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|  | 3386d395fe | ||
|  | 91b24db6ca | ||
|  | 0ff5fceae7 | ||
|  | f6699c2a0a | ||
|  | 9ca08c3d0c | 
							
								
								
									
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										vendored
									
									
								
							
							
						
						| @@ -24,3 +24,5 @@ out | |||||||
| .DS_Store | .DS_Store | ||||||
| !Projekte/gradle/wrapper/gradle-wrapper.jar | !Projekte/gradle/wrapper/gradle-wrapper.jar | ||||||
|  |  | ||||||
|  | 45.j3o | ||||||
|  | KingGeorge.j3o | ||||||
|   | |||||||
| @@ -73,8 +73,7 @@ Betriebssystem: | |||||||
|   die Zeile: |   die Zeile: | ||||||
|  |  | ||||||
|   `export JAVA_HOME="<Pfad zum entpackten Archiv>"` |   `export JAVA_HOME="<Pfad zum entpackten Archiv>"` | ||||||
|  | cd  Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. | ||||||
|   Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. |  | ||||||
|   Zum Beispiel: |   Zum Beispiel: | ||||||
|  |  | ||||||
|   `export JAVA_HOME="/home/user/jdk-20.0.2"` |   `export JAVA_HOME="/home/user/jdk-20.0.2"` | ||||||
|   | |||||||
| @@ -7,8 +7,15 @@ description = 'Battleship Client' | |||||||
| dependencies { | dependencies { | ||||||
|     implementation project(":jme-common") |     implementation project(":jme-common") | ||||||
|     implementation project(":battleship:model") |     implementation project(":battleship:model") | ||||||
|  |     implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable' | ||||||
|  |     implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable' | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     implementation libs.jme3.desktop |     implementation libs.jme3.desktop | ||||||
|  |     implementation project(path: ':battleship:server') | ||||||
|  |     implementation project(path: ':battleship:server') | ||||||
|  |  | ||||||
|  |  | ||||||
|     runtimeOnly libs.jme3.awt.dialogs |     runtimeOnly libs.jme3.awt.dialogs | ||||||
|     runtimeOnly libs.jme3.plugins |     runtimeOnly libs.jme3.plugins | ||||||
|   | |||||||
| @@ -23,7 +23,7 @@ | |||||||
|     { |     { | ||||||
|       "length": 2, |       "length": 2, | ||||||
|       "x": 4, |       "x": 4, | ||||||
|       "y": 8, |       "y": 12, | ||||||
|       "rot": "RIGHT" |       "rot": "RIGHT" | ||||||
|     }, |     }, | ||||||
|     { |     { | ||||||
|   | |||||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | |||||||
|  | { | ||||||
|  |   "width": 10, | ||||||
|  |   "height": 10, | ||||||
|  |   "ships": [ | ||||||
|  |     { | ||||||
|  |       "length": 4, | ||||||
|  |       "x": 0, | ||||||
|  |       "y": 5, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 3, | ||||||
|  |       "x": 0, | ||||||
|  |       "y": 9, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 3, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 6, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 4, | ||||||
|  |       "y": 8, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 4, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 1, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 6, | ||||||
|  |       "y": 2, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 8, | ||||||
|  |       "y": 2, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 6, | ||||||
|  |       "y": 0, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 8, | ||||||
|  |       "y": 0, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     } | ||||||
|  |   ] | ||||||
|  | } | ||||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | |||||||
|  | { | ||||||
|  |   "width": 10, | ||||||
|  |   "height": 10, | ||||||
|  |   "ships": [ | ||||||
|  |     { | ||||||
|  |       "length": 4, | ||||||
|  |       "x": 0, | ||||||
|  |       "y": 5, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 3, | ||||||
|  |       "x": 0, | ||||||
|  |       "y": 4, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 3, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 6, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 4, | ||||||
|  |       "y": 8, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 4, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 2, | ||||||
|  |       "x": 2, | ||||||
|  |       "y": 1, | ||||||
|  |       "rot": "DOWN" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 6, | ||||||
|  |       "y": 2, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 8, | ||||||
|  |       "y": 2, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 6, | ||||||
|  |       "y": 0, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "length": 1, | ||||||
|  |       "x": 8, | ||||||
|  |       "y": 0, | ||||||
|  |       "rot": "RIGHT" | ||||||
|  |     } | ||||||
|  |   ] | ||||||
|  | } | ||||||
| @@ -7,6 +7,15 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.FileInputStream; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.ExecutorService; | ||||||
|  | import java.util.concurrent.Executors; | ||||||
|  | import java.util.logging.LogManager; | ||||||
|  |  | ||||||
| import com.jme3.app.DebugKeysAppState; | import com.jme3.app.DebugKeysAppState; | ||||||
| import com.jme3.app.SimpleApplication; | import com.jme3.app.SimpleApplication; | ||||||
| import com.jme3.app.StatsAppState; | import com.jme3.app.StatsAppState; | ||||||
| @@ -20,7 +29,10 @@ import com.jme3.input.controls.MouseButtonTrigger; | |||||||
| import com.jme3.system.AppSettings; | import com.jme3.system.AppSettings; | ||||||
| import com.simsilica.lemur.GuiGlobals; | import com.simsilica.lemur.GuiGlobals; | ||||||
| import com.simsilica.lemur.style.BaseStyles; | import com.simsilica.lemur.style.BaseStyles; | ||||||
|  |  | ||||||
|  | import static pp.battleship.Resources.lookup; | ||||||
| import pp.battleship.client.gui.BattleAppState; | import pp.battleship.client.gui.BattleAppState; | ||||||
|  | import pp.battleship.client.gui.BgMusic; | ||||||
| import pp.battleship.client.gui.EditorAppState; | import pp.battleship.client.gui.EditorAppState; | ||||||
| import pp.battleship.client.gui.SeaAppState; | import pp.battleship.client.gui.SeaAppState; | ||||||
| import pp.battleship.game.client.BattleshipClient; | import pp.battleship.game.client.BattleshipClient; | ||||||
| @@ -35,17 +47,6 @@ import pp.dialog.DialogBuilder; | |||||||
| import pp.dialog.DialogManager; | import pp.dialog.DialogManager; | ||||||
| import pp.graphics.Draw; | import pp.graphics.Draw; | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.FileInputStream; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.ExecutorService; |  | ||||||
| import java.util.concurrent.Executors; |  | ||||||
| import java.util.logging.LogManager; |  | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The main class for the Battleship client application. |  * The main class for the Battleship client application. | ||||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. |  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||||
| @@ -268,6 +269,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | |||||||
|  |  | ||||||
|         attachGameSound(); |         attachGameSound(); | ||||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); |         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||||
|  |         attachBgMusic(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -279,6 +281,12 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | |||||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); |         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||||
|         stateManager.attach(gameSound); |         stateManager.attach(gameSound); | ||||||
|     } |     } | ||||||
|  |     private void attachBgMusic() { | ||||||
|  |         final BgMusic gameSound = new BgMusic(); | ||||||
|  |         gameSound.setEnabled(BgMusic.enabledInPreferences()); | ||||||
|  |         stateManager.attach(gameSound); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the application state every frame. |      * Updates the application state every frame. | ||||||
|   | |||||||
| @@ -7,6 +7,10 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.prefs.Preferences; | ||||||
|  |  | ||||||
| import com.jme3.app.Application; | import com.jme3.app.Application; | ||||||
| import com.jme3.app.state.AbstractAppState; | import com.jme3.app.state.AbstractAppState; | ||||||
| import com.jme3.app.state.AppStateManager; | import com.jme3.app.state.AppStateManager; | ||||||
| @@ -14,13 +18,9 @@ import com.jme3.asset.AssetLoadException; | |||||||
| import com.jme3.asset.AssetNotFoundException; | import com.jme3.asset.AssetNotFoundException; | ||||||
| import com.jme3.audio.AudioData; | import com.jme3.audio.AudioData; | ||||||
| import com.jme3.audio.AudioNode; | import com.jme3.audio.AudioNode; | ||||||
|  |  | ||||||
| import pp.battleship.notification.GameEventListener; | import pp.battleship.notification.GameEventListener; | ||||||
| import pp.battleship.notification.SoundEvent; | import pp.battleship.notification.SoundEvent; | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|   | |||||||
| @@ -7,21 +7,25 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Checkbox; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.dialog.StateCheckboxModel; |  | ||||||
| import pp.dialog.TextInputDialog; |  | ||||||
|  |  | ||||||
| import java.io.File; | import java.io.File; | ||||||
| import java.io.IOException; | import java.io.IOException; | ||||||
| import java.util.prefs.Preferences; | import java.util.prefs.Preferences; | ||||||
|  |  | ||||||
|  | import com.simsilica.lemur.Button; | ||||||
|  | import com.simsilica.lemur.Checkbox; | ||||||
|  | import com.simsilica.lemur.Label; | ||||||
|  | import com.simsilica.lemur.style.ElementId; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
|  | import pp.battleship.client.gui.BgMusic; | ||||||
|  | import pp.battleship.client.gui.VolumeSlider; | ||||||
|  | import pp.dialog.Dialog; | ||||||
|  | import pp.dialog.StateCheckboxModel; | ||||||
|  | import pp.dialog.TextInputDialog; | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The Menu class represents the main menu in the Battleship game application. |  * The Menu class represents the main menu in the Battleship game application. | ||||||
|  * It extends the Dialog class and provides functionalities for loading, saving, |  * It extends the Dialog class and provides functionalities for loading, saving, | ||||||
| @@ -33,6 +37,7 @@ class Menu extends Dialog { | |||||||
|     private final BattleshipApp app; |     private final BattleshipApp app; | ||||||
|     private final Button loadButton = new Button(lookup("menu.map.load")); |     private final Button loadButton = new Button(lookup("menu.map.load")); | ||||||
|     private final Button saveButton = new Button(lookup("menu.map.save")); |     private final Button saveButton = new Button(lookup("menu.map.save")); | ||||||
|  |     private final VolumeSlider slider; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs the Menu dialog for the Battleship application. |      * Constructs the Menu dialog for the Battleship application. | ||||||
| @@ -42,9 +47,16 @@ class Menu extends Dialog { | |||||||
|     public Menu(BattleshipApp app) { |     public Menu(BattleshipApp app) { | ||||||
|         super(app.getDialogManager()); |         super(app.getDialogManager()); | ||||||
|         this.app = app; |         this.app = app; | ||||||
|  |         slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class)); | ||||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS |         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), |        // addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||||
|                               new StateCheckboxModel(app, GameSound.class))); |        //                       new StateCheckboxModel(app, GameSound.class))); | ||||||
|  |         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||||
|  |  | ||||||
|  |         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class))); | ||||||
|  |          | ||||||
|  |         addChild(slider); | ||||||
|  |  | ||||||
|         addChild(loadButton) |         addChild(loadButton) | ||||||
|                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); |                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||||
|         addChild(saveButton) |         addChild(saveButton) | ||||||
| @@ -64,6 +76,10 @@ class Menu extends Dialog { | |||||||
|         loadButton.setEnabled(app.getGameLogic().mayLoadMap()); |         loadButton.setEnabled(app.getGameLogic().mayLoadMap()); | ||||||
|         saveButton.setEnabled(app.getGameLogic().maySaveMap()); |         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||||
|     } |     } | ||||||
|  |     @Override | ||||||
|  |     public void update(float delta) { | ||||||
|  |         slider.update(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * As an escape action, this method closes the menu if it is the top dialog. |      * As an escape action, this method closes the menu if it is the top dialog. | ||||||
|   | |||||||
| @@ -7,20 +7,22 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.TextField; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.dialog.DialogBuilder; |  | ||||||
| import pp.dialog.SimpleDialog; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; | import java.lang.System.Logger; | ||||||
| import java.lang.System.Logger.Level; | import java.lang.System.Logger.Level; | ||||||
| import java.util.concurrent.ExecutionException; | import java.util.concurrent.ExecutionException; | ||||||
| import java.util.concurrent.Future; | import java.util.concurrent.Future; | ||||||
|  |  | ||||||
|  | import com.simsilica.lemur.Checkbox; | ||||||
|  | import com.simsilica.lemur.Container; | ||||||
|  | import com.simsilica.lemur.Label; | ||||||
|  | import com.simsilica.lemur.TextField; | ||||||
|  | import com.simsilica.lemur.component.SpringGridLayout; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
|  | import pp.battleship.client.server.BattleshipSelfhostServer; | ||||||
|  | import pp.dialog.Dialog; | ||||||
|  | import pp.dialog.DialogBuilder; | ||||||
|  | import pp.dialog.SimpleDialog; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents a dialog for setting up a network connection in the Battleship game. |  * Represents a dialog for setting up a network connection in the Battleship game. | ||||||
| @@ -33,6 +35,7 @@ class NetworkDialog extends SimpleDialog { | |||||||
|     private final NetworkSupport network; |     private final NetworkSupport network; | ||||||
|     private final TextField host = new TextField(LOCALHOST); |     private final TextField host = new TextField(LOCALHOST); | ||||||
|     private final TextField port = new TextField(DEFAULT_PORT); |     private final TextField port = new TextField(DEFAULT_PORT); | ||||||
|  |     private static final Checkbox HOST  = new Checkbox(lookup("server.host")); | ||||||
|     private String hostname; |     private String hostname; | ||||||
|     private int portNumber; |     private int portNumber; | ||||||
|     private Future<Object> connectionFuture; |     private Future<Object> connectionFuture; | ||||||
| @@ -56,6 +59,7 @@ class NetworkDialog extends SimpleDialog { | |||||||
|         input.addChild(host, 1); |         input.addChild(host, 1); | ||||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); |         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||||
|         input.addChild(port, 1); |         input.addChild(port, 1); | ||||||
|  |         input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer)); | ||||||
|  |  | ||||||
|         DialogBuilder.simple(app.getDialogManager()) |         DialogBuilder.simple(app.getDialogManager()) | ||||||
|                      .setTitle(lookup("server.dialog")) |                      .setTitle(lookup("server.dialog")) | ||||||
| @@ -150,4 +154,21 @@ class NetworkDialog extends SimpleDialog { | |||||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); |         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); |         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Starts the server of the client in a new thread and catches connectivity issues. | ||||||
|  |      */ | ||||||
|  |     private void startClientServer() { | ||||||
|  |         HOST.setEnabled(false); | ||||||
|  |         Thread serverThread = new Thread(() -> { | ||||||
|  |             try { | ||||||
|  |                 BattleshipSelfhostServer.main(null); | ||||||
