mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2026-10-06 02:28:13 +02:00
107 lines
3.7 KiB
Groovy
107 lines
3.7 KiB
Groovy
// Styling of Lemur components
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// For documentation, see:
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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import com.simsilica.lemur.*
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import com.simsilica.lemur.component.QuadBackgroundComponent
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def bgColor = color(1, 1, 1, 1)
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def buttonEnabledColor = color(0.8, 0.9, 1, 1)
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def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
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//def buttonBgColor = color(0, 0.75, 0.75, 1)
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def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(1, 1, 1, 1)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def playButtonBorderColor = color(1, 0.6, 0, 1) // For "Spielen" button
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def blackColor = color(0, 0, 0, 1) // Define black color for border
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def playButtonBorderColor = color(1, 0.6, 0, 1) // Orange border for "Spielen" button
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def playButtonTextColor = color(0, 0, 0, 1) // Black text color for "Spielen" button
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def buttonBgColor = color(1, 1, 1, 1) // White background for "Spiel beenden" and "Einstellungen" buttons
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def buttonTextColor = color(0, 0, 0, 1) // Black text color for "Spiel beenden" and "Einstellungen" buttons
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def borderColor = color(0, 0, 0, 1) // Black border for "Spiel beenden" and "Einstellungen"
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def gradient = TbtQuadBackgroundComponent.create(
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
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1, 1, 1, 126, 126, 1f, false)
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def doubleGradient = new QuadBackgroundComponent(gradientColor)
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doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", generateMips: false)
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// Hauptstil für die Schriftart
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selector("pp") {
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font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
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}
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// Titel für "Einstellungen"
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selector("settings-title", "pp") {
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color = color(1, 1, 1, 1)
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fontSize = 48
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textHAlignment = HAlignment.Center
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insets = new Insets3f(5, 5, 5, 5)
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}
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// Container Stil
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selector("container", "pp") {
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background = gradient.clone()
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background.setColor(bgColor)
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}
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// Slider Stil
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selector("slider", "pp") {
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insets = new Insets3f(5, 10, 5, 10) // Abstand
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background = new QuadBackgroundComponent(sliderBgColor)
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}
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selector("play-button", "pp") {
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color = playButtonTextColor // Black text color
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background = new QuadBackgroundComponent(playButtonBorderColor) // Orange border background
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insets = new Insets3f(15, 25, 15, 25) // Padding for larger button size
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background.setMargin(5, 5) // Thin border effect around the background color
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fontSize = 36 // Larger font size for prominence
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}
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selector("menu-button", "pp") {
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color = buttonTextColor // Black text color
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background = new QuadBackgroundComponent(buttonBgColor) // White background
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insets = new Insets3f(10, 20, 10, 20) // Padding
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background.setMargin(1, 1) // Thin black border
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background.setColor(borderColor) // Set black border color
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fontSize = 24 // Standard font size
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}
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def pressedCommand = new Command<Button>() {
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void execute(Button source) {
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if (source.isPressed())
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source.move(1, -1, 0)
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else
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source.move(-1, 1, 0)
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}
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}
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def enabledCommand = new Command<Button>() {
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void execute(Button source) {
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if (source.isEnabled())
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source.setColor(buttonEnabledColor)
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else
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source.setColor(buttonDisabledColor)
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}
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}
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def stdButtonCommands = [
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(ButtonAction.Down) : [pressedCommand],
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(ButtonAction.Up) : [pressedCommand],
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(ButtonAction.Enabled) : [enabledCommand],
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(ButtonAction.Disabled): [enabledCommand]
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]
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selector("button", "pp") {
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background = gradient.clone()
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color = buttonEnabledColor
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insets = new Insets3f(2, 2, 2, 2)
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buttonCommands = stdButtonCommands
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}
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