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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
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e12f00aad6
...
1203077aed
@ -7,23 +7,24 @@
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package pp.battleship.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import static pp.battleship.Resources.lookup;
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/**
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* Represents a dialog for setting up a network connection in the Battleship game.
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* Allows users to specify the host and port for connecting to a game server.
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@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
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class NetworkDialog extends SimpleDialog {
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private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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private static final String LOCALHOST = "localhost"; //NON-NLS
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private static final String DEFAULT_PORT = "42069"; //NON-NLS
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private static final String DEFAULT_PORT = "1234"; //NON-NLS
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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@ -7,11 +7,12 @@
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package pp.battleship;
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import static java.lang.Math.max;
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import pp.util.config.Config;
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import java.util.Map;
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import java.util.TreeMap;
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import pp.util.config.Config;
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import static java.lang.Math.max;
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/**
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* Provides access to the configuration settings for the Battleship game.
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@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
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* The default port number for the Battleship server.
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*/
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@Property("port")
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private int port = 12234;
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private int port = 1234;
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/**
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* The width of the game map in terms of grid units.
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@ -10,7 +10,7 @@
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# This file defines the configuration settings for the Battleship server.
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#
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# The port number on which the server will listen for incoming connections.
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port=42069
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port=1234
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#
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# The dimensions of the game map.
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# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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@ -36,7 +36,7 @@ doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradie
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generateMips: false)
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def orangeBorder = TbtQuadBackgroundComponent.create(
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texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
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generateMips: false),
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1, 1, 1, 126, 126,
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1f, false)
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@ -56,7 +56,6 @@ selector("header", "pp") {
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insets = new Insets3f(2, 2, 2, 2)
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color = color(1, 0.5, 0, 1)
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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}
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selector("container", "pp") {
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@ -147,8 +146,6 @@ selector("title", "pp") {
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background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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generateMips: false)
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insets = new Insets3f(2, 2, 2, 2)
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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buttonCommands = stdButtonCommands
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}
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@ -163,8 +160,6 @@ selector("button", "pp") {
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// Use insets to create a margin/padding effect for the inner background
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insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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buttonCommands = stdButtonCommands
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}
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@ -240,14 +235,10 @@ selector("tab.button", "pp") {
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selector("settings-title", "pp") {
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fontSize = 48 // Set font size
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background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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}
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selector("menu-button", "pp") {
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fontSize = 40 // Set font size
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background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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}
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@ -9,7 +9,6 @@ dependencies {
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implementation project(":monopoly:model")
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implementation project(":monopoly:server")
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implementation 'com.simsilica:lemur-proto:1.13.0'
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implementation libs.jme3.desktop
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implementation libs.lemur
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implementation libs.lemurproto
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@ -21,7 +21,7 @@ import pp.dialog.SimpleDialog;
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class NetworkDialog extends SimpleDialog {
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private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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private static final String LOCALHOST = "localhost";
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private static final String DEFAULT_PORT = "42069";
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private static final String DEFAULT_PORT = "1234";
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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@ -12,7 +12,6 @@ import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.style.ElementId;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.StartMenu;
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@ -38,10 +37,8 @@ public class CreateGameMenu {
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menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
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// Titel
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Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header")));
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title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt"));
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title.setFontSize(50);
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Label title = menuContainer.addChild(new Label("Neues Spiel"));
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title.setFontSize(48);
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// Eingabefelder-Container
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Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
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@ -3,7 +3,6 @@ package pp.monopoly.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.simsilica.lemur.Button;
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@ -13,9 +12,7 @@ import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Slider;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.ValueRenderer;
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import com.simsilica.lemur.Selector;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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@ -64,30 +61,6 @@ public class SettingsMenu extends Dialog {
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backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
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backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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/*Selector<String> dropdown = new Selector<>();
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backgroundMusicContainer.addChild(dropdown);
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Vector3f dimens = settingsContainer.getPreferredSize();
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Vector3f dimens2 = dropdown.getPopupContainer().getPreferredSize();
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dimens2.setX(dimens.getX());
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dropdown.getPopupContainer().setPreferredSize(dimens2);*/
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// Create the dropdown menu
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Selector<String> dropdown = new Selector<>();
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// Generate and add numbered examples to the dropdown
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for (int i = 1; i <= 10; i++) { // Generate 10 examples
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dropdown.getModel().add("Example " + i);
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}
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// Add the dropdown to the container
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backgroundMusicContainer.addChild(dropdown);
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// Adjust the dropdown's popup container size if necessary
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Vector3f dimens = settingsContainer.getPreferredSize();
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Vector3f dimens2 = dropdown.getPopupContainer().getPreferredSize();
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dimens2.setX(dimens.getX());
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dropdown.getPopupContainer().setPreferredSize(dimens2);
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// Beenden-Button
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Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
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quitButton.setFontSize(32);
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@ -3,22 +3,20 @@ package pp.monopoly.client.gui;
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import java.util.Random;
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import com.jme3.font.BitmapText;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.simsilica.lemur.*;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.Axis;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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/**
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* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
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* Die Buttons bewegen den Würfel auf dem Spielfeld.