|  |             } catch (Exception e) { | ||||||
|  |                 HOST.setEnabled(true); | ||||||
|  |                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||||
|  |                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||||
|  |             } | ||||||
|  |         }); | ||||||
|  |         serverThread.start(); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -0,0 +1,121 @@ | |||||||
|  | //////////////////////////////////////// | ||||||
|  | // Programming project code | ||||||
|  | // UniBw M, 2022, 2023, 2024 | ||||||
|  | // www.unibw.de/inf2 | ||||||
|  | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
|  | //////////////////////////////////////// | ||||||
|  |  | ||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.prefs.Preferences; | ||||||
|  |  | ||||||
|  | import com.jme3.app.Application; | ||||||
|  | import com.jme3.app.state.AbstractAppState; | ||||||
|  | import com.jme3.app.state.AppStateManager; | ||||||
|  | import com.jme3.asset.AssetLoadException; | ||||||
|  | import com.jme3.asset.AssetNotFoundException; | ||||||
|  | import com.jme3.audio.AudioData; | ||||||
|  | import com.jme3.audio.AudioNode; | ||||||
|  |  | ||||||
|  | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * An application state that plays sounds. | ||||||
|  |  */ | ||||||
|  | public class BgMusic extends AbstractAppState{ | ||||||
|  |     private static final Logger LOGGER = System.getLogger(BgMusic.class.getName()); | ||||||
|  |     private static final Preferences PREFERENCES = getPreferences(BgMusic.class); | ||||||
|  |     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||||
|  |     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||||
|  |  | ||||||
|  |     private AudioNode music; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Checks if sound is enabled in the preferences. | ||||||
|  |      * | ||||||
|  |      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||||
|  |      */ | ||||||
|  |     public static boolean enabledInPreferences() { | ||||||
|  |         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |         /** | ||||||
|  |      * Checks if sound is enabled in the preferences. | ||||||
|  |      * | ||||||
|  |      * @return //TODO | ||||||
|  |      */ | ||||||
|  |     public static float volumeInPreferences() { | ||||||
|  |         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Initializes the sound effects for the game. | ||||||
|  |      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||||
|  |      * | ||||||
|  |      * @param stateManager The state manager | ||||||
|  |      * @param app          The application | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void initialize(AppStateManager stateManager, Application app) { | ||||||
|  |         super.initialize(stateManager, app); | ||||||
|  |         music = loadSound(app, "Sound/Music/bgMusic.ogg"); | ||||||
|  |         setVolume(volumeInPreferences()); | ||||||
|  |         music.setLooping(true); | ||||||
|  |         if (isEnabled() && music != null) { | ||||||
|  |             music.play(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Loads a sound from the specified file. | ||||||
|  |      * | ||||||
|  |      * @param app  The application | ||||||
|  |      * @param name The name of the sound file. | ||||||
|  |      * @return The loaded AudioNode. | ||||||
|  |      */ | ||||||
|  |     private AudioNode loadSound(Application app, String name) { | ||||||
|  |         try { | ||||||
|  |             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||||
|  |             sound.setLooping(false); | ||||||
|  |             sound.setPositional(false); | ||||||
|  |             return sound; | ||||||
|  |         } | ||||||
|  |         catch (AssetLoadException | AssetNotFoundException ex) { | ||||||
|  |             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||||
|  |         } | ||||||
|  |         return null; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** TODO | ||||||
|  |      * Sets the enabled state of this AppState. | ||||||
|  |      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||||
|  |      * | ||||||
|  |      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void setEnabled(boolean enabled) { | ||||||
|  |         if (isEnabled() == enabled) return; | ||||||
|  |         else if(!isEnabled() && enabled) { | ||||||
|  |             if (music != null) music.play(); | ||||||
|  |         } else if (isEnabled() && !enabled) { | ||||||
|  |             if (music != null) music.stop(); | ||||||
|  |         } | ||||||
|  |         super.setEnabled(enabled); | ||||||
|  |         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||||
|  |         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Toggles the game sound on or off. | ||||||
|  |      */ | ||||||
|  |     public void toggleSound() { | ||||||
|  |         setEnabled(!isEnabled()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void setVolume(float vol){ | ||||||
|  |         music.setVolume(vol); | ||||||
|  |         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -7,19 +7,19 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
| import com.jme3.input.controls.ActionListener; | import com.jme3.input.controls.ActionListener; | ||||||
| import com.jme3.math.Vector2f; | import com.jme3.math.Vector2f; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.system.AppSettings; | import com.jme3.system.AppSettings; | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Container; | import com.simsilica.lemur.Container; | ||||||
| import pp.battleship.client.BattleshipAppState; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
| import static pp.battleship.client.BattleshipApp.CLICK; | import static pp.battleship.client.BattleshipApp.CLICK; | ||||||
|  | import pp.battleship.client.BattleshipAppState; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * EditorState manages the editor mode in the Battleship game, |  * EditorState manages the editor mode in the Battleship game, | ||||||
|   | |||||||
| @@ -16,6 +16,7 @@ import com.jme3.scene.Geometry; | |||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial.CullHint; | import com.jme3.scene.Spatial.CullHint; | ||||||
| import com.jme3.scene.shape.Quad; | import com.jme3.scene.shape.Quad; | ||||||
|  |  | ||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
| @@ -28,7 +29,7 @@ import pp.util.Position; | |||||||
|  * and interaction between the model and the view. |  * and interaction between the model and the view. | ||||||
|  */ |  */ | ||||||
| class MapView { | class MapView { | ||||||
|     private static final float FIELD_SIZE = 40f; |     public static final float FIELD_SIZE = 40f; | ||||||
|     private static final float GRID_LINE_WIDTH = 2f; |     private static final float GRID_LINE_WIDTH = 2f; | ||||||
|     private static final float BACKGROUND_DEPTH = -4f; |     private static final float BACKGROUND_DEPTH = -4f; | ||||||
|     private static final float GRID_DEPTH = -1f; |     private static final float GRID_DEPTH = -1f; | ||||||
|   | |||||||
| @@ -7,11 +7,18 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.material.Material; | ||||||
|  | import static com.jme3.material.Materials.UNSHADED; | ||||||
|  | import com.jme3.material.RenderState; | ||||||
|  | import com.jme3.material.RenderState.BlendMode; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial; | import com.jme3.scene.Spatial; | ||||||
|  | import com.jme3.scene.shape.Sphere; | ||||||
|  |  | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
|  | import pp.battleship.model.Shell; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
| import pp.util.Position; | import pp.util.Position; | ||||||
|  |  | ||||||
| @@ -109,6 +116,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|         return shipNode; |         return shipNode; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a line geometry representing part of the ship's border. |      * Creates a line geometry representing part of the ship's border. | ||||||
|      * |      * | ||||||
| @@ -122,4 +131,24 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { |     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); |         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||||
|     } |     } | ||||||
|  |             /** | ||||||
|  |      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||||
|  |      * for 2D visualization in the game. The shell is represented as a circle. | ||||||
|  |      * | ||||||
|  |      * @param shell The {@code Shell} object to be visualized. | ||||||
|  |      * @return A {@code Spatial} object representing the shell on the map. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public Spatial visit(Shell shell) { | ||||||
|  |         final ColorRGBA color = ColorRGBA.Black; | ||||||
|  |         Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f)); | ||||||
|  |         Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS | ||||||
|  |         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||||
|  |         mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); | ||||||
|  |         mat.setColor("Color", color); | ||||||
|  |         ellipse.setMaterial(mat); | ||||||
|  |         ellipse.addControl(new Shell2DControl(view, shell)); | ||||||
|  |         return ellipse; | ||||||
|  |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -0,0 +1,283 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.effect.ParticleEmitter; | ||||||
|  | import com.jme3.effect.ParticleMesh.Type; | ||||||
|  | import com.jme3.effect.shapes.EmitterSphereShape; | ||||||
|  | import com.jme3.material.Material; | ||||||
|  | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
|  | import pp.battleship.client.BattleshipApp; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Factory class responsible for creating particle effects used in the game. | ||||||
|  |  * This centralizes the creation of various types of particle emitters. | ||||||
|  |  */ | ||||||
|  | public class ParticleEffectFactory { | ||||||
|  |     private static final int COUNT_FACTOR = 1; | ||||||
|  |     private static final float COUNT_FACTOR_F = 1f; | ||||||
|  |     private static final boolean POINT_SPRITE = true; | ||||||
|  |     private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle; | ||||||
|  |      | ||||||
|  |     private final BattleshipApp app; | ||||||
|  |  | ||||||
|  |     ParticleEffectFactory(BattleshipApp app) { | ||||||
|  |         this.app = app; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a flame particle emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured flame particle emitter | ||||||
|  |      */ | ||||||
|  |     ParticleEmitter createFlame() { | ||||||
|  |         ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); | ||||||
|  |         flame.setSelectRandomImage(true); | ||||||
|  |         flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); | ||||||
|  |         flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); | ||||||
|  |         flame.setStartSize(0.1f); | ||||||
|  |         flame.setEndSize(0.5f); | ||||||
|  |         flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||||
|  |         flame.setParticlesPerSec(0); | ||||||
|  |         flame.setGravity(0, -5, 0); | ||||||
|  |         flame.setLowLife(.4f); | ||||||
|  |         flame.setHighLife(.5f); | ||||||
|  |         flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); | ||||||
|  |         flame.getParticleInfluencer().setVelocityVariation(1f); | ||||||
|  |         flame.setImagesX(2); | ||||||
|  |         flame.setImagesY(2); | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png")); | ||||||
|  |         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||||
|  |         flame.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return flame; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a flash particle emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured flash particle emitter | ||||||
|  |      */ | ||||||
|  |     ParticleEmitter createFlash() { | ||||||
|  |         ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); | ||||||
|  |         flash.setSelectRandomImage(true); | ||||||
|  |         flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F)); | ||||||
|  |         flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||||
|  |         flash.setStartSize(.1f); | ||||||
|  |         flash.setEndSize(0.5f); | ||||||
|  |         flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); | ||||||
|  |         flash.setParticlesPerSec(0); | ||||||
|  |         flash.setGravity(0, 0, 0); | ||||||
|  |         flash.setLowLife(.2f); | ||||||
|  |         flash.setHighLife(.2f); | ||||||
|  |         flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0)); | ||||||
|  |         flash.getParticleInfluencer().setVelocityVariation(1); | ||||||
|  |         flash.setImagesX(2); | ||||||
|  |         flash.setImagesY(2); | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png")); | ||||||
|  |         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||||
|  |         flash.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return flash; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a round spark particle emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured round spark particle emitter | ||||||
|  |      */ | ||||||
|  |     ParticleEmitter createRoundSpark() { | ||||||
|  |         ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR); | ||||||
|  |         roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F))); | ||||||
|  |         roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F)); | ||||||
|  |         roundSpark.setStartSize(0.2f); | ||||||
|  |         roundSpark.setEndSize(0.8f); | ||||||
|  |         roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||||
|  |         roundSpark.setParticlesPerSec(0); | ||||||
|  |         roundSpark.setGravity(0, -.5f, 0); | ||||||
|  |         roundSpark.setLowLife(1.8f); | ||||||
|  |         roundSpark.setHighLife(2f); | ||||||
|  |         roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||||
|  |         roundSpark.getParticleInfluencer().setVelocityVariation(.5f); | ||||||
|  |         roundSpark.setImagesX(1); | ||||||
|  |         roundSpark.setImagesY(1); | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png")); | ||||||
|  |         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||||
|  |         roundSpark.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return roundSpark; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a spark particle emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured spark particle emitter | ||||||
|  |      */ | ||||||
|  |     ParticleEmitter createSpark() { | ||||||
|  |         ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); | ||||||
|  |         spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||||
|  |         spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||||
|  |         spark.setStartSize(.5f); | ||||||
|  |         spark.setEndSize(.5f); | ||||||
|  |         spark.setFacingVelocity(true); | ||||||
|  |         spark.setParticlesPerSec(0); | ||||||
|  |         spark.setGravity(0, 5, 0); | ||||||
|  |         spark.setLowLife(1.1f); | ||||||
|  |         spark.setHighLife(1.5f); | ||||||
|  |         spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); | ||||||
|  |         spark.getParticleInfluencer().setVelocityVariation(1); | ||||||
|  |         spark.setImagesX(1); | ||||||
|  |         spark.setImagesY(1); | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png")); | ||||||
|  |         spark.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return spark; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a smoke trail particle emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured smoke trail particle emitter | ||||||
|  |      */ | ||||||
|  |     ParticleEmitter createSmokeTrail() { | ||||||
|  |         ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); | ||||||
|  |         smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||||
|  |         smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||||
|  |         smokeTrail.setStartSize(.2f); | ||||||
|  |         smokeTrail.setEndSize(1f); | ||||||
|  |         smokeTrail.setFacingVelocity(true); | ||||||
|  |         smokeTrail.setParticlesPerSec(0); | ||||||
|  |         smokeTrail.setGravity(0, 1, 0); | ||||||
