added classes for PlayerSatetes
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bin/cards/maumau/model/FinishedState.class
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bin/cards/maumau/model/FinishedState.class
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bin/cards/maumau/model/PlayerState.class
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bin/cards/maumau/model/PlayerState.class
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bin/cards/maumau/model/WaitForMauMauState.class
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bin/cards/maumau/model/WaitForMauMauState.class
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bin/cards/maumau/model/WaitForMauState.class
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bin/cards/maumau/model/WaitForMauState.class
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bin/cards/maumau/model/WaitForNextTurnState.class
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bin/cards/maumau/model/WaitForNextTurnState.class
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src/cards/maumau/model/FinishedState.java
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src/cards/maumau/model/FinishedState.java
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package cards.maumau.model;
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public class FinishedState implements PlayerState {
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@Override
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public void nextTurn(int n) {
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// Do nothing, the game is finished
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}
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@Override
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public void mau(Player p) {
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// Do nothing, the game is finished
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}
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@Override
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public void maumau(Player p) {
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// Do nothing, the game is finished
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}
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}
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@ -4,103 +4,94 @@ import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Handles players in a MauMau game.
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*/
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class PlayerHandler {
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public class PlayerHandler {
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private final MauMau game;
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private final List<Player> players = new LinkedList<>();
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private final List<Player> ranking = new ArrayList<>();
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private Player remember;
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/**
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* Constructs a PlayerHandler for the specified MauMau game.
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*
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* @param game The MauMau game instance.
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*/
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PlayerHandler(MauMau game) {
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private PlayerState waitForNextTurnState;
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private PlayerState waitForMauState;
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private PlayerState waitForMauMauState;
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private PlayerState finishedState;
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private PlayerState currentState;
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public PlayerHandler(MauMau game) {
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this.game = game;
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this.waitForNextTurnState = new WaitForNextTurnState(this);
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this.waitForMauState = new WaitForMauState(this);
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this.waitForMauMauState = new WaitForMauMauState(this);
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this.finishedState = new FinishedState();
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this.currentState = waitForNextTurnState;
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}
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/**
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* Initiates the next turn in the game.
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*
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* @param n The number of turns to proceed.
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*/
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void nextTurn(int n) {
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//TODO implement
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public void nextTurn(int n) {
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currentState.nextTurn(n);
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}
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/**
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* Handles a player calling "Mau".
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*
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* @param p The player calling "Mau".
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*/
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void mau(Player p) {
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//TODO implement
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public void mau(Player p) {
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currentState.mau(p);
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}
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/**
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* Handles a player calling "Mau-Mau".
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*
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* @param p The player calling "Mau-Mau".
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*/
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void maumau(Player p) {
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//TODO implement
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public void maumau(Player p) {
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currentState.maumau(p);
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}
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/**
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* Returns the list of players participating in the game.
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*
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* @return The list of players.
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*/
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List<Player> getPlayers() {
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public List<Player> getPlayers() {
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return players;
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}
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/**
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* Returns the ranking of players based on the order they finished the game.
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*
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* @return The ranking of players.
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*/
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List<Player> getRanking() {
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public List<Player> getRanking() {
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return ranking;
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}
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/**
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* Adds a player to the game.
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*
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* @param player The player to add.
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* @throws IllegalArgumentException if a player with the same name already exists.
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*/
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void addPlayer(Player player) {
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//TODO implement
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public void addPlayer(Player player) {
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// Add player logic
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}
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/**
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* Moves to the next player's turn in the game.
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*
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* @param n The number of turns to proceed.
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*/
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private void localNextTurn(int n) {
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//TODO implement
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public void localNextTurn(int n) {
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// Local next turn logic
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}
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/**
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* Finishes a player's participation in the game.
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*
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* @param p The player to finish.
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*/
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private void finishPlayer(Player p) {
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//TODO implement
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public void finishPlayer(Player p) {
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// Finish player logic
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}
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/**
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* Returns the current player whose turn it is.
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*
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* @return The current player.
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*/
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Player getCurrentPlayer() {
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return players.isEmpty() ? null : players.getFirst();
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public Player getCurrentPlayer() {
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return players.isEmpty() ? null : players.get(0);
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}
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public void setRemember(Player player) {
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this.remember = player;
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}
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public Player getRemember() {
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return remember;
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}
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public PlayerState getWaitForNextTurnState() {
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return waitForNextTurnState;
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}
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public PlayerState getWaitForMauState() {
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return waitForMauState;
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}
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public PlayerState getWaitForMauMauState() {
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return waitForMauMauState;
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}
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public PlayerState getFinishedState() {
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return finishedState;
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}
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public void setCurrentState(PlayerState state) {
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this.currentState = state;
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}
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public void finishGame() {
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// Finish game logic
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}
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}
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7
src/cards/maumau/model/PlayerState.java
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src/cards/maumau/model/PlayerState.java
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package cards.maumau.model;
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public interface PlayerState {
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void nextTurn(int n);
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void mau(Player p);
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void maumau(Player p);
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}
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src/cards/maumau/model/WaitForMauMauState.java
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src/cards/maumau/model/WaitForMauMauState.java
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package cards.maumau.model;
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public class WaitForMauMauState implements PlayerState {
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private final PlayerHandler handler;
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public WaitForMauMauState(PlayerHandler handler) {
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this.handler = handler;
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}
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@Override
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public void nextTurn(int n) {
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// Draw a card and proceed to next turn
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handler.getCurrentPlayer().drawCards(1);
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForNextTurnState());
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}
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@Override
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public void mau(Player p) {
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// Do nothing or handle invalid state transition
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}
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@Override
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public void maumau(Player p) {
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if (p == handler.getRemember()) {
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handler.finishPlayer(p);
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if (handler.getPlayers().size() == 1) {
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handler.finishGame();
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handler.setCurrentState(handler.getFinishedState());
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} else {
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handler.setCurrentState(handler.getWaitForNextTurnState());
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}
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}
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}
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}
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src/cards/maumau/model/WaitForMauState.java
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src/cards/maumau/model/WaitForMauState.java
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package cards.maumau.model;
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public class WaitForMauState implements PlayerState {
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private final PlayerHandler handler;
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public WaitForMauState(PlayerHandler handler) {
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this.handler = handler;
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}
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@Override
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public void nextTurn(int n) {
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// Draw a card and proceed to next turn
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handler.getCurrentPlayer().drawCards(1);
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForNextTurnState());
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}
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@Override
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public void mau(Player p) {
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if (p == handler.getRemember()) {
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handler.setCurrentState(handler.getWaitForMauMauState());
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}
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}
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@Override
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public void maumau(Player p) {
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// Do nothing or handle invalid state transition
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}
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}
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src/cards/maumau/model/WaitForNextTurnState.java
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src/cards/maumau/model/WaitForNextTurnState.java
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package cards.maumau.model;
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public class WaitForNextTurnState implements PlayerState {
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private final PlayerHandler handler;
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public WaitForNextTurnState(PlayerHandler handler) {
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this.handler = handler;
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}
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@Override
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public void nextTurn(int n) {
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// Logic for next turn
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if (handler.getCurrentPlayer().getCards().isEmpty()) {
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handler.setRemember(handler.getCurrentPlayer());
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForMauMauState());
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} else {
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handler.localNextTurn(n);
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handler.setCurrentState(handler.getWaitForMauState());
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}
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}
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@Override
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public void mau(Player p) {
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// Do nothing or handle invalid state transition
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}
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@Override
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public void maumau(Player p) {
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// Do nothing or handle invalid state transition
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}
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}
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