This commit is contained in:
Johannes Schmelz 2024-06-05 00:11:37 +02:00
commit b90d94bf41
20 changed files with 1206 additions and 279 deletions

35
src/uebung05/logistics/Demo.java Normal file → Executable file
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@ -1,9 +1,38 @@
package uebung05.logistics;
package logistics;
public class Demo {
import logistics.material.BulletBelts;
import logistics.material.LiterDiesel;
import logistics.material.RocketPods;
class demo {
public static void main(String[] args) {
Manager ceo = new Manager();
}
Vehicle panther = new Tank("Panther");
Vehicle leo = new Tank("Leopard 2A7");
Vehicle tiger = new Helicopter("Tiger");
Vehicle h125m = new Helicopter("H145M");
Vehicle husky = new Truck("BV206-S Hägglunds");
Vehicle zwoTonner = new Truck("Unimog2000");
ceo.addVehicle(panther);
ceo.addVehicle(leo);
ceo.addVehicle(tiger);
ceo.addVehicle(h125m);
ceo.addVehicle(husky);
ceo.addVehicle(zwoTonner);
ceo.showOverallNeed();
ceo.showNeed(LiterDiesel.getINSTANCE());
ceo.fillUpVehicles();
ceo.showOverallNeed();
ceo.logTick(2);
ceo.showOverallNeed();
ceo.showNeed(RocketPods.getINSTANCE());
ceo.fillUpVehicles();
ceo.logTick(1);
ceo.showOverallNeed();
ceo.showNeed(BulletBelts.getINSTANCE());
}
}

111
src/uebung05/logistics/Helicopter.java Normal file → Executable file
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@ -1,5 +1,114 @@
package uebung05.logistics;
package logistics;
import logistics.material.BulletBelts;
import logistics.material.MetGallonsKerosene;
import logistics.material.RocketPods;
import logistics.quantities.FloatUnit;
import logistics.quantities.IntUnit;
import logistics.quantities.NeedCollector;
import logistics.storage.FloatStorage;
import logistics.storage.IntStorage;
/**
* The Helicopter class represents a helicopter in the logistics system.
* It extends the Vehicle abstract class and includes a tank for kerosene,
* a storage for bullet belts, and a storage for rocket pods, and the necessary methods
* for reporting needs, filling up, and consuming supplies.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class Helicopter extends Vehicle {
FloatStorage tank;
IntStorage bullets;
IntStorage rockets;
private final static int maxAmmunition = 2;
private final static int maxFuel = 500;
/**
* Construct a Helicopter object with a name, kerosene amount, bullet belts amount, and rocket pods amount
*
* @param name The name of the helicopter
* @param kerosine The initial amount of kerosene for the helicopter
* @param bulletsBelts The initial amount of bullet belts for the helicopter
* @param rocketPods The initial amount of rocket pods for the helicopter
*/
public Helicopter(String name, float kerosine, int bulletsBelts, int rocketPods) {
super(name, 3, 3);
this.bullets = new IntStorage(bulletsBelts, BulletBelts.getINSTANCE(), maxAmmunition);
this.rockets = new IntStorage(rocketPods, RocketPods.getINSTANCE(), maxAmmunition);
this.tank = new FloatStorage(kerosine, MetGallonsKerosene.getINSTANCE(), maxFuel);
}
/**
* Construct a Helicopter object with a name, kerosene amount, bullet belts amount, and rocket pods amount
*
* @param name The name of the helicopter
*/
public Helicopter(String name) {
this(name, 0, 0, 0);
}
/**
* Report the needs of the helicopter to a NeedCollector object
*
* @param collector The NeedCollector object to which to report the needs
*/
@Override
public void reportNeeds(NeedCollector collector) {
tank.reportNeed(collector);
bullets.reportNeed(collector);
rockets.reportNeed(collector);
super.reportBasicNeeds(collector);
}
/**
* Fill up all the supplies for the helicopter
*/
@Override
public void fillUpAll() {
tank.fillUp();
bullets.fillUp();
rockets.fillUp();
super.fillUpBasic();
}
/**
* Consume the helicopter's supplies based on the intensity rate
*
* @param intensityRate The intensity rate for the consumption
*/
@Override
public void consumeAll(int intensityRate) {
tank.consume(intensityRate*200);
bullets.consume(intensityRate);
rockets.consume(intensityRate);
super.consumeBasic();
}
/**
* Check if the helicopter needs a specific IntUnit object
*
* @param unit The IntUnit object for which to check the need
* @return True if the helicopter needs the IntUnit object, false otherwise
*/
@Override
public Boolean need(IntUnit unit) {
return unit == bullets.getUnit() || unit == rockets.getUnit() || unit == oil.getUnit() || unit == grease.getUnit();
}
/**
* Check if the helicopter needs a specific FloatUnit object
*
* @param unit The FloatUnit object for which to check the need
* @return True if the helicopter needs the FloatUnit object, false otherwise
*/
@Override
public Boolean need(FloatUnit unit) {
return unit == tank.getUnit();
}
}