|  |         smokeTrail.setLowLife(.4f); | ||||||
|  |         smokeTrail.setHighLife(.5f); | ||||||
|  |         smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0)); | ||||||
|  |         smokeTrail.getParticleInfluencer().setVelocityVariation(1); | ||||||
|  |         smokeTrail.setImagesX(1); | ||||||
|  |         smokeTrail.setImagesY(3); | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png")); | ||||||
|  |         smokeTrail.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return smokeTrail; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a debris particle emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured debris particle emitter | ||||||
|  |      */ | ||||||
|  |     ParticleEmitter createDebris() { | ||||||
|  |         ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); | ||||||
|  |         debris.setSelectRandomImage(true); | ||||||
|  |         debris.setRandomAngle(true); | ||||||
|  |         debris.setRotateSpeed(FastMath.TWO_PI * 4); | ||||||
|  |         debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F)); | ||||||
|  |         debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); | ||||||
|  |         debris.setStartSize(.10f); | ||||||
|  |         debris.setEndSize(.15f); | ||||||
|  |         debris.setParticlesPerSec(0); | ||||||
|  |         debris.setGravity(0, 12f, 0); | ||||||
|  |         debris.setLowLife(1.4f); | ||||||
|  |         debris.setHighLife(1.5f); | ||||||
|  |         debris.setLocalTranslation(0, 2f, 0); | ||||||
|  |         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); | ||||||
|  |         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||||
|  |         debris.setImagesX(3); | ||||||
|  |         debris.setImagesY(3); | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png")); | ||||||
|  |         debris.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return debris; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a shockwave particle emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured shockwave particle emitter | ||||||
|  |      */ | ||||||
|  |     ParticleEmitter createShockwave() { | ||||||
|  |         ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR); | ||||||
|  |         shockwave.setFaceNormal(Vector3f.UNIT_Y); | ||||||
|  |         shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F)); | ||||||
|  |         shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f)); | ||||||
|  |         shockwave.setStartSize(0f); | ||||||
|  |         shockwave.setEndSize(3f); | ||||||
|  |         shockwave.setParticlesPerSec(0); | ||||||
|  |         shockwave.setGravity(0, 0, 0); | ||||||
|  |         shockwave.setLowLife(0.5f); | ||||||
|  |         shockwave.setHighLife(0.5f); | ||||||
|  |         shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); | ||||||
|  |         shockwave.getParticleInfluencer().setVelocityVariation(0f); | ||||||
|  |         shockwave.setImagesX(1); | ||||||
|  |         shockwave.setImagesY(1); | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png")); | ||||||
|  |         shockwave.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return shockwave; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a moving smoke emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured smoke emitter | ||||||
|  |      */ | ||||||
|  |     ParticleEmitter createMovingSmokeEmitter() { | ||||||
|  |         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||||
|  |         smokeEmitter.setGravity(0, 0, 0); | ||||||
|  |         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||||
|  |         smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________ | ||||||
|  |         smokeEmitter.setLowLife(1); | ||||||
|  |         smokeEmitter.setHighLife(1); | ||||||
|  |         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); | ||||||
|  |         smokeEmitter.setImagesX(15);  | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||||
|  |         smokeEmitter.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return smokeEmitter; | ||||||
|  |     } | ||||||
|  |     public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt | ||||||
|  |         // Create a new particle emitter for the splash effect | ||||||
|  |         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||||
|  |          | ||||||
|  |         // Set the shape of the emitter, making particles emit from a point or small area | ||||||
|  |         waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f)); | ||||||
|  |          | ||||||
|  |         // Start and end colors for water (blue, fading out) | ||||||
|  |         waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start | ||||||
|  |         waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end | ||||||
|  |          | ||||||
|  |         // Particle size: small at start, larger before fading out | ||||||
|  |         waterSplash.setStartSize(0.1f); | ||||||
|  |         waterSplash.setEndSize(0.3f); | ||||||
|  |  | ||||||
|  |         // Particle lifespan (how long particles live) | ||||||
|  |         waterSplash.setLowLife(0.5f); | ||||||
|  |         waterSplash.setHighLife(1f); | ||||||
|  |  | ||||||
|  |         // Gravity: Pull the water particles downwards | ||||||
|  |         waterSplash.setGravity(0, -9.81f, 0);  // Earth's gravity simulation | ||||||
|  |          | ||||||
|  |         // Velocity: Give particles an initial burst upward (simulates splash) | ||||||
|  |         waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||||
|  |         waterSplash.getParticleInfluencer().setVelocityVariation(0.6f);  // Add randomness to splash | ||||||
|  |          | ||||||
|  |         // Set how many particles are emitted per second (0 to emit all particles at once) | ||||||
|  |         waterSplash.setParticlesPerSec(0); | ||||||
|  |          | ||||||
|  |         // Load a texture for the water splash (assuming a texture exists at this path) | ||||||
|  |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png")); | ||||||
|  |         waterSplash.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         return waterSplash; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -7,22 +7,28 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | import static java.util.Objects.requireNonNull; | ||||||
|  |  | ||||||
|  | import com.jme3.effect.ParticleEmitter; | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
| import com.jme3.material.RenderState.BlendMode; | import com.jme3.material.RenderState.BlendMode; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial; | import com.jme3.scene.Spatial; | ||||||
| import com.jme3.scene.shape.Box; | import com.jme3.scene.shape.Box; | ||||||
| import com.jme3.scene.shape.Cylinder; | import com.jme3.scene.shape.Cylinder; | ||||||
|  |  | ||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.Rotation; | import pp.battleship.model.Rotation; | ||||||
|  | import pp.battleship.model.Shell; | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
|  |  | ||||||
| import static java.util.Objects.requireNonNull; |  | ||||||
| import static pp.util.FloatMath.HALF_PI; | import static pp.util.FloatMath.HALF_PI; | ||||||
| import static pp.util.FloatMath.PI; | import static pp.util.FloatMath.PI; | ||||||
|  |  | ||||||
| @@ -34,16 +40,24 @@ import static pp.util.FloatMath.PI; | |||||||
|  */ |  */ | ||||||
| class SeaSynchronizer extends ShipMapSynchronizer { | class SeaSynchronizer extends ShipMapSynchronizer { | ||||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS |     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS |     private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS | ||||||
|  |     private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS | ||||||
|  |     private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS | ||||||
|  |     //private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS | ||||||
|  |     private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS | ||||||
|  |      | ||||||
|     private static final String COLOR = "Color"; //NON-NLS |     private static final String COLOR = "Color"; //NON-NLS | ||||||
|     private static final String SHIP = "ship"; //NON-NLS |     private static final String SHIP = "ship"; //NON-NLS | ||||||
|     private static final String SHOT = "shot"; //NON-NLS |     private static final String SHOT = "shot"; //NON-NLS | ||||||
|     private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; |     private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; | ||||||
|     private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); |     private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); | ||||||
|     private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); |     private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); | ||||||
|  |     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||||
|  |  | ||||||
|     private final ShipMap map; |     private final ShipMap map; | ||||||
|     private final BattleshipApp app; |     private final BattleshipApp app; | ||||||
|  |     private final ParticleEffectFactory particleFactory; | ||||||
|  |      | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. |      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||||
| @@ -56,6 +70,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         super(app.getGameLogic().getOwnMap(), root); |         super(app.getGameLogic().getOwnMap(), root); | ||||||
|         this.app = app; |         this.app = app; | ||||||
|         this.map = map; |         this.map = map; | ||||||
|  |         this.particleFactory = new ParticleEffectFactory(app); | ||||||
|         addExisting(); |         addExisting(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -69,8 +84,35 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public Spatial visit(Shot shot) { |     public Spatial visit(Shot shot) { | ||||||
|         return shot.isHit() ? handleHit(shot) : createCylinder(shot); |         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||||
|     } |     } | ||||||
|  |     private Spatial handleMiss(Shot shot) { | ||||||
|  |         Node shotNode = new Node("ShotNode"); | ||||||
|  |         Geometry shotCylinder = createCylinder(shot); | ||||||
|  |         shotNode.attachChild(shotCylinder); | ||||||
|  |         ParticleEmitter waterSplash = particleFactory.createWaterSplash(); | ||||||
|  |         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||||
|  |         shotNode.attachChild(waterSplash); | ||||||
|  |         waterSplash.emitAllParticles(); | ||||||
|  |  | ||||||
|  |         return shotNode; | ||||||
|  |     } | ||||||
|  |     private void sinkAndRemoveShip(Battleship ship) { | ||||||
|  |         Battleship wilkeningklaunichtmeinencode = ship; | ||||||
|  |         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); | ||||||
|  |         if (shipNode == null) return; | ||||||
|  |  | ||||||
|  |         // Add sinking control to animate the sinking | ||||||
|  |         shipNode.addControl(new SinkingControl(shipNode)); | ||||||
|  |  | ||||||
|  |         // Add particle effects | ||||||
|  |         ParticleEmitter bubbles = particleFactory.createWaterSplash(); | ||||||
|  |         bubbles.setLocalTranslation(shipNode.getLocalTranslation()); | ||||||
|  |         shipNode.attachChild(bubbles); | ||||||
|  |         bubbles.emitAllParticles(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles a hit by attaching its representation to the node that |      * Handles a hit by attaching its representation to the node that | ||||||
| @@ -84,9 +126,50 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); |         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||||
|         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); |         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); | ||||||
|  |  | ||||||
|         final Geometry representation = createCylinder(shot); |         Node hitEffectNode = new Node("HitEffectNode"); | ||||||
|         representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation()); |  | ||||||
|         shipNode.attachChild(representation); |         // Create particle effects | ||||||
|  |         ParticleEmitter flame = particleFactory.createFlame(); | ||||||
|  |         ParticleEmitter flash = particleFactory.createFlash(); | ||||||
|  |         ParticleEmitter spark = particleFactory.createSpark(); | ||||||
|  |         ParticleEmitter roundSpark = particleFactory.createRoundSpark(); | ||||||
|  |         ParticleEmitter smokeTrail = particleFactory.createSmokeTrail(); | ||||||
|  |         ParticleEmitter debris = particleFactory.createDebris(); | ||||||
|  |         ParticleEmitter shockwave = particleFactory.createShockwave(); | ||||||
|  |         ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter(); | ||||||
|  |  | ||||||
|  |         // Attach all effects to the hitEffectNode | ||||||
|  |         hitEffectNode.attachChild(flame); | ||||||
|  |         hitEffectNode.attachChild(flash); | ||||||
|  |         hitEffectNode.attachChild(spark); | ||||||
|  |         hitEffectNode.attachChild(roundSpark); | ||||||
|  |         hitEffectNode.attachChild(smokeTrail); | ||||||
|  |         hitEffectNode.attachChild(debris); | ||||||
|  |         hitEffectNode.attachChild(shockwave); | ||||||
|  |         hitEffectNode.attachChild(movingSmoke); | ||||||
|  |  | ||||||
|  |         // Set the local translation for the hit effect to the point of impact | ||||||
|  |         hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x, | ||||||
|  |                                           0.5f, // Adjust as needed for height above the ship | ||||||
|  |                                           shot.getX() + 0.5f - shipNode.getLocalTranslation().z); | ||||||
|  |  | ||||||
|  |         // Attach the hitEffectNode to the shipNode so it moves with the ship | ||||||
|  |         shipNode.attachChild(hitEffectNode); | ||||||
|  |  | ||||||
|  |         // Emit particles when the hit happens | ||||||
|  |         flash.emitAllParticles(); | ||||||
|  |         spark.emitAllParticles(); | ||||||
|  |         smokeTrail.emitAllParticles(); | ||||||
|  |         debris.emitAllParticles(); | ||||||
|  |         shockwave.emitAllParticles(); | ||||||
|  |         flame.emitAllParticles(); | ||||||
|  |         roundSpark.emitAllParticles(); | ||||||
|  |  | ||||||
|  |         if (ship.isDestroyed()) { | ||||||
|  |             sinkAndRemoveShip(ship); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         return null; |         return null; | ||||||
|     } |     } | ||||||
| @@ -101,15 +184,16 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Geometry createCylinder(Shot shot) { |     private Geometry createCylinder(Shot shot) { | ||||||
|         final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR; |         final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR; | ||||||
|         final float height = shot.isHit() ? 1.2f : 0.1f; |         final float height = shot.isHit() ? 1.2f : 0.1f; | ||||||
|  |      | ||||||
|         final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true); |         final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true); | ||||||
|         final Geometry geometry = new Geometry(SHOT, cylinder); |         final Geometry geometry = new Geometry(SHOT, cylinder); | ||||||
|  |      | ||||||
|         geometry.setMaterial(createColoredMaterial(color)); |         geometry.setMaterial(createColoredMaterial(color)); | ||||||
|         geometry.rotate(HALF_PI, 0f, 0f); |         geometry.rotate(HALF_PI, 0f, 0f); | ||||||
|         // compute the center of the shot in world coordinates |          | ||||||
|         geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); |         // compute the center of the shot in world coordinates, with an additional 2f height | ||||||
|  |         geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f); | ||||||
|  |      | ||||||
|         return geometry; |         return geometry; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -141,8 +225,20 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|      * @return the spatial representing the battleship |      * @return the spatial representing the battleship | ||||||
|      */ |      */ | ||||||
|     private Spatial createShip(Battleship ship) { |     private Spatial createShip(Battleship ship) { | ||||||
