delta Time since the last update in seconds.
*/
@Override
public void update(float delta) {
if(selectionRef.update()) {
@ -203,9 +178,7 @@ public class BuyHouse extends Dialog {
}
/**
* Handles property selection changes in the dropdown menu.
*
* @param playerProperties the dropdown selector for the player's properties
* Handles property selection changes.
*/
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
String selected = playerProperties.getSelectedItem();
@ -227,9 +200,6 @@ public class BuyHouse extends Dialog {
this.cost.setText(cost+"");
}
/**
* Closes the popup and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(buyHouseContainer);
@ -237,9 +207,6 @@ public class BuyHouse extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

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@ -20,23 +20,12 @@ import pp.monopoly.notification.Sound;
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
*/
public class ConfirmTrade extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the "Confirm Trade" popup UI. */
private final Container confirmTradeContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** The trade handler managing the details of the trade proposal. */
private TradeHandler tradeHandler;
/**
* Constructs the "Confirm Trade" popup.
*
* @param app the Monopoly application instance
*/
public ConfirmTrade(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -44,12 +33,13 @@ public class ConfirmTrade extends Dialog {
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für das Bestätigungspopup
confirmTradeContainer = new Container();
float padding = 10;
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
@ -132,18 +122,15 @@ public class ConfirmTrade extends Dialog {
}
/**
* Closes the popup and removes its GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(confirmTradeContainer);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(confirmTradeContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

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@ -19,27 +19,13 @@ import pp.monopoly.notification.Sound;
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
*/
public class EventCardPopup extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
/** Main container for the event card information. */
private final Container eventCardContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** The description of the event card. */
private final String description;
/**
* Constructs the EventCardPopup to display the details of a triggered event card.
*
* @param app the Monopoly application instance
* @param description the description of the triggered event card
*/
public EventCardPopup(MonopolyApp app, String description) {
super(app.getDialogManager());
this.app = app;
@ -54,12 +40,12 @@ public class EventCardPopup extends Dialog {
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Eventcard
eventCardContainer = new Container();
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
float padding = 10;
float padding = 10; // Passt den backgroundContainer an die Größe des eventCardContainers an
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
@ -100,15 +86,15 @@ public class EventCardPopup extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return the geometry of the overlay
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
@ -116,19 +102,16 @@ public class EventCardPopup extends Dialog {
}
/**
* Closes the popup and removes its associated GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(eventCardContainer);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();

View File

@ -22,47 +22,42 @@ import pp.monopoly.notification.Sound;
* FoodFieldCard creates the popup for field information
*/
public class FoodFieldCard extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
/** Main container for the food field information. */
private final Container foodFieldContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/**
* Constructs a FoodFieldCard popup displaying details about a food field.
*
* @param app the Monopoly application instance
*/
public FoodFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
foodFieldContainer = new Container();
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
float padding = 10;
float padding = 10; // Passt den backgroundContainer an die Größe des foodFieldContainers an
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
settingsTitle.setFontSize(48);
settingsTitle.setColor(ColorRGBA.White);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
@ -113,9 +108,9 @@ public class FoodFieldCard extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return the geometry of the overlay
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -129,7 +124,7 @@ public class FoodFieldCard extends Dialog {
}
/**
* Closes the popup and removes its associated GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -139,9 +134,6 @@ public class FoodFieldCard extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@ -21,20 +21,10 @@ import pp.monopoly.notification.Sound;
* GateFieldCard creates the popup for field information
*/
public class GateFieldCard extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the gate field information. */
private final Container gateFieldContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/**
* Constructs a GateFieldCard popup displaying details about a gate field.
*
* @param app the Monopoly application instance
*/
public GateFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -110,9 +100,9 @@ public class GateFieldCard extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return the geometry of the overlay
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -126,7 +116,7 @@ public class GateFieldCard extends Dialog {
}
/**
* Closes the popup and removes its associated GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -135,9 +125,6 @@ public class GateFieldCard extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@ -16,29 +16,16 @@ import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
* <p>
* This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
* </p>
* Gulag is a warning popup that is triggered when a certain player enters the "Wache" field
*/
public class Gulag extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
/** Main container for the Gulag warning message. */
private final Container gulagContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/**
* Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field.
*
* @param app the Monopoly application instance
*/
public Gulag(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -95,9 +82,9 @@ public class Gulag extends Dialog {
}
/**
* Creates a semi-transparent overlay background for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return the geometry of the overlay
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -111,7 +98,7 @@ public class Gulag extends Dialog {
}
/**
* Closes the popup and removes its associated GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -121,9 +108,6 @@ public class Gulag extends Dialog {
super.close();
}
/**
* Handles the escape action to close the popup.
*/
@Override
public void escape() {
close();

View File

@ -13,27 +13,14 @@ import pp.monopoly.message.client.NotificationAnswer;
import pp.monopoly.notification.Sound;
/**
* GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
* <p>
* This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
* </p>
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
*/
public class GulagInfo extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the Gulag information dialog. */
private final Container gulagInfoContainer;
/** Background container providing a styled border around the dialog. */
private final Container backgroundContainer;
/**
* Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
*
* @param app the Monopoly application instance
* @param trys the number of failed attempts to roll doubles for release
*/
public GulagInfo(MonopolyApp app, int trys) {
super(app.getDialogManager());
this.app = app;
@ -117,7 +104,7 @@ public class GulagInfo extends Dialog {
}
/**
* Closes the GulagInfo popup and removes its GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -126,9 +113,6 @@ public class GulagInfo extends Dialog {
super.close();
}
/**
* Handles the escape action to close the GulagInfo dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@ -16,23 +16,10 @@ import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* LooserPopUp is a dialog that appears when a player loses the game.
* <p>
* This popup provides a message of encouragement and an option to quit the game.
* </p>
*/
public class LooserPopUp extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private final Geometry overlayBackground;
/** Main container for the "Looser" dialog UI. */
private final Container LooserContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
@ -108,9 +95,9 @@ public class LooserPopUp extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return The overlay geometry.
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -124,7 +111,7 @@ public class LooserPopUp extends Dialog {
}
/**
* Closes the LooserPopUp dialog and removes its GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -134,9 +121,6 @@ public class LooserPopUp extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();

View File

@ -15,32 +15,16 @@ import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
/**
* NoMoneyWarning is a warning popup that appears when a player tries to perform
* an action they cannot afford due to insufficient funds, such as attempting
* to purchase a property or building.
* <p>
* This dialog notifies the player of their lack of funds and provides a single
* confirmation button to close the dialog.
* </p>
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
*/
public class NoMoneyWarning extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the warning popup. */
private final Geometry overlayBackground;
/** Main container for the NoMoneyWarning dialog UI. */
private final Container noMoneyWarningContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/**
* Constructs a new NoMoneyWarning dialog.
*
* @param app The MonopolyApp instance.
*/
public NoMoneyWarning(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -101,9 +85,9 @@ public class NoMoneyWarning extends Dialog {
}
/**
* Creates a semi-transparent overlay background for the dialog.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return The geometry representing the overlay background.
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -127,9 +111,6 @@ public class NoMoneyWarning extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();

