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bafc3f1db6
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@ -27,6 +27,8 @@ import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerColor;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.model.Figure;
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import pp.monopoly.model.Rotation;
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import java.util.Set;
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@ -40,32 +42,33 @@ public class LobbyMenu {
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private Container lowerRightMenu;
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private ColorRGBA playerColor= ColorRGBA.Gray;
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private PlayerHandler playerHandler; // Reference to PlayerHandler
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private TextField startingCapital; // Reference to the starting capital input field
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private PlayerHandler playerHandler;
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private TextField startingCapital;
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private TextField playerInputField;
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private Selector<String> figureDropdown;
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public LobbyMenu(MonopolyApp app) {
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this.app = app;
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this.playerHandler = ClientGameLogic.getPlayerHandler(); // Initialize PlayerHandler
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int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID dynamically
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assignPlayerColor(playerID);
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// Entfernt das CreateGameMenu (inklusive Hintergrund)
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app.getGuiNode().detachAllChildren();
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int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID
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assignPlayerColor(playerID); //set the Players Color
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// Hintergrundbild laden und hinzufügen
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addBackgroundImage();
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app.getGuiNode().detachAllChildren(); // Entfernt das CreateGameMenu (inklusive Hintergrund)
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addBackgroundImage();// Hintergrundbild laden und hinzufügen
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QuadBackgroundComponent translucentWhiteBackground =
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new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
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menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
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menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
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menuContainer.setPreferredSize(new Vector3f(1000, 600, 0));
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menuContainer.setBackground(translucentWhiteBackground);
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// Create a smaller horizontal container for the label, input field, and spacers
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Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
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horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
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horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0));
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horizontalContainer.setBackground(null);
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Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
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@ -105,12 +108,12 @@ public class LobbyMenu {
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TextField playerInputField = new TextField("Spieler 1");
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playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
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playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
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playerInputField.setInsets(new Insets3f(5, 10, 5, 10));
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playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
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playerInputContainer.addChild(playerInputField);
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// Spacer (Center Circle Area)
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Label spacer = dropdownContainer.addChild(new Label(""));
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spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
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spacer.setPreferredSize(new Vector3f(200, 200, 0));
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// Figur Dropdown
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Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
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@ -159,9 +162,11 @@ public class LobbyMenu {
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readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
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readyButton.setFontSize(18); // Adjust font size
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readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
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readyButton.addClickCommands(source -> toggleReady(null));// Add functionality
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readyButton.addClickCommands(source -> applyStartingCapital(playerID));
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readyButton.addClickCommands(source -> applyPlayerName(playerID));
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readyButton.addClickCommands(source -> applyFigure(playerID));
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lowerRightMenu.addChild(readyButton);
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//TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand
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// Position the container near the bottom-right corner
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lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
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@ -209,6 +214,36 @@ public class LobbyMenu {
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}
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}
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/**
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* Apply the player name from the input field.
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*/
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private void applyPlayerName(int playerID) {
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Player currentPlayer = playerHandler.getPlayerById(playerID);
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String playerName = playerInputField.getText().trim();
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if (!playerName.isEmpty()) {
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currentPlayer.setName(playerName);
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System.out.println("Player name set to: " + playerName);
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} else {
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System.err.println("Invalid player name: Name cannot be empty.");
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}
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}
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/**
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* Apply the selected figure to the player.
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*/
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private void applyFigure(int playerID) {
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Player currentPlayer = playerHandler.getPlayerById(playerID);
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String selectedFigure = figureDropdown.getSelectedItem();
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if (selectedFigure != null && !selectedFigure.isEmpty()) {
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currentPlayer.setFigure(new Figure(0, 0, 0, Rotation.RIGHT, "selectedFigure"));
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System.out.println("Player figure set to: " + selectedFigure);
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} else {
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System.err.println("Invalid figure selection.");
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}
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}
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/**
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* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
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*/
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@ -276,14 +311,6 @@ public class LobbyMenu {
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}
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}
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/**
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* Schaltet den "Bereit"-Status um.
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*/
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private void toggleReady(Label playersLabel) {
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// Beispiel-Logik für das Umschalten des Status
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playersLabel.setText("Spielerstatus aktualisiert."); // Beispieltext
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}
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/**
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* Geht zurück zum CreateGameMenu.
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*/
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@ -84,7 +84,7 @@ public class Player implements FieldVisitor<Void>{
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* Set the name of the Player
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* @param name the new name
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*/
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void setName(String name) {
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public void setName(String name) {
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this.name = name;
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}
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