|         return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship); |         if (ship.getLength() == 1) { | ||||||
|  |             return createTie_Fighter(ship); | ||||||
|  |         } else if (ship.getLength() == 2) { | ||||||
|  |             return createWing(ship); | ||||||
|  |         } else if (ship.getLength() == 3) { | ||||||
|  |             return createTransporter(ship); | ||||||
|  |         } else if (ship.getLength() == 4) { | ||||||
|  |             return createBattleship(ship); | ||||||
|  |         } else { | ||||||
|  |             return createBox(ship); | ||||||
|  |         } | ||||||
|  |      | ||||||
|     } |     } | ||||||
|  |      | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. |      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||||
| @@ -181,20 +277,100 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a detailed 3D model to represent a "King George V" battleship. |      * Creates a detailed 3D model to represent all battleships. | ||||||
|      * |      * | ||||||
|      * @param ship the battleship to be represented |      * @param ship the battleship to be represented | ||||||
|      * @return the spatial representing the "King George V" battleship |      * @return the spatial representing the "King George V" battleship | ||||||
|      */ |      */ | ||||||
|     private Spatial createBattleship(Battleship ship) { |     private Spatial createBattleship(Battleship ship) { | ||||||
|         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); |         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); | ||||||
|  |          | ||||||
|  |  | ||||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); |     // Berechne den Rotationswinkel | ||||||
|         model.scale(1.48f); |     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||||
|  |     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||||
|  |     model.rotate(0f, rotationAngle, -HALF_PI); | ||||||
|  |     model.scale(1.2f); | ||||||
|  |     model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |     // Bestimme die Verschiebung basierend auf der Rotation | ||||||
|  |     Vector3f translation = model.getLocalTranslation(); | ||||||
|  |      | ||||||
|  |     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||||
|  |     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||||
|  |         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||||
|  |         translation = translation.subtract(0,0,1);  // Nach hinten auf der Z-Achse, und um 2f nach oben | ||||||
|  |     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||||
|  |         // Verschiebe auf der X-Achse und um 2f nach oben | ||||||
|  |         translation = translation.subtract(1,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     model.setLocalTranslation(translation); | ||||||
|  |      | ||||||
|  |     return model; | ||||||
|  |     } | ||||||
|  |     private Spatial createTransporter(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(TRANSPORTER); | ||||||
|  |         float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||||
|  |          | ||||||
|  |  | ||||||
|  |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f); | ||||||
|  |         model.scale(0.008f); | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||||
|  |         Vector3f translation = model.getLocalTranslation(); | ||||||
|  |         // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||||
|  |         if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||||
|  |         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||||
|  |         translation = translation.subtract(0,0,1);   | ||||||
|  |         } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||||
|  |         // Verschiebe auf der X-Achse und um 2f nach oben | ||||||
|  |         translation = translation.add(1,0,0);   | ||||||
|  |       } | ||||||
|  |      | ||||||
|  |         model.setLocalTranslation(translation); | ||||||
|  |      | ||||||
|  |      | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |     private Spatial createWing(Battleship ship) { | ||||||
|  |     final Spatial model = app.getAssetManager().loadModel(WING); | ||||||
|  |     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||||
|  |  | ||||||
|  |     // Berechne den Rotationswinkel | ||||||
|  |     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||||
|  |     model.rotate(0f, rotationAngle, 0f); | ||||||
|  |     model.scale(0.0008f); | ||||||
|  |     model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |     // Bestimme die Verschiebung basierend auf der Rotation | ||||||
|  |     Vector3f translation = model.getLocalTranslation(); | ||||||
|  |      | ||||||
|  |     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||||
|  |     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||||
|  |         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||||
|  |         translation = translation.add(0,0,0);  // Nach hinten auf der Z-Achse, und um 2f nach oben | ||||||
|  |     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||||
|  |         // Verschiebe auf der X-Achse und um 2f nach oben | ||||||
|  |         translation = translation.add(0,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     model.setLocalTranslation(translation); | ||||||
|  |      | ||||||
|  |     return model; | ||||||
|  |      | ||||||
|  | } | ||||||
|  |     private Spatial createTie_Fighter(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER); | ||||||
|  |  | ||||||
|  |         model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         model.scale(0.07f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||||
|  |  | ||||||
|         return model; |         return model; | ||||||
|     } |     } | ||||||
|  |      | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Calculates the rotation angle for the specified rotation. |      * Calculates the rotation angle for the specified rotation. | ||||||
| @@ -210,4 +386,25 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|             case UP -> PI; |             case UP -> PI; | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |     /** | ||||||
|  |      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||||
|  |      * for visualization in the game. | ||||||
|  |      * | ||||||
|  |      * @param shell The {@code Shell} object to be visualized. | ||||||
|  |      * @return A {@code Spatial} object representing the 3D model of the shell. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public Spatial visit(Shell shell) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o"); | ||||||
|  |         model.setLocalScale(.05f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |         Material mat = new Material(app.getAssetManager(), LIGHTING); | ||||||
|  |         mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png")); | ||||||
|  |         mat.setReceivesShadows(true); | ||||||
|  |         model.setMaterial(mat); | ||||||
|  |  | ||||||
|  |         model.addControl(new ShellControl(shell)); | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -0,0 +1,49 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  | import pp.battleship.model.Shell; | ||||||
|  | import pp.util.Position; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Controls the 2D representation of a {@code Shell} in the game, updating its position | ||||||
|  |  * based on the shell's current state in the game model. The {@code Shell2DControl} class | ||||||
|  |  * is responsible for translating the shell's 3D position to a 2D view position within | ||||||
|  |  * the game's map view. | ||||||
|  |  */ | ||||||
|  | public class Shell2DControl extends AbstractControl { | ||||||
|  |     private final Shell shell; | ||||||
|  |     private final MapView view; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}. | ||||||
|  |      * | ||||||
|  |      * @param view  The {@code MapView} used to get information about the map to display. | ||||||
|  |      * @param shell The {@code Shell} being visualized. | ||||||
|  |      */ | ||||||
|  |     public Shell2DControl(MapView view, Shell shell){ | ||||||
|  |         this.shell = shell; | ||||||
|  |         this.view = view; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the position of the shell's 2D representation based on the shell's current | ||||||
|  |      * 3D position in the game model. The position is mapped from model space to view space | ||||||
|  |      * coordinates and translated to the appropriate location within the {@code MapView}. | ||||||
|  |      * | ||||||
|  |      * @param tpf Time per frame, representing the time elapsed since the last frame. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void controlUpdate(float tpf) { | ||||||
|  |         Vector3f shellPos = shell.getPosition(); | ||||||
|  |         Position viewPos = view.modelToView(shellPos.x, shellPos.z); | ||||||
|  |         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |         // No rendering-specific behavior required for this control | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -0,0 +1,50 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  |  | ||||||
|  | import pp.battleship.model.Shell; | ||||||
|  | import static pp.util.FloatMath.PI; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Controls the 3D representation of a {@code Shell} in the game, updating its position | ||||||
|  |  * and rotation based on the shell's current state in the game model. The {@code ShellControl} | ||||||
|  |  * class ensures that the spatial associated with the shell is positioned and oriented correctly | ||||||
|  |  * within the world. | ||||||
|  |  */ | ||||||
|  | public class ShellControl extends AbstractControl { | ||||||
|  |     private final Shell shell; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}. | ||||||
|  |      * | ||||||
|  |      * @param shell The {@code Shell} being visualized and controlled. | ||||||
|  |      */ | ||||||
|  |     public ShellControl(Shell shell){ | ||||||
|  |         super(); | ||||||
|  |         this.shell = shell; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the 3D position and rotation of the shell based on its current state. | ||||||
|  |      * Converts map coordinates to world coordinates and applies the shell's orientation. | ||||||
|  |      * | ||||||
|  |      * @param tpf Time per frame, representing the elapsed time since the last update. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void controlUpdate(float tpf) { | ||||||
|  |         Vector3f pos = shell.getPosition(); | ||||||
|  |         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f); | ||||||
|  |         fixed.setY(pos.y); | ||||||
|  |         spatial.setLocalTranslation(fixed); | ||||||
|  |         spatial.setLocalRotation(shell.getRotation()); | ||||||
|  |         spatial.rotate(PI/2,0,0); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |         // No rendering-specific behavior required for this control | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -0,0 +1,60 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.Node; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Control that handles the sinking effect for destroyed ships. | ||||||
|  |  * It will gradually move the ship downwards and then remove it from the scene. | ||||||
|  |  */ | ||||||
|  | class SinkingControl extends AbstractControl { | ||||||
|  |     private static final float SINK_DURATION = 2f;  // Duration of the sinking animation | ||||||
|  |     private static final float SINK_SPEED = 0.6f;   // Speed at which the ship sinks | ||||||
|  |     private float elapsedTime = 0; | ||||||
|  |  | ||||||
|  |     private final Node shipNode; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs a {@code SinkingControl} object with the shipNode to be to be sunk | ||||||
|  |      * @param shipNode the node to handeld | ||||||
|  |      */ | ||||||
|  |     public SinkingControl(Node shipNode) { | ||||||
|  |         this.shipNode = shipNode; | ||||||
|  |     } | ||||||
|  |     float tiltAngle= 0; | ||||||
|  |     /** | ||||||
|  |      * Updated the Map to sink the ship | ||||||
|  |      *  | ||||||
|  |      * @param tpf time per frame | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void controlUpdate(float tpf) { | ||||||
|  |         // Update the sinking effect | ||||||
|  |         elapsedTime += tpf; | ||||||
|  |  | ||||||
|  |         // Move the ship down over time | ||||||
|  |         Vector3f currentPos = shipNode.getLocalTranslation(); | ||||||
|  |         shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2); | ||||||
|  |          | ||||||
|  |         // Check if sinking duration has passed | ||||||
|  |         if (elapsedTime >= SINK_DURATION) { | ||||||
|  |             // Remove the ship from the scene | ||||||
|  |             shipNode.removeFromParent(); | ||||||
|  |         } | ||||||
|  |         // Apply the tilt angle and rotation during sinking | ||||||
|  |         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf; | ||||||
|  |         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking | ||||||
|  |         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0); | ||||||
|  |         spatial.setLocalRotation(tiltRotation); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |         // No rendering-related code needed | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -0,0 +1,140 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.Node; | ||||||
|  | import com.jme3.scene.Spatial; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Controls the burning, tilting, and sinking behavior of a battleship. | ||||||
|  |  * The ship will burn and tilt for a specified duration, then sink below the water surface. | ||||||
|  |  */ | ||||||
|  | public class SinkingShip extends AbstractControl { | ||||||
|  |  | ||||||
|  |     private float elapsedTime = 0.2f; | ||||||
|  |     private final float burnTiltDuration; | ||||||
|  |     private final float sinkDuration; | ||||||
|  |     private final float sinkDepth; | ||||||
|  |     private final float tiltAngle; | ||||||
|  |     private final Vector3f initialPosition; | ||||||
|  |     private boolean sinkingStarted = false; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs a new ShipSinkingControl instance. | ||||||
|  |      * | ||||||
|  |      * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface | ||||||
|  |      * @param sinkDuration     Time in seconds for the ship to fully sink | ||||||
|  |      * @param sinkDepth        Depth below the water to sink the ship | ||||||
|  |      * @param tiltAngle        Final tilt angle in degrees | ||||||
|  |      */ | ||||||
|  |     public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) { | ||||||
|  |         this.burnTiltDuration = burnTiltDuration; | ||||||
|  |         this.sinkDuration = sinkDuration; | ||||||
|  |         this.sinkDepth = sinkDepth; | ||||||
|  |         this.tiltAngle = tiltAngle; | ||||||
|  |         this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Overrides controlUpdate in AbstractControl | ||||||
|  |      * regulates the burn and tilt timeframe | ||||||
|  |      * @param tpf time per frame (in seconds) | ||||||
|  |      */ | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlUpdate(float tpf) { | ||||||
|  |         if (spatial == null) return; | ||||||
|  |  | ||||||
|  |         elapsedTime += tpf; | ||||||
|  |  | ||||||
|  |         if (elapsedTime < burnTiltDuration) { | ||||||
|  |             float progress = elapsedTime / burnTiltDuration; | ||||||
|  |  | ||||||
|  |             float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle); | ||||||
|  |             Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0); | ||||||
|  |             spatial.setLocalRotation(tiltRotation); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         // Start sinking if it hasn't started yet | ||||||
|  |         if (!sinkingStarted) { | ||||||
|  |             sinkingStarted = true; | ||||||
|  |             // Save the initial position when sinking starts | ||||||
|  |             initialPosition.set(spatial.getLocalTranslation()); | ||||||
|  |  | ||||||
|  |             // Remove the hitEffectNode | ||||||
|  |             Node parentNode = (Node) spatial; | ||||||
|  |             Spatial hitEffects = parentNode.getChild("HitEffectNode"); | ||||||
|  |             if (hitEffects != null) { | ||||||