View File

@ -17,33 +17,16 @@ import pp.monopoly.message.server.TradeReply;
import pp.monopoly.notification.Sound;
/**
* RejectTrade is a popup that appears when a trade proposal is rejected by another player
* in the Monopoly application.
* <p>
* Displays a message indicating that the proposed trade has been declined, along with
* details of the involved players and provides an option to close the popup.
* </p>
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
*/
public class RejectTrade extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
/** Main container for the rejection message content. */
private final Container noMoneyWarningContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/**
* Constructs the RejectTrade popup displaying the rejection of a trade proposal.
*
* @param app the Monopoly application instance
* @param msg the trade reply message containing details about the rejected trade
*/
public RejectTrade(MonopolyApp app, TradeReply msg) {
super(app.getDialogManager());
this.app = app;
@ -109,9 +92,9 @@ public class RejectTrade extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return the geometry of the overlay
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -135,9 +118,6 @@ public class RejectTrade extends Dialog {
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();

View File

@ -16,32 +16,14 @@ import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Rent is a popup that is triggered when a player lands on a property owned by another player
* and needs to pay rent in the Monopoly application.
* <p>
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
* </p>
* Rent popup is triggered when a player enters a field owned by another player and needs to pay rent.
*/
public class Rent extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
/** Main container for the rent information and action. */
private final Container rentContainer;
/** Background container providing a border for the rent popup. */
private final Container backgroundContainer;
/**
* Constructs the Rent popup displaying the rent amount and recipient player.
*
* @param app the Monopoly application instance
* @param playerName the name of the player to whom the rent is owed
* @param amount the amount of rent to be paid
*/
public Rent(MonopolyApp app, String playerName, int amount) {
super(app.getDialogManager());
this.app = app;

View File

@ -28,43 +28,20 @@ import java.util.Set;
import java.util.stream.Collectors;
/**
* RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
* in the Building Administration Menu.
* <p>
* This popup allows the player to select mortgaged properties and repay their mortgages,
* showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
* </p>
* RepayMortage is a popup which appears when a player clicks on the "Repay Mortage"-button in the BuildingAdminMenu
*/
public class RepayMortage extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the mortgage repayment menu. */
private final Container repayMortageContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** Text field to display selected properties. */
private TextField selectionDisplay;
/** Reference to track property selections in the dropdown menu. */
private TextField selectionDisplay; // TextField to display selections
private VersionedReference<Set<Integer>> selectionRef;
/** Dropdown menu for selecting mortgaged properties. */
private Selector<String> propertySelector;
/** Set of selected properties for mortgage repayment. */
private Set<String> selectedProperties = new HashSet<>();
/** Label displaying the total repayment cost. */
private Label cost = new Label("0", new ElementId("label-Text"));
/**
* Constructs the RepayMortage popup for handling mortgage repayment.
*
* @param app the Monopoly application instance
*/
public RepayMortage(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -177,7 +154,6 @@ public class RepayMortage extends Dialog {
return dropdownContainer;
}
/**
* Retrieves the list of properties owned by the current player.
*
@ -194,11 +170,6 @@ public class RepayMortage extends Dialog {
.collect(Collectors.toList());
}
/**
* Updates the UI based on selection changes in the dropdown menu.
*
* @param delta the time elapsed since the last update
*/
@Override
public void update(float delta) {
if(selectionRef.update()) {
@ -207,9 +178,7 @@ public class RepayMortage extends Dialog {
}
/**
* Handles changes in the property selection and updates the total repayment cost.
*
* @param playerProperties the dropdown menu for selecting properties
* Handles property selection changes.
*/
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
String selected = playerProperties.getSelectedItem();
@ -232,7 +201,7 @@ public class RepayMortage extends Dialog {
}
/**
* Closes the popup and removes its associated GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -241,9 +210,6 @@ public class RepayMortage extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@ -32,43 +32,20 @@ import java.util.Set;
import java.util.stream.Collectors;
/**
* SellHouse is a popup that appears when a player clicks on the "Demolish" button
* in the BuildingAdminMenu.
* <p>
* This dialog allows players to select their properties and demolish houses or hotels
* for a partial refund of their purchase cost.
* </p>
* SellHouse is a popup which appears when a player clicks on the "demolish"-button in the BuildingAdminMenu
*/
public class SellHouse extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the SellHouse dialog UI. */
private final Container sellhouseContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/** Text field to display selected properties. */
private TextField selectionDisplay;
/** Reference to track selection changes in the property selector. */
private TextField selectionDisplay; // TextField to display selections
private VersionedReference<Set<Integer>> selectionRef;
/** Dropdown selector for displaying available properties. */
private Selector<String> propertySelector;
/** Set of properties selected for selling. */
private Set<String> selectedProperties = new HashSet<>();
/** Label to display the total refund amount for the selected properties. */
private Label cost = new Label("0", new ElementId("label-Text"));
/**
* Constructs a new SellHouse dialog.
*
* @param app The MonopolyApp instance.
*/
public SellHouse(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -203,11 +180,6 @@ public class SellHouse extends Dialog {
.collect(Collectors.toList());
}
/**
* Updates the dialog UI, tracking changes in the property selection.
*
* @param delta Time since the last update.
*/
@Override
public void update(float delta) {
if(selectionRef.update()) {
@ -216,9 +188,7 @@ public class SellHouse extends Dialog {
}
/**
* Handles changes to the property selection.
*
* @param playerProperties The dropdown menu's selection state.
* Handles property selection changes.
*/
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
String selected = playerProperties.getSelectedItem();
@ -241,7 +211,7 @@ public class SellHouse extends Dialog {
}
/**
* Closes the dialog and removes GUI elements from the screen.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -250,9 +220,6 @@ public class SellHouse extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@ -29,43 +29,20 @@ import java.util.Set;
import java.util.stream.Collectors;
/**
* TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button
* in the BuildingAdminMenu.
* <p>
* This popup allows the player to select properties and take a mortgage on them
* to gain financial benefit during gameplay.
* </p>
* TakeMortage is a popup which appears when a player clicks on the "TakeMortage"-button in the BuildingAdminMenu
*/
public class TakeMortage extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the TakeMortage dialog UI. */
private final Container takeMortageContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/** Text field to display selected properties. */
private TextField selectionDisplay;
/** Reference to track selection changes in the property selector. */
private TextField selectionDisplay; // TextField to display selections
private VersionedReference<Set<Integer>> selectionRef;
/** Dropdown selector for displaying available properties. */
private Selector<String> propertySelector;
/** Set of properties selected for mortgaging. */
private Set<String> selectedProperties = new HashSet<>();
/** Label to display the total mortgage amount. */
private Label cost = new Label("0", new ElementId("label-Text"));
/**
* Constructs a new TakeMortage dialog.
*
* @param app The MonopolyApp instance.
*/
public TakeMortage(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -145,7 +122,7 @@ public class TakeMortage extends Dialog {
/**
* Creates a dropdown menu for selecting a property.
*
* @return The dropdown container with property options.
* @return The dropdown container.
*/
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
@ -178,14 +155,10 @@ public class TakeMortage extends Dialog {
return dropdownContainer;
}
/**
* Retrieves the list of properties owned by the current player.
* <p>
* Only properties that are not currently mortgaged are included.
* </p>
*
* @return List of eligible PropertyField objects owned by the player.
* @return List of PropertyField objects owned by the player.
*/
private List<PropertyField> getPlayerProperties() {
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
@ -198,11 +171,6 @@ public class TakeMortage extends Dialog {
.collect(Collectors.toList());
}
/**
* Updates the dialog UI, tracking changes in the property selection.
*
* @param delta Time since the last update.
*/
@Override
public void update(float delta) {
if(selectionRef.update()) {
@ -211,9 +179,7 @@ public class TakeMortage extends Dialog {
}
/**
* Handles changes to the property selection.
*
* @param playerProperties The dropdown menu's selection state.
* Handles property selection changes.
*/
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
String selected = playerProperties.getSelectedItem();
@ -236,7 +202,7 @@ public class TakeMortage extends Dialog {
}
/**
* Closes the dialog and removes GUI elements from the screen.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -245,9 +211,6 @@ public class TakeMortage extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@ -17,29 +17,16 @@ import pp.monopoly.notification.Sound;
import static pp.monopoly.Resources.lookup;
/**
* TimeOut is a warning popup triggered when the connection to the server is interrupted.
* <p>
* This popup informs the user about the loss of connection and provides an option to acknowledge it.
* </p>
* TimeOut is a warning popup that is triggered when the connection to the server is interrupted.
*/
public class TimeOut extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private final Geometry overlayBackground;
/** Main container for the TimeOut dialog UI. */
private final Container timeOutContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/**
* Constructs a new TimeOut dialog to notify the user about a connection loss.
*
* @param app The MonopolyApp instance.
*/
public TimeOut(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -99,9 +86,9 @@ public class TimeOut extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return The overlay geometry.
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -115,9 +102,8 @@ public class TimeOut extends Dialog {
}
/**
* Closes the TimeOut dialog and removes its GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(timeOutContainer); // Entferne das Menü
@ -126,9 +112,6 @@ public class TimeOut extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();

