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3 Commits

Author SHA1 Message Date
Luca Puderbach
1203077aed Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-20 02:39:20 +01:00
Luca Puderbach
ddbf79c928 can now add players 2024-11-20 02:37:00 +01:00
Johannes Schmelz
aa47dd579f added selenium dependecy for drop down menu 2024-11-20 02:21:23 +01:00
7 changed files with 115 additions and 85 deletions

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@ -13,6 +13,8 @@ dependencies {
implementation libs.lemur
implementation libs.lemurproto
implementation libs.selenium
runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins
runtimeOnly libs.jme3.jogg

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@ -9,10 +9,8 @@ import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.BaseStyles;
import pp.dialog.DialogBuilder;
@ -28,6 +26,7 @@ import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.server.MonopolyServer;
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
private BitmapText topText;
private final ServerConnection serverConnection;
private final ClientGameLogic logic;
@ -41,16 +40,16 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private boolean isSettingsMenuOpen = false;
private boolean inputBlocked = false;
private MonopolyServer monopolyServer;
private NetworkSupport networkSupport;
/**
* Path to the styles script for GUI elements.
*/
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS
/**
* Path to the font resource used in the GUI.
*/
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS
public static void main(String[] args) {
new MonopolyApp().start();
@ -59,7 +58,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public MonopolyApp() {
this.draw = new Draw(assetManager);
config = new MonopolyAppConfig();
serverConnection = new NetworkSupport(this);
networkSupport = new NetworkSupport(this); // Initialize NetworkSupport
serverConnection = networkSupport;
logic = new ClientGameLogic(serverConnection);
logic.addListener(this);
setShowSettings(config.getShowSettings());
@ -76,6 +76,10 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
return logic;
}
public NetworkSupport getNetworkSupport() {
return networkSupport;
}
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle("Monopoly Game");
@ -88,8 +92,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public void simpleInitApp() {
GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT);
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
setupInput();
setupGui();
@ -130,13 +134,11 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
}
}
private void blockInputs() {
if (!inputBlocked) {
System.out.println("Blockiere Eingaben...");
inputManager.setCursorVisible(true); // Cursor sichtbar machen
inputManager.clearMappings(); // Alle Mappings entfernen
inputManager.clearMappings(); // Alle Mappings entfernen
inputBlocked = true;
}
}
@ -204,7 +206,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public void startTestWorld() {
guiNode.detachAllChildren(); // Entferne GUI
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
testWorld.initializeScene(); // Initialisiere die Szene
testWorld.initializeScene(); // Initialisiere die Szene
}
public void returnToMenu() {
@ -218,9 +220,9 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public void startServer() {
new Thread(() -> {
try {
monopolyServer = new MonopolyServer(); // Erstelle Serverinstanz
MonopolyServer.main(new String[0]); // Startet den MonopolyServer
} catch (Exception e) {
e.printStackTrace();
errorDialog("Fehler: Server konnte nicht gestartet werden.");
}
}).start();
}

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@ -18,7 +18,7 @@ import pp.monopoly.message.server.ServerMessage;
* Manages the network connection for the Monopoly application.
* Handles connecting to and disconnecting from the server, and sending messages.
*/
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
private final MonopolyApp app;
private Client client;
@ -141,4 +141,40 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
client.send(message);
}
}
public void startServerAndJoin() {
new Thread(() -> {
// Server starten
app.startServer();
// Warten, bis der Server tatsächlich betriebsbereit ist
int retries = 5;
while (retries > 0) {
try {
initNetwork("localhost", app.getConfig().getPort());
app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
return; // Verbindung erfolgreich
} catch (IOException e) {
retries--;
try {
Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
break; // Abbrechen, wenn der Thread unterbrochen wird
}
}
}
// Wenn alle Versuche fehlschlagen
app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
}).start();
}
public void connectToServer(String host, int port) {
try {
initNetwork(host, port); // Verbindung initialisieren
app.setInfoText("Erfolgreich mit Server verbunden!");
} catch (IOException e) {
app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
}
}
}

