initial commit

This commit is contained in:
2024-05-12 14:25:54 +02:00
commit a3161603e5
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29
src/cards/Card.java Normal file
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package cards;
/**
* Represents a playing card with a rank and a suit.
*/
public record Card(Rank rank, Suit suit) implements Comparable<Card> {
/**
* Returns a string representation of the card.
*
* @return A string representing the card's rank followed by its suit.
*/
@Override
public String toString() {
return rank.toString() + suit;
}
/**
* Compares this card with another card for order.
*
* @param other The card to be compared.
* @return A negative integer, zero, or a positive integer if this card is less than, equal to, or greater than the specified card.
*/
@Override
public int compareTo(Card other) {
//TODO implement
return 0;
}
}

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src/cards/Rank.java Normal file
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package cards;
/**
* Represents the ranks of playing cards.
*/
public enum Rank {
TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE;
/**
* Returns a string representation of the rank.
*
* @return A string representing the rank.
*/
@Override
public String toString() {
//TODO implement
return super.toString();
}
}

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src/cards/Suit.java Normal file
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package cards;
/**
* Represents the suits of playing cards.
*/
public enum Suit {
/**
* Represents the Hearts suit.
*/
HEARTS,
/**
* Represents the Diamonds suit.
*/
DIAMONDS,
/**
* Represents the Clubs suit.
*/
CLUBS,
/**
* Represents the Spades suit.
*/
SPADES;
/**
* Returns a string representation of the suit.
*
* @return A string representing the suit.
*/
@Override
public String toString() {
//TODO implement
return super.toString();
}
}

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package cards.maumau;
import cards.Card;
import java.util.List;
/**
* Represents a deck of cards used in the Mau-Mau game.
*/
public class MauMauDeck {
/**
* Private constructor to prevent instantiation of this class.
*/
private MauMauDeck() { /* do nothing */ }
/**
* Generates a deck of Mau-Mau cards and shuffles it.
*
* @param numDecks Number of decks to be included in the game.
* @return A list containing the generated deck of cards.
*/
public static List<Card> makeDeck(int numDecks) {
//TODO implement
return null;
}
}

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package cards.maumau;
import cards.Card;
import cards.maumau.gui.PlayerFrame;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
/**
* Represents the main class for running the Mau-Mau card game.
*/
public class MauMauGame {
/**
* Prints usage information for running the game.
*/
private static void usage() {
System.err.println("usage: <#cards per player> <#decks> <name1> <name2> ...");
System.err.println(" where <#cards per player> >= 2 and <#decks> >= 1");
System.exit(1);
}
/**
* Main method for running the Mau-Mau game.
*
* @param args Command line arguments.
*/
public static void main(String[] args) {
if (args.length == 0)
makeSimpleGame();
else
makeGeneralGame(args);
}
/**
* Runs a simple game with predefined settings.
*/
private static void makeSimpleGame() {
final List<Card> deck = MauMauDeck.makeDeck(1);
final MauMau game = new MauMau(5, deck);
game.addPlayer("Jacqueline");
game.addPlayer("Chantal");
start(game);
}
/**
* Runs a game with customizable settings based on command line arguments.
*
* @param args Command line arguments specifying game parameters.
*/
private static void makeGeneralGame(String[] args) {
if (args.length < 4) usage();
final Iterator<String> it = Arrays.asList(args).iterator();
try {
final int numCardsPerPlayer = Integer.parseInt(it.next());
final int numDecks = Integer.parseInt(it.next());
if (numCardsPerPlayer < 2 || numDecks < 1) usage();
final List<Card> deck = MauMauDeck.makeDeck(numDecks);
final MauMau game = new MauMau(numCardsPerPlayer, deck);
while (it.hasNext())
game.addPlayer(it.next());
start(game);
}
catch (NumberFormatException ex) {
usage();
}
}
/**
* Starts the Mau-Mau game.
*
* @param game The Mau-Mau game to start.
*/
private static void start(MauMau game) {
game.startGame();
for (Player player : game.getPlayers())
new PlayerFrame(player).setVisible(true);
}
}