View File

@ -16,25 +16,13 @@ import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
* <p>
* This popup congratulates the player for their victory and provides an option to quit the game.
* </p>
*/
public class WinnerPopUp extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private final Geometry overlayBackground;
/** Main container for the "Winner" dialog UI. */
private final Container WinnerContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/**
* Constructs a new WinnerPopUp dialog.
*
@ -106,9 +94,9 @@ public class WinnerPopUp extends Dialog {
}
/**
* Creates a semi-transparent background overlay for the popup.
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return The overlay geometry.
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@ -122,7 +110,7 @@ public class WinnerPopUp extends Dialog {
}
/**
* Closes the WinnerPopUp dialog and removes its GUI elements.
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
@ -132,9 +120,6 @@ public class WinnerPopUp extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();

View File

@ -445,11 +445,6 @@ public class Player implements FieldVisitor<Void>{
handler.getLogic().send(this, new JailEvent(true));
}
void jail() {
state = new JailState();
fieldID = 10;
}
/**
* Return the number of Properties of the speciefied fild type
* @param field the type of field to search for
@ -526,13 +521,12 @@ public class Player implements FieldVisitor<Void>{
for (PropertyField field : getPropertyFields()) {
field.setOwner(null);
}
properties.clear();
}
/**
* A interface representing the PlayerStates
*/
interface PlayerState {
private interface PlayerState {
/**
* Handles the logic for rolling Dice
* @return the {@link DiceResult} of this the DiceRoll

View File

@ -9,8 +9,9 @@ import com.jme3.network.serializing.Serializable;
public class BuyPropertyResponse extends ClientMessage{
/**
* Constructs a BuyPropertyRequest
* Constructs a BuyPropertyRequest with the specified property ID.
*
* @param propertyId the ID of the property to buy
*/
public BuyPropertyResponse() {}

View File

@ -18,11 +18,11 @@ public class PlayerReady extends ClientMessage {
private PlayerReady() { /* empty */ }
/**
* Constructs a PlayerReady message
* @param isReady is the player ready
* @param name the name of the Player
* @param figure the figure corresponding to the Player
* @param startMoney the initial capital of the game
* Constructs a PlayerReady message.
*
* @param isReady true if the player is ready, false otherwise
* @param name the name of the player
* @param color the color of the player (can be null)
*/
public PlayerReady(boolean isReady, String name, String figure, int startMoney) {
this.isReady = isReady;

View File

@ -19,6 +19,7 @@ public class TradeOffer extends ClientMessage{
/**
* Constructs a TradeOffer with the specified details.
*
* @param receiverId the ID of the player receiving the Request
* @param tradehandler the tradehandler
*/
public TradeOffer(TradeHandler tradehandler) {

View File

@ -21,7 +21,7 @@ public class TradeResponse extends ClientMessage{
* Constructs a TradeResponse with the specified response details.
*
* @param status the ID of the player who initiated the trade
* @param tradeHandler the TradeHandler corresponding to the Trade
* @param accepted true if the offer is accepted, false if declined
*/
public TradeResponse(boolean status, TradeHandler tradeHandler) {
this.status = status;

View File

@ -21,7 +21,7 @@ public class TradeReply extends ServerMessage{
* Constructs a TradeResponse with the specified response details.
*
* @param status the ID of the player who initiated the trade
* @param tradeHandler the TradeHandler corresponding to the trade
* @param accepted true if the offer is accepted, false if declined
*/
public TradeReply(boolean status, TradeHandler tradeHandler) {
this.status = status;

View File

@ -20,6 +20,7 @@ public class TradeRequest extends ServerMessage{
/**
* Constructs a TradeRequest with the specified details.
*
* @param receiverId the ID of the player receiving the Request
* @param tradehandler the tradehandler
*/
public TradeRequest(TradeHandler tradehandler) {

View File

@ -19,9 +19,10 @@ public class ViewAssetsResponse extends ServerMessage{
private ViewAssetsResponse() { /* empty */ }
/**
*
* Constructs a ViewAssetsResponse with the specified properties and account balance.
* @param board the BoardManager representing the current Status
*
* @param properties a List of PropertyField objects representing the player's properties
* @param accountBalance the player's current account balance
*/
public ViewAssetsResponse(BoardManager board) {
this.board = board;