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*/
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public class Toolbar extends Dialog {
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public class Toolbar {
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private final MonopolyApp app;
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private final Container toolbarContainer;
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@ -37,7 +35,6 @@ public class Toolbar extends Dialog {
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* @param cube Der Würfel, der bewegt werden soll
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*/
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public Toolbar(MonopolyApp app, Geometry cube) {
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super(app.getDialogManager());
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this.app = app;
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this.cube = cube;
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@ -47,41 +44,13 @@ public class Toolbar extends Dialog {
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// Setze die Position am unteren Rand und die Breite
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toolbarContainer.setLocalTranslation(
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0, // Links bündig
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200, // Höhe über dem unteren Rand
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100, // Höhe über dem unteren Rand
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0 // Z-Ebene
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);
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toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
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// Hintergrund Grau
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toolbarContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
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toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
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// Füge Buttons zur Toolbar hinzu
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//initializeButtons();
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// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
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Container accountContainer = toolbarContainer.addChild(new Container());
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accountContainer.addChild(new Label("Kontostand", new ElementId("label")));
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accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label")));
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accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Menü-Container: Ein Container für Übersicht
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Container overviewContainer = toolbarContainer.addChild(new Container());
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overviewContainer.addChild(new Label("Übersicht", new ElementId("label")));
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overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Menü-Container: Ein Container für Würfel
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Container diceContainer = toolbarContainer.addChild(new Container());
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diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
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diceContainer.addChild(new Button("Würfeln"));
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diceContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
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Container menuContainer = toolbarContainer.addChild(new Container());
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menuContainer.addChild(new Button("Handeln"));
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menuContainer.addChild(new Button("Grundstücke"));
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menuContainer.addChild(new Button("Zug beenden"));
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menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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initializeButtons();
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// Füge die Toolbar zur GUI hinzu
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app.getGuiNode().attachChild(toolbarContainer);
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@ -95,10 +64,9 @@ public class Toolbar extends Dialog {
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* Initialisiert die Buttons in der Toolbar.
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*/
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private void initializeButtons() {
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addTradeMenuButton(); // Bewegung nach vorne
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addEndTurnButton(); // Bewegung nach hinten
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addButton("Vorwärts", 1); // Bewegung nach vorne
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addButton("Rückwärts", -1); // Bewegung nach hinten
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addDiceRollButton(); // Würfel-Button
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}
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/**
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@ -107,13 +75,12 @@ public class Toolbar extends Dialog {
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* @param label Der Text des Buttons
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* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
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*/
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/*private void addButton(String label, int step) {
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private void addButton(String label, int step) {
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Button button = new Button(label);
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button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
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button.addClickCommands(source -> moveCube(step));
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toolbarContainer.addChild(button);
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}*/
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}
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/**
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* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
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@ -125,27 +92,6 @@ public class Toolbar extends Dialog {
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toolbarContainer.addChild(diceButton);
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}
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private void addTradeMenuButton() {
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Button diceButton = new Button("Handeln");
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diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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diceButton.addClickCommands(source -> rollDice());
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toolbarContainer.addChild(diceButton);
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}
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private void addEndTurnButton() {
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Button diceButton = new Button("Grundstücke");
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diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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diceButton.addClickCommands(source -> rollDice());
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toolbarContainer.addChild(diceButton);
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}
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private void addPropertyMenuButton() {
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Button diceButton = new Button("Zug beenden");
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diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
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diceButton.addClickCommands(source -> rollDice());
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toolbarContainer.addChild(diceButton);
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}
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/**
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* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
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*/
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@ -28,19 +28,19 @@ public class MonopolyConfig extends Config {
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* The default port number for the Monopoly server.
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*/
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@Property("port")
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private int port = 4321;
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private int port = 42069;
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/**
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* The width of the game map in terms of grid units.
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*/
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@Property("map.width")
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private int mapWidth = 12;
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private int mapWidth = 11;
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/**
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* The height of the game map in terms of grid units.
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*/
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@Property("map.height")
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private int mapHeight = 12;
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private int mapHeight = 11;
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/**
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* Creates an instance of {@code MonopolyConfig} with default settings.
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@ -124,7 +124,6 @@ public class ServerGameLogic implements ClientInterpreter {
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playerHandler.addPlayer(player);
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LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
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System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
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return player;
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}
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|
@ -10,5 +10,5 @@
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# This file defines the configuration settings for the Battleship server.
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#
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# The port number on which the server will listen for incoming connections.
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port=42069
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port=1234
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|
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