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@ -0,0 +1,120 @@
package logistics;
import logistics.quantities.FloatUnit;
import logistics.quantities.IntUnit;
import logistics.quantities.NeedCollector;
import logistics.quantities.Unit;
import java.util.ArrayList;
import java.util.List;
/**
* The Manager class manages a list of Vehicle objects and provides methods for adding, filling up, and logging ticks for the vehicles.
* It also includes methods for collecting and displaying the overall needs of the vehicles and the needs for specific IntUnit or FloatUnit objects.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class Manager {
private List<Vehicle> vehicles;
public Manager() {
this.vehicles = new ArrayList<>();
}
/**
* Add a Vehicle object to the list of vehicles
*
* @param vehicle The Vehicle object to be added
*/
public void addVehicle(Vehicle vehicle) {
vehicles.add(vehicle);
System.out.println("Boris bought a new " + vehicle.getClass().getSimpleName() + " " + vehicle + ".");
System.out.println();
}
/**
* Fill up all the vehicles in the list
*/
public void fillUpVehicles() {
for (Vehicle vehicle : vehicles) {
vehicle.fillUpAll();
}
System.out.println("All vehicles filled and ready for combat.");
System.out.println();
}
/**
* Log a tick for all the vehicles in the list, consuming their supplies based on the intensity rate
*
* @param intensityRate The intensity rate for the tick
*/
public void logTick(int intensityRate) {
for (Vehicle vehicle : vehicles) {
vehicle.consumeAll(intensityRate);
}
System.out.println("All vehicles consumed because of " + intensityRate + " battle(s).");
System.out.println();
}
/**
* Collect the needs of all the vehicles in the list and return a NeedCollector object
*
* @return The NeedCollector object containing the needs of all the vehicles
*/
NeedCollector collectNeeds() {
NeedCollector collector = new NeedCollector();
for (Vehicle vehicle : vehicles) {
vehicle.reportNeeds(collector);
}
return collector;
}
/**
* Display the overall needs of all the vehicles in the list
*/
public void showOverallNeed() {
NeedCollector collector = collectNeeds();
collector.show();
}
/**
* Display the vehicles needing a specific IntUnit object
*
* @param unit The IntUnit object for which to display the vehicles
*/
public void showNeed(IntUnit unit) {
/*if (unit instanceof IntUnit) {
IntUnit intUnit = (IntUnit) unit;
} else if (unit instanceof FloatUnit) {
FloatUnit floatUnit = (FloatUnit) unit;
}*/
System.out.println("Vehicles needing " + unit.toString() + ":");
for (Vehicle vehicle : vehicles) {
if (vehicle.need(unit)) {
NeedCollector collector = new NeedCollector();
vehicle.reportNeeds(collector);
System.out.println("- " + vehicle + " needs " + collector.getNeed(unit) + " " + unit);
}
}
System.out.println();
}
/**
* Display the vehicles needing a specific FloatUnit object
*
* @param unit The FloatUnit object for which to display the vehicles
*/
public void showNeed(FloatUnit unit) {
System.out.println("Vehicles needing " + unit.toString() + ":");
for (Vehicle vehicle : vehicles) {
if (vehicle.need(unit)) {
NeedCollector collector = new NeedCollector();
vehicle.reportNeeds(collector);
System.out.println("- " + vehicle + " needs " + collector.getNeed(unit) + " " + unit);
}
}
System.out.println();
}
}

54
src/uebung05/logistics/NeedCollector.java Normal file → Executable file
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@ -1,59 +1,37 @@
package uebung05.logistics;
package logistics;
import logistics.quantities.FloatUnit;
import logistics.quantities.IntUnit;
import java.util.HashMap;
import java.util.Map;
import uebung05.logistics.quantities.FloatUnit;
import uebung05.logistics.quantities.IntUnit;
public class NeedCollector {
private Map<IntUnit, Integer> intNeeded;
private Map<FloatUnit, Float> floatNeeded;
public NeedCollector() {
intNeeded = new HashMap<>();
floatNeeded = new HashMap<>();
}
/**
* add specific amount of operating material
*
* @param amount amount to be added
* @param unit type of operating material to be added
*/
public void add (int amount, IntUnit unit) {
intNeeded.put(unit, amount);
}
/**
* add specific amount of operating material
*
* @param amount amount to be added
* @param unit type of operating material to be added
*/
public void add (float amount, FloatUnit unit) {
floatNeeded.put(unit, amount);
}
/**
* get the need of a specific operating material
*
* @param unit the type of operating material
* @return all the needs of the specific material
*/
public int getNeeded(IntUnit unit) {
return 0;
public int getNeed (IntUnit unit) {
return intNeeded.get(unit);
}
/**
* get the need of a specific operating material
*
* @param unit the type of operating material
* @return all the needs of the specific material
*/
public float getNeeded(FloatUnit unit) {
return 0;
public float getNeed (FloatUnit unit) {
return floatNeeded.get(unit);
}
/**
* Prints the total requirements in the therminal
*
*/
public void show () {
}