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@ -15,13 +15,16 @@ import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu;
/**
* CreateGameMenu class represents the menu for creating a new game.
*/
public class CreateGameMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
private TextField serverAddressField;
private TextField portField;
private Label serverStatusLabel;
public CreateGameMenu(MonopolyApp app) {
this.app = app;
@ -43,12 +46,12 @@ public class CreateGameMenu {
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
inputContainer.addChild(new Label("Server-Adresse:"));
serverAddressField = inputContainer.addChild(new TextField("localhost"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
playerNameField.setPreferredWidth(400); // Breite des Textfelds
inputContainer.addChild(new Label("Port:"));
portField = inputContainer.addChild(new TextField("42069"));
portField.setPreferredWidth(400); // Breite des Textfelds
TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
// Button-Container
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
@ -63,15 +66,29 @@ public class CreateGameMenu {
// "Selber hosten"-Button
Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
// hostButton.addClickCommands(source -> startServerAndJoin());
hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin());
// "Beitreten"-Button (vorerst funktionslos)
// "Beitreten"-Button
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
// joinButton.addClickCommands(source -> joinServer());
joinButton.addClickCommands(source -> {
try {
String host = playerNameField.getText().trim();
int port = Integer.parseInt(serverAddressField.getText().trim());
app.getNetworkSupport().connectToServer(host, port);
// LobbyMenu öffnen
app.enqueue(() -> {
app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
new LobbyMenu(app); // LobbyMenu erstellen
});
} catch (NumberFormatException e) {
app.errorDialog("Port muss eine Zahl sein.");
}
});
// Serverstatus-Label
Label serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
serverStatusLabel.setFontSize(24);
// Zentrierung des Containers
@ -116,38 +133,4 @@ public class CreateGameMenu {
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
StartMenu.createStartMenu(app);
}
/**
* Startet den Server und tritt nach 2 Sekunden der Lobby bei.
*/
//private void startServerAndJoin() {
// new Thread(() -> {
// app.start();
// app.startServer();
//
// // Warte 2 Sekunden
// try {
// Thread.sleep(2000);
// } catch (InterruptedException e) {
// Thread.currentThread().interrupt();
// }
//
// // Verbinde mit dem Server
// app.enqueue(() -> joinServer());
// }).start();
//}
/**
* Tritt dem Server basierend auf den Eingaben bei.
*/
//private void joinServer() {
// String serverAddress = serverAddressField.getText();
// int port = Integer.parseInt(portField.getText());
// app.getServerConnection().connect(serverAddress, port);
// // Öffnet die Lobby
// app.getGuiNode().detachChild(menuContainer);
// app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
// new LobbyMenu(app);
//}
}

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@ -1,7 +1,17 @@
package pp.monopoly.game.server;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.*;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
@ -10,13 +20,6 @@ import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.server.ServerMessage;
/**
* Controls the server-side game logic for Monopoly.
* Manages game states, player interactions, and message handling.
@ -27,7 +30,7 @@ public class ServerGameLogic implements ClientInterpreter {
private final MonopolyConfig config;
private final PlayerHandler playerHandler = new PlayerHandler(this);
private final ServerSender serverSender;
private ServerState state = ServerState.CREATEGAME;
private ServerState state = ServerState.LOBBY;
private static final int MAX_PLAYERS = 6;
private BoardManager boardManager = new BoardManager();

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@ -7,21 +7,6 @@
package pp.monopoly.server;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
@ -31,6 +16,22 @@ import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
/**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/
@ -119,8 +120,9 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
LOGGER.log(Level.INFO, "New connection established: {0}", hostedConnection); //NON-NLS
logic.addPlayer(hostedConnection.getId());
System.out.println("Spieler verbunden: ID = " + hostedConnection.getId());
}
@Override

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@ -27,6 +27,8 @@ dependencyResolutionManagement {
library('lemur', 'com.simsilica:lemur:1.16.0')
library('lemurproto', 'com.simsilica:lemur-proto:1.13.0')
library('selenium', 'org.seleniumhq.selenium:selenium-java:4.11.0')
library('junit4', 'junit:junit:4.13.2')
library('gson', 'com.google.code.gson:gson:2.11.0')
library('jackson-databind', 'com.fasterxml.jackson.core:jackson-databind:2.17.2')