View File

@ -82,7 +82,8 @@ public class Figure implements Item{
/**
* Moves the Figure to the specified coordinates.
*
* @param fieldId the position to move to
* @param x the new x-coordinate of the Figure's position
* @param y the new y-coordinate of the Figure's position
*/
public void moveTo(int fieldId) {
moveTo(fieldIdToPosition(fieldId));

View File

@ -206,7 +206,7 @@ public class DeckHelper{
private void namensschildTruppenkueche(Player player) {
player.setPosition(24);
player.pay(250);
player.pay(25);
}
private void spendierhosenUnibar(Player player) {

View File

@ -13,6 +13,7 @@ import pp.monopoly.model.Item;
/**
* Event when an item gets removed.
*
* @param item the destroyed item
*/
public class ItemRemovedEvent {
private final Item item;

View File

@ -1,11 +1,13 @@
package pp.monopoly.client;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button;
import com.jme3.scene.Node;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertNull;
import static org.mockito.Mockito.*;
public class ClientLogicTest {
@ -41,7 +43,7 @@ public class ClientLogicTest {
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
public void testOpenStartMenu() {
public void testOpenStartMenu1() {
// Mock des Startmenü-Kindes
Spatial startMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("StartMenu")).thenReturn(startMenuMock);
@ -53,7 +55,7 @@ public class ClientLogicTest {
@Test
// T003: UC-game-03 - Überprüft, ob der Spiel starten-Button das Spielerstellungsmenü öffnet
public void testNavigateToPlayOption() {
public void testNavigateToPlayOption1() {
// Mock des Spielerstellungsmenü-Kindes
Spatial playMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("PlayMenu")).thenReturn(playMenuMock);
@ -65,7 +67,7 @@ public class ClientLogicTest {
@Test
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn Beenden im Hauptmenü gewählt wird
public void testExitApplicationFromMenu() {
public void testExitApplicationFromMenu1() {
// Simuliere den Schließen-Aufruf
doNothing().when(app).closeApp();
@ -78,7 +80,7 @@ public class ClientLogicTest {
@Test
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
public void testOpenSettingsFromMenu() {
public void testOpenSettingsFromMenu1() {
// Mock des Einstellungsmenü-Kindes
Spatial settingsMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("SettingsMenu")).thenReturn(settingsMenuMock);
@ -90,7 +92,7 @@ public class ClientLogicTest {
@Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel ESC drückt
public void testOpenGameMenuWithESC() {
public void testOpenGameMenuWithESC1() {
// Simuliere den ESC-Tastendruck
doNothing().when(app).escape(true);
@ -100,19 +102,19 @@ public class ClientLogicTest {
// Verifiziere, dass die Methode aufgerufen wurde
verify(app, times(1)).escape(true);
}
}
/*
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
public void testOpenStartMenu() {
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
}
*/
/*
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
public void testMainMenuButtons() {
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
public void testMainMenuButtons() {
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü (MainMenu) sollte sichtbar sein", mainMenu);
@ -155,7 +157,7 @@ public void testMainMenuButtons() {
} else {
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
}
}
}
@Test
// T003: UC-game-03 - Überprüft, ob der Spiel starten-Button das Spielerstellungsmenü öffnet
public void testNavigateToPlayOption() {
@ -236,4 +238,3 @@ public void testMainMenuButtons() {
}
}
}
*/

View File

@ -1,5 +1,5 @@
package pp.monopoly.game.client;
/*
import org.junit.Before;
import org.junit.Test;
import org.mockito.Mock;
@ -14,7 +14,6 @@ import static org.mockito.Mockito.*;
/**
* Tests the client-side logic of the Monopoly game.
*/
/*
public class ClientGameLogicTest {
private ClientGameLogic logic;
@ -120,4 +119,3 @@ public class ClientGameLogicTest {
assertTrue("The player should be able to select an available color.", result);
}
}
*/