109
src/uebung05/logistics/Tank.java Normal file → Executable file
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@ -1,5 +1,112 @@
package uebung05.logistics;
package logistics;
import logistics.material.BulletBelts;
import logistics.material.LiterDiesel;
import logistics.material.ShellBatches;
import logistics.quantities.FloatUnit;
import logistics.quantities.IntUnit;
import logistics.quantities.NeedCollector;
import logistics.storage.FloatStorage;
import logistics.storage.IntStorage;
/**
* The Tank class represents a tank in the logistics system.
* It extends the Vehicle abstract class and includes a tank for diesel, a storage for bullet belts,
* and a storage for shell batches, and the necessary methods for reporting needs, filling up, and consuming supplies.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class Tank extends Vehicle {
FloatStorage tank;
IntStorage shell;
IntStorage bullets;
private final static int maxAmmunition = 10;
private final static int maxFuel = 1200;
/**
* Construct a Tank object with a name, diesel amount, bullet belts amount, and shell batches amount
*
* @param name The name of the tank
* @param diesel The initial amount of diesel for the tank
* @param bulletBelts The initial amount of bullet belts for the tank
* @param shellBatches The initial amount of shell batches for the tank
*/
public Tank(String name, float diesel, int bulletBelts, int shellBatches) {
super(name, 3, 3);
this.shell = new IntStorage(shellBatches, ShellBatches.getINSTANCE(), maxAmmunition);
this.bullets = new IntStorage(bulletBelts, BulletBelts.getINSTANCE(), maxAmmunition);
this.tank = new FloatStorage(diesel, LiterDiesel.getINSTANCE(), maxFuel);
}
/**
* Construct a Tank object with a name
*
* @param name The name of the tank
*/
public Tank(String name) {
this(name, 0, 0, 0);
}
/**
* Report the needs of the tank to a NeedCollector object
*
* @param collector The NeedCollector object to which to report the needs
*/
@Override
public void reportNeeds(NeedCollector collector) {
tank.reportNeed(collector);
shell.reportNeed(collector);
bullets.reportNeed(collector);
super.reportBasicNeeds(collector);
}
/**
* Fill up all the supplies for the tank
*/
@Override
public void fillUpAll() {
tank.fillUp();
shell.fillUp();
bullets.fillUp();
super.fillUpBasic();
}
/**
* Consume the tank's supplies based on the intensity rate
*
* @param intensityRate The intensity rate for the consumption
*/
@Override
public void consumeAll(int intensityRate) {
tank.consume(intensityRate*180);
bullets.consume(intensityRate*2);
shell.consume(intensityRate*2);
super.consumeBasic();
}
/**
* Check if the tank needs a specific IntUnit object
*
* @param unit The IntUnit object for which to check the need
* @return True if the tank needs the IntUnit object, false otherwise
*/
@Override
public Boolean need(IntUnit unit) {
return unit == shell.getUnit() || unit == bullets.getUnit() || unit == oil.getUnit() || unit == grease.getUnit();
}
/**
* Check if the tank needs a specific FloatUnit object
*
* @param unit The FloatUnit object for which to check the need
* @return True if the tank needs the FloatUnit object, false otherwise
*/
@Override
public Boolean need(FloatUnit unit) {
return unit == tank.getUnit();
}
}

107
src/uebung05/logistics/Truck.java Normal file → Executable file
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@ -1,17 +1,104 @@
package uebung05.logistics;
package logistics;
import java.util.HashMap;
import java.util.Map;
import uebung05.logistics.material.Oil;
import uebung05.logistics.quantities.IntUnit;
import logistics.material.BulletBelts;
import logistics.material.LiterDiesel;
import logistics.quantities.FloatUnit;
import logistics.quantities.IntUnit;
import logistics.quantities.NeedCollector;
import logistics.storage.FloatStorage;
import logistics.storage.IntStorage;
/**
* The Truck class represents a truck in the logistics system.
* It extends the Vehicle abstract class and includes a tank for diesel, a storage for bullet belts, and the necessary methods for reporting needs, filling up, and consuming supplies.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class Truck extends Vehicle {
public Truck(String name){
this.name = name;
materials = new HashMap<>();
materials.put(Oil.getInstance(0), 5);
FloatStorage tank;
IntStorage bullets;
private final static int maxAmmunition = 3;
private final static int maxFuel = 180;
/**
* Construct a Truck object with a name, diesel amount, and bullet belts amount
*
* @param name The name of the truck
* @param diesel The initial amount of diesel for the truck
* @param bulletBelts The initial amount of bullet belts for the truck
*/
public Truck(String name, float diesel, int bulletBelts) {
super(name, 3, 3);
tank = new FloatStorage(diesel, LiterDiesel.getINSTANCE(), maxFuel);
bullets = new IntStorage(bulletBelts, BulletBelts.getINSTANCE(), maxAmmunition);
}
/**
* Construct a Truck object with a name, diesel amount, and bullet belts amount
*
* @param name The name of the truck
*/
public Truck(String name) {
this(name, 0, 0);
}
/**
* Report the needs of the truck to a NeedCollector object
*
* @param collector The NeedCollector object to which to report the needs
*/
@Override
public void reportNeeds(NeedCollector collector) {
tank.reportNeed(collector);
bullets.reportNeed(collector);
super.reportBasicNeeds(collector);
}
/**
* Fill up all the supplies for the truck
*/
@Override
public void fillUpAll() {
tank.fillUp();
bullets.fillUp();
super.fillUpBasic();
}
/**
* Consume the truck's supplies based on the intensity rate
*
* @param intensityRate The intensity rate for the consumption
*/
@Override
public void consumeAll(int intensityRate) {
tank.consume(intensityRate*25);
bullets.consume(intensityRate*2);
super.consumeBasic();
}
/**
* Check if the truck needs a specific IntUnit object
*
* @param unit The IntUnit object for which to check the need
* @return True if the truck needs the IntUnit object, false otherwise
*/
@Override
public Boolean need(IntUnit unit) {
return unit == bullets.getUnit() || unit == oil.getUnit() || unit == grease.getUnit();
}
/**
* Check if the truck needs a specific FloatUnit object
*
* @param unit The FloatUnit object for which to check the need
* @return True if the truck needs the FloatUnit object, false otherwise
*/
@Override
public Boolean need(FloatUnit unit) {
return unit == tank.getUnit();
}
}