|  |                 parentNode.detachChild(hitEffects); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         // Calculate the progress of the sinking (0 to 1) | ||||||
|  |         float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f); | ||||||
|  |  | ||||||
|  |         // Apply the tilt angle (remains constant during sinking) | ||||||
|  |         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress; | ||||||
|  |         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test) | ||||||
|  |         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle); | ||||||
|  |         spatial.setLocalRotation(tiltRotation); | ||||||
|  |  | ||||||
|  |         // Sink the ship by interpolating the Y position | ||||||
|  |         float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth); | ||||||
|  |         spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z); | ||||||
|  |  | ||||||
|  |         if (currentY <= sinkDepth) { | ||||||
|  |             Node parentNode = (Node) spatial.getParent(); | ||||||
|  |             if (parentNode != null) { | ||||||
|  |                 parentNode.detachChild(spatial); | ||||||
|  |             } | ||||||
|  |             spatial.removeControl(this); | ||||||
|  |         } | ||||||
|  |       // public void checkAndTriggerExplosion() { | ||||||
|  |       //     // Prüfen, ob das sinkende Schiff den Boden erreicht hat | ||||||
|  |       //     if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) { | ||||||
|  |       //         // Explosion ausführen, wenn der Boden erreicht ist | ||||||
|  |       //         triggerExplosionAnimation(); | ||||||
|  |       //          | ||||||
|  |       //         // Entfernen des Schiffs aus dem Elternknoten | ||||||
|  |       //         Node parentNode = (Node) spatial.getParent(); | ||||||
|  |       //         if (parentNode != null) { | ||||||
|  |       //             parentNode.detachChild(spatial); | ||||||
|  |       //         } | ||||||
|  |       //          | ||||||
|  |       //         // Entfernen der Kontrolle vom Spatial | ||||||
|  |       //         spatial.removeControl(this); | ||||||
|  |       //     } | ||||||
|  |       // } | ||||||
|  |       //  | ||||||
|  |       // private void triggerExplosionAnimation() { | ||||||
|  |       //     // Code für die Explosion-Animation (alibi Methode) | ||||||
|  |       //     System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!"); | ||||||
|  |       //     // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte | ||||||
|  |       // } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * This method is called during the rendering phase, but it does not perform any | ||||||
|  |      * operations in this implementation as the control only influences the spatial's | ||||||
|  |      * transformation, not its rendering process. | ||||||
|  |      * | ||||||
|  |      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||||
|  |      * @param vp the ViewPort being rendered (not null) | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |         // No rendering logic is needed for this control | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Starts the sinking process for the ship. | ||||||
|  |      */ | ||||||
|  |     public void startSinking() { | ||||||
|  |         // --> sinkingControl | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -0,0 +1,25 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.simsilica.lemur.Slider; | ||||||
|  |  | ||||||
|  | public class VolumeSlider extends Slider { | ||||||
|  |  | ||||||
|  |     private final BgMusic music; | ||||||
|  |  | ||||||
|  |     private double vol; | ||||||
|  |  | ||||||
|  |     public VolumeSlider(BgMusic music) { | ||||||
|  |         super(); | ||||||
|  |         this.music = music; | ||||||
|  |         vol = BgMusic.volumeInPreferences(); | ||||||
|  |         getModel().setPercent(vol); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void update() { | ||||||
|  |         if (vol != getModel().getPercent()) { | ||||||
|  |             vol = getModel().getPercent(); | ||||||
|  |             music.setVolume( (float) vol); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |      | ||||||
|  | } | ||||||
| @@ -0,0 +1,183 @@ | |||||||
|  | //////////////////////////////////////// | ||||||
|  | // Programming project code | ||||||
|  | // UniBw M, 2022, 2023, 2024 | ||||||
|  | // www.unibw.de/inf2 | ||||||
|  | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
|  | //////////////////////////////////////// | ||||||
|  |  | ||||||
|  | package pp.battleship.client.server; | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.FileInputStream; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.BlockingQueue; | ||||||
|  | import java.util.concurrent.LinkedBlockingQueue; | ||||||
|  | import java.util.logging.LogManager; | ||||||
|  |  | ||||||
|  | import com.jme3.network.ConnectionListener; | ||||||
|  | import com.jme3.network.HostedConnection; | ||||||
|  | import com.jme3.network.Message; | ||||||
|  | import com.jme3.network.MessageListener; | ||||||
|  | import com.jme3.network.Network; | ||||||
|  | import com.jme3.network.Server; | ||||||
|  | import com.jme3.network.serializing.Serializer; | ||||||
|  |  | ||||||
|  | import pp.battleship.BattleshipConfig; | ||||||
|  | import pp.battleship.game.server.Player; | ||||||
|  | import pp.battleship.game.server.ServerGameLogic; | ||||||
|  | import pp.battleship.game.server.ServerSender; | ||||||
|  | import pp.battleship.message.client.AnimationFinishedMessage; | ||||||
|  | import pp.battleship.message.client.ClientMessage; | ||||||
|  | import pp.battleship.message.client.MapMessage; | ||||||
|  | import pp.battleship.message.client.ShootMessage; | ||||||
|  | import pp.battleship.message.server.EffectMessage; | ||||||
|  | import pp.battleship.message.server.GameDetails; | ||||||
|  | import pp.battleship.message.server.ServerMessage; | ||||||
|  | import pp.battleship.message.server.StartBattleMessage; | ||||||
|  | import pp.battleship.model.Battleship; | ||||||
|  | import pp.battleship.model.IntPoint; | ||||||
|  | import pp.battleship.model.Shot; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||||
|  |  */ | ||||||
|  | public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||||
|  |     private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName()); | ||||||
|  |     private static final File CONFIG_FILE = new File("server.properties"); | ||||||
|  |  | ||||||
|  |     private final BattleshipConfig config = new BattleshipConfig(); | ||||||
|  |     private Server myServer; | ||||||
|  |     private final ServerGameLogic logic; | ||||||
|  |     private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>(); | ||||||
|  |  | ||||||
|  |     static { | ||||||
|  |         // Configure logging | ||||||
|  |         LogManager manager = LogManager.getLogManager(); | ||||||
|  |         try { | ||||||
|  |             manager.readConfiguration(new FileInputStream("logging.properties")); | ||||||
|  |             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS | ||||||
|  |         } | ||||||
|  |         catch (IOException e) { | ||||||
|  |             LOGGER.log(Level.INFO, e.getMessage()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Starts the Battleships server. | ||||||
|  |      */ | ||||||
|  |     public static void main(String[] args) { | ||||||
|  |         new BattleshipSelfhostServer().run(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates the server. | ||||||
|  |      */ | ||||||
|  |     BattleshipSelfhostServer() { | ||||||
|  |         config.readFromIfExists(CONFIG_FILE); | ||||||
|  |         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS | ||||||
|  |         logic = new ServerGameLogic(this, config); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void run() { | ||||||
|  |         startServer(); | ||||||
|  |         while (true) | ||||||
|  |             processNextMessage(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void startServer() { | ||||||
|  |         try { | ||||||
|  |             LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS | ||||||
|  |             myServer = Network.createServer(config.getPort()); | ||||||
|  |             initializeSerializables(); | ||||||
|  |             myServer.start(); | ||||||
|  |             registerListeners(); | ||||||
|  |             LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS | ||||||
|  |         } | ||||||
|  |         catch (IOException e) { | ||||||
|  |             LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS | ||||||
|  |             exit(1); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void processNextMessage() { | ||||||
|  |         try { | ||||||
|  |             pendingMessages.take().process(logic); | ||||||
|  |         } | ||||||
|  |         catch (InterruptedException ex) { | ||||||
|  |             LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS | ||||||
|  |             Thread.currentThread().interrupt(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void initializeSerializables() { | ||||||
|  |         Serializer.registerClass(GameDetails.class); | ||||||
|  |         Serializer.registerClass(StartBattleMessage.class); | ||||||
|  |         Serializer.registerClass(MapMessage.class); | ||||||
|  |         Serializer.registerClass(ShootMessage.class); | ||||||
|  |         Serializer.registerClass(EffectMessage.class); | ||||||
|  |         Serializer.registerClass(Battleship.class); | ||||||
|  |         Serializer.registerClass(IntPoint.class); | ||||||
|  |         Serializer.registerClass(Shot.class); | ||||||
|  |         Serializer.registerClass(AnimationFinishedMessage.class); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void registerListeners() { | ||||||
|  |         myServer.addMessageListener(this, MapMessage.class); | ||||||
|  |         myServer.addMessageListener(this, ShootMessage.class); | ||||||
|  |         myServer.addConnectionListener(this); | ||||||
|  |         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void messageReceived(HostedConnection source, Message message) { | ||||||
|  |         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||||
|  |         if (message instanceof ClientMessage clientMessage) | ||||||
|  |             pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId())); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void connectionAdded(Server server, HostedConnection hostedConnection) { | ||||||
|  |         LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS | ||||||
|  |         logic.addPlayer(hostedConnection.getId()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void connectionRemoved(Server server, HostedConnection hostedConnection) { | ||||||
|  |         LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS | ||||||
|  |         final Player player = logic.getPlayerById(hostedConnection.getId()); | ||||||
|  |         if (player == null) | ||||||
|  |             LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS | ||||||
|  |         else { //NON-NLS | ||||||
|  |             LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS | ||||||
|  |             exit(0); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void exit(int exitValue) { //NON-NLS | ||||||
|  |         LOGGER.log(Level.INFO, "close request"); //NON-NLS | ||||||
|  |         if (myServer != null) | ||||||
|  |             for (HostedConnection client : myServer.getConnections()) //NON-NLS | ||||||
|  |                 if (client != null) client.close("Game over"); //NON-NLS | ||||||
|  |         System.exit(exitValue); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Send the specified message to the specified connection. | ||||||
|  |      * | ||||||
|  |      * @param id      the connection id | ||||||
|  |      * @param message the message | ||||||
|  |      */ | ||||||
|  |     public void send(int id, ServerMessage message) { | ||||||
|  |         if (myServer == null || !myServer.isRunning()) { | ||||||
|  |             LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         final HostedConnection connection = myServer.getConnection(id); | ||||||
|  |         if (connection != null) | ||||||
|  |             connection.send(message); | ||||||
|  |         else | ||||||
|  |             LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -0,0 +1,17 @@ | |||||||
|  | //////////////////////////////////////// | ||||||
|  | // Programming project code | ||||||
|  | // UniBw M, 2022, 2023, 2024 | ||||||
|  | // www.unibw.de/inf2 | ||||||
|  | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
|  | //////////////////////////////////////// | ||||||
|  |  | ||||||
|  | package pp.battleship.client.server; | ||||||
|  |  | ||||||
|  | import pp.battleship.message.client.ClientInterpreter; | ||||||
|  | import pp.battleship.message.client.ClientMessage; | ||||||
|  |  | ||||||
|  | record ReceivedMessageSelfhost(ClientMessage message, int from) { | ||||||
|  |     void process(ClientInterpreter interpreter) { | ||||||
|  |         message.accept(interpreter, from); | ||||||
|  |     } | ||||||
|  | } | ||||||
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 46 KiB | 
| After Width: | Height: | Size: 63 KiB | 
| After Width: | Height: | Size: 2.0 KiB | 
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 1.8 KiB | 
| After Width: | Height: | Size: 28 KiB | 
| After Width: | Height: | Size: 16 KiB | 
| Before Width: | Height: | Size: 235 KiB | 
| Before Width: | Height: | Size: 94 KiB | 
| @@ -1,3 +0,0 @@ | |||||||
| based on: |  | ||||||
| https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html |  | ||||||
| License: Free Personal Use Only |  | ||||||
| After Width: | Height: | Size: 43 KiB | 
| After Width: | Height: | Size: 354 KiB | 
| After Width: | Height: | Size: 164 KiB | 
| After Width: | Height: | Size: 220 KiB | 
| @@ -1,6 +1,6 @@ | |||||||
| Material Water : Common/MatDefs/Light/Lighting.j3md { | Material Water : Common/MatDefs/Light/Lighting.j3md { | ||||||
|      MaterialParameters { |      MaterialParameters { | ||||||
|          Shininess            : 64 |          Shininess            : 6 | ||||||
|          DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg |          DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg | ||||||
|          NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg |          NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg | ||||||
|          SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg |          SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg | ||||||
|   | |||||||
| Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 17 KiB | 
| @@ -0,0 +1,2 @@ | |||||||
|  | [LocalizedFileNames] | ||||||
|  | Water_002_NORM.jpg=@Water_002_NORM,0 | ||||||
| @@ -1,12 +1,10 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.battleship.exporter; | package pp.battleship.exporter; | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
| import com.jme3.app.SimpleApplication; | import com.jme3.app.SimpleApplication; | ||||||
| import com.jme3.export.JmeExporter; | import com.jme3.export.JmeExporter; | ||||||
| import com.jme3.export.binary.BinaryExporter; | import com.jme3.export.binary.BinaryExporter; | ||||||
| @@ -14,11 +12,6 @@ import com.jme3.scene.Spatial; | |||||||
| import com.jme3.system.JmeContext; | import com.jme3.system.JmeContext; | ||||||
| import com.jme3.util.TangentBinormalGenerator; | import com.jme3.util.TangentBinormalGenerator; | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * This class transforms models into j3o format. |  * This class transforms models into j3o format. | ||||||
|  */ |  */ | ||||||
| @@ -41,7 +34,13 @@ public class ModelExporter extends SimpleApplication { | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void simpleInitApp() { |     public void simpleInitApp() { | ||||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS |        export("Models/45.obj", "45.j3o");//NON-NLS passt | ||||||
|  |        //export("Models/.j3o");  | ||||||
|  |        // export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt | ||||||
|  |        // export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS | ||||||
|  |        // export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         stop(); |         stop(); | ||||||
|     } |     } | ||||||
|   | |||||||
							