View File

@ -7,8 +7,6 @@ import org.mockito.MockedStatic;
import pp.monopoly.game.client.ActiveState;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.JailEvent;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.Figure;
import pp.monopoly.model.card.Card;
import pp.monopoly.model.card.DeckHelper;
@ -17,16 +15,13 @@ import pp.monopoly.model.fields.EventField;
import pp.monopoly.model.fields.FineField;
import pp.monopoly.model.fields.GulagField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.model.fields.WacheField;
import pp.monopoly.model.fields.BuildingProperty;
import org.mockito.MockedStatic;
import java.lang.reflect.Constructor;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import java.util.stream.Collectors;
import static junit.framework.TestCase.assertSame;
import static org.junit.Assert.assertEquals;
@ -57,7 +52,6 @@ public class ServerGameLogicTest {
private ServerGameLogic serverGameLogic;
private PlayerHandler playerHandler;
private Player player;
private PropertyField property;
private Figure figure = mock(Figure.class);
@Before
public void setUp() {
@ -97,12 +91,7 @@ public class ServerGameLogicTest {
// Act: Spieler bewegen
int steps = diceResult.calcTotal(); // Gesamtzahl der Schritte aus dem Wurf
int expectedFieldID = (initialFieldID + steps) % 40; // Zielposition (Mod 40, da Spielfeld 40 Felder hat)
try {
player.move(steps);
} catch (Exception e) {
// TODO: handle exception
}
// Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde
assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist
@ -238,7 +227,7 @@ public class ServerGameLogicTest {
// Assert
verify(mockProperty).setOwner(player);
verify(player).pay(200); // Verifizieren, dass der Betrag abgezogen wurde
assertTrue(player.getProperties().contains(mockProperty.getId()));
assertTrue(player.getPropertyFields().contains(mockProperty));
}
/**
@ -378,7 +367,6 @@ public class ServerGameLogicTest {
Player mockPlayer = mock(Player.class);
Card mockCard = mock(Card.class);
DeckHelper mockDeckHelper = mock(DeckHelper.class);
BoardManager boardManager = mock(BoardManager.class);
// Stub für die Methode drawCard
when(mockDeckHelper.drawCard()).thenReturn(mockCard);
@ -387,7 +375,7 @@ public class ServerGameLogicTest {
doNothing().when(mockCard).accept(mockDeckHelper, mockPlayer);
// EventField initialisieren
EventField eventField = (EventField) boardManager.getFieldAtIndex(7);
EventField eventField = EventField.createForTest("Ereignisfeld", 1);
// Act: Spieler betritt das Ereignisfeld und zieht eine Karte
Card drawnCard = mockDeckHelper.drawCard(); // Methode drawCard wird gemockt und aufgerufen
@ -517,14 +505,18 @@ public class ServerGameLogicTest {
assertEquals(1, player.getNumJailCard()); // Verifizieren, dass die Karte vorhanden ist
// Spieler wird in den JailState versetzt
player.jail();
GulagField gulagFieldMock = mock(GulagField.class);
player.visit(gulagFieldMock); // Spieler wird durch das GulagField in den JailState versetzt
// Act: Spieler nutzt die "Gulag-Frei"-Karte
player.useJailCard();
// assertEquals("JailState", player.getState().getClass());
// Assert: Prüfen, ob der Spieler keine Karten mehr hat
assertEquals(0, player.getNumJailCard()); // Keine "Gulag-Frei"-Karten mehr übrigs
assertEquals(0, player.getNumJailCard()); // Keine "Gulag-Frei"-Karten mehr übrig
// Prüfen, ob der Spieler wieder würfeln kann (Indikator für den ActiveState)
DiceResult diceResult = player.rollDice();
assertNotNull(diceResult); // Spieler sollte wieder würfeln können
}
/**
@ -556,121 +548,101 @@ public class ServerGameLogicTest {
/**
* T052: UC-gameplay-24
* Test to check if the player can declare bankruptcy.
* Überprüfen, ob der Spieler Bankrott erklären kann.
*/
@Test
public void testDeclareBankruptcy() {
// Arrange: Mock player, properties, and their state
// Arrange: Mock für Spieler, Bank und Besitz
PlayerHandler handlerMock = mock(PlayerHandler.class);
Player player = new Player(1, "Spieler 1", handlerMock);
PropertyField property1 = mock(PropertyField.class);
PropertyField property2 = mock(PropertyField.class);
List<Integer> propertyIds = List.of(1, 2);
List<PropertyField> properties = List.of(property1, property2);
// Simulate player owning two mortgaged properties
player.addProperty(1);
player.addProperty(2);
when(property1.getId()).thenReturn(1);
when(property2.getId()).thenReturn(2);
// Spieler besitzt zwei Grundstücke, beide hypothekiert
player.getPropertyFields().addAll(properties);
when(property1.getOwner()).thenReturn(player);
when(property1.isMortgaged()).thenReturn(true); // Bereits hypothekiert
when(property2.getOwner()).thenReturn(player);
when(property1.isMortgaged()).thenReturn(true); // Already mortgaged
when(property2.isMortgaged()).thenReturn(true); // Already mortgaged
when(property2.isMortgaged()).thenReturn(true); // Bereits hypothekiert
// Player has no money
player.setAccountBalance(0);
// Spieler hat kein Geld mehr
player.earnMoney(0);
// Rent amount
// Miete von 1000, die der Spieler zahlen muss
int rent = 1000;
// Act: Player tries to pay the rent
// Act: Spieler versucht die Miete zu zahlen
if (player.getAccountBalance() < rent &&
player.getProperties().stream()
.map(propertyId -> propertyId == 1 ? property1 : property2)
.allMatch(PropertyField::isMortgaged)) {
// Player declares bankruptcy
player.getProperties().stream()
.map(propertyId -> propertyId == 1 ? property1 : property2)
.forEach(property -> property.setOwner(null));
player.getProperties().clear(); // Clear player's properties
player.setAccountBalance(0); // Set balance to 0
player.getPropertyFields().stream().allMatch(PropertyField::isMortgaged)) {
// Spieler ist bankrott
for (PropertyField property : player.getPropertyFields()) {
property.setOwner(null); // Grundstücke zurückgeben
}
player.getPropertyFields().clear(); // Grundstücksliste leeren
player.pay(player.getAccountBalance()); // Kontostand auf 0 setzen
}
// Assert: Verify that ownership is cleared and player is bankrupt
verify(property1).setOwner(null); // Ownership of property1 cleared
verify(property2).setOwner(null); // Ownership of property2 cleared
assertEquals(0, player.getAccountBalance()); // Player has no money left
// Assert: Überprüfen, ob Besitz zurückgegeben wurde und Spieler bankrott ist
for (PropertyField property : properties) {
verify(property).setOwner(null); // Besitz zurück an die Bank
}
assertTrue(player.getPropertyFields().isEmpty()); // Spieler hat keine Grundstücke mehr
assertEquals(0, player.getAccountBalance()); // Spieler hat kein Geld mehr
}
/**
* T053: UC-gameplay-25
* Test to check if a player goes bankrupt due to paying rent to another player.
* Überprüfen, ob der Spieler aufgrund eines anderen Spielers Bankrott geht.
*/
@Test
public void testBankruptcyByPlayer() {
// Arrange: Mock player, board manager, and properties
// Arrange: Mock für Spieler, Bank und Besitz
PlayerHandler handlerMock = mock(PlayerHandler.class);
Player player = new Player(1, "Spieler 1", handlerMock);
BoardManager boardManager = mock(BoardManager.class);
// Mock properties on the board
BuildingProperty property1 = mock(BuildingProperty.class);
BuildingProperty property3 = mock(BuildingProperty.class);
when(boardManager.getFieldAtIndex(1)).thenReturn(property1);
when(boardManager.getFieldAtIndex(3)).thenReturn(property3);
// Simulate player owning two properties, both mortgaged
when(property1.getId()).thenReturn(1);
when(property3.getId()).thenReturn(3);
player.addProperty(property1.getId());
player.addProperty(property3.getId());
PropertyField property1 = mock(PropertyField.class);
PropertyField property2 = mock(PropertyField.class);
List<PropertyField> properties = List.of(property1, property2);
// Spieler besitzt zwei Grundstücke, beide hypothekiert
player.getPropertyFields().addAll(properties);
when(property1.getOwner()).thenReturn(player);
when(property3.getOwner()).thenReturn(player);
when(property1.isMortgaged()).thenReturn(true); // Bereits hypothekiert
when(property2.getOwner()).thenReturn(player);
when(property2.isMortgaged()).thenReturn(true); // Bereits hypothekiert
when(property1.isMortgaged()).thenReturn(true);
when(property3.isMortgaged()).thenReturn(true);
// Spieler hat kein Geld mehr
player.earnMoney(0);
// Player has no money
player.setAccountBalance(0);
// Rent amount
// Miete von 1000, die der Spieler zahlen muss
int rent = 1000;
// Act: Check for bankruptcy
// Act: Spieler versucht die Miete zu zahlen
if (player.getAccountBalance() < rent &&
player.getProperties().stream()
.map(boardManager::getFieldAtIndex)
.map(p -> (BuildingProperty) p)
.allMatch(BuildingProperty::isMortgaged)) {
// Player goes bankrupt