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src/uebung05/logistics/Vehicle.java Normal file → Executable file
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@ -1,16 +1,105 @@
package uebung05.logistics;
package logistics;
import java.util.Map;
import uebung05.logistics.quantities.IntUnit;
import logistics.material.Grease;
import logistics.material.Oil;
import logistics.quantities.FloatUnit;
import logistics.quantities.IntUnit;
import logistics.quantities.NeedCollector;
import logistics.storage.IntStorage;
/**
* The Vehicle abstract class represents a vehicle in the logistics system.
* It includes an abstract reportNeeds method for reporting the needs of the vehicle,
* an abstract fillUpAll method for filling up the vehicle, an abstract consumeAll method for
* consuming the vehicle's supplies, and abstract need methods for checking if the vehicle needs
* a specific IntUnit or FloatUnit object.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public abstract class Vehicle {
protected String name;
protected Map<IntUnit, Integer> materials;
protected abstract void reportNeeds(NeedCollector collector);
String name;
IntStorage oil;
IntStorage grease;
protected abstract void fillUpAll();
private final static int maxOil = 3;
private final static int maxGrease = 3;
protected abstract void consumeAll(int intensityRate);
/**
* Construct a Vehicle object with a name, oil storage, and grease storage
*
* @param name The name of the vehicle
* @param oil The initial amount of oil for the vehicle
* @param grease The initial amount of grease for the vehicle
*/
protected Vehicle(String name, int oil, int grease) {
this.name = name;
this.oil = new IntStorage(oil, Oil.getINSTANCE(), maxOil);
this.grease = new IntStorage(grease, Grease.getINSTANCE(), maxGrease);
}
/**
* Fill up oil and grease.
*/
public void fillUpBasic () {
oil.fillUp();
grease.fillUp();
}
/**
* Consume oil and grease.
*/
public void consumeBasic () {
oil.consume(1);
grease.consume(1);
}
/**
* Report needs of oil and grease.
*/
public void reportBasicNeeds (NeedCollector collector) {
oil.reportNeed(collector);
grease.reportNeed(collector);
}
/**
* Report the needs of the vehicle to a NeedCollector object
*
* @param collector The NeedCollector object to which to report the needs
*/
public abstract void reportNeeds(NeedCollector collector);
/**
* Fill up all the supplies for the vehicle
*/
public abstract void fillUpAll();
/**
* Consume the vehicle's supplies based on the intensity rate
*
* @param intensityRate The intensity rate for the consumption
*/
public abstract void consumeAll(int intensityRate);
/**
* Check if the vehicle needs a specific IntUnit object
*
* @param unit The IntUnit object for which to check the need
* @return True if the vehicle needs the IntUnit object, false otherwise
*/
public abstract Boolean need(IntUnit unit);
/**
* Check if the vehicle needs a specific FloatUnit object
*
* @param unit The FloatUnit object for which to check the need
* @return True if the vehicle needs the FloatUnit object, false otherwise
*/
public abstract Boolean need(FloatUnit unit);
@Override
public String toString() {
return name;
}
}