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package cards.maumau.gui;
import cards.Card;
import cards.maumau.model.Player;
import javax.swing.DefaultListCellRenderer;
import javax.swing.JList;
import java.awt.Component;
import static java.awt.Color.GREEN;
import static java.awt.Color.RED;
/**
* Custom renderer for rendering cards in a JList representing the cards on a player's hand.
*/
class CardListRenderer extends DefaultListCellRenderer {
private final transient Player player;
/**
* Constructs a CardListRenderer object.
*
* @param player The player associated with the renderer.
*/
CardListRenderer(Player player) {
this.player = player;
}
/**
* Custom rendering of list cell components.
*
* @param list The JList being rendered.
* @param value The value to be rendered.
* @param index The cell index.
* @param isSelected True if the cell is selected.
* @param cellHasFocus True if the cell has focus.
* @return The rendered component.
*/
@Override
public Component getListCellRendererComponent(JList<?> list, Object value, int index, boolean isSelected, boolean cellHasFocus) {
final Component c = super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
if (value instanceof Card card) {
setText(card.toString());
setBackground(player.canPlay(card) ? GREEN : RED);
if (isSelected)
setBackground(getBackground().darker());
}
return c;
}
}

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package cards.maumau.gui;
import cards.maumau.model.MauMau;
import javax.swing.table.AbstractTableModel;
import static cards.maumau.model.GameState.GAME_CANCELED;
import static cards.maumau.model.GameState.GAME_OVER;
/**
* Represents the table model for displaying player information in the Mau-Mau game.
*/
class GameTableModel extends AbstractTableModel {
private final transient MauMau game;
/**
* Constructs a GameTableModel object.
*
* @param game The Mau-Mau game.
*/
public GameTableModel(MauMau game) {
this.game = game;
}
/**
* Updates the table data.
*/
void update() {
fireTableDataChanged();
}
@Override
public int getRowCount() {
if (showRanking())
return game.getRanking().size();
return game.getPlayers().size();
}
@Override
public int getColumnCount() {
return 2;
}
@Override
public Object getValueAt(int rowIndex, int columnIndex) {
if (showRanking())
return switch (columnIndex) {
case 0 -> game.getRanking().get(rowIndex).getName();
case 1 -> rowIndex + 1;
default -> null;
};
return switch (columnIndex) {
case 0 -> game.getPlayers().get(rowIndex).getName();
case 1 -> game.getPlayers().get(rowIndex).getCards().size();
default -> null;
};
}
/**
* Checks if the ranking should be shown based on the current game state.
*
* @return True if the ranking should be shown, false otherwise.
*/
private boolean showRanking() {
return game.getGameState() == GAME_CANCELED || game.getGameState() == GAME_OVER;
}
}