player.getProperties().stream()
.map(boardManager::getFieldAtIndex)
.map(p -> (BuildingProperty) p)
.forEach(property -> property.setOwner(null));
player.getProperties().clear(); // Clear player's properties
player.setAccountBalance(0); // Set balance to 0
player.getPropertyFields().stream().allMatch(PropertyField::isMortgaged)) {
// Spieler ist bankrott
for (PropertyField property : player.getPropertyFields()) {
property.setOwner(null); // Grundstücke zurückgeben
}
player.getPropertyFields().clear(); // Grundstücksliste leeren
player.pay(player.getAccountBalance()); // Kontostand auf 0 setzen
}
// Assert: Verify that ownership is cleared and player is bankrupt
verify(property1).setOwner(null); // Ownership of property1 cleared
verify(property3).setOwner(null); // Ownership of property3 cleared
assertEquals(0, player.getAccountBalance()); // Player has no money left
// Assert: Überprüfen, ob Besitz zurückgegeben wurde und Spieler bankrott ist
for (PropertyField property : properties) {
verify(property).setOwner(null); // Besitz zurück an die Bank
}
assertTrue(player.getPropertyFields().isEmpty()); // Spieler hat keine Grundstücke mehr
assertEquals(0, player.getAccountBalance()); // Spieler hat kein Geld mehr
}
/**
* T054: UC-gameplay-26
* Überprüfen, ob das Spiel bei Bankrott eines Spielers mit Game Over endet.
*/
/*@Test
@Test
public void testGameOverBankruptcy() {
// Arrange: Mock für Spieler und Spiel-Logik
PlayerHandler playerHandler = mock(PlayerHandler.class);
@ -695,11 +667,10 @@ public class ServerGameLogicTest {
}
// Assert: Prüfen, ob das Spiel im GameOver-Zustand ist und der Gewinner korrekt gesetzt wurde
verify(gameLogic).setGameState(GameState.GAME_OVER); // Spielstatus auf "Game Over" setzen
verify(gameLogic).endGame(player2); // Gewinner ist Spieler 2
verify(gameLogic).received(new EndTurn(), player2.getId()); // Gewinner ist Spieler 2
assertTrue(player2.getAccountBalance() > 0); // Gewinner hat ein positives Guthaben
}
*/
/**
* T056: UC-gameplay-29
@ -707,32 +678,30 @@ public class ServerGameLogicTest {
*/
@Test
public void testTriggerEventTile() {
// Arrange: Mock für Spieler und DeckHelper
Player player = mock(Player.class); // Spieler-Mock
DeckHelper deckHelper = mock(DeckHelper.class); // DeckHelper-Mock
Card eventCard = mock(Card.class); // Ereigniskarten-Mock
BoardManager boardManager = mock(BoardManager.class);
// Arrange: Mock für Spieler, Ereignisfeld und DeckHelper
Player player = mock(Player.class);
EventField eventField = mock(EventField.class);
DeckHelper deckHelper = mock(DeckHelper.class);
Card eventCard = mock(Card.class); // Ereigniskarte
// Ereigniskarte stubbing
when(deckHelper.drawCard()).thenReturn(eventCard); // drawCard gibt eine Ereigniskarte zurück
when(eventCard.getDescription()).thenReturn("Du bekommst 200€!"); // Beschreibung der Karte
// Stubbing: Ereigniskarte ziehen
when(deckHelper.drawCard()).thenReturn(eventCard);
when(eventCard.getDescription()).thenReturn("Du bekommst 200€!"); // Beispieltext
// Spieleraktion durch Ereigniskarte
// Stubbing: Spieleraktion durch Ereigniskarte
doAnswer(invocation -> {
player.earnMoney(200); // Spieler verdient 200
player.earnMoney(200); // Aktion: Geld dem Spieler gutschreiben
return null;
}).when(eventCard).accept(deckHelper, player);
}).when(eventCard).accept(any(), player);
// EventField initialisieren
EventField eventField = (EventField) boardManager.getFieldAtIndex(7);
// Act: Spieler betritt das Ereignisfeld
eventField.accept(player); // Spieler interagiert mit dem Ereignisfeld
Card drawnCard = deckHelper.drawCard(); // Ereigniskarte wird gezogen
drawnCard.accept(deckHelper, player); // Ereigniskarte führt ihre Aktion aus
// Act: Spieler interagiert mit dem Ereignisfeld
Card drawnCard = deckHelper.drawCard(); // Karte wird gezogen
drawnCard.accept(deckHelper, player); // Karte wird verarbeitet
// Assert: Überprüfen, ob die Karte korrekt angezeigt wurde und Aktion ausgeführt wurde
assertEquals("Du bekommst 200€!", drawnCard.getDescription()); // Beschreibung prüfen
verify(player).earnMoney(200); // Überprüfen, ob Spieler Geld gutgeschrieben wurde
// Assert: Überprüfen, ob die Karte korrekt angezeigt und die Aktion ausgeführt wurde
assertEquals("Du bekommst 200€!", drawnCard.getDescription()); // Überprüfung der Kartenbeschreibung
verify(player).earnMoney(200); // Überprüfung, ob dem Spieler 200 gutgeschrieben wurden
}
/**
@ -742,26 +711,22 @@ public class ServerGameLogicTest {
@Test
public void testTriggerGulagTransfer() {
// Arrange
PlayerHandler handler = mock(PlayerHandler.class); // Mock PlayerHandler
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
Figure figure = mock(Figure.class); // Mock Figure
PlayerHandler handler = mock(PlayerHandler.class);
ServerGameLogic logic = mock(ServerGameLogic.class);
GulagField gulagField = mock(GulagField.class);
// Create a player with mocked handler
Player player = new Player(1, "Spieler 1", handler);
player.setFigure(figure); // Set the mocked figure
// player.setPosition(5); // Set the initial position
// Stub handler.getLogic() to return mocked ServerGameLogic
Player player = new Player(1, handler);
player.setFigure(figure);
player.setPosition(5); // Setze Startposition des Spielers
when(handler.getLogic()).thenReturn(logic);
// Acts
player.jail(); // Visit the GulagField
// Act
player.visit(gulagField);
// Assert
assertEquals(10, player.getFieldID()); // Verify the player was moved to field 10
assertEquals(10, player.getFieldID()); // Überprüfen, ob Spieler auf Feld 10 ist
}
/*
@Test
public void testTriggerGulagTransfer() {
// Arrange: Mock-Objekte erstellen
@ -783,7 +748,6 @@ public class ServerGameLogicTest {
verify(player).setState(any(Player.JailState.class));
assertTrue(player.getState() instanceof Player.JailState); // Spieler ist jetzt im JailState
}
*/
/**
* T058: UC-gameplay-31
@ -803,9 +767,9 @@ public class ServerGameLogicTest {
player.buyProperty(property);
System.out.println("Player Balance: " + player.getAccountBalance());
System.out.println("Player Properties: " + player.getProperties());
System.out.println("Player Properties: " + player.getPropertyFields());
assertEquals(14000, player.getAccountBalance());
assertTrue(player.getProperties().contains(property.getId()));
assertTrue(player.getPropertyFields().contains(property));
}
/**
@ -859,10 +823,7 @@ public class ServerGameLogicTest {
}).when(property).accept(tenant);
// Act: Spieler besucht das Grundstück
try {
property.accept(tenant);
} catch (Exception e) {
}
// Assert: Überprüfen, ob die Miete korrekt verarbeitet wurde
verify(tenant, times(1)).pay(300); // Spieler zahlt genau 300
@ -900,7 +861,6 @@ public class ServerGameLogicTest {
/**
* T63: Überprüfen, ob der Spieler aufgrund einer Strafe eine Runde aussetzen muss.
*/
/*
@Test
public void testSkipTurnDueToPenalty() {
// Arrange: Initialisiere Player und PlayerHandler
@ -925,7 +885,7 @@ public class ServerGameLogicTest {
assertFalse(player.canFinishTurn()); // Spieler darf seinen Zug nicht beenden
assertFalse(player.finishTurn()); // Spieler beendet seinen Zug tatsächlich nicht
}
*/
/**
T68: Überprüfen, ob die Anzahl der "Gulag-Frei"-Karten nach der Verwendung korrekt abgezogen wird
@ -1026,31 +986,36 @@ public class ServerGameLogicTest {
Player player = new Player(1, handler);
handler.addPlayer(player);
player.jail();
GulagField gulagField = mock(GulagField.class);
gulagField.accept(player); // Spieler betritt das Gulag
player.payBail();
// Spy auf den Spieler
Player spyPlayer = spy(player);
// Act: Spieler zahlt, um das Gulag zu verlassen
spyPlayer.payBail();
// Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen
assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden
assertEquals(14500, player.getAccountBalance()); // Geld korrekt abgezogen
assertTrue(spyPlayer.canFinishTurn()); // Spieler kann den Zug beenden
assertEquals(14500, spyPlayer.getAccountBalance()); // Geld korrekt abgezogen
}
/**
* T073: Überprüfen, ob der Ausstieg aus dem Gulag durch Zahlung fehlschlägt, wenn nicht genug Geld vorhanden ist.
*/
/*
@Test
public void testFailPayToExitGulag() {
// Arrange
Player player = new Player(1, mock(PlayerHandler.class));
player.state = player.new JailState();
player.setState( player.new JailState());
player.pay(100); // Spieler hat kein Geld mehr
// Act & Assert
assertThrows(IllegalStateException.class, () -> player.payBail());
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
assertTrue(player.getState() instanceof Player.JailState); // Spieler bleibt im Gulag
}
*/
/**
* T073: Überprüfen, ob der Spieler eine Gulag-frei-Karte benutzt, um das Gulag zu verlassen.
@ -1066,13 +1031,18 @@ public class ServerGameLogicTest {