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src/uebung05/logistics/material/BulletBelts.java Normal file → Executable file
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package uebung05.logistics.material;
package logistics.material;
import uebung05.logistics.quantities.IntUnit;
import logistics.quantities.IntUnit;
/**
* The BulletBelts class represents a unit of measurement for 7.62 bullets.
* It is a singleton class, meaning only one instance of the class can exist at a time.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class BulletBelts implements IntUnit {
private static BulletBelts instance;
private int amount;
private BulletBelts(int amount){
this.amount = amount;
private static BulletBelts INSTANCE;
private BulletBelts() {}
/**
* Get the singleton instance of the BulletBelts class
*
* @return The singleton instance of the BulletBelts class
*/
public static BulletBelts getINSTANCE() {
if (INSTANCE == null) {
INSTANCE = new BulletBelts();
}
return INSTANCE;
}
/**
* Get a string representation of the BulletBelts object
*
* @return A string representation of the BulletBelts object
*/
@Override
public String toString() {
return amount + " belts of 7.62 bullets";
}
public static BulletBelts getInstance(int amount){
if (instance == null){
instance = new BulletBelts(amount);
}
return instance;
return "belts of 7.62 bullets";
}
}

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src/uebung05/logistics/material/Grease.java Normal file → Executable file
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@ -1,25 +1,39 @@
package uebung05.logistics.material;
package logistics.material;
import uebung05.logistics.quantities.IntUnit;
import logistics.quantities.IntUnit;
/**
* The Grease class represents a unit of measurement for grease.
* It is a singleton class, meaning only one instance of the class can exist at a time.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class Grease implements IntUnit {
private static Grease instance;
private int amount;
private Grease(int amount){
this.amount = amount;
private static Grease INSTANCE;
private Grease() {}
/**
* Get the singleton instance of the Grease class
*
* @return The singleton instance of the Grease class
*/
public static Grease getINSTANCE() {
if (INSTANCE == null) {
INSTANCE = new Grease();
}
return INSTANCE;
}
/**
* Get a string representation of the Grease object
*
* @return A string representation of the Grease object
*/
@Override
public String toString() {
return amount + " units of grease";
return "units of grease";
}
public static Grease getInstance(int amount){
if (instance == null){
instance = new Grease(amount);
}
return instance;
}
}

44
src/uebung05/logistics/material/LiterDiesel.java Normal file → Executable file
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package uebung05.logistics.material;
package logistics.material;
import uebung05.logistics.quantities.FloatUnit;
import logistics.quantities.FloatUnit;
/**
* The LiterDiesel class represents a unit of measurement for diesel fuel.
* It is a singleton class, meaning only one instance of the class can exist at a time.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class LiterDiesel implements FloatUnit {
private static LiterDiesel instance;
private float amount;
private LiterDiesel(float amount){
this.amount = amount;
private static LiterDiesel INSTANCE;
private LiterDiesel() {}
/**
* Get the singleton instance of the LiterDiesel class
*
* @return The singleton instance of the LiterDiesel class
*/
public static LiterDiesel getINSTANCE() {
if (INSTANCE == null) {
INSTANCE = new LiterDiesel();
}
return INSTANCE;
}
/**
* Get a string representation of the LiterDiesel object
*
* @return A string representation of the LiterDiesel object
*/
@Override
public String toString() {
return amount + " liters of diesel";
return "liters of diesel";
}
public static LiterDiesel getInstance(float amount){
if (instance == null){
instance = new LiterDiesel(amount);
}
return instance;
}
}

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src/uebung05/logistics/material/MetGallonsKerosene.java Normal file → Executable file
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package uebung05.logistics.material;
package logistics.material;
import uebung05.logistics.quantities.FloatUnit;
import logistics.quantities.FloatUnit;
/**
* The MetGallonsKerosene class represents a unit of measurement for kerosene.
* It is a singleton class, meaning only one instance of the class can exist at a time.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class MetGallonsKerosene implements FloatUnit {
private static MetGallonsKerosene instance;
private float amount;
private MetGallonsKerosene(float amount){
this.amount = amount;
private static MetGallonsKerosene INSTANCE;
private MetGallonsKerosene() {}
/**
* Get the singleton instance of the MetGallonsKerosene class
*
* @return The singleton instance of the MetGallonsKerosene class
*/
public static MetGallonsKerosene getINSTANCE() {
if (INSTANCE == null) {
INSTANCE = new MetGallonsKerosene();
}
return INSTANCE;
}
/**
* Get a string representation of the MetGallonsKerosene object
*
* @return A string representation of the MetGallonsKerosene object
*/
@Override
public String toString() {
return amount + " met gallons of kerosene";
return "met gallons of kerosene";
}
public static MetGallonsKerosene getInstance(float amount){
if (instance == null){
instance = new MetGallonsKerosene(amount);
}
return instance;
}
}

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src/uebung05/logistics/material/Oil.java Normal file → Executable file
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package uebung05.logistics.material;
package logistics.material;
import uebung05.logistics.quantities.IntUnit;
import logistics.quantities.IntUnit;
/**
* The Oil class represents a unit of measurement for oil.
* It is a singleton class, meaning only one instance of the class can exist at a time.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class Oil implements IntUnit {
private static Oil instance;
private int amount;
private Oil(int amount){
this.amount = amount;
private static Oil INSTANCE;
private Oil() {}
/**
* Get the singleton instance of the Oil class
*
* @return The singleton instance of the Oil class
*/
public static Oil getINSTANCE() {
if (INSTANCE == null) {
INSTANCE = new Oil();
}
return INSTANCE;
}
/**
* Get a string representation of the Oil object
*
* @return A string representation of the Oil object
*/
@Override
public String toString() {
return amount + " units of oil";
}
public static Oil getInstance(int amount){
if (instance == null){
instance = new Oil(amount);
}
return instance;
return "units of oil";
}
}