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package cards.maumau.gui;
import cards.Card;
import cards.Suit;
import cards.maumau.model.IObserver;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import javax.swing.BorderFactory;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JList;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTable;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.List;
import static cards.maumau.model.GameState.CHOOSE_SUIT;
import static cards.maumau.model.GameState.GAME_CANCELED;
import static cards.maumau.model.GameState.GAME_OVER;
import static java.awt.BorderLayout.CENTER;
import static java.awt.Color.GREEN;
import static java.awt.Color.RED;
/**
* Represents the graphical user interface for a player in the Mau-Mau card game.
*/
public class PlayerFrame extends JFrame implements IObserver {
private final transient Player player;
private final GameTableModel playerTableModel;
private final DefaultListModel<Card> cardListModel = new DefaultListModel<>();
private final JList<Card> cardList = new JList<>(cardListModel);
private final JLabel topCardLabel = new JLabel("top card:");
private final JLabel stateLabel = new JLabel("game starts");
private final JPanel pane = new JPanel(new GridBagLayout());
/**
* Constructs a new PlayerFrame object.
*
* @param player The player associated with this frame.
*/
public PlayerFrame(Player player) {
super(player.getName());
this.player = player;
final MauMau game = player.getGame();
playerTableModel = new GameTableModel(game);
update();
initializeUI();
game.addObserver(this);
}
/**
* Initializes the user interface components.
*/
private void initializeUI() {
getContentPane().setLayout(new BorderLayout());
getContentPane().add(pane, CENTER);
final GridBagConstraints constraints = new GridBagConstraints();
constraints.gridx = 0;
constraints.gridy = 0;
constraints.gridheight = 9;
constraints.weightx = 1;
constraints.weighty = 1;
constraints.fill = GridBagConstraints.BOTH;
constraints.ipadx = 15;
constraints.ipady = 15;
constraints.insets = new Insets(5, 5, 5, 5);
cardList.setBorder(BorderFactory.createLoweredBevelBorder());
cardList.setCellRenderer(new CardListRenderer(player));
pane.add(cardList, constraints);
constraints.gridx = 1;
constraints.gridheight = 1;
constraints.gridwidth = 4;
constraints.weightx = 0;
constraints.weighty = 0;
constraints.fill = GridBagConstraints.HORIZONTAL;
final JTable table = new JTable(playerTableModel);
table.setBorder(BorderFactory.createLoweredBevelBorder());
pane.add(table, constraints);
constraints.gridy++;
constraints.ipadx = 0;
constraints.ipady = 5;
constraints.insets = new Insets(0, 0, 0, 0);
pane.add(topCardLabel, constraints);
constraints.gridy++;
pane.add(stateLabel, constraints);
constraints.gridy++;
pane.add(makeButton("choose card", this::chooseCard), constraints);
constraints.gridy++;
pane.add(makeButton("skip", e -> player.skip()), constraints);
constraints.gridy++;
constraints.gridwidth = 1;
for (Suit suit : Suit.values()) {
pane.add(makeButton(suit.toString(), e -> player.chooseSuit(suit)), constraints);
constraints.gridx++;
}
constraints.gridy++;
constraints.gridx = 1;
constraints.gridwidth = 4;
pane.add(makeButton("have no 7", e -> player.no7()), constraints);
constraints.gridy++;
constraints.gridwidth = 2;
pane.add(makeButton("\"Mau\"", e -> player.mau()), constraints);
constraints.gridx = 3;
pane.add(makeButton("\"Mau-Mau\"", e -> player.maumau()), constraints);
pack();
}
/**
* Creates a JButton with the specified text and action listener.
*
* @param text The text displayed on the button.
* @param listener The action listener for the button.
* @return The created JButton.
*/
private JButton makeButton(String text, ActionListener listener) {
final JButton button = new JButton(text);
button.addActionListener(listener);
return button;
}
/**
* Action performed when the "choose card" button is clicked.
*
* @param e The ActionEvent object.
*/
private void chooseCard(ActionEvent e) {
final List<Card> selected = cardList.getSelectedValuesList();
if (selected.size() == 1)
player.chooseCard(selected.getFirst());
else if (selected.isEmpty())
error("You must select a card first!");
else
error("You must not select more than a single card!");
}
/**
* Updates the user interface.
*/
@Override
public void update() {
playerTableModel.update();
updateCardList();
updateTopCardLabel();
updateStateLabel();
updateBorderColor();
}
/**
* Updates the card list displayed in the UI.
*/
private void updateCardList() {
cardListModel.clear();
player.getCards().stream().sorted().forEach(cardListModel::addElement);
}
/**
* Updates the label displaying the top card on the discard pile.
*/
private void updateTopCardLabel() {
final List<Card> pile = player.getGame().getDiscardPile();
topCardLabel.setText(pile.isEmpty() ? "no top card" : "top card: " + pile.getFirst());
}
/**
* Updates the label displaying the current game state.
*/
private void updateStateLabel() {
final MauMau game = player.getGame();
if (game.getGameState() == GAME_CANCELED)
stateLabel.setText("Game canceled");
else if (game.getGameState() == GAME_OVER)
stateLabel.setText("Game over");
else if (game.get7Counter() > 0)
stateLabel.setText(game.get7Counter() + " seven on discard pile");
else if (game.getChosenSuit() != null)
stateLabel.setText(game.getChosenSuit() + " chosen");
else if (game.getGameState() == CHOOSE_SUIT && game.getCurrentPlayer() == player)
stateLabel.setText("Choose a suit");
else
stateLabel.setText(" ");
}
/**
* Updates the border color of the frame based on the current player's turn.
*/
private void updateBorderColor() {
final Color borderColor = player.getGame().getCurrentPlayer() == player ? GREEN : RED;
pane.setBorder(BorderFactory.createLineBorder(borderColor, 5));
}
/**
* Displays an error message dialog.
*
* @param msg The error message to display.
*/
private void error(String msg) {
JOptionPane.showMessageDialog(this, msg, "Error", JOptionPane.ERROR_MESSAGE);
}
/**
* Displays a message dialog.
*
* @param msg The message to display.
*/
@Override
public void message(String msg) {
JOptionPane.showMessageDialog(this, msg, "Message", JOptionPane.INFORMATION_MESSAGE);
}
}