								
								
									
										387991
									
								
								Projekte/battleship/converter/src/main/resources/Models/45.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,72 @@ | |||||||
|  | # Blender MTL File: 'SpaceShipDetailed.blend' | ||||||
|  | # Material Count: 7 | ||||||
|  |  | ||||||
|  | newmtl Material.001 | ||||||
|  | Ns 96.078431 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.640000 0.640000 0.640000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.000000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.002 | ||||||
|  | Ns 96.078431 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.640000 0.640000 0.640000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.000000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.003 | ||||||
|  | Ns 96.078431 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.640000 0.640000 0.640000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.000000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.004 | ||||||
|  | Ns 96.078431 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.640000 0.640000 0.640000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.000000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.005 | ||||||
|  | Ns 96.078431 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.640000 0.640000 0.640000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.000000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.006 | ||||||
|  | Ns 96.078431 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.640000 0.640000 0.640000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.000000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.007 | ||||||
|  | Ns 96.078431 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.640000 0.640000 0.640000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.000000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
							
								
								
									
										16605
									
								
								Projekte/battleship/converter/src/main/resources/Models/KingGeorge.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| Before Width: | Height: | Size: 235 KiB | 
| @@ -1,18 +0,0 @@ | |||||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware |  | ||||||
| # File Created: 16.03.2012 14:15:53 |  | ||||||
|  |  | ||||||
| newmtl _King_George_V |  | ||||||
| 	Ns 60.0000 |  | ||||||
| 	Ni 1.5000 |  | ||||||
| 	d 1.0000 |  | ||||||
| 	Tr 0.0000 |  | ||||||
| 	Tf 1.0000 1.0000 1.0000  |  | ||||||
| 	illum 2 |  | ||||||
| 	Ka 1.0000 1.0000 1.0000 |  | ||||||
| 	Kd 1.0000 1.0000 1.0000 |  | ||||||
| 	Ks 0.4500 0.4500 0.4500 |  | ||||||
| 	Ke 0.0000 0.0000 0.0000 |  | ||||||
| 	map_Ka King_George_V.jpg |  | ||||||
| 	map_Kd King_George_V.jpg |  | ||||||
| 	map_bump King_George_V_bump.jpg |  | ||||||
| 	bump King_George_V_bump.jpg |  | ||||||
| Before Width: | Height: | Size: 94 KiB | 
| @@ -1,3 +0,0 @@ | |||||||
| based on: |  | ||||||
| https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html |  | ||||||
| License: Free Personal Use Only |  | ||||||
							
								
								
									
										31138
									
								
								Projekte/battleship/converter/src/main/resources/Models/TieFighter.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/src/main/resources/Models/Wing.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,48 @@ | |||||||
|  | # WaveFront *.mtl file (generated by CINEMA 4D) | ||||||
|  |  | ||||||
|  | newmtl small parts | ||||||
|  | Kd 0.50599998235703 0.53606665134430 0.55000001192093 | ||||||
|  | Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||||
|  | Ns 100 | ||||||
|  | illum 7 | ||||||
|  |  | ||||||
|  | newmtl body . blue | ||||||
|  | Kd 0.08579999953508 0.18754999339581 0.33000001311302 | ||||||
|  | Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||||
|  | Ns 100 | ||||||
|  | illum 7 | ||||||
|  |  | ||||||
|  | newmtl Mat | ||||||
|  | Ka 1.44000005722046 1.11624002456665 0.41760000586510 | ||||||
|  | Kd 1.00000000000000 1.00000000000000 1.00000000000000 | ||||||
|  | d 0 | ||||||
|  | Tf 1.00000000000000 1.00000000000000 1.00000000000000 | ||||||
|  | illum 7 | ||||||
|  |  | ||||||
|  | newmtl Body | ||||||
|  | Kd 0.62400001287460 0.64219999313354 0.64999997615814 | ||||||
|  | Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||||
|  | Ns 100 | ||||||
|  | illum 7 | ||||||
|  |  | ||||||
|  | newmtl body . Red .1 | ||||||
|  | Kd 0.70999997854233 0.16329999268055 0.16329999268055 | ||||||
|  | Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||||
|  | Ns 100 | ||||||
|  | illum 7 | ||||||
|  |  | ||||||
|  | newmtl Mat.1 | ||||||
|  | Kd 0.00000000000000 0.00000000000000 0.00000000000000 | ||||||
|  | Ks 0.72000002861023 0.72000002861023 0.72000002861023 | ||||||
|  | Ns 100 | ||||||
|  | d 0 | ||||||
|  | Tf 0.60000002384186 0.60000002384186 0.60000002384186 | ||||||
|  | Ni 1.517 | ||||||
|  | illum 7 | ||||||
|  |  | ||||||
|  | newmtl Body 2 Dark | ||||||
|  | Kd 0.20460000634193 0.21537999808788 0.21999999880791 | ||||||
|  | Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||||
|  | Ns 100 | ||||||
|  | illum 7 | ||||||
|  |  | ||||||
							
								
								
