KVA working
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@ -2,12 +2,13 @@ package cards.maumau.model;
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import cards.Card;
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import cards.Rank;
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import cards.Suit;
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/**
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* Manages the actions and state transitions within a MauMau game.
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*/
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class ActionHandler {
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public class ActionHandler {
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private final MauMau game;
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private Suit chosenSuit;
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private int ctr7 = 0;
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@ -32,6 +33,10 @@ class ActionHandler {
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this.handlerState = handlerState;
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}
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public HandlerState getHandlerState() {
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return handlerState;
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}
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/**
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* Adds the specified player to the game.
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*
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@ -45,21 +50,23 @@ class ActionHandler {
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* Starts the game.
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*/
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void startGame() {
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//TODO implement
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handlerState.startGame();
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}
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/**
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* Transitions the game state to GAME_OVER.
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*/
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void finishGame() {
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//TODO implement
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// handlerState.finishGame();
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gameState = GameState.GAME_OVER;
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handlerState = new Finished(this);
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}
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/**
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* Transitions the game state to GAME_CANCELED.
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*/
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void cancelGame() {
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//TODO implement
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handlerState.cancelGame();
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}
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/**
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@ -68,7 +75,7 @@ class ActionHandler {
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* @param c The card chosen by the player.
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*/
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void chooseCard(Card c) {
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//TODO implement
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handlerState.chooseCard(c);
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}
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/**
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@ -77,21 +84,21 @@ class ActionHandler {
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* @param suit The suit chosen by the player.
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*/
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void chooseSuit(Suit suit) {
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//TODO implement
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handlerState.chooseSuit(suit);
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}
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/**
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* Lets the player skip a round.
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**/
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void skip() {
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//TODO implement
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handlerState.skip();
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}
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/**
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* Handles the player saying "no 7" in the current state.
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*/
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void no7() {
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//TODO implement
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handlerState.no7();
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}
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/**
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@ -157,8 +164,23 @@ class ActionHandler {
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* @param c The card being played.
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* @return True if the card can be played, false otherwise.
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*/
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boolean canPlay(Card c) {
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//TODO implement
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public boolean canPlay(Card c) {
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if (chosenSuit == null) {
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if (c.rank() == Rank.JACK) {
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return true;
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} else if (c.rank() == game.getCardHandler().getDiscardPile().getFirst().rank()) {
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return true;
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} else if (c.suit() == game.getCardHandler().getDiscardPile().getFirst().suit()) {
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return true;
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}
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}
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if (c.suit() == chosenSuit) {
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return true;
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}
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else {
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return false;
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}
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}
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}
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@ -19,12 +19,12 @@ public class Initialized implements HandlerState {
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public void startGame() {
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try {
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handler.getGame().getCardHandler().dealCards();
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handler.setHandlerState(new Normal(handler));
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handler.setGameState(GameState.PLAY);
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handler.setHandlerState(new Normal(handler));
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} catch (Exception e) {
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System.err.println("Not enough Cards!");
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handler.setHandlerState(new Canceled(handler));
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handler.setGameState(GameState.GAME_CANCELED);
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handler.setHandlerState(new Canceled(handler));
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}
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}
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@ -14,8 +14,9 @@ public class JackChosen implements HandlerState{
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public void chooseSuit(Suit suit){
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handler.setChosenSuit(suit);
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handler.getGame().getPlayerHandler().nextTurn(1);
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handler.setGameState(GameState.PLAY);
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handler.setHandlerState(new SuitChosen(handler));
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//handler.setGameState(PLAY);
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}
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public void startGame(){}
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@ -78,7 +78,7 @@ public class MauMau {
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*
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* @return The action handler.
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*/
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ActionHandler getActionHandler() {
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public ActionHandler getActionHandler() {
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return actionHandler;
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}
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@ -13,7 +13,10 @@ public class Normal implements HandlerState {
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public void addPlayer(Player player){}
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public void startGame(){}
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public void finishGame(){}
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public void finishGame(){
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handler.setGameState(GameState.GAME_OVER);
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handler.setHandlerState(new Finished(handler));
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}
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public void cancelGame(){}
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public void chooseCard(Card c){
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@ -24,6 +27,7 @@ public class Normal implements HandlerState {
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handler.getGame().getPlayerHandler().nextTurn(1);
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handler.setHandlerState(new SevenChosen(handler));
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} else if (c.rank() == Rank.JACK) {
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handler.setGameState(GameState.CHOOSE_SUIT);
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handler.setHandlerState(new JackChosen(handler));
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} else if (c.rank() == Rank.EIGHT) {
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handler.getGame().getPlayerHandler().nextTurn(2);
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@ -56,12 +56,13 @@ public class PlayerHandler {
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public void localNextTurn(int n) {
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for(int i = 0; i < n; i++){
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players.addLast(players.getFirst());
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players.addLast(players.removeFirst());
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// players.removeFirst();
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}
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}
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public void finishPlayer(Player p) {
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ranking.addLast(players.removeFirst());
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ranking.addLast(players.removeLast());
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}
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public Player getCurrentPlayer() {
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@ -97,6 +98,6 @@ public class PlayerHandler {
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}
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public void finishGame() {
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finishPlayer(players.getFirst());
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game.getActionHandler().finishGame();
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}
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}
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@ -20,16 +20,21 @@ public class SevenChosen implements HandlerState{
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handler.getGame().getPlayerHandler().getCurrentPlayer().playCard(c);
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handler.increment7Counter();
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handler.getGame().getPlayerHandler().nextTurn(1);
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} else {
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}
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}
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public void chooseSuit(Suit suit){}
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public void skip(){}
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public void no7(){
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if (handler.get7Counter() * 2 > handler.getGame().getCardHandler().getDrawPile().size()) {
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handler.setGameState(GameState.GAME_CANCELED);
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handler.setHandlerState(new Canceled(handler));
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} else {
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handler.getGame().getPlayerHandler().getCurrentPlayer().drawCards(2 * handler.get7Counter());
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handler.reset7Counter();
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handler.setHandlerState(new Normal(handler));
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}
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}
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}
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@ -10,10 +10,20 @@ public class WaitForMauMauState implements PlayerState {
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@Override
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public void nextTurn(int n) {
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// Draw a card and proceed to next turn
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handler.getCurrentPlayer().drawCards(1);
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handler.getRemember().drawCards(1);
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if (handler.getCurrentPlayer().getCards().isEmpty()) {
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handler.setRemember(handler.getCurrentPlayer());
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForMauMauState());
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} else if (handler.getCurrentPlayer().getCards().size() == 1) {
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handler.setRemember(handler.getCurrentPlayer());
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForMauState());
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} else {
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForNextTurnState());
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}
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}
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@Override
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public void mau(Player p) {
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@ -23,13 +33,20 @@ public class WaitForMauMauState implements PlayerState {
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@Override
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public void maumau(Player p) {
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if (p == handler.getRemember()) {
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handler.finishPlayer(p);
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if (handler.getPlayers().size() == 1) {
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handler.finishPlayer(handler.getCurrentPlayer());
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handler.finishGame();
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handler.setCurrentState(handler.getFinishedState());
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} else {
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handler.setCurrentState(handler.getWaitForNextTurnState());
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}
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}
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}
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}
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@ -10,15 +10,25 @@ public class WaitForMauState implements PlayerState {
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@Override
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public void nextTurn(int n) {
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// Draw a card and proceed to next turn
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handler.getCurrentPlayer().drawCards(1);
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handler.getRemember().drawCards(1);
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if (handler.getCurrentPlayer().getCards().isEmpty()) {
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handler.setRemember(handler.getCurrentPlayer());
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForMauMauState());
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} else if (handler.getCurrentPlayer().getCards().size() == 1) {
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handler.setRemember(handler.getCurrentPlayer());
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForMauState());
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} else {
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForNextTurnState());
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}
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}
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@Override
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public void mau(Player p) {
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if (p == handler.getRemember()) {
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handler.setCurrentState(handler.getWaitForMauMauState());
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handler.setCurrentState(handler.getWaitForNextTurnState());
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}
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}
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@ -4,7 +4,9 @@ import cards.Card;
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import cards.Rank;
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import cards.Suit;
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import cards.maumau.model.MauMau;
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import cards.maumau.model.Normal;
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import cards.maumau.model.Player;
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import cards.maumau.model.SevenChosen;
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import org.junit.Test;
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@ -150,8 +152,10 @@ public class MauMau1Test {
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assertNull(game.getChosenSuit());
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assertEquals(0, game.get7Counter());
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assertEquals(Normal.class, game.getActionHandler().getHandlerState().getClass());
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chantal.skip();
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assertEquals(PLAY, game.getGameState());
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assertEquals(Normal.class, game.getActionHandler().getHandlerState().getClass());
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assertEquals(List.of(jacqueline, chantal), game.getPlayers());
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assertEquals(List.of(), game.getRanking());
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assertEquals("[A♦︎]", jacqueline.getCards().toString());
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@ -4,6 +4,7 @@ import cards.Card;
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import cards.Rank;
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import cards.Suit;
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import cards.maumau.model.MauMau;
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import cards.maumau.model.Normal;
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import cards.maumau.model.Player;
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import org.junit.Test;
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@ -26,6 +27,7 @@ import static cards.maumau.model.GameState.GAME_OVER;
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import static cards.maumau.model.GameState.PLAY;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertNull;
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import static org.junit.Assert.assertTrue;
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public class MauMau2Test {
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private static Card c(Rank r, Suit s) {
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@ -186,17 +188,22 @@ public class MauMau2Test {
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assertEquals(List.of(jacqueline, chantal), game.getPlayers());
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assertEquals(List.of(), game.getRanking());
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assertEquals("[Q♠︎, Q♣︎]", jacqueline.getCards().toString());
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// assertEquals("[Q♣︎]", jacqueline.getCards().toString());
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assertEquals("[8♥︎]", chantal.getCards().toString());
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assertEquals("[9♥︎, K♣︎, 7♣︎, J♦︎, 9♦︎, A♣︎, 8♠︎, 10♦︎, J♠︎, J♥︎, J♣︎, 10♥︎, K♥︎, Q♥︎, 7♥︎, 7♦︎, 8♣︎, 9♣︎, 9♠︎]", game.getDrawPile().toString());
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assertEquals("[Q♦︎, K♦︎, 8♦︎, A♦︎, A♥︎, A♠︎, K♠︎, 7♠︎, 10♠︎, 10♣︎]", game.getDiscardPile().toString());
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assertNull(game.getChosenSuit());
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assertEquals(0, game.get7Counter());
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// assertEquals("[Q♣︎]", jacqueline.getCards().toString());
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// assertEquals(Normal.class, game.getActionHandler().getHandlerState().getClass());
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assertTrue(game.getActionHandler().canPlay(c(QUEEN, SPADES)));
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jacqueline.chooseCard(c(QUEEN, SPADES));
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assertEquals(PLAY, game.getGameState());
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assertEquals(List.of(chantal, jacqueline), game.getPlayers());
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assertEquals(List.of(), game.getRanking());
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assertEquals("[8♥︎]", chantal.getCards().toString());
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// assertEquals(Normal.class, game.getActionHandler().getHandlerState().getClass());
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assertEquals("[Q♣︎]", jacqueline.getCards().toString());
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assertEquals("[9♥︎, K♣︎, 7♣︎, J♦︎, 9♦︎, A♣︎, 8♠︎, 10♦︎, J♠︎, J♥︎, J♣︎, 10♥︎, K♥︎, Q♥︎, 7♥︎, 7♦︎, 8♣︎, 9♣︎, 9♠︎]", game.getDrawPile().toString());
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assertEquals("[Q♠︎, Q♦︎, K♦︎, 8♦︎, A♦︎, A♥︎, A♠︎, K♠︎, 7♠︎, 10♠︎, 10♣︎]", game.getDiscardPile().toString());
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@ -26,7 +26,9 @@ import static cards.maumau.model.GameState.GAME_INITIALIZED;
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import static cards.maumau.model.GameState.GAME_OVER;
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import static cards.maumau.model.GameState.PLAY;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertNull;
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import static org.junit.Assert.assertTrue;
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public class MauMau4Test {
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private static Card c(Rank r, Suit s) {
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@ -128,6 +130,7 @@ public class MauMau4Test {
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assertEquals(0, game.get7Counter());
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chantal.chooseCard(c(JACK, SPADES));
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assertFalse(game.getActionHandler().canPlay(c(JACK, SPADES)));
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assertEquals(PLAY, game.getGameState());
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assertEquals(List.of(chantal, jacqueline), game.getPlayers());
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assertEquals(List.of(), game.getRanking());
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