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package cards.maumau.model;
import cards.Card;
import cards.Suit;
/**
* Manages the actions and state transitions within a MauMau game.
*/
class ActionHandler {
private final MauMau game;
private Suit chosenSuit;
private int ctr7 = 0;
/**
* Constructs an ActionHandler for the specified MauMau game.
*
* @param game The MauMau game instance.
*/
ActionHandler(MauMau game) {
this.game = game;
}
/**
* Adds the specified player to the game.
*
* @param player The player to be added to the game.
*/
void addPlayer(Player player) {
//TODO implement
}
/**
* Starts the game.
*/
void startGame() {
//TODO implement
}
/**
* Transitions the game state to GAME_OVER.
*/
void finishGame() {
//TODO implement
}
/**
* Transitions the game state to GAME_CANCELED.
*/
void cancelGame() {
//TODO implement
}
/**
* Handles the player's choice of a card in the current state.
*
* @param c The card chosen by the player.
*/
void chooseCard(Card c) {
//TODO implement
}
/**
* Handles the player's choice of a suit in the current state.
*
* @param suit The suit chosen by the player.
*/
void chooseSuit(Suit suit) {
//TODO implement
}
/**
* Lets the player skip a round.
**/
void skip() {
//TODO implement
}
/**
* Handles the player saying "no 7" in the current state.
*/
void no7() {
//TODO implement
}
/**
* Returns the MauMau game instance associated with this action handler.
*
* @return The MauMau game instance.
*/
MauMau getGame() {
return game;
}
/**
* Returns the suit chosen by a player after playing a Jack card.
*
* @return The chosen suit.
*/
Suit getChosenSuit() {
return chosenSuit;
}
/**
* Sets the suit chosen by a player after playing a Jack card.
*
* @param chosenSuit The suit chosen by the player.
*/
void setChosenSuit(Suit chosenSuit) {
this.chosenSuit = chosenSuit;
}
/**
* Returns the number of number 7 cards played recently.
*
* @return The number of number 7 cards played recently.
*/
int get7Counter() {
return ctr7;
}
/**
* Resets the counter of number 7 cards played to zero.
*/
void reset7Counter() {
ctr7 = 0;
}
/**
* Increments the counter of number 7 cards played by one.
*/
void increment7Counter() {
ctr7++;
}
/**
* Returns the current state of the game.
*/
GameState getGameState() {
//TODO implement
return null;
}
/**
* Checks if a card can be played by the current player in the current state.
*
* @param c The card being played.
* @return True if the card can be played, false otherwise.
*/
boolean canPlay(Card c) {
//TODO implement
return false;
}
}