									
										38127
									
								
								Projekte/battleship/converter/src/main/resources/Models/Wing.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -7,14 +7,15 @@ | |||||||
|  |  | ||||||
| package pp.battleship.game.client; | package pp.battleship.game.client; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| import pp.battleship.message.server.EffectMessage; | import pp.battleship.message.server.EffectMessage; | ||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
|  | import pp.battleship.model.Shell; | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
| import pp.battleship.notification.Sound; | import pp.battleship.notification.Sound; | ||||||
|  |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents the state of the client where players take turns to attack each other's ships. |  * Represents the state of the client where players take turns to attack each other's ships. | ||||||
|  */ |  */ | ||||||
| @@ -53,16 +54,13 @@ class BattleState extends ClientState { | |||||||
|     @Override |     @Override | ||||||
|     public void receivedEffect(EffectMessage msg) { |     public void receivedEffect(EffectMessage msg) { | ||||||
|         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS |         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS | ||||||
|         playSound(msg); |  | ||||||
|         myTurn = msg.isMyTurn(); |         myTurn = msg.isMyTurn(); | ||||||
|         logic.setInfoText(msg.getInfoTextKey()); |         logic.setInfoText(msg.getInfoTextKey()); | ||||||
|         affectedMap(msg).add(msg.getShot()); |         Shell shell = new Shell(msg.getShot()); | ||||||
|         if (destroyedOpponentShip(msg)) |         affectedMap(msg).add(shell); | ||||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); |         logic.playSound(Sound.SHELL_FLYING); | ||||||
|         if (msg.isGameOver()) { |         logic.setState(new ShootingState(logic, shell, myTurn, msg)); | ||||||
|             msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add); |  | ||||||
|             logic.setState(new GameOverState(logic)); |  | ||||||
|         } |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -81,22 +79,4 @@ class BattleState extends ClientState { | |||||||
|      * @param msg the effect message received from the server |      * @param msg the effect message received from the server | ||||||
|      * @return true if the shot destroyed an opponent's ship, false otherwise |      * @return true if the shot destroyed an opponent's ship, false otherwise | ||||||
|      */ |      */ | ||||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { |  | ||||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, |  | ||||||
|      * or destruction of a ship. |  | ||||||
|      * |  | ||||||
|      * @param msg the effect message containing the result of the shot |  | ||||||
|      */ |  | ||||||
|     private void playSound(EffectMessage msg) { |  | ||||||
|         if (!msg.getShot().isHit()) |  | ||||||
|             logic.playSound(Sound.SPLASH); |  | ||||||
|         else if (msg.getDestroyedShip() == null) |  | ||||||
|             logic.playSound(Sound.EXPLOSION); |  | ||||||
|         else |  | ||||||
|             logic.playSound(Sound.DESTROYED_SHIP); |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -0,0 +1,114 @@ | |||||||
|  | package pp.battleship.game.client; | ||||||
|  |  | ||||||
|  | import pp.battleship.message.client.AnimationFinishedMessage; | ||||||
|  | import pp.battleship.message.server.EffectMessage; | ||||||
|  | import pp.battleship.model.Battleship; | ||||||
|  | import pp.battleship.model.Shell; | ||||||
|  | import pp.battleship.model.ShipMap; | ||||||
|  | import pp.battleship.notification.Sound; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Represents the shooting state of the game where a shell is fired at the opponent. | ||||||
|  |  */ | ||||||
|  | public class ShootingState extends ClientState { | ||||||
|  |     private float shootValue; | ||||||
|  |     private final static float SHELL_SPEED = 0.3f; | ||||||
|  |     private final Shell shell; | ||||||
|  |     private final boolean myTurn; | ||||||
|  |     private final EffectMessage msg; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs a shooting state with the specified game logic. | ||||||
|  |      * | ||||||
|  |      * @param logic  the game logic | ||||||
|  |      * @param shell  the shell being shot | ||||||
|  |      * @param myTurn indicates if it is the player's turn | ||||||
|  |      * @param msg    the effect message associated with the shooting action | ||||||
|  |      */ | ||||||
|  |     public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) { | ||||||
|  |         super(logic); | ||||||
|  |         this.msg = msg; | ||||||
|  |         this.myTurn = myTurn; | ||||||
|  |         this.shell = shell; | ||||||
|  |         this.shootValue = 0; | ||||||
|  |         shell.move(shootValue); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public boolean showBattle() { | ||||||
|  |         return true; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the shooting state by moving the shell based on the elapsed time. | ||||||
|  |      * | ||||||
|  |      * @param delta the time in seconds since the last update | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     void update(float delta) { | ||||||
|  |         super.update(delta); | ||||||
|  |         if (shootValue > 1) { | ||||||
|  |             endState(); | ||||||
|  |         } | ||||||
|  |         else { | ||||||
|  |             shootValue += delta * SHELL_SPEED; | ||||||
|  |             shell.move(shootValue); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Ends the shooting state and processes the effects of the shot. | ||||||
|  |      */ | ||||||
|  |     private void endState() { | ||||||
|  |         playSound(msg); | ||||||
|  |         affectedMap(msg).add(msg.getShot()); | ||||||
|  |         affectedMap(msg).remove(shell); | ||||||
|  |  | ||||||
|  |         if (destroyedOpponentShip(msg)) | ||||||
|  |             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||||
|  |         if (msg.isGameOver()) { | ||||||
|  |             for (Battleship ship : msg.getRemainingOpponentShips()) { | ||||||
|  |                 logic.getOpponentMap().add(ship); | ||||||
|  |             } | ||||||
|  |             logic.setState(new GameOverState(logic)); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         logic.send(new AnimationFinishedMessage()); | ||||||
|  |         logic.setState(new BattleState(logic, myTurn)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Checks if an opponent's ship was destroyed by the shot. | ||||||
|  |      * | ||||||
|  |      * @param msg the effect message containing the shot details | ||||||
|  |      * @return true if an opponent's ship was destroyed, false otherwise | ||||||
|  |      */ | ||||||
|  |     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||||
|  |         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Retrieves the affected map based on whether the shot was owned by the player or the opponent. | ||||||
|  |      * | ||||||
|  |      * @param msg the effect message containing shot details | ||||||
|  |      * @return the ShipMap that was affected by the shot | ||||||
|  |      */ | ||||||
|  |     private ShipMap affectedMap(EffectMessage msg) { | ||||||
|  |         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||||
|  |      * or destruction of a ship. | ||||||
|  |      * | ||||||
|  |      * @param msg the effect message containing the result of the shot | ||||||
|  |      */ | ||||||
|  |     private void playSound(EffectMessage msg) { | ||||||
|  |         if (!msg.getShot().isHit()) | ||||||
|  |             logic.playSound(Sound.SPLASH); | ||||||
|  |         else if (msg.getDestroyedShip() == null) | ||||||
|  |             logic.playSound(Sound.EXPLOSION); | ||||||
|  |         else | ||||||
|  |             logic.playSound(Sound.DESTROYED_SHIP); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -7,7 +7,15 @@ | |||||||
|  |  | ||||||
| package pp.battleship.game.server; | package pp.battleship.game.server; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashSet; | ||||||
|  | import java.util.List; | ||||||
|  | import java.util.Set; | ||||||
|  |  | ||||||
| import pp.battleship.BattleshipConfig; | import pp.battleship.BattleshipConfig; | ||||||
|  | import pp.battleship.message.client.AnimationFinishedMessage; | ||||||
| import pp.battleship.message.client.ClientInterpreter; | import pp.battleship.message.client.ClientInterpreter; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| @@ -18,12 +26,6 @@ import pp.battleship.message.server.StartBattleMessage; | |||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.ArrayList; |  | ||||||
| import java.util.HashSet; |  | ||||||
| import java.util.List; |  | ||||||
| import java.util.Set; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Controls the server-side game logic for Battleship. |  * Controls the server-side game logic for Battleship. | ||||||
| @@ -38,6 +40,7 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|     private final ServerSender serverSender; |     private final ServerSender serverSender; | ||||||
|     private Player activePlayer; |     private Player activePlayer; | ||||||
|     private ServerState state = ServerState.WAIT; |     private ServerState state = ServerState.WAIT; | ||||||
|  |     private Set<Player> waitPlayers = new HashSet<>(); | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a ServerGameLogic with the specified sender and configuration. |      * Constructs a ServerGameLogic with the specified sender and configuration. | ||||||
| @@ -134,6 +137,7 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles the reception of a MapMessage. |      * Handles the reception of a MapMessage. | ||||||
|  |      * Also tests valid ship placement on the Map. | ||||||
|      * |      * | ||||||
|      * @param msg  the received MapMessage |      * @param msg  the received MapMessage | ||||||
|      * @param from the ID of the sender client |      * @param from the ID of the sender client | ||||||
| @@ -142,7 +146,16 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|     public void received(MapMessage msg, int from) { |     public void received(MapMessage msg, int from) { | ||||||
|         if (state != ServerState.SET_UP) |         if (state != ServerState.SET_UP) | ||||||
|             LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS |             LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS | ||||||
|         else |          | ||||||
|  |  | ||||||
|  |         List<Battleship> ships = msg.getShips(); | ||||||
|  |  | ||||||
|  |         if (! mapTest(ships)){ | ||||||
|  |             LOGGER.log(Level.ERROR, "Geladene Karte von Spieler {0} enthält unzulässige Schiffe", from); | ||||||
|  |             send(getPlayerById(from),null); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |  | ||||||
|             playerReady(getPlayerById(from), msg.getShips()); |             playerReady(getPlayerById(from), msg.getShips()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -217,4 +230,47 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |     //Aufgabe 8 | ||||||
|  |  | ||||||
|  |     private boolean isInBounds(Battleship ship){ | ||||||
|  |         return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() && | ||||||
|  |                ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |      | ||||||
|  |  | ||||||
|  |     private boolean mapTest(List<Battleship> ships) { | ||||||
|  |         Set<IntPoint> belegt = new HashSet<>(); | ||||||
|  |         return ships.stream().allMatch(ship -> isInBounds(ship) && | ||||||
|  |             ship.getPositions().stream().allMatch(belegt::add)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |         /** | ||||||
|  |      * Handles the reception of a AnimationFinishedMessage. | ||||||
|  |      * | ||||||
|  |      * @param msg  the received MapMessage | ||||||
|  |      * @param from the ID of the sender client | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void received(AnimationFinishedMessage msg, int from) { | ||||||
|  |         if (state != ServerState.ANIMATION) { | ||||||
|  |             LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state); | ||||||
|  |         } | ||||||
|  |         else { | ||||||
|  |             LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from)); | ||||||
|  |             Player player = getPlayerById(from); | ||||||
|  |             if (!waitPlayers.add(player)) { | ||||||
|  |                 LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |             if (waitPlayers.size() == 2) { | ||||||
|  |                 waitPlayers = new HashSet<>(); | ||||||
|  |                 setState(ServerState.BATTLE); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
| @@ -29,5 +29,10 @@ enum ServerState { | |||||||
|     /** |     /** | ||||||
|      * The game has ended because all the ships of one player have been destroyed. |      * The game has ended because all the ships of one player have been destroyed. | ||||||
|      */ |      */ | ||||||
|     GAME_OVER |     GAME_OVER,  | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * The server is waiting for all clients to finish the shoot animation. | ||||||
|  |      */ | ||||||
|  |     ANIMATION | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,6 +7,7 @@ | |||||||
|  |  | ||||||
| package pp.battleship.game.singlemode; | package pp.battleship.game.singlemode; | ||||||
|  |  | ||||||
|  | import pp.battleship.message.client.AnimationFinishedMessage; | ||||||
| import pp.battleship.message.client.ClientInterpreter; | import pp.battleship.message.client.ClientInterpreter; | ||||||
| import pp.battleship.message.client.ClientMessage; | import pp.battleship.message.client.ClientMessage; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
| @@ -72,4 +73,10 @@ class Copycat implements ClientInterpreter { | |||||||
|     private static Battleship copy(Battleship ship) { |     private static Battleship copy(Battleship ship) { | ||||||
|         return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot()); |         return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void received(AnimationFinishedMessage msg, int from) { | ||||||
|  |         copiedMessage = msg; | ||||||
|  |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -0,0 +1,25 @@ | |||||||
|  | package pp.battleship.message.client; | ||||||
|  |  | ||||||
|  | import com.jme3.network.serializing.Serializable; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Represents a message indicating that an animation has finished on the client side. | ||||||
|  |  */ | ||||||
|  | @Serializable | ||||||
|  | public class AnimationFinishedMessage extends ClientMessage { | ||||||
|  |     public AnimationFinishedMessage() { | ||||||
|  |         super(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Accepts a visitor to process this message. | ||||||
|  |      * | ||||||
|  |      * @param interpreter the visitor to process this message | ||||||
|  |      * @param from        the connection ID from which the message was received | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void accept(ClientInterpreter interpreter, int from) { | ||||||
|  |         interpreter.received(this, from); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
| @@ -26,4 +26,12 @@ public interface ClientInterpreter { | |||||||
|      * @param from the connection ID from which the message was received |      * @param from the connection ID from which the message was received | ||||||
|      */ |      */ | ||||||
|     void received(MapMessage msg, int from); |     void received(MapMessage msg, int from); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Processes a received AnimationFinishedMessage. | ||||||
|  |      * | ||||||
|  |      * @param msg  the MapMessage to be processed | ||||||
|  |      * @param from the connection ID from which the message was received | ||||||
|  |      */ | ||||||