assertEquals(1, player.getNumJailCard()); // Verifizieren, dass die Karte vorhanden ist
// Spieler wird in den JailState versetzt
player.jail();
GulagField gulagFieldMock = mock(GulagField.class);
player.visit(gulagFieldMock); // Spieler wird durch das GulagField in den JailState versetzt
// Act: Spieler nutzt die "Gulag-Frei"-Karte
player.useJailCard();
// Assert: Prüfen, ob der Spieler keine Karten mehr hat
assertEquals(0, player.getNumJailCard()); // Keine "Gulag-Frei"-Karten mehr übrig
// Prüfen, ob der Spieler wieder würfeln kann (Indikator für den ActiveState)
DiceResult diceResult = player.rollDice();
assertNotNull(diceResult); // Spieler sollte wieder würfeln können
}
@ -1200,21 +1170,20 @@ public class ServerGameLogicTest {
// Arrange
PlayerHandler handler = new PlayerHandler(null);
Player player = new Player(1, handler);
Player player2 = new Player(2, handler);
DeckHelper deckHelper = new DeckHelper();
playerHandler.addPlayer(player);
playerHandler.addPlayer(player2);
Card card = null;
while (card == null || !card.getKeyword().equals("bergmarsch")) {
card = deckHelper.drawCard();
}
// Act
Player next = playerHandler.nextPlayer();
deckHelper.visit(card, player);
// Assert
assertEquals(next, player2);
// Es wird geprüft, ob der Spieler überspringen muss (dieser Teil hängt von der Implementierung des Überspringens ab)
// Placeholder für spätere spezifische Logik:
assertTrue(true); // Spieler setzt eine Runde aus
}
/**
@ -1272,11 +1241,7 @@ public class ServerGameLogicTest {
}
// Act
try {
deckHelper.visit(card, player);
} catch (Exception e) {
// TODO: handle exception
}
// Assert
assertEquals(0, player.getFieldID()); // Spieler ist auf dem "Los"-Feld
@ -1299,10 +1264,7 @@ public class ServerGameLogicTest {
}
// Act
try {
player.setPositionWithMoney(39);
} catch (Exception e) {
}
deckHelper.visit(card, player);
// Assert
assertEquals(39, player.getFieldID()); // Spieler ist auf Gebäude 20
@ -1327,11 +1289,7 @@ public class ServerGameLogicTest {
int initialFieldID = player.getFieldID();
// Act
try {
player.setPositionWithMoney(14);
} catch (Exception e) {
}
deckHelper.visit(card, player);
// Assert
assertEquals(initialFieldID + 14, player.getFieldID()); // Spieler rückt 14 Felder vor
@ -1407,10 +1365,11 @@ public class ServerGameLogicTest {
int initialBalance = player.getAccountBalance();
// Act
player.earnMoney(3000);
deckHelper.visit(card, player);
player.setPosition(40); // Spieler überquert das Los-Feld
// Assert
assertEquals(initialBalance + 3000, player.getAccountBalance()); // 2000 für Los + 3000 aus der Karte
assertEquals(initialBalance + 5000, player.getAccountBalance()); // 2000 für Los + 3000 aus der Karte
}
/**
@ -1458,19 +1417,10 @@ public class ServerGameLogicTest {
card = deckHelper.drawCard();
}
// Spieler wird auf ein beliebiges Feld gesetzt
try {
player.setPosition(2);
} catch (Exception e) {
}
player.setPosition(2); // Spieler wird auf ein beliebiges Feld gesetzt
// Act
try {
player.setPosition(29);
} catch (Exception e) {
}
deckHelper.visit(card, player);
// Assert
assertEquals(29, player.getFieldID()); // Spieler bewegt sich zurück zum Prüfungsamt
@ -1515,22 +1465,19 @@ public class ServerGameLogicTest {
handler.addPlayer(player); // Spieler zur Liste hinzufügen
DeckHelper deckHelper = new DeckHelper();
Card card = null;
while (card == null || !card.getKeyword().equals("namensschild-truppenkueche")) {
card = deckHelper.drawCard();
}
// Setze die Startposition des Spielers
try {
player.setPosition(25);
} catch (Exception e) {
}
// Act
try {
player.setPosition(24);
player.pay(250);
} catch (Exception e) {
}
deckHelper.visit(card, player);
// Assert
assertEquals(24, player.getFieldID()); // Spieler muss auf Gebäude 10 zurück
assertEquals(10, player.getFieldID()); // Spieler muss auf Gebäude 10 zurück
}
/**
@ -1543,15 +1490,18 @@ public class ServerGameLogicTest {
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
Player player = new Player(1, handler);
player.setFigure(figure); // Zuweisung einer Spielfigur
player.setPosition(0); // Startposition
handler.addPlayer(player); // Spieler zur Liste hinzufügen
DeckHelper deckHelper = new DeckHelper();
// Act
try {
player.setPosition(20);
} catch (Exception e) {
Card card = null;
while (card == null || !card.getKeyword().equals("dienstfuehrerschein")) {
card = deckHelper.drawCard();
}
// Act
deckHelper.visit(card, player);
// Assert
assertEquals(20, player.getFieldID()); // Spieler ist zur Teststrecke (Position 20) vorgerückt
}
@ -1566,20 +1516,17 @@ public class ServerGameLogicTest {
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
Player player = new Player(1, handler);
player.setFigure(figure); // Zuweisung einer Spielfigur
try {
player.setPosition(10); // Starte auf Position 10
} catch (Exception e) {
}
handler.addPlayer(player); // Spieler zur Liste hinzufügen
DeckHelper deckHelper = new DeckHelper();
Card card = null;
while (card == null || !card.getKeyword().equals("pruefungsphase-krank")) {
card = deckHelper.drawCard();
}
// Act
try {
player.setPosition(7);
} catch (Exception e) {
}
deckHelper.visit(card, player);
// Assert
assertEquals(7, player.getFieldID()); // Spieler muss 3 Felder zurückrücken
@ -1598,13 +1545,14 @@ public class ServerGameLogicTest {
handler.addPlayer(player); // Spieler zur Liste hinzufügen
DeckHelper deckHelper = new DeckHelper();
//Act
try {
player.setPosition(17);
} catch (Exception e) {
// TODO: handle exception
Card card = null;
while (card == null || !card.getKeyword().equals("jahresabschlussantreten")) {
card = deckHelper.drawCard();
}
// Act
deckHelper.visit(card, player);
// Assert
assertEquals(17, player.getFieldID()); // Spieler muss zur Schwimmhalle (Position 17) vorrücken
}
@ -1623,12 +1571,14 @@ public class ServerGameLogicTest {
handler.addPlayer(player); // Spieler hinzufügen
DeckHelper deckHelper = new DeckHelper();
// Act
try {
player.setPosition(10);
} catch (Exception e) {
Card card = null;
while (card == null || !card.getKeyword().equals("schimmel-gulak")) {
card = deckHelper.drawCard();
}
// Act
deckHelper.visit(card, player);
// Assert
assertEquals(10, player.getFieldID()); // Spieler wird auf das Gulag-Feld (Position 10) bewegt
@ -1672,20 +1622,32 @@ public class ServerGameLogicTest {
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
Player player = new Player(1, handler);
player.setFigure(figure); // Spielfigur setzen
handler.addPlayer(player); // Spieler 1 hinzufügen
Player player1 = new Player(1, handler);
player1.setFigure(figure); // Spielfigur setzen
handler.addPlayer(player1); // Spieler 1 hinzufügen
Player player2 = new Player(2, handler);
player2.setFigure(figure); // Spielfigur setzen
handler.addPlayer(player2); // Spieler 2 hinzufügen
Player player3 = new Player(3, handler);
player3.setFigure(figure); // Spielfigur setzen
handler.addPlayer(player3); // Spieler 3 hinzufügen
// Act
try {
player.setPositionWithMoney(1);
} catch (Exception e) {
DeckHelper deckHelper = new DeckHelper();
Card card = null;
while (card == null || !card.getKeyword().equals("dienstsport-gym")) {
card = deckHelper.drawCard();
}
// Act
deckHelper.visit(card, player1);
// Assert
assertEquals(1, player.getFieldID()); // Spieler 1 soll auf dem Gym-Feld stehen (Feld-ID 1)
assertEquals(1, player1.getFieldID()); // Spieler 1 soll auf dem Gym-Feld stehen (Feld-ID 1)
assertEquals(1, player2.getFieldID()); // Spieler 2 soll auf dem Gym-Feld stehen (Feld-ID 1)
assertEquals(1, player3.getFieldID()); // Spieler 3 soll auf dem Gym-Feld stehen (Feld-ID 1)
}
/**
@ -1851,6 +1813,34 @@ public class ServerGameLogicTest {
assertEquals(expectedBalance, player.getAccountBalance()); // Spieler sollte 1/10 seines Vermögens verloren haben
}
/**
* T145: Überprüfen, ob der Spieler bei Unfall-Karte zum Feld San zurückmuss und 400 zahlt.
*/
@Test
public void testUnfallCard() {
// Arrange
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
Player player = new Player(1, handler);
player.setFigure(figure); // Spielfigur setzen
handler.addPlayer(player); // Spieler hinzufügen
player.setAccountBalance(15000); // Startguthaben des Spielers
player.setPosition(30); // Spieler startet auf Feld 30
DeckHelper deckHelper = new DeckHelper();
Card card = null;
while (card == null || !card.getKeyword().equals("hausfeier-sturz")) {
card = deckHelper.drawCard();
}
// Act
deckHelper.visit(card, player);
// Assert
assertEquals(32, player.getFieldID()); // Spieler sollte zu San zurückgehen (Feld 32)
assertEquals(14600, player.getAccountBalance()); // 400 sollten abgezogen worden sein
}
/**
* T146: Überprüfen, ob der Spieler bei Versicherungen-Karte 4000 zahlt.
*/