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package cards.maumau.model;
import cards.Card;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* Manages the draw pile and discard pile in a MauMau game.
*/
class CardHandler {
private final MauMau game;
private final int numCardsPerPlayer;
private final List<Card> drawPile = new LinkedList<>();
private final List<Card> discardPile = new LinkedList<>();
/**
* Constructs a CardHandler for the specified MauMau game, deck, and number of cards per player.
*
* @param game The MauMau game instance.
* @param deck The deck of cards.
* @param numCardsPerPlayer The number of cards per player.
*/
CardHandler(MauMau game, List<Card> deck, int numCardsPerPlayer) {
this.game = game;
this.numCardsPerPlayer = numCardsPerPlayer;
drawPile.addAll(deck);
}
/**
* Returns the draw pile containing remaining cards.
*
* @return The draw pile.
*/
List<Card> getDrawPile() {
return drawPile;
}
/**
* Returns the discard pile containing played cards.
*
* @return The discard pile.
*/
List<Card> getDiscardPile() {
return discardPile;
}
/**
* Draws a card from the draw pile.
*
* @return The drawn card, or null if the draw pile is empty.
*/
Card drawCard() {
if (drawPile.isEmpty())
reuseDiscardedCards();
if (!drawPile.isEmpty())
return drawPile.removeFirst();
game.getActionHandler().cancelGame();
return null;
}
private void reuseDiscardedCards() {
if (discardPile.isEmpty()) return;
final Card top = discardPile.removeFirst();
Collections.shuffle(discardPile);
drawPile.addAll(discardPile);
discardPile.clear();
discardPile.addFirst(top);
}
/**
* Deals cards to all players.
*/
void dealCards() {
//TODO implement
}
/**
* Discards a card onto the discard pile.
*
* @param c The card to discard.
*/
void discard(Card c) {
discardPile.addFirst(c);
}
/**
* Returns the top card of the discard pile.
*
* @return The top card of the discard pile.
*/
Card top() {
return discardPile.getFirst();
}
}

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package cards.maumau.model;
/**
* Represents the state of the Mau-Mau game.
*/
public enum GameState {
/**
* The game has been initialized, but has not yet started.
*/
GAME_INITIALIZED,
/**
* The game is over. The final ranking of players can be
* obtained using {@link MauMau#getRanking()}.
*/
GAME_OVER,
/**
* The game has been canceled due to insufficient cards.
*/
GAME_CANCELED,
/**
* The game is currently in progress with players taking turns.
*/
PLAY,
/**
* The game is in progress and the current player has played
* a Jack, and is required to choose a suit.
*/
CHOOSE_SUIT
}

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package cards.maumau.model;
/**
* Interface for observing changes in the Mau-Mau game.
*/
public interface IObserver {
/**
* Method called to notify the observer of a general update in the game.
*/
void update();
/**
* Method called to send a message to the observer.
*
* @param msg The message to be sent.
*/
void message(String msg);
}