56
src/uebung05/logistics/material/RocketPods.java Normal file → Executable file
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@ -1,24 +1,58 @@
package uebung05.logistics.material;
package logistics.material;
import uebung05.logistics.quantities.IntUnit;
import logistics.quantities.IntUnit;
/**
* The RocketPods class represents a unit of measurement for 70mm rocket pods.
* It is a singleton class, meaning only one instance of the class can exist at a time.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class RocketPods implements IntUnit {
private static RocketPods instance;
private int amount;
private RocketPods(int amount){
this.amount = amount;
private static RocketPods INSTANCE;
private RocketPods() {}
/**
* Get the singleton instance of the RocketPods class
*
* @return The singleton instance of the RocketPods class
*/
public static RocketPods getINSTANCE() {
if (INSTANCE == null) {
INSTANCE = new RocketPods();
}
return INSTANCE;
}
/**
* Get a string representation of the RocketPods object
*
* @return A string representation of the RocketPods object
*/
@Override
public String toString() {
return amount + " pods of 70mm rockets";
return "pods of 70mm rockets";
}
public static RocketPods getInstance(int amount){
if (instance == null){
instance = new RocketPods(amount);
/**
* Set the integer value of the RocketPods object
*
* @param value The integer value to set
*/
public void setValue(int value) {
// Implementation goes here
}
return instance;
/**
* Get the integer value of the RocketPods object
*
* @return The integer value of the RocketPods object
*/
public int getValue() {
// Implementation goes here
return 0;
}
}

57
src/uebung05/logistics/material/ShellBatches.java Normal file → Executable file
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@ -1,25 +1,58 @@
package uebung05.logistics.material;
package logistics.material;
import uebung05.logistics.quantities.IntUnit;
import logistics.quantities.IntUnit;
/**
* The ShellBatches class represents a unit of measurement for 120mm shell batches.
* It is a singleton class, meaning only one instance of the class can exist at a time.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class ShellBatches implements IntUnit {
private static ShellBatches instance;
private int amount;
private ShellBatches(int amount){
this.amount = amount;
private static ShellBatches INSTANCE;
private ShellBatches() {}
/**
* Get the singleton instance of the ShellBatches class
*
* @return The singleton instance of the ShellBatches class
*/
public static ShellBatches getINSTANCE() {
if (INSTANCE == null) {
INSTANCE = new ShellBatches();
}
return INSTANCE;
}
/**
* Get a string representation of the ShellBatches object
*
* @return A string representation of the ShellBatches object
*/
@Override
public String toString() {
return amount + " batches of 120mm shells";
return "batches of 120mm shells";
}
public static ShellBatches getInstance(int amount){
if (instance == null){
instance = new ShellBatches(amount);
}
return instance;
/**
* Set the integer value of the ShellBatches object
*
* @param value The integer value to set
*/
public void setValue(int value) {
// Implementation goes here
}
/**
* Get the integer value of the ShellBatches object
*
* @return The integer value of the ShellBatches object
*/
public int getValue() {
// Implementation goes here
return 0;
}
}

6
src/uebung05/logistics/quantities/FloatUnit.java Normal file → Executable file
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@ -1,5 +1,7 @@
package uebung05.logistics.quantities;
package logistics.quantities;
/**
* @author Nikolaus Köberlein
*/
public interface FloatUnit {
}

8
src/uebung05/logistics/quantities/IntUnit.java Normal file → Executable file
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@ -1,5 +1,7 @@
package uebung05.logistics.quantities;
public interface IntUnit {
package logistics.quantities;
/**
* @author Nikolaus Köberlein
*/
public interface IntUnit extends Unit {
}