View File

@ -70,7 +70,7 @@ import pp.monopoly.model.fields.TestStreckeField;
import pp.monopoly.model.fields.WacheField;
/**
* MonopolyServer implementing the visitor pattern as MessageReceiver for ClientMessages
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/
public class MonopolyServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
private static final Logger LOGGER = System.getLogger(MonopolyServer.class.getName());
@ -109,18 +109,12 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
logic = new ServerGameLogic(this, config);
}
/**
* Run is executed on StartUp
*/
public void run() {
startServer();
while (true)
processNextMessage();
}
/**
* Starts the Server
*/
private void startServer() {
try {
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
@ -136,9 +130,6 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
}
}
/**
* Processesthe next incoming message
*/
private void processNextMessage() {
try {
pendingMessages.take().process(logic);
@ -149,9 +140,6 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
}
}
/**
* Initialize alls Messages and Classes that need to be sent
*/
private void initializeSerializables() {
Serializer.registerClass(IntPoint.class);
Serializer.registerClass(BuyPropertyResponse.class);
@ -194,9 +182,6 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
Serializer.registerClass(GameOver.class);
}
/**
* Register all message listeners
*/
private void registerListeners() {
myServer.addMessageListener(this, BuyPropertyResponse.class);
myServer.addMessageListener(this, EndTurn.class);
@ -235,10 +220,6 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
}
}
/**
* Exits the server
* @param exitValue the exit code to throw
*/
private void exit(int exitValue) { //NON-NLS
LOGGER.log(Level.INFO, "close request"); //NON-NLS
if (myServer != null)

View File

@ -10,9 +10,6 @@ package pp.monopoly.server;
import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.client.ClientMessage;
/**
* Record to process incoming Client Messages
*/
record ReceivedMessage(ClientMessage message, int from) {
void process(ClientInterpreter interpreter) {
message.accept(interpreter, from);