TradeHandler
- transferProperty(Player, Player, PropertyField): void
+ acceptTrade(Player, Player, int, List<PropertyField>, int, int, List<PropertyField>, int): void
+ rejectTrade(Player): void
- validateTrade(Player, int, List<PropertyField>, int, Player, int, List<PropertyField>, int): boolean
+ initiateTrade(Player, Player, int, List<PropertyField>, int, int, List<PropertyField>, int): boolean
- transferJailCards(Player, Player, int): void