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@ -0,0 +1,108 @@
package logistics.quantities;
import logistics.material.BulletBelts;
import logistics.material.Grease;
import logistics.material.LiterDiesel;
import logistics.material.MetGallonsKerosene;
import logistics.material.Oil;
import logistics.material.RocketPods;
import logistics.material.ShellBatches;
import java.util.HashMap;
import java.util.Map;
/**
* The NeedCollector class is responsible for storing and managing the needed supplies for vehicles.
* It contains two maps, intNeeded and floatNeeded, to store the needed supplies.
* Users can add an integer or float amount of a specific unit to the maps using the add method.
* The getNeed method can be used to retrieve the integer or float amount needed for a specific unit.
* The show method prints the needed supplies for all vehicles.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class NeedCollector {
// Maps to store the needed supplies for vehicles
private Map<IntUnit, Integer> intNeeded;
private Map<FloatUnit, Float> floatNeeded;
/**
* Initialize the two maps for storing the needed supplies
*/
public NeedCollector() {
intNeeded = new HashMap<>();
floatNeeded = new HashMap<>();
}
/**
* Add an integer amount of a specific IntUnit to the intNeeded map
*
* @param amount The integer amount to be added
* @param unit The IntUnit to which the amount belongs
*/
public void add(int amount, IntUnit unit) {
intNeeded.merge(unit, amount, Integer::sum);
}
/**
* Add a float amount of a specific FloatUnit to the floatNeeded map
*
* @param amount The float amount to be added
* @param unit The FloatUnit to which the amount belongs
*/
public void add(float amount, FloatUnit unit) {
floatNeeded.merge(unit, amount, Float::sum);
}
/**
* Get the integer amount needed for a specific IntUnit
*
* @param unit The IntUnit for which the amount is needed
* @return The integer amount needed for the specified unit
*/
public int getNeed(IntUnit unit) {
return intNeeded.getOrDefault(unit, 0);
}
/**
* Get the float amount needed for a specific FloatUnit
*
* @param unit The FloatUnit for which the amount is needed
* @return The float amount needed for the specified unit
*/
public float getNeed(FloatUnit unit) {
return floatNeeded.getOrDefault(unit, 0.0f);
}
/**
* Print the needed supplies for all vehicles
*/
public void show() {
System.out.println("Needed supplies for all vehicles:");
// Print the needed supplies for specific units
System.out.println("- " + getNeed(Grease.getINSTANCE()) + " " + Grease.getINSTANCE());
System.out.println("- " + getNeed(ShellBatches.getINSTANCE()) + " " + ShellBatches.getINSTANCE());
System.out.println("- " + getNeed(RocketPods.getINSTANCE()) + " " + RocketPods.getINSTANCE());
System.out.println("- " + getNeed(BulletBelts.getINSTANCE()) + " " + BulletBelts.getINSTANCE());
System.out.println("- " + getNeed(Oil.getINSTANCE()) + " " + Oil.getINSTANCE());
System.out.println("- " + getNeed(MetGallonsKerosene.getINSTANCE()) + " " + MetGallonsKerosene.getINSTANCE());
System.out.println("- " + getNeed(LiterDiesel.getINSTANCE()) + " " + LiterDiesel.getINSTANCE());
//todo
/*
for (Map.Entry<IntUnit, Integer> entry : collector.getIntNeeded().entrySet()) {
IntUnit unit = entry.getKey();
int amount = entry.getValue();
}
for (FloatUnit unit : FloatUnit.getAllUnits()) {
float totalNeed = collector.getNeed(unit);
System.out.println("- " + totalNeed + " " + unit.toString());
}*/
System.out.println();
}
}

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@ -0,0 +1,7 @@
package logistics.quantities;
/**
* @author Nikolaus Köberlein
*/
public interface Unit {
}

118
src/uebung05/logistics/storage/FloatStorage.java Normal file → Executable file
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@ -1,60 +1,134 @@
package uebung05.logistics.storage;
package logistics.storage;
import uebung05.logistics.NeedCollector;
import uebung05.logistics.quantities.FloatUnit;
import logistics.quantities.FloatUnit;
import logistics.quantities.NeedCollector;
/**
* The FloatStorage class represents a floating-point storage for a specific FloatUnit object.
* It includes methods for getting the unit, stored amount, and maximum capacity, as well as
* methods for consuming, filling, and reporting needs.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class FloatStorage implements FloatUnit {
private float stored;
private final FloatUnit unit;
private float stored;
private final float max;
/**
* Construct a FloatStorage object with a stored amount, FloatUnit object, and maximum capacity
*
* @param stored The initial stored amount for the FloatStorage object
* @param unit The FloatUnit object for the FloatStorage object
* @param max The maximum capacity for the FloatStorage object
*
* @throws java.lang.IllegalArgumentException if unit is negative
*/
public FloatStorage(float stored, FloatUnit unit, float max) {
if (stored < 0 || max < 0) {
throw new IllegalArgumentException("Units cannot be negative");
}
if (stored > max) {
this.stored = max;
this.unit = unit;
this.max = max;
} else {
this.stored = stored;
this.unit = unit;
this.max = max;
}
public float getStored(){
return stored;
}
/**
* Get the FloatUnit object for the FloatStorage object
*
* @return The FloatUnit object for the FloatStorage object
*/
public FloatUnit getUnit() {
return unit;
}
/**
* Get the stored amount for the FloatStorage object
*
* @return The stored amount for the FloatStorage object
*/
public float getStored() {
return stored;
}
/**
* Get the maximum capacity for the FloatStorage object
*
* @return The maximum capacity for the FloatStorage object
*/
public float getMax() {
return max;
}
@Override
public String toString() {
return "storage with "+ stored + " of " + max + " units of " + unit;
}
/**
* Consume a specific amount from the FloatStorage object
*
* @param amount The amount to consume from the FloatStorage object
* @return The amount consumed from the FloatStorage object
*
* @throws java.lang.IllegalArgumentException if consume is negative
*/
public float consume(float amount) {
float actualConsumed = Math.min(stored, amount);
stored = stored - actualConsumed;
return actualConsumed;
if (amount < 0) {
throw new IllegalArgumentException("Consume cannot be negative");
}
if (stored < amount) {
float newStored = stored;
stored = 0;
return newStored;
}
stored -= amount;
return amount;
}
/**
* Fill the FloatStorage object with a specific amount
*
* @param amount The amount to fill the FloatStorage object with
*
* @throws java.lang.IllegalArgumentException if consume is negative
*/
public void fill(float amount) {
if (stored+amount > max) {
stored = max;
} else {
stored = stored + amount;
if (amount < 0) {
throw new IllegalArgumentException("Consume cannot be negative");
}
stored += amount;
if (max < stored) {
fillUp();
}
}
/**
* Fill the FloatStorage object to its maximum capacity
*/
public void fillUp() {
stored = max;
}
/**
* Report the needs of the FloatStorage object to a NeedCollector object
*
* @param collector The NeedCollector object to which to report the needs
*/
public void reportNeed (NeedCollector collector) {
collector.add(max-stored, unit);
}
/**
* Get a string representation of the FloatStorage object
*
* @return A string representation of the FloatStorage object
*/
@Override
public String toString() {
return "storage with " + stored + " of " + max + " " + unit;
}
}