|  |     void received(AnimationFinishedMessage msg, int from); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,14 +7,15 @@ | |||||||
|  |  | ||||||
| package pp.battleship.model; | package pp.battleship.model; | ||||||
|  |  | ||||||
| import com.jme3.network.serializing.Serializable; |  | ||||||
|  |  | ||||||
| import java.util.Collections; |  | ||||||
| import java.util.HashSet; |  | ||||||
| import java.util.Set; |  | ||||||
|  |  | ||||||
| import static java.lang.Math.max; | import static java.lang.Math.max; | ||||||
| import static java.lang.Math.min; | import static java.lang.Math.min; | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.Collections; | ||||||
|  | import java.util.HashSet; | ||||||
|  | import java.util.List; | ||||||
|  | import java.util.Set; | ||||||
|  |  | ||||||
|  | import com.jme3.network.serializing.Serializable; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents a battleship in the game. A battleship is characterized by its length, position, |  * Represents a battleship in the game. A battleship is characterized by its length, position, | ||||||
| @@ -321,4 +322,14 @@ public class Battleship implements Item { | |||||||
|     public void accept(VoidVisitor visitor) { |     public void accept(VoidVisitor visitor) { | ||||||
|         visitor.visit(this); |         visitor.visit(this); | ||||||
|     } |     } | ||||||
|  |     public List<IntPoint> getPositions() { | ||||||
|  |     List<IntPoint> positions = new ArrayList<>(); | ||||||
|  |     for (int x = getMinX(); x <= getMaxX(); x++) { | ||||||
|  |         for (int y = getMinY(); y <= getMaxY(); y++) { | ||||||
|  |             positions.add(new IntPoint(x, y)); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     return positions; | ||||||
|  | } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -0,0 +1,126 @@ | |||||||
|  | package pp.battleship.model; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * The {@code Shell} class represents a projectile fired by a ship in the Battleship game. | ||||||
|  |  * It models the position and rotation of the projectile and allows for its movement along | ||||||
|  |  * a Bezier curve. | ||||||
|  |  */ | ||||||
|  | public class Shell implements Item { | ||||||
|  |     /** | ||||||
|  |      * Initial position of the shell | ||||||
|  |      */ | ||||||
|  |     private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3); | ||||||
|  |     /** | ||||||
|  |      * The overshot difference vector used to get a shallower flight path | ||||||
|  |      */ | ||||||
|  |     private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1); | ||||||
|  |     // Target shot position | ||||||
|  |     private final Vector3f shotPosition; | ||||||
|  |     // Position on top of shotPosition used for Bezier curve | ||||||
|  |     private final Vector3f overShotPosition; | ||||||
|  |     // Current position of the shell | ||||||
|  |     private Vector3f position; | ||||||
|  |     // Current rotation of the shell | ||||||
|  |     private final Quaternion rotation; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs a new {@code Shell} object using the given {@code Shot} target. | ||||||
|  |      * The initial position, target position, and overshot position are calculated. | ||||||
|  |      * | ||||||
|  |      * @param shot The target {@code Shot} object containing the destination coordinates. | ||||||
|  |      */ | ||||||
|  |     public Shell(Shot shot) { | ||||||
|  |         this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY()); | ||||||
|  |         this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF); | ||||||
|  |         this.position = INIT_POS; | ||||||
|  |         this.rotation = new Quaternion(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Gets the current position of the shell. | ||||||
|  |      * | ||||||
|  |      * @return The current position as a {@code Vector3f}. | ||||||
|  |      */ | ||||||
|  |     public Vector3f getPosition() { | ||||||
|  |         return this.position; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Gets the current rotation of the shell. | ||||||
|  |      * | ||||||
|  |      * @return The current rotation as a {@code Quaternion}. | ||||||
|  |      */ | ||||||
|  |     public Quaternion getRotation() { | ||||||
|  |         return this.rotation; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Moves the shell along a Bezier curve based on the given time factor {@code t}. | ||||||
|  |      * The position and rotation of the shell are updated. | ||||||
|  |      * | ||||||
|  |      * @param t The time factor between 0 and 1, representing the progress of the shell's flight. | ||||||
|  |      */ | ||||||
|  |     public void move(float t) { | ||||||
|  |         if (t > 1f) t = 1f; | ||||||
|  |         Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t); | ||||||
|  |         updateRotation(position, newPosition); | ||||||
|  |         this.position = newPosition; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}. | ||||||
|  |      * | ||||||
|  |      * @param p1 The start position. | ||||||
|  |      * @param p2 The overshot position. | ||||||
|  |      * @param p3 The target position. | ||||||
|  |      * @param t  The time factor for interpolation. | ||||||
|  |      * @return The interpolated position as a {@code Vector3f}. | ||||||
|  |      */ | ||||||
|  |     private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) { | ||||||
|  |         Vector3f inA = linInt(p1, p2, t); | ||||||
|  |         Vector3f inB = linInt(p2, p3, t); | ||||||
|  |         return linInt(inA, inB, t); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}. | ||||||
|  |      * | ||||||
|  |      * @param p1 The start position. | ||||||
|  |      * @param p2 The end position. | ||||||
|  |      * @param t  The time factor for interpolation. | ||||||
|  |      * @return The interpolated position as a {@code Vector3f}. | ||||||
|  |      */ | ||||||
|  |     private Vector3f linInt(Vector3f p1, Vector3f p2, float t) { | ||||||
|  |         float x = p1.getX() + t * (p2.getX() - p1.getX()); | ||||||
|  |         float y = p1.getY() + t * (p2.getY() - p1.getY()); | ||||||
|  |         float z = p1.getZ() + t * (p2.getZ() - p1.getZ()); | ||||||
|  |         return new Vector3f(x, y, z); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the rotation of the shell to face the new position along its flight path. | ||||||
|  |      * | ||||||
|  |      * @param oldPos The previous position of the shell. | ||||||
|  |      * @param newPos The new position of the shell. | ||||||
|  |      */ | ||||||
|  |     private void updateRotation(Vector3f oldPos, Vector3f newPos) { | ||||||
|  |         Vector3f direction = newPos.subtract(oldPos).normalize(); | ||||||
|  |         if (direction.lengthSquared() > 0) { | ||||||
|  |             this.rotation.lookAt(direction, Vector3f.UNIT_Y); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public <T> T accept(Visitor<T> visitor) { | ||||||
|  |         return visitor.visit(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void accept(VoidVisitor visitor) { | ||||||
|  |         visitor.visit(this); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
| @@ -7,15 +7,16 @@ | |||||||
|  |  | ||||||
| package pp.battleship.model; | package pp.battleship.model; | ||||||
|  |  | ||||||
| import pp.battleship.notification.GameEvent; |  | ||||||
| import pp.battleship.notification.GameEventBroker; |  | ||||||
| import pp.battleship.notification.ItemAddedEvent; |  | ||||||
|  |  | ||||||
| import java.util.ArrayList; | import java.util.ArrayList; | ||||||
| import java.util.Collections; | import java.util.Collections; | ||||||
| import java.util.List; | import java.util.List; | ||||||
| import java.util.stream.Stream; | import java.util.stream.Stream; | ||||||
|  |  | ||||||
|  | import pp.battleship.notification.GameEvent; | ||||||
|  | import pp.battleship.notification.GameEventBroker; | ||||||
|  | import pp.battleship.notification.ItemAddedEvent; | ||||||
|  | import pp.battleship.notification.ItemRemovedEvent; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents a rectangular map that holds ships and registers shots fired. |  * Represents a rectangular map that holds ships and registers shots fired. | ||||||
|  * It also supports event notification for game state changes such as item addition or removal. |  * It also supports event notification for game state changes such as item addition or removal. | ||||||
| @@ -97,7 +98,7 @@ public class ShipMap { | |||||||
|      */ |      */ | ||||||
|     public void remove(Item item) { |     public void remove(Item item) { | ||||||
|         items.remove(item); |         items.remove(item); | ||||||
|         notifyListeners(new ItemAddedEvent(item, this)); |         notifyListeners(new ItemRemovedEvent(item, this)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -248,4 +249,8 @@ public class ShipMap { | |||||||
|         if (eventBroker != null) |         if (eventBroker != null) | ||||||
|             eventBroker.notifyListeners(event); |             eventBroker.notifyListeners(event); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     public void add(Shell shell) { | ||||||
|  |         addItem(shell); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -28,4 +28,13 @@ public interface Visitor<T> { | |||||||
|      * @return the result of visiting the Battleship element |      * @return the result of visiting the Battleship element | ||||||
|      */ |      */ | ||||||
|     T visit(Battleship ship); |     T visit(Battleship ship); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Visits a Shell element | ||||||
|  |      *  | ||||||
|  |      * @param shell the Shell element to visit | ||||||
|  |      * @return the result of visitung the Battleship element | ||||||
|  |      */ | ||||||
|  |     T visit(Shell shell); | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -25,4 +25,11 @@ public interface VoidVisitor { | |||||||
|      * @param ship the Battleship element to visit |      * @param ship the Battleship element to visit | ||||||
|      */ |      */ | ||||||
|     void visit(Battleship ship); |     void visit(Battleship ship); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Visits a Shell element | ||||||
|  |      * @param shell the Shell element to visit | ||||||
|  |      */ | ||||||
|  |     void visit(Shell shell); | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -22,5 +22,9 @@ public enum Sound { | |||||||
|     /** |     /** | ||||||
|      * Sound of a ship being destroyed. |      * Sound of a ship being destroyed. | ||||||
|      */ |      */ | ||||||
|     DESTROYED_SHIP |     DESTROYED_SHIP,  | ||||||
|  |     /** | ||||||
|  |      *  Sound of flying Shell | ||||||
|  |      */ | ||||||
|  |     SHELL_FLYING | ||||||
| } | } | ||||||
|   | |||||||
| @@ -25,10 +25,12 @@ button.cancel=Cancel | |||||||
| server.dialog=Server | server.dialog=Server | ||||||
| host.name=Host | host.name=Host | ||||||
| port.number=Port | port.number=Port | ||||||
|  | server.host= Self-Host Game | ||||||
| wait.its.not.your.turn=Wait, it's not your turn!! | wait.its.not.your.turn=Wait, it's not your turn!! | ||||||
| menu.quit=Quit game | menu.quit=Quit game | ||||||
| menu.return-to-game=Return to game | menu.return-to-game=Return to game | ||||||
| menu.sound-enabled=Sound switched on | menu.sound-enabled=Sound switched on | ||||||
|  | menu.background-sound-enabled=Music switched on | ||||||
| menu.map.load=Load map from file... | menu.map.load=Load map from file... | ||||||
| menu.map.save=Save map in file... | menu.map.save=Save map in file... | ||||||
| label.file=File: | label.file=File: | ||||||
|   | |||||||
| @@ -25,10 +25,12 @@ button.cancel=Abbruch | |||||||
| server.dialog=Server | server.dialog=Server | ||||||
| host.name=Host | host.name=Host | ||||||
| port.number=Port | port.number=Port | ||||||
|  | server.host= Spiel selbst hosten | ||||||
| wait.its.not.your.turn=Warte, Du bist nicht dran!! | wait.its.not.your.turn=Warte, Du bist nicht dran!! | ||||||
| menu.quit=Spiel beenden | menu.quit=Spiel beenden | ||||||
| menu.return-to-game=Zurück zum Spiel | menu.return-to-game=Zurück zum Spiel | ||||||
| menu.sound-enabled=Sound eingeschaltet | menu.sound-enabled=Sound eingeschaltet | ||||||
|  | menu.background-sound-enabled=Musik eingeschaltet | ||||||
| menu.map.load=Karte von Datei laden... | menu.map.load=Karte von Datei laden... | ||||||
| menu.map.save=Karte in Datei speichern... | menu.map.save=Karte in Datei speichern... | ||||||
| label.file=Datei: | label.file=Datei: | ||||||
| @@ -37,3 +39,4 @@ dialog.error=Fehler | |||||||
| dialog.question=Frage | dialog.question=Frage | ||||||
| port.must.be.integer=Der Port muss eine ganze Zahl sein | port.must.be.integer=Der Port muss eine ganze Zahl sein | ||||||
| map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel | map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel | ||||||
|  |  | ||||||
|   | |||||||
| @@ -7,6 +7,15 @@ | |||||||
|  |  | ||||||
| package pp.battleship.server; | package pp.battleship.server; | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.FileInputStream; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.BlockingQueue; | ||||||
|  | import java.util.concurrent.LinkedBlockingQueue; | ||||||
|  | import java.util.logging.LogManager; | ||||||
|  |  | ||||||
| import com.jme3.network.ConnectionListener; | import com.jme3.network.ConnectionListener; | ||||||
| import com.jme3.network.HostedConnection; | import com.jme3.network.HostedConnection; | ||||||
| import com.jme3.network.Message; | import com.jme3.network.Message; | ||||||
| @@ -14,10 +23,12 @@ import com.jme3.network.MessageListener; | |||||||
| import com.jme3.network.Network; | import com.jme3.network.Network; | ||||||
| import com.jme3.network.Server; | import com.jme3.network.Server; | ||||||
| import com.jme3.network.serializing.Serializer; | import com.jme3.network.serializing.Serializer; | ||||||
|  |  | ||||||
| import pp.battleship.BattleshipConfig; | import pp.battleship.BattleshipConfig; | ||||||
| import pp.battleship.game.server.Player; | import pp.battleship.game.server.Player; | ||||||
| import pp.battleship.game.server.ServerGameLogic; | import pp.battleship.game.server.ServerGameLogic; | ||||||
| import pp.battleship.game.server.ServerSender; | import pp.battleship.game.server.ServerSender; | ||||||
|  | import pp.battleship.message.client.AnimationFinishedMessage; | ||||||
| import pp.battleship.message.client.ClientMessage; | import pp.battleship.message.client.ClientMessage; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| @@ -29,15 +40,6 @@ import pp.battleship.model.Battleship; | |||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.FileInputStream; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.BlockingQueue; |  | ||||||
| import java.util.concurrent.LinkedBlockingQueue; |  | ||||||
| import java.util.logging.LogManager; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages |  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||||
|  */ |  */ | ||||||
| @@ -118,12 +120,14 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | |||||||
|         Serializer.registerClass(Battleship.class); |         Serializer.registerClass(Battleship.class); | ||||||
|         Serializer.registerClass(IntPoint.class); |         Serializer.registerClass(IntPoint.class); | ||||||
|         Serializer.registerClass(Shot.class); |         Serializer.registerClass(Shot.class); | ||||||
|  |         Serializer.registerClass(AnimationFinishedMessage.class); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private void registerListeners() { |     private void registerListeners() { | ||||||
|         myServer.addMessageListener(this, MapMessage.class); |         myServer.addMessageListener(this, MapMessage.class); | ||||||
|         myServer.addMessageListener(this, ShootMessage.class); |         myServer.addMessageListener(this, ShootMessage.class); | ||||||
|         myServer.addConnectionListener(this); |         myServer.addConnectionListener(this); | ||||||
|  |         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |     @Override | ||||||
|   | |||||||