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package cards.maumau.model;
import cards.Card;
import cards.Suit;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.function.Function;
import java.util.stream.Collectors;
/**
* Represents a Mau-Mau card game.
*/
public class MauMau {
private final ActionHandler actionHandler = new ActionHandler(this);
private final PlayerHandler playerHandler = new PlayerHandler(this);
private final CardHandler cardHandler;
private final List<IObserver> observers = new ArrayList<>();
/**
* Constructs a MauMau game with the specified parameters.
*
* @param numCardsPerPlayer The number of cards each player should have initially.
* @param deck The deck of cards to be used in the game.
*/
public MauMau(int numCardsPerPlayer, List<Card> deck) {
cardHandler = new CardHandler(this, deck, numCardsPerPlayer);
}
/**
* Adds an observer to the game.
*
* @param observer The observer to add.
*/
public void addObserver(IObserver observer) {
observers.add(observer);
}
/**
* Notifies all observers of the game.
*/
void notifyObservers() {
for (IObserver o : observers)
o.update();
}
/**
* Sends a message to all observers.
*
* @param msg The message to send.
*/
void sendMessage(String msg) {
for (IObserver o : observers)
o.message(msg);
}
/**
* Gets the player handler for the game.
*
* @return The player handler.
*/
PlayerHandler getPlayerHandler() {
return playerHandler;
}
/**
* Gets the card handler for the game.
*
* @return The card handler.
*/
CardHandler getCardHandler() {
return cardHandler;
}
/**
* Gets the action handler for the game.
*
* @return The action handler.
*/
ActionHandler getActionHandler() {
return actionHandler;
}
/**
* Returns the suit chosen by a player after playing a Jack.
*
* @return The chosen suit.
*/
public Suit getChosenSuit() {
return actionHandler.getChosenSuit();
}
/**
* Returns the number of number 7 cards played recently.
*
* @return The number of number 7 cards played recently.
*/
public int get7Counter() {
return actionHandler.get7Counter();
}
/**
* Starts the Mau-Mau game.
*/
public void startGame() {
actionHandler.startGame();
}
/**
* Returns a string representation of the game.
*
* @return String representation of the game.
*/
@Override
public String toString() {
final StringBuilder sb = new StringBuilder();
sb.append("Game state: ").append(getGameState()).append("\n");
sb.append("State: ").append(actionHandler).append("\n");
sb.append("Players:\n");
sb.append(mkString(getPlayers(), " ", "\n "));
sb.append(mkString(getDrawPile(), "draw pile: ", " "));
sb.append(mkString(getDiscardPile(), "discard pile: ", " "));
sb.append(mkString(getRanking(), Player::getName, "ranking: ", ", ", "\n"));
sb.append("chosen suit: ").append(getChosenSuit()).append("\n");
sb.append("7 count: ").append(get7Counter()).append("\n");
return sb.toString();
}
/**
* Joins the elements of the list into a single string with the specified prefix and delimiter.
*
* @param list The list to join.
* @param func Function to convert list elements to strings.
* @param prefix Prefix for the resulting string.
* @param delimiter Delimiter to separate list elements.
* @param suffix Suffix for the resulting string.
* @param <A> Type of elements in the list.
* @return Joined string representation of the list.
*/
static <A> String mkString(List<A> list, Function<? super A, String> func, String prefix, String delimiter, String suffix) {
return list.stream()
.map(func)
.collect(Collectors.joining(delimiter, prefix, suffix));
}
/**
* Joins the elements of the list into a single string with the specified prefix and delimiter.
*
* @param list The list to join.
* @param prefix Prefix for the resulting string.
* @param delimiter Delimiter to separate list elements.
* @param <A> Type of elements in the list.
* @return Joined string representation of the list.
*/
static <A> String mkString(List<A> list, String prefix, String delimiter) {
return mkString(list, Objects::toString, prefix, delimiter, "\n");
}
/**
* Gets the list of players still participating in the game.
* The first player in the list is the current player.
*
* @return The list of players.
*/
public List<Player> getPlayers() {
return playerHandler.getPlayers();
}
/**
* Adds a player to the game.
*
* @param name The name of the player.
* @return The player added to the game.
*/
public Player addPlayer(String name) {
final Player player = new Player(name, this);
actionHandler.addPlayer(player);
return player;
}
/**
* Returns the ranking of players that have already discarded all of their cards
* and, when the game is over, also the loser.
*
* @return The ranking of players.
*/
public List<Player> getRanking() {
return playerHandler.getRanking();
}
/**
* Returns the current player whose turn it is.
*
* @return The current player.
*/
public Player getCurrentPlayer() {
return playerHandler.getCurrentPlayer();
}
/**
* Returns the draw pile containing remaining cards.
*
* @return The draw pile.
*/
public List<Card> getDrawPile() {
return cardHandler.getDrawPile();
}
/**
* Returns the discard pile containing played cards.
*
* @return The discard pile.
*/
public List<Card> getDiscardPile() {
return cardHandler.getDiscardPile();
}
/**
* Returns the current state of the game.
*
* @return The state of the game.
*/
public GameState getGameState() {
return actionHandler.getGameState();
}
}

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package cards.maumau.model;
import cards.Card;
import cards.Suit;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
/**
* Represents a player in a Mau-Mau card game.
*/
public class Player {
private final MauMau game;
private final String name;
private final List<Card> cards = new ArrayList<>();
/**
* Constructor for Player class.
*
* @param name The name of the player.
* @param game The MauMau game instance the player is part of.
*/
Player(String name, MauMau game) {
this.name = name;
this.game = game;
}
/**
* Returns a string representation of the player, including their name and their cards.
*
* @return String representation of the player.
*/
@Override
public String toString() {
return name + cards.stream()
.map(Object::toString)
.collect(Collectors.joining(" ", " (cards ", ")"));
}
/**
* Gets the name of the player.
*
* @return The name of the player.
*/
public String getName() {
return name;
}
/**
* Gets the MauMau game instance the player is part of.
*
* @return The MauMau game instance.
*/
public MauMau getGame() {
return game;
}
/**
* Gets the list of cards held by the player.
*
* @return List of cards held by the player.
*/
public List<Card> getCards() {
return cards;
}
/**
* Draws a specified number of cards from the draw pile.
*
* @param n The number of cards to draw.
*/
void drawCards(int n) {
for (int i = 0; i < n; i++) {
final Card c = game.getCardHandler().drawCard();
if (c == null) return;
cards.add(c);
}
}
/**
* Plays a card from the player's hand onto the discard pile.
*
* @param c The card to be played.
*/
void playCard(Card c) {
if (!cards.remove(c))
throw new IllegalArgumentException(this + " doesn't have " + c);
game.getCardHandler().discard(c);
}
/**
* Checks if the player can legally play a specific card.
*
* @param c The card to check.
* @return True if the player can legally play the card, false otherwise.
*/
public boolean canPlay(Card c) {
return game.getCurrentPlayer() == this && game.getActionHandler().canPlay(c);
}
/**
* Selects a card to play from the player's hand.
*
* @param c The card to play.
*/
public void chooseCard(Card c) {
if (isCurrentPlayer()) {
game.getActionHandler().chooseCard(c);
game.notifyObservers();
}
}
/**
* Chooses a suit after playing a Jack card.
*
* @param s The suit chosen by the player.
*/
public void chooseSuit(Suit s) {
if (isCurrentPlayer()) {
game.getActionHandler().chooseSuit(s);
game.notifyObservers();
}
}
/**
* Skips the player's turn.
*/
public void skip() {
if (isCurrentPlayer()) {
game.getActionHandler().skip();
game.notifyObservers();
}
}
/**
* Executes special action when the player cannot play a seven card.
*/
public void no7() {
if (isCurrentPlayer()) {
game.getActionHandler().no7();
game.notifyObservers();
}
}
/**
* Executes special action when the player calls "Mau".
*/
public void mau() {
game.getPlayerHandler().mau(this);
game.notifyObservers();
}
/**
* Executes special action when the player calls "Mau-Mau".
*/
public void maumau() {
game.getPlayerHandler().maumau(this);
game.notifyObservers();
}
/**
* Checks if the current player is this player instance.
* If not, sends a message indicating it's not their turn.
*
* @return True if it's this player's turn, false otherwise.
*/
private boolean isCurrentPlayer() {
if (this == game.getCurrentPlayer())
return true;
game.sendMessage(String.format("It's %s's turn, not %s's.", game.getCurrentPlayer().getName(), name));
return false;
}
}

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package cards.maumau.model;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
/**
* Handles players in a MauMau game.
*/
class PlayerHandler {
private final MauMau game;
private final List<Player> players = new LinkedList<>();
private final List<Player> ranking = new ArrayList<>();
private Player remember;
/**
* Constructs a PlayerHandler for the specified MauMau game.
*
* @param game The MauMau game instance.
*/
PlayerHandler(MauMau game) {
this.game = game;
}
/**
* Initiates the next turn in the game.
*
* @param n The number of turns to proceed.
*/
void nextTurn(int n) {
//TODO implement
}
/**
* Handles a player calling "Mau".
*
* @param p The player calling "Mau".
*/
void mau(Player p) {
//TODO implement
}
/**
* Handles a player calling "Mau-Mau".
*
* @param p The player calling "Mau-Mau".
*/
void maumau(Player p) {
//TODO implement
}
/**
* Returns the list of players participating in the game.
*
* @return The list of players.
*/
List<Player> getPlayers() {
return players;
}
/**
* Returns the ranking of players based on the order they finished the game.
*
* @return The ranking of players.
*/
List<Player> getRanking() {
return ranking;
}
/**
* Adds a player to the game.
*
* @param player The player to add.
* @throws IllegalArgumentException if a player with the same name already exists.
*/
void addPlayer(Player player) {
//TODO implement
}
/**
* Moves to the next player's turn in the game.
*
* @param n The number of turns to proceed.
*/
private void localNextTurn(int n) {
//TODO implement
}
/**
* Finishes a player's participation in the game.
*
* @param p The player to finish.
*/
private void finishPlayer(Player p) {
//TODO implement
}
/**
* Returns the current player whose turn it is.
*
* @return The current player.
*/
Player getCurrentPlayer() {
return players.isEmpty() ? null : players.getFirst();
}
}