120
src/uebung05/logistics/storage/IntStorage.java Normal file → Executable file
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@ -1,58 +1,134 @@
package uebung05.logistics.storage;
package logistics.storage;
import uebung05.logistics.NeedCollector;
import uebung05.logistics.quantities.IntUnit;
import logistics.quantities.IntUnit;
import logistics.quantities.NeedCollector;
/**
* The IntStorage class represents an integer storage for a specific IntUnit object.
* It includes methods for getting the unit, stored amount, and maximum capacity, as
* well as methods for consuming, filling, and reporting needs.
*
* @author Nikolaus Köberlein
* @version 1.0
*/
public class IntStorage implements IntUnit {
private int stored;
private final IntUnit unit;
private int stored;
private final int max;
/**
* Construct an IntStorage object with a stored amount, IntUnit object, and maximum capacity
*
* @param stored The initial stored amount for the IntStorage object
* @param unit The IntUnit object for the IntStorage object
* @param max The maximum capacity for the IntStorage object
*
* @throws java.lang.IllegalArgumentException if unit is negative
*/
public IntStorage(int stored, IntUnit unit, int max) {
if (stored < 0 || max < 0) {
throw new IllegalArgumentException("Units cannot be negative");
}
if (stored > max) {
this.stored = max;
this.unit = unit;
this.max = max;
} else {
this.stored = stored;
this.unit = unit;
this.max = max;
}
public int getStored(){
return stored;
}
/**
* Get the IntUnit object for the IntStorage object
*
* @return The IntUnit object for the IntStorage object
*/
public IntUnit getUnit() {
return unit;
}
/**
* Get the stored amount for the IntStorage object
*
* @return The stored amount for the IntStorage object
*/
public int getStored() {
return stored;
}
/**
* Get the maximum capacity for the IntStorage object
*
* @return The maximum capacity for the IntStorage object
*/
public int getMax() {
return max;
}
@Override
public String toString() {
return "storage with "+ stored + " of " + max + " units of " + unit;
}
/**
* Consume a specific amount from the IntStorage object
*
* @param amount The amount to consume from the IntStorage object
* @return The amount consumed from the IntStorage object
*
* @throws java.lang.IllegalArgumentException if consume is negative
*/
public int consume(int amount) {
int actualConsumed = Math.min(stored, amount);
stored = stored - actualConsumed;
return actualConsumed;
if (amount < 0) {
throw new IllegalArgumentException("Consume cannot be negative");
}
if (stored < amount) {
int newStored = stored;
stored = 0;
return newStored;
}
stored -= amount;
return amount;
}
/**
* Fill the IntStorage object with a specific amount
*
* @param amount The amount to fill the IntStorage object with
*
* @throws java.lang.IllegalArgumentException if amount is negative
*/
public void fill(int amount) {
if (stored+amount > max) {
stored = max;
} else {
stored = stored + amount;
if (amount < 0) {
throw new IllegalArgumentException("Filled amount cannot be negative");
}
stored += amount;
if (max < stored) {
fillUp();
}
}
/**
* Fill the IntStorage object to its maximum capacity
*/
public void fillUp() {
stored = max;
}
/**
* Report the needs of the IntStorage object to a NeedCollector object
*
* @param collector The NeedCollector object to which to report the needs
*/
public void reportNeed (NeedCollector collector) {
collector.add(max-stored, unit);
}
/**
* Get a string representation of the IntStorage object
*
* @return A string representation of the IntStorage object
*/
@Override
public String toString() {
return "storage with " + stored + " of " + max + " " + unit;
}
}