aufgabe 5 state pattern
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@ -1,5 +1,6 @@
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package cards.maumau.model;
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import cards.Card;
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import cards.Suit;
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@ -11,8 +12,8 @@ class ActionHandler {
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private Suit chosenSuit;
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private int ctr7 = 0;
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private GameState gameState;
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private HandlerState handlerState;
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private GameState gameState = GameState.GAME_INITIALIZED;
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private HandlerState handlerState = new Initialized(this);
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/**
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* Constructs an ActionHandler for the specified MauMau game.
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@ -37,7 +38,7 @@ class ActionHandler {
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* @param player The player to be added to the game.
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*/
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void addPlayer(Player player) {
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//TODO implement
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handlerState.addPlayer(player);
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}
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/**
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@ -1,6 +1,7 @@
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package cards.maumau.model;
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import cards.Card;
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import cards.Rank;
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import cards.Suit;
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public class Normal implements HandlerState {
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@ -12,15 +13,30 @@ public class Normal implements HandlerState {
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public void addPlayer(Player player){}
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public void startGame(){}
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public void finishGame(){
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// Logic for finishing Game ????
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if (handler.getGame().getPlayerHandler().getPlayers().isEmpty()) {
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handler.setHandlerState(new Finished(handler));
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public void finishGame(){}
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public void cancelGame(){}
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public void chooseCard(Card c){
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if (handler.canPlay(c)) {
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handler.getGame().getPlayerHandler().getCurrentPlayer().playCard(c);
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if (c.rank() == Rank.SEVEN) {
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handler.increment7Counter();
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handler.getGame().getPlayerHandler().nextTurn(1);
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handler.setHandlerState(new SevenChosen(handler));
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} else if (c.rank() == Rank.JACK) {
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handler.setHandlerState(new JackChosen(handler));
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} else if (c.rank() == Rank.EIGHT) {
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handler.getGame().getPlayerHandler().nextTurn(2);
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} else {
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handler.getGame().getPlayerHandler().nextTurn(1);
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}
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}
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}
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public void cancelGame(){}
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public void chooseCard(Card c){}
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public void chooseSuit(Suit suit){}
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public void skip(){}
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public void skip(){
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handler.getGame().getPlayerHandler().getCurrentPlayer().drawCards(1);
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handler.getGame().getPlayerHandler().nextTurn(1);
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}
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public void no7(){}
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}
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@ -14,9 +14,13 @@ public class WaitForNextTurnState implements PlayerState {
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handler.setRemember(handler.getCurrentPlayer());
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForMauMauState());
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} else {
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} else if (handler.getCurrentPlayer().getCards().size() == 1) {
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handler.setRemember(handler.getCurrentPlayer());
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForMauState());
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} else {
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForNextTurnState());
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}
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}
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