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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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3 Commits
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1b2a7d73b5
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1b2a7d73b5 | ||
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55778dbcea | ||
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422faec281 |
@ -302,7 +302,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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*
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* @param isPressed Indicates whether the Escape key is pressed.
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*/
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private void escape(boolean isPressed) {
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public void escape(boolean isPressed) {
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if (!isPressed) return;
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if (dialogManager.showsDialog())
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dialogManager.escape();
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@ -26,13 +26,12 @@ import pp.monopoly.client.NetworkSupport;
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import pp.monopoly.server.MonopolyServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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/**
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* Represents a dialog for setting up a network connection in the Battleship game.
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* Allows users to specify the host and port for connecting to a game server.
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*/
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public class CreateGameMenu extends SimpleDialog {
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public class CreateGameMenu extends Dialog {
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private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
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private static final String LOCALHOST = "localhost"; //NON-NLS
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private static final String DEFAULT_PORT = "42069"; //NON-NLS
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@ -69,7 +68,7 @@ public class CreateGameMenu extends SimpleDialog {
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addChild(input);
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// "Abbrechen"-Button
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cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
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cancelButton.addClickCommands(source -> new StartMenu(app).open());
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cancelButton.addClickCommands(source -> close());
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addChild(cancelButton);
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cancelButton.addClickCommands(s -> new StartMenu(app));
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@ -124,6 +123,11 @@ public class CreateGameMenu extends SimpleDialog {
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}
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}
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@Override
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public void escape() {
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close();
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}
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/**
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* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
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* updating this dialog. T
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@ -40,14 +40,12 @@ public class LobbyMenu extends Dialog {
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private TextField playerInputField = new TextField("Spieler 1");
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private TextField startingCapital = new TextField("15000");
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private String figure;
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public LobbyMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Entfernt das CreateGameMenu (inklusive Hintergrund)
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app.getGuiNode().detachAllChildren();
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// Hintergrundbild laden und hinzufügen
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addBackgroundImage();
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@ -207,11 +205,11 @@ public class LobbyMenu extends Dialog {
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* Schaltet den "Bereit"-Status um.
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*/
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private void toggleReady(Label playersLabel) {
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app.getGameLogic().send(new PlayerReady(true, "Test", "flugzeug", 15000));;
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app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
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}
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@Override
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public void close() {
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public void escape() {
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super.close();
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}
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@ -258,19 +256,25 @@ public class LobbyMenu extends Dialog {
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System.out.println("Selected: " + selected);
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switch (selected) {
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case "[0]":
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System.out.println("Alpha selected");
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figure = "Laptop";
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break;
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case "[1]":
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System.out.println("Beta selected");
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figure = "Flugzeug";
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break;
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case "[2]":
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System.out.println("Gamma selected");
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figure = "Jägermeister";
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break;
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case "[3]":
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close();
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figure = "Katze";
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break;
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case "[4]":
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figure = "OOP";
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break;
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case "[5]":
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figure = "Handyholster";
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break;
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default:
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System.out.println("Unknown selection");
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break;
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}
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}
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@ -63,27 +63,6 @@ public class StartMenu extends Dialog {
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0));
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app.getGuiNode().attachChild(centerMenu);
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// Lower-left container for "Spiel beenden" button
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Container lowerLeftMenu = new Container();
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lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
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Button quitButton = new Button("Spiel beenden");
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quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
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quitButton.setFontSize(18);
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quitButton.addClickCommands(source -> ifTopDialog(app::closeApp));
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lowerLeftMenu.addChild(quitButton);
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app.getGuiNode().attachChild(lowerLeftMenu);
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// Lower-right container for "Einstellungen" button
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Container lowerRightMenu = new Container();
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lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
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Button settingsButton = new Button("Einstellungen");
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settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
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settingsButton.setFontSize(18); // Increase the font size for the text
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settingsButton.addClickCommands(source -> new SettingsMenu(app).open());
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lowerRightMenu.addChild(settingsButton);
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app.getGuiNode().attachChild(lowerRightMenu);
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// Load the Monopoly logo as a texture
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Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
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@ -144,6 +144,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
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} else {
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clientSender.send(msg);
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System.out.println("Message gesendet");
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}
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}
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@ -1,11 +1,19 @@
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package pp.monopoly.message.client;
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import com.jme3.network.serializing.Serializable;
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/**
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* Represents a request from a player to buy a property.
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*/
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@Serializable
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public class BuyPropertyRequest extends ClientMessage{
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private int propertyId;
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/**
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* Default constructor for serialization purposes.
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*/
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private BuyPropertyRequest() { /* empty */ }
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/**
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* Constructs a BuyPropertyRequest with the specified property ID.
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*
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@ -1,9 +1,18 @@
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package pp.monopoly.message.client;
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import com.jme3.network.serializing.Serializable;
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/**
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* Represents a message indicating the player wants to end their turn.
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*/
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@Serializable
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public class EndTurn extends ClientMessage{
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/**
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* Default constructor for serialization purposes.
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*/
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public EndTurn() { /* empty */ }
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@Override
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public void accept(ClientInterpreter interpreter, int from) {
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interpreter.received(this, from);
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@ -1,13 +1,21 @@
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package pp.monopoly.message.client;
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import com.jme3.network.serializing.Serializable;
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/**
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* Represents a message indicating the player is ready to play.
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*/
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@Serializable
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public class PlayerReady extends ClientMessage {
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private final boolean isReady;
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private final String name;
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private final String figure;
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private final int startMoney;
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private boolean isReady;
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private String name;
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private String figure;
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private int startMoney;
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/**
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* Default constructor for serialization purposes.
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*/
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private PlayerReady() { /* empty */ }
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/**
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* Constructs a PlayerReady message.
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@ -1,9 +1,18 @@
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package pp.monopoly.message.client;
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import com.jme3.network.serializing.Serializable;
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/**
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* Represents a message requesting to roll the dice.
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*/
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@Serializable
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public class RollDice extends ClientMessage{
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/**
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* Default constructor for serialization purposes.
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*/
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private RollDice() { /* empty */ }
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@Override
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public void accept(ClientInterpreter interpreter, int from) {
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interpreter.received(this, from);
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@ -1,14 +1,21 @@
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package pp.monopoly.message.client;
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import com.jme3.network.serializing.Serializable;
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import pp.monopoly.model.TradeHandler;
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/**
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* Represents a trade Request message from one player to another.
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*/
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@Serializable
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public class TradeOffer extends ClientMessage{
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private int receiverId;
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private TradeHandler tradehandler;
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/**
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* Default constructor for serialization purposes.
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*/
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private TradeOffer() { /* empty */ }
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/**
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* Constructs a TradeOffer with the specified details.
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@ -1,14 +1,22 @@
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package pp.monopoly.message.client;
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import com.jme3.network.serializing.Serializable;
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import pp.monopoly.model.TradeHandler;
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/**
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* Represents a response to a trade offer.
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*/
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@Serializable
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public class TradeResponse extends ClientMessage{
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private int initiatorId;
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private TradeHandler tradeHandler;
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/**
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* Default constructor for serialization purposes.
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*/
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private TradeResponse() { /* empty */ }
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/**
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* Constructs a TradeResponse with the specified response details.
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*
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@ -1,13 +1,21 @@
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package pp.monopoly.message.client;
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import com.jme3.network.serializing.Serializable;
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import pp.monopoly.game.server.Player;
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/**
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* Represents a request from a player to view their assets.
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*/
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@Serializable
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public class ViewAssetsRequest extends ClientMessage{
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private final Player player;
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private Player player;
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/**
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* Default constructor for serialization purposes.
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*/
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private ViewAssetsRequest() { /* empty */ }
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public ViewAssetsRequest(Player player) {
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this.player = player;
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@ -28,7 +28,14 @@ import pp.monopoly.MonopolyConfig;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.ServerGameLogic;
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import pp.monopoly.game.server.ServerSender;
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import pp.monopoly.message.client.BuyPropertyRequest;
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import pp.monopoly.message.client.ClientMessage;
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import pp.monopoly.message.client.EndTurn;
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import pp.monopoly.message.client.PlayerReady;
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import pp.monopoly.message.client.RollDice;
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import pp.monopoly.message.client.TradeOffer;
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import pp.monopoly.message.client.TradeResponse;
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import pp.monopoly.message.client.ViewAssetsRequest;
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import pp.monopoly.message.server.ServerMessage;
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import pp.monopoly.model.IntPoint;
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@ -105,6 +112,13 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
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private void initializeSerializables() {
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Serializer.registerClass(IntPoint.class);
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Serializer.registerClass(BuyPropertyRequest.class);
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Serializer.registerClass(EndTurn.class);
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Serializer.registerClass(PlayerReady.class);
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Serializer.registerClass(RollDice.class);
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Serializer.registerClass(TradeOffer.class);
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Serializer.registerClass(TradeResponse.class);
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Serializer.registerClass(ViewAssetsRequest.class);
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}
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private void registerListeners() {
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@ -113,6 +127,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
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@Override
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public void messageReceived(HostedConnection source, Message message) {
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System.out.println("Message recieved");
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LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
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if (message instanceof ClientMessage clientMessage